/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2004 Blender Foundation. All rights reserved. */ #pragma once /** \file * \ingroup bmesh */ #include "bmesh.h" struct CustomData_MeshMasks; struct Main; struct Mesh; struct BMeshFromMeshParams { bool calc_face_normal; bool calc_vert_normal; /* add a vertex CD_SHAPE_KEYINDEX layer */ bool add_key_index; /* set vertex coordinates from the shapekey */ bool use_shapekey; /* define the active shape key (index + 1) */ int active_shapekey; struct CustomData_MeshMasks cd_mask_extra; }; /** * \brief Mesh -> BMesh * \param bm: The mesh to write into, while this is typically a newly created BMesh, * merging into existing data is supported. * Note the custom-data layout isn't used. * If more comprehensive merging is needed we should move this into a separate function * since this should be kept fast for edit-mode switching and storing undo steps. * * \warning This function doesn't calculate face normals. */ void BM_mesh_bm_from_me(BMesh *bm, const struct Mesh *me, const struct BMeshFromMeshParams *params) ATTR_NONNULL(1, 3); struct BMeshToMeshParams { /** Update object hook indices & vertex parents. */ bool calc_object_remap; /** * This re-assigns shape-key indices. Only do if the BMesh will have continued use * to update the mesh & shape key in the future. * In the case the BMesh is freed immediately, this can be left false. * * This is needed when flushing changes from edit-mode into object mode, * so a second flush or edit-mode exit doesn't run with indices * that have become invalid from updating the shape-key, see T71865. */ bool update_shapekey_indices; /** * Instead of copying the basis shape-key into the #MVert array, * copy the #BMVert.co directly to #MVert.co (used for reading undo data). */ bool active_shapekey_to_mvert; struct CustomData_MeshMasks cd_mask_extra; }; /** * \param bmain: May be NULL in case \a calc_object_remap parameter option is not set. */ void BM_mesh_bm_to_me(struct Main *bmain, BMesh *bm, struct Mesh *me, const struct BMeshToMeshParams *params) ATTR_NONNULL(2, 3, 4); /** * A version of #BM_mesh_bm_to_me intended for getting the mesh * to pass to the modifier stack for evaluation, * instead of mode switching (where we make sure all data is kept * and do expensive lookups to maintain shape keys). * * Key differences: * * - Don't support merging with existing mesh. * - Ignore shape-keys. * - Ignore vertex-parents. * - Ignore selection history. * - Uses simpler method to calculate #ME_EDGEDRAW * - Uses #CD_MASK_DERIVEDMESH instead of #CD_MASK_MESH. * * \note Was `cddm_from_bmesh_ex` in 2.7x, removed `MFace` support. */ void BM_mesh_bm_to_me_for_eval(BMesh *bm, struct Mesh *me, const struct CustomData_MeshMasks *cd_mask_extra) ATTR_NONNULL(1, 2);