/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bmesh */ struct BMFace; struct BMVert; struct BMesh; struct RangeTreeUInt; typedef struct BMLog BMLog; typedef struct BMLogEntry BMLogEntry; /** * Allocate, initialize, and assign a new BMLog. */ BMLog *BM_log_create(BMesh *bm); /** * Allocate and initialize a new #BMLog using existing #BMLogEntries * * The 'entry' should be the last entry in the #BMLog. Its `prev` pointer * will be followed back to find the first entry. * * The unused IDs field of the log will be initialized by taking all * keys from all GHashes in the log entry. */ BMLog *BM_log_from_existing_entries_create(BMesh *bm, BMLogEntry *entry); /** * Free all the data in a BMLog including the log itself. */ void BM_log_free(BMLog *log); /** * Get the number of log entries. */ int BM_log_length(const BMLog *log); /** Apply a consistent ordering to BMesh vertices and faces. */ void BM_log_mesh_elems_reorder(BMesh *bm, BMLog *log); /** * Start a new log entry and update the log entry list. * * If the log entry list is empty, or if the current log entry is the * last entry, the new entry is simply appended to the end. * * Otherwise, the new entry is added after the current entry and all * following entries are deleted. * * In either case, the new entry is set as the current log entry. */ BMLogEntry *BM_log_entry_add(BMLog *log); /** Mark all used ids as unused for this node */ void BM_log_cleanup_entry(BMLogEntry *entry); /** * Remove an entry from the log. * * Uses entry->log as the log. If the log is NULL, the entry will be * free'd but not removed from any list, nor shall its IDs be released. * * This operation is only valid on the first and last entries in the * log. Deleting from the middle will assert. */ void BM_log_entry_drop(BMLogEntry *entry); /** * Undo one #BMLogEntry. * * Has no effect if there's nothing left to undo. */ void BM_log_undo(BMesh *bm, BMLog *log); /** * Redo one #BMLogEntry. * * Has no effect if there's nothing left to redo. */ void BM_log_redo(BMesh *bm, BMLog *log); /** * Log a vertex before it is modified. * * Before modifying vertex coordinates, masks, or hflags, call this * function to log its current values. This is better than logging * after the coordinates have been modified, because only those * vertices that are modified need to have their original values * stored. * * Handles two separate cases: * * If the vertex was added in the current log entry, update the * vertex in the map of added vertices. * * If the vertex already existed prior to the current log entry, a * separate key/value map of modified vertices is used (using the * vertex's ID as the key). The values stored in that case are * the vertex's original state so that an undo can restore the * previous state. * * On undo, the current vertex state will be swapped with the stored * state so that a subsequent redo operation will restore the newer * vertex state. */ void BM_log_vert_before_modified(BMLog *log, struct BMVert *v, int cd_vert_mask_offset); /** * Log a new vertex as added to the #BMesh. * * The new vertex gets a unique ID assigned. It is then added to a map * of added vertices, with the key being its ID and the value * containing everything needed to reconstruct that vertex. */ void BM_log_vert_added(BMLog *log, struct BMVert *v, int cd_vert_mask_offset); /** * Log a face before it is modified. * * This is intended to handle only header flags and we always * assume face has been added before. */ void BM_log_face_modified(BMLog *log, struct BMFace *f); /** * Log a new face as added to the #BMesh. * * The new face gets a unique ID assigned. It is then added to a map * of added faces, with the key being its ID and the value containing * everything needed to reconstruct that face. */ void BM_log_face_added(BMLog *log, struct BMFace *f); /** * Log a vertex as removed from the #BMesh. * * A couple things can happen here: * * If the vertex was added as part of the current log entry, then it's * deleted and forgotten about entirely. Its unique ID is returned to * the unused pool. * * If the vertex was already part of the #BMesh before the current log * entry, it is added to a map of deleted vertices, with the key being * its ID and the value containing everything needed to reconstruct * that vertex. * * If there's a move record for the vertex, that's used as the * vertices original location, then the move record is deleted. */ void BM_log_vert_removed(BMLog *log, struct BMVert *v, int cd_vert_mask_offset); /** * Log a face as removed from the #BMesh. * * A couple things can happen here: * * If the face was added as part of the current log entry, then it's * deleted and forgotten about entirely. Its unique ID is returned to * the unused pool. * * If the face was already part of the #BMesh before the current log * entry, it is added to a map of deleted faces, with the key being * its ID and the value containing everything needed to reconstruct * that face. */ void BM_log_face_removed(BMLog *log, struct BMFace *f); /** * Log all vertices/faces in the #BMesh as added. */ void BM_log_all_added(BMesh *bm, BMLog *log); /** Log all vertices/faces in the #BMesh as removed. */ void BM_log_before_all_removed(BMesh *bm, BMLog *log); /** * Get the logged coordinates of a vertex. * * Does not modify the log or the vertex. */ const float *BM_log_original_vert_co(BMLog *log, BMVert *v); /** * Get the logged normal of a vertex * * Does not modify the log or the vertex. */ const float *BM_log_original_vert_no(BMLog *log, BMVert *v); /** Get the logged mask of a vertex * * Does not modify the log or the vertex. */ float BM_log_original_mask(BMLog *log, BMVert *v); /** Get the logged data of a vertex (avoid multiple lookups). */ void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const float **r_no); /** For internal use only (unit testing). */ BMLogEntry *BM_log_current_entry(BMLog *log); /** For internal use only (unit testing) */ struct RangeTreeUInt *BM_log_unused_ids(BMLog *log); void BM_log_print_entry(BMesh *bm, BMLogEntry *entry);