/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bmesh */ struct BMFace; struct BMVert; struct BMesh; struct RangeTreeUInt; typedef struct BMLog BMLog; typedef struct BMLogEntry BMLogEntry; /* Allocate and initialize a new BMLog */ /* Allocate, initialize, and assign a new BMLog */ BMLog *BM_log_create(BMesh *bm); /* Allocate and initialize a new BMLog using existing BMLogEntries */ /* Allocate and initialize a new BMLog using existing BMLogEntries * * The 'entry' should be the last entry in the BMLog. Its prev pointer * will be followed back to find the first entry. * * The unused IDs field of the log will be initialized by taking all * keys from all GHashes in the log entry. */ BMLog *BM_log_from_existing_entries_create(BMesh *bm, BMLogEntry *entry); /* Free all the data in a BMLog including the log itself */ /* Free all the data in a BMLog including the log itself */ void BM_log_free(BMLog *log); /* Get the number of log entries */ /* Get the number of log entries */ int BM_log_length(const BMLog *log); /* Apply a consistent ordering to BMesh vertices and faces */ /* Apply a consistent ordering to BMesh vertices */ void BM_log_mesh_elems_reorder(BMesh *bm, BMLog *log); /* Start a new log entry and update the log entry list */ /* Start a new log entry and update the log entry list * * If the log entry list is empty, or if the current log entry is the * last entry, the new entry is simply appended to the end. * * Otherwise, the new entry is added after the current entry and all * following entries are deleted. * * In either case, the new entry is set as the current log entry. */ BMLogEntry *BM_log_entry_add(BMLog *log); /* Mark all used ids as unused for this node */ void BM_log_cleanup_entry(BMLogEntry *entry); /* Remove an entry from the log */ /* Remove an entry from the log * * Uses entry->log as the log. If the log is NULL, the entry will be * free'd but not removed from any list, nor shall its IDs be * released. * * This operation is only valid on the first and last entries in the * log. Deleting from the middle will assert. */ void BM_log_entry_drop(BMLogEntry *entry); /* Undo one BMLogEntry */ /* Undo one BMLogEntry * * Has no effect if there's nothing left to undo */ void BM_log_undo(BMesh *bm, BMLog *log); /* Redo one BMLogEntry */ /* Redo one BMLogEntry * * Has no effect if there's nothing left to redo */ void BM_log_redo(BMesh *bm, BMLog *log); /* Log a vertex before it is modified */ /* Log a vertex before it is modified * * Before modifying vertex coordinates, masks, or hflags, call this * function to log its current values. This is better than logging * after the coordinates have been modified, because only those * vertices that are modified need to have their original values * stored. * * Handles two separate cases: * * If the vertex was added in the current log entry, update the * vertex in the map of added vertices. * * If the vertex already existed prior to the current log entry, a * separate key/value map of modified vertices is used (using the * vertex's ID as the key). The values stored in that case are * the vertex's original state so that an undo can restore the * previous state. * * On undo, the current vertex state will be swapped with the stored * state so that a subsequent redo operation will restore the newer * vertex state. */ void BM_log_vert_before_modified(BMLog *log, struct BMVert *v, const int cd_vert_mask_offset); /* Log a new vertex as added to the BMesh */ /* Log a new vertex as added to the BMesh * * The new vertex gets a unique ID assigned. It is then added to a map * of added vertices, with the key being its ID and the value * containing everything needed to reconstruct that vertex. */ void BM_log_vert_added(BMLog *log, struct BMVert *v, const int cd_vert_mask_offset); /* Log a face before it is modified */ /* Log a face before it is modified * * This is intended to handle only header flags and we always * assume face has been added before */ void BM_log_face_modified(BMLog *log, struct BMFace *f); /* Log a new face as added to the BMesh */ /* Log a new face as added to the BMesh * * The new face gets a unique ID assigned. It is then added to a map * of added faces, with the key being its ID and the value containing * everything needed to reconstruct that face. */ void BM_log_face_added(BMLog *log, struct BMFace *f); /* Log a vertex as removed from the BMesh */ /* Log a vertex as removed from the BMesh * * A couple things can happen here: * * If the vertex was added as part of the current log entry, then it's * deleted and forgotten about entirely. Its unique ID is returned to * the unused pool. * * If the vertex was already part of the BMesh before the current log * entry, it is added to a map of deleted vertices, with the key being * its ID and the value containing everything needed to reconstruct * that vertex. * * If there's a move record for the vertex, that's used as the * vertices original location, then the move record is deleted. */ void BM_log_vert_removed(BMLog *log, struct BMVert *v, const int cd_vert_mask_offset); /* Log a face as removed from the BMesh */ /* Log a face as removed from the BMesh * * A couple things can happen here: * * If the face was added as part of the current log entry, then it's * deleted and forgotten about entirely. Its unique ID is returned to * the unused pool. * * If the face was already part of the BMesh before the current log * entry, it is added to a map of deleted faces, with the key being * its ID and the value containing everything needed to reconstruct * that face. */ void BM_log_face_removed(BMLog *log, struct BMFace *f); /* Log all vertices/faces in the BMesh as added */ /* Log all vertices/faces in the BMesh as added */ void BM_log_all_added(BMesh *bm, BMLog *log); /* Log all vertices/faces in the BMesh as removed */ /* Log all vertices/faces in the BMesh as removed */ void BM_log_before_all_removed(BMesh *bm, BMLog *log); /* Get the logged coordinates of a vertex */ /* Get the logged coordinates of a vertex * * Does not modify the log or the vertex */ const float *BM_log_original_vert_co(BMLog *log, BMVert *v); /* Get the logged normal of a vertex */ /* Get the logged normal of a vertex * * Does not modify the log or the vertex */ const short *BM_log_original_vert_no(BMLog *log, BMVert *v); /* Get the logged mask of a vertex */ /* Get the logged mask of a vertex * * Does not modify the log or the vertex */ float BM_log_original_mask(BMLog *log, BMVert *v); /* Get the logged data of a vertex (avoid multiple lookups) */ void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const short **r_no); /* For internal use only (unit testing) */ /* For internal use only (unit testing) */ BMLogEntry *BM_log_current_entry(BMLog *log); /* For internal use only (unit testing) */ struct RangeTreeUInt *BM_log_unused_ids(BMLog *log);