/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Geoffrey Bantle. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/bmesh/intern/bmesh_mesh_conv.c * \ingroup bmesh * * BM mesh conversion functions. * * \section bm_mesh_conv_shapekey Converting Shape Keys * * When converting to/from a Mesh/BMesh you can optionally pass a shape key to edit. * This has the effect of editing the shape key-block rather then the original mesh vertex coords * (although additional geometry is still allowed and uses fallback locations on converting). * * While this works for any mesh/bmesh this is made use of by entering and exiting edit-mode. * * There are comments in code but this should help explain the general * intention as to how this works converting from/to bmesh. * * * \subsection user_pov User Perspective * * - Editmode operations when a shape key-block is active edits only that key-block. * - The first Basis key-block always matches the Mesh verts. * - Changing vertex locations of _any_ Basis will apply offsets to those shape keys using this as their Basis. * * * \subsection enter_editmode Entering EditMode - #BM_mesh_bm_from_me * * - the active key-block is used for BMesh vertex locations on entering edit-mode. * So obviously the meshes vertex locations remain unchanged and the shape key its self is not being edited directly. * Simply the #BMVert.co is a initialized from active shape key (when its set). * - all key-blocks are added as CustomData layers (read code for details). * * * \subsection exit_editmode Exiting EditMode - #BM_mesh_bm_to_me * * This is where the most confusing code is! Won't attempt to document the details here, for that read the code. * But basics are as follows. * * - Vertex locations (possibly modified from initial active key-block) are copied directly into #MVert.co * (special confusing note that these may be restored later, when editing the 'Basis', read on). * - if the 'Key' is relative, and the active key-block is the basis for ANY other key-blocks - get an array of offsets * between the new vertex locations and the original shape key (before entering edit-mode), * these offsets get applied later on to inactive key-blocks using the active one (which we are editing) as their Basis. * * Copying the locations back to the shape keys is quite confusing... * One main area of confusion is that when editing a 'Basis' key-block 'me->key->refkey' * The coords are written into the mesh, from the users perspective the Basis coords are written into the mesh * when exiting edit-mode. * * When _not_ editing the 'Basis', the original vertex locations (stored in the mesh and unchanged during edit-mode), * are copied back into the mesh. * * This has the effect from the users POV of leaving the mesh un-touched, and only editing the active shape key-block. * */ #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_modifier_types.h" #include "DNA_key_types.h" #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_array.h" #include "BLI_math_vector.h" #include "BKE_mesh.h" #include "BKE_customdata.h" #include "BKE_multires.h" #include "BKE_global.h" /* ugh - for looping over all objects */ #include "BKE_main.h" #include "BKE_key.h" #include "bmesh.h" #include "intern/bmesh_private.h" /* for element checking */ /* Mesh -> BMesh */ void BM_mesh_bm_from_me(BMesh *bm, Mesh *me, int set_key, int act_key_nr) { MVert *mvert; BLI_array_declare(verts); MEdge *medge; MLoop *ml; MPoly *mpoly; KeyBlock *actkey, *block; BMVert *v, **vt = NULL, **verts = NULL; BMEdge *e, **fedges = NULL, **et = NULL; BMFace *f; BMLoop *l; BLI_array_declare(fedges); float (*keyco)[3] = NULL; int *keyi; int totuv, i, j; /* free custom data */ /* this isnt needed in most cases but do just incase */ CustomData_free(&bm->vdata, bm->totvert); CustomData_free(&bm->edata, bm->totedge); CustomData_free(&bm->ldata, bm->totloop); CustomData_free(&bm->pdata, bm->totface); if (!me || !me->totvert) { if (me) { /*no verts? still copy customdata layout*/ CustomData_copy(&me->vdata, &bm->vdata, CD_MASK_BMESH, CD_ASSIGN, 0); CustomData_copy(&me->edata, &bm->edata, CD_MASK_BMESH, CD_ASSIGN, 0); CustomData_copy(&me->ldata, &bm->ldata, CD_MASK_BMESH, CD_ASSIGN, 0); CustomData_copy(&me->pdata, &bm->pdata, CD_MASK_BMESH, CD_ASSIGN, 0); CustomData_bmesh_init_pool(&bm->vdata, me->totvert, BM_VERT); CustomData_bmesh_init_pool(&bm->edata, me->totedge, BM_EDGE); CustomData_bmesh_init_pool(&bm->ldata, me->totloop, BM_LOOP); CustomData_bmesh_init_pool(&bm->pdata, me->totpoly, BM_FACE); } return; /* sanity check */ } vt = MEM_mallocN(sizeof(void **) * me->totvert, "mesh to bmesh vtable"); CustomData_copy(&me->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->ldata, &bm->ldata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->pdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0); /* make sure uv layer names are consisten */ totuv = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); for (i = 0; i < totuv; i++) { int li = CustomData_get_layer_index_n(&bm->pdata, CD_MTEXPOLY, i); CustomData_set_layer_name(&bm->ldata, CD_MLOOPUV, i, bm->pdata.layers[li].name); } if (!CustomData_has_layer(&bm->edata, CD_CREASE)) CustomData_add_layer(&bm->edata, CD_CREASE, CD_ASSIGN, NULL, 0); if (!CustomData_has_layer(&bm->edata, CD_BWEIGHT)) CustomData_add_layer(&bm->edata, CD_BWEIGHT, CD_ASSIGN, NULL, 0); if (!CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) CustomData_add_layer(&bm->vdata, CD_BWEIGHT, CD_ASSIGN, NULL, 0); if ((act_key_nr != 0) && (me->key != NULL)) { actkey = BLI_findlink(&me->key->block, act_key_nr - 1); } else { actkey = NULL; } if (me->key) { CustomData_add_layer(&bm->vdata, CD_SHAPE_KEYINDEX, CD_ASSIGN, NULL, 0); /* check if we need to generate unique ids for the shapekeys. * this also exists in the file reading code, but is here for * a sanity check */ if (!me->key->uidgen) { fprintf(stderr, "%s had to generate shape key uid's in a situation we shouldn't need to! " "(bmesh internal error)\n", __func__); me->key->uidgen = 1; for (block = me->key->block.first; block; block = block->next) { block->uid = me->key->uidgen++; } } if (actkey && actkey->totelem == me->totvert) { keyco = actkey->data; bm->shapenr = act_key_nr; } for (i = 0, block = me->key->block.first; block; block = block->next, i++) { CustomData_add_layer_named(&bm->vdata, CD_SHAPEKEY, CD_ASSIGN, NULL, 0, block->name); j = CustomData_get_layer_index_n(&bm->vdata, CD_SHAPEKEY, i); bm->vdata.layers[j].uid = block->uid; } } CustomData_bmesh_init_pool(&bm->vdata, me->totvert, BM_VERT); CustomData_bmesh_init_pool(&bm->edata, me->totedge, BM_EDGE); CustomData_bmesh_init_pool(&bm->ldata, me->totloop, BM_LOOP); CustomData_bmesh_init_pool(&bm->pdata, me->totpoly, BM_FACE); for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++) { v = BM_vert_create(bm, keyco && set_key ? keyco[i] : mvert->co, NULL); BM_elem_index_set(v, i); /* set_ok */ vt[i] = v; /* transfer flag */ v->head.hflag = BM_vert_flag_from_mflag(mvert->flag & ~SELECT); /* this is necessary for selection counts to work properly */ if (mvert->flag & SELECT) { BM_vert_select_set(bm, v, TRUE); } normal_short_to_float_v3(v->no, mvert->no); BM_elem_float_data_set(&bm->vdata, v, CD_BWEIGHT, (float)mvert->bweight / 255.0f); /* Copy Custom Dat */ CustomData_to_bmesh_block(&me->vdata, &bm->vdata, i, &v->head.data); /* set shapekey data */ if (me->key) { /* set shape key original index */ keyi = CustomData_bmesh_get(&bm->vdata, v->head.data, CD_SHAPE_KEYINDEX); if (keyi) { *keyi = i; } for (block = me->key->block.first, j = 0; block; block = block->next, j++) { float *co = CustomData_bmesh_get_n(&bm->vdata, v->head.data, CD_SHAPEKEY, j); if (co) { copy_v3_v3(co, ((float *)block->data) + 3 * i); } } } } bm->elem_index_dirty &= ~BM_VERT; /* added in order, clear dirty flag */ if (!me->totedge) { MEM_freeN(vt); return; } et = MEM_mallocN(sizeof(void **) * me->totedge, "mesh to bmesh etable"); medge = me->medge; for (i = 0; i < me->totedge; i++, medge++) { e = BM_edge_create(bm, vt[medge->v1], vt[medge->v2], NULL, FALSE); BM_elem_index_set(e, i); /* set_ok */ et[i] = e; /* transfer flags */ e->head.hflag = BM_edge_flag_from_mflag(medge->flag & ~SELECT); /* this is necessary for selection counts to work properly */ if (medge->flag & SELECT) { BM_edge_select_set(bm, e, TRUE); } /* Copy Custom Data */ CustomData_to_bmesh_block(&me->edata, &bm->edata, i, &e->head.data); BM_elem_float_data_set(&bm->edata, e, CD_CREASE, (float)medge->crease / 255.0f); BM_elem_float_data_set(&bm->edata, e, CD_BWEIGHT, (float)medge->bweight / 255.0f); } bm->elem_index_dirty &= ~BM_EDGE; /* added in order, clear dirty flag */ mpoly = me->mpoly; for (i = 0; i < me->totpoly; i++, mpoly++) { BMIter iter; BLI_array_empty(fedges); BLI_array_empty(verts); BLI_array_grow_items(fedges, mpoly->totloop); BLI_array_grow_items(verts, mpoly->totloop); for (j = 0; j < mpoly->totloop; j++) { ml = &me->mloop[mpoly->loopstart + j]; v = vt[ml->v]; e = et[ml->e]; fedges[j] = e; verts[j] = v; } /* not sure what this block is supposed to do, * but its unused. so commenting - campbell */ #if 0 { BMVert *v1, *v2; v1 = vt[me->mloop[mpoly->loopstart].v]; v2 = vt[me->mloop[mpoly->loopstart + 1].v]; if (v1 == fedges[0]->v1) { v2 = fedges[0]->v2; } else { v1 = fedges[0]->v2; v2 = fedges[0]->v1; } } #endif f = BM_face_create(bm, verts, fedges, mpoly->totloop, FALSE); if (UNLIKELY(f == NULL)) { printf("%s: Warning! Bad face in mesh" " \"%s\" at index %d!, skipping\n", __func__, me->id.name + 2, i); continue; } /* don't use 'i' since we may have skipped the face */ BM_elem_index_set(f, bm->totface - 1); /* set_ok */ /* transfer flag */ f->head.hflag = BM_face_flag_from_mflag(mpoly->flag & ~ME_FACE_SEL); /* this is necessary for selection counts to work properly */ if (mpoly->flag & ME_FACE_SEL) { BM_face_select_set(bm, f, TRUE); } f->mat_nr = mpoly->mat_nr; if (i == me->act_face) bm->act_face = f; j = 0; BM_ITER_ELEM_INDEX (l, &iter, f, BM_LOOPS_OF_FACE, j) { /* Save index of correspsonding MLoop */ BM_elem_index_set(l, mpoly->loopstart + j); /* set_loop */ } /* Copy Custom Data */ CustomData_to_bmesh_block(&me->pdata, &bm->pdata, i, &f->head.data); } bm->elem_index_dirty &= ~BM_FACE; /* added in order, clear dirty flag */ { BMIter fiter; BMIter liter; /* Copy over loop CustomData. Doing this in a separate loop isn't necessary * but is an optimization, to avoid copying a bunch of interpolated customdata * for each BMLoop (from previous BMLoops using the same edge), always followed * by freeing the interpolated data and overwriting it with data from the Mesh. */ BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { int li = BM_elem_index_get(l); CustomData_to_bmesh_block(&me->ldata, &bm->ldata, li, &l->head.data); BM_elem_index_set(l, 0); /* set_loop */ } } } if (me->mselect && me->totselect != 0) { BMVert **vert_array = MEM_callocN(sizeof(BMVert *) * bm->totvert, "Selection Conversion Vertex Pointer Array"); BMEdge **edge_array = MEM_callocN(sizeof(BMEdge *) * bm->totedge, "Selection Conversion Edge Pointer Array"); BMFace **face_array = MEM_callocN(sizeof(BMFace *) * bm->totface, "Selection Conversion Face Pointer Array"); BMIter iter; BMVert *vert; BMEdge *edge; BMFace *face; MSelect *msel; BM_ITER_MESH_INDEX (vert, &iter, bm, BM_VERTS_OF_MESH, i) { vert_array[i] = vert; } BM_ITER_MESH_INDEX (edge, &iter, bm, BM_EDGES_OF_MESH, i) { edge_array[i] = edge; } BM_ITER_MESH_INDEX (face, &iter, bm, BM_FACES_OF_MESH, i) { face_array[i] = face; } for (i = 0, msel = me->mselect; i < me->totselect; i++, msel++) { switch (msel->type) { case ME_VSEL: BM_select_history_store(bm, (BMElem *)vert_array[msel->index]); break; case ME_ESEL: BM_select_history_store(bm, (BMElem *)edge_array[msel->index]); break; case ME_FSEL: BM_select_history_store(bm, (BMElem *)face_array[msel->index]); break; } } MEM_freeN(vert_array); MEM_freeN(edge_array); MEM_freeN(face_array); } else { me->totselect = 0; if (me->mselect) { MEM_freeN(me->mselect); me->mselect = NULL; } } BLI_array_free(fedges); BLI_array_free(verts); MEM_freeN(vt); MEM_freeN(et); } /* BMesh -> Mesh */ static BMVert **bm_to_mesh_vertex_map(BMesh *bm, int ototvert) { BMVert **vertMap = NULL; BMVert *eve; int index; int i = 0; BMIter iter; /* caller needs to ensure this */ BLI_assert(ototvert > 0); vertMap = MEM_callocN(sizeof(*vertMap) * ototvert, "vertMap"); if (CustomData_has_layer(&bm->vdata, CD_SHAPE_KEYINDEX)) { int *keyi; BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX); if (keyi) { if (((index = *keyi) != ORIGINDEX_NONE) && (index < ototvert)) { vertMap[index] = eve; } } else { if (i < ototvert) { vertMap[i] = eve; } } i++; } } else { BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { if (i < ototvert) { vertMap[i] = eve; } else { break; } i++; } } return vertMap; } /** * returns customdata shapekey index from a keyblock or -1 * \note could split this out into a more generic function */ static int bm_to_mesh_shape_layer_index_from_kb(BMesh *bm, KeyBlock *currkey) { int i; int j = 0; for (i = 0; i < bm->vdata.totlayer; i++) { if (bm->vdata.layers[i].type == CD_SHAPEKEY) { if (currkey->uid == bm->vdata.layers[i].uid) { return j; } j++; } } return -1; } BLI_INLINE void bmesh_quick_edgedraw_flag(MEdge *med, BMEdge *e) { /* this is a cheap way to set the edge draw, its not precise and will * pick the first 2 faces an edge uses. * The dot comparison is a little arbitrary, but set so that a 5 subd * IcoSphere won't vanish but subd 6 will (as with pre-bmesh blender) */ if ( /* (med->flag & ME_EDGEDRAW) && */ /* assume to be true */ (e->l && (e->l != e->l->radial_next)) && (dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.9995f)) { med->flag &= ~ME_EDGEDRAW; } else { med->flag |= ME_EDGEDRAW; } } void BM_mesh_bm_to_me(BMesh *bm, Mesh *me, int dotess) { MLoop *mloop; MPoly *mpoly; MVert *mvert, *oldverts; MEdge *med, *medge; BMVert *v, *eve; BMEdge *e; BMLoop *l; BMFace *f; BMIter iter, liter; int i, j, ototvert; ototvert = me->totvert; /* new vertex block */ if (bm->totvert == 0) mvert = NULL; else mvert = MEM_callocN(bm->totvert * sizeof(MVert), "loadeditbMesh vert"); /* new edge block */ if (bm->totedge == 0) medge = NULL; else medge = MEM_callocN(bm->totedge * sizeof(MEdge), "loadeditbMesh edge"); /* new ngon face block */ if (bm->totface == 0) mpoly = NULL; else mpoly = MEM_callocN(bm->totface * sizeof(MPoly), "loadeditbMesh poly"); /* new loop block */ if (bm->totloop == 0) mloop = NULL; else mloop = MEM_callocN(bm->totloop * sizeof(MLoop), "loadeditbMesh loop"); /* lets save the old verts just in case we are actually working on * a key ... we now do processing of the keys at the end */ oldverts = me->mvert; /* don't free this yet */ if (oldverts) { CustomData_set_layer(&me->vdata, CD_MVERT, NULL); } /* free custom data */ CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); CustomData_free(&me->ldata, me->totloop); CustomData_free(&me->pdata, me->totpoly); /* add new custom data */ me->totvert = bm->totvert; me->totedge = bm->totedge; me->totloop = bm->totloop; me->totpoly = bm->totface; /* will be overwritten with a valid value if 'dotess' is set, otherwise we * end up with 'me->totface' and me->mface == NULL which can crash [#28625] */ me->totface = 0; CustomData_copy(&bm->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert); CustomData_copy(&bm->edata, &me->edata, CD_MASK_MESH, CD_CALLOC, me->totedge); CustomData_copy(&bm->ldata, &me->ldata, CD_MASK_MESH, CD_CALLOC, me->totloop); CustomData_copy(&bm->pdata, &me->pdata, CD_MASK_MESH, CD_CALLOC, me->totpoly); CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, mvert, me->totvert); CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, me->totedge); CustomData_add_layer(&me->ldata, CD_MLOOP, CD_ASSIGN, mloop, me->totloop); CustomData_add_layer(&me->pdata, CD_MPOLY, CD_ASSIGN, mpoly, me->totpoly); /* this is called again, 'dotess' arg is used there */ mesh_update_customdata_pointers(me, 0); i = 0; BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { float *bweight = CustomData_bmesh_get(&bm->vdata, v->head.data, CD_BWEIGHT); mvert->bweight = bweight ? (char)((*bweight) * 255) : 0; copy_v3_v3(mvert->co, v->co); normal_float_to_short_v3(mvert->no, v->no); mvert->flag = BM_vert_flag_to_mflag(v); BM_elem_index_set(v, i); /* set_inline */ /* copy over customdat */ CustomData_from_bmesh_block(&bm->vdata, &me->vdata, v->head.data, i); i++; mvert++; BM_CHECK_ELEMENT(v); } bm->elem_index_dirty &= ~BM_VERT; med = medge; i = 0; BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { float *crease = CustomData_bmesh_get(&bm->edata, e->head.data, CD_CREASE); float *bweight = CustomData_bmesh_get(&bm->edata, e->head.data, CD_BWEIGHT); med->v1 = BM_elem_index_get(e->v1); med->v2 = BM_elem_index_get(e->v2); med->crease = crease ? (char)((*crease) * 255) : 0; med->bweight = bweight ? (char)((*bweight) * 255) : 0; med->flag = BM_edge_flag_to_mflag(e); BM_elem_index_set(e, i); /* set_inline */ /* copy over customdata */ CustomData_from_bmesh_block(&bm->edata, &me->edata, e->head.data, i); bmesh_quick_edgedraw_flag(med, e); i++; med++; BM_CHECK_ELEMENT(e); } bm->elem_index_dirty &= ~BM_EDGE; i = 0; j = 0; BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { mpoly->loopstart = j; mpoly->totloop = f->len; mpoly->mat_nr = f->mat_nr; mpoly->flag = BM_face_flag_to_mflag(f); l = BM_iter_new(&liter, bm, BM_LOOPS_OF_FACE, f); for ( ; l; l = BM_iter_step(&liter), j++, mloop++) { mloop->e = BM_elem_index_get(l->e); mloop->v = BM_elem_index_get(l->v); /* copy over customdat */ CustomData_from_bmesh_block(&bm->ldata, &me->ldata, l->head.data, j); BM_CHECK_ELEMENT(l); BM_CHECK_ELEMENT(l->e); BM_CHECK_ELEMENT(l->v); } if (f == bm->act_face) me->act_face = i; /* copy over customdata */ CustomData_from_bmesh_block(&bm->pdata, &me->pdata, f->head.data, i); i++; mpoly++; BM_CHECK_ELEMENT(f); } /* patch hook indices and vertex parents */ if (ototvert > 0) { Object *ob; ModifierData *md; BMVert **vertMap = NULL; int i, j; for (ob = G.main->object.first; ob; ob = ob->id.next) { if ((ob->parent) && (ob->parent->data == me) && ELEM(ob->partype, PARVERT1, PARVERT3)) { if (vertMap == NULL) { vertMap = bm_to_mesh_vertex_map(bm, ototvert); } if (ob->par1 < ototvert) { eve = vertMap[ob->par1]; if (eve) ob->par1 = BM_elem_index_get(eve); } if (ob->par2 < ototvert) { eve = vertMap[ob->par2]; if (eve) ob->par2 = BM_elem_index_get(eve); } if (ob->par3 < ototvert) { eve = vertMap[ob->par3]; if (eve) ob->par3 = BM_elem_index_get(eve); } } if (ob->data == me) { for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_Hook) { HookModifierData *hmd = (HookModifierData *) md; if (vertMap == NULL) { vertMap = bm_to_mesh_vertex_map(bm, ototvert); } for (i = j = 0; i < hmd->totindex; i++) { if (hmd->indexar[i] < ototvert) { eve = vertMap[hmd->indexar[i]]; if (eve) { hmd->indexar[j++] = BM_elem_index_get(eve); } } else j++; } hmd->totindex = j; } } } } if (vertMap) MEM_freeN(vertMap); } if (dotess) { BKE_mesh_tessface_calc(me); } mesh_update_customdata_pointers(me, dotess); { BMEditSelection *selected; me->totselect = BLI_countlist(&(bm->selected)); if (me->mselect) MEM_freeN(me->mselect); me->mselect = MEM_callocN(sizeof(MSelect) * me->totselect, "Mesh selection history"); for (i = 0, selected = bm->selected.first; selected; i++, selected = selected->next) { if (selected->htype == BM_VERT) { me->mselect[i].type = ME_VSEL; } else if (selected->htype == BM_EDGE) { me->mselect[i].type = ME_ESEL; } else if (selected->htype == BM_FACE) { me->mselect[i].type = ME_FSEL; } me->mselect[i].index = BM_elem_index_get(selected->ele); } } /* see comment below, this logic is in twice */ if (me->key) { KeyBlock *currkey; KeyBlock *actkey = BLI_findlink(&me->key->block, bm->shapenr - 1); float (*ofs)[3] = NULL; /* go through and find any shapekey customdata layers * that might not have corresponding KeyBlocks, and add them if * necessary */ j = 0; for (i = 0; i < bm->vdata.totlayer; i++) { if (bm->vdata.layers[i].type != CD_SHAPEKEY) continue; for (currkey = me->key->block.first; currkey; currkey = currkey->next) { if (currkey->uid == bm->vdata.layers[i].uid) break; } if (!currkey) { currkey = BKE_keyblock_add(me->key, bm->vdata.layers[i].name); currkey->uid = bm->vdata.layers[i].uid; } j++; } /* editing the base key should update others */ if ((me->key->type == KEY_RELATIVE) && /* only need offsets for relative shape keys */ (actkey != NULL) && /* unlikely, but the active key may not be valid if the * bmesh and the mesh are out of sync */ (oldverts != NULL)) /* not used here, but 'oldverts' is used later for applying 'ofs' */ { int act_is_basis = FALSE; /* find if this key is a basis for any others */ for (currkey = me->key->block.first; currkey; currkey = currkey->next) { if (bm->shapenr - 1 == currkey->relative) { act_is_basis = TRUE; break; } } if (act_is_basis) { /* active key is a base */ float (*fp)[3] = actkey->data; int *keyi; ofs = MEM_callocN(sizeof(float) * 3 * bm->totvert, "currkey->data"); mvert = me->mvert; BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) { keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX); if (keyi && *keyi != ORIGINDEX_NONE) { sub_v3_v3v3(ofs[i], mvert->co, fp[*keyi]); } else { /* if there are new vertices in the mesh, we can't propagate the offset * because it will only work for the existing vertices and not the new * ones, creating a mess when doing e.g. subdivide + translate */ MEM_freeN(ofs); ofs = NULL; break; } mvert++; } } } for (currkey = me->key->block.first; currkey; currkey = currkey->next) { int apply_offset = (ofs && (currkey != actkey) && (bm->shapenr - 1 == currkey->relative)); int *keyi; float (*ofs_pt)[3] = ofs; float *newkey, *oldkey, *fp; j = bm_to_mesh_shape_layer_index_from_kb(bm, currkey); fp = newkey = MEM_callocN(me->key->elemsize * bm->totvert, "currkey->data"); oldkey = currkey->data; mvert = me->mvert; BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { if (currkey == actkey) { copy_v3_v3(fp, eve->co); if (actkey != me->key->refkey) { /* important see bug [#30771] */ if (oldverts) { keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX); if (*keyi != ORIGINDEX_NONE && *keyi < currkey->totelem) { /* valid old vertex */ copy_v3_v3(mvert->co, oldverts[*keyi].co); } } } } else if (j != -1) { /* in most cases this runs */ copy_v3_v3(fp, CustomData_bmesh_get_n(&bm->vdata, eve->head.data, CD_SHAPEKEY, j)); } else if (oldkey && (keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX)) && (*keyi != ORIGINDEX_NONE && *keyi < currkey->totelem)) { /* old method of reconstructing keys via vertice's original key indices, * currently used if the new method above fails (which is theoretically * possible in certain cases of undo) */ copy_v3_v3(fp, &oldkey[3 * (*keyi)]); } else { /* fail! fill in with dummy value */ copy_v3_v3(fp, mvert->co); } /* propagate edited basis offsets to other shapes */ if (apply_offset) { add_v3_v3(fp, *ofs_pt++); } fp += 3; mvert++; } currkey->totelem = bm->totvert; if (currkey->data) { MEM_freeN(currkey->data); } currkey->data = newkey; } if (ofs) MEM_freeN(ofs); } if (oldverts) MEM_freeN(oldverts); /* topology could be changed, ensure mdisps are ok */ multires_topology_changed(me); }