/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bmesh */ #include "bmesh.h" struct CustomData_MeshMasks; struct Main; struct Mesh; void BM_mesh_cd_flag_ensure(BMesh *bm, struct Mesh *mesh, char cd_flag); void BM_mesh_cd_flag_apply(BMesh *bm, char cd_flag); char BM_mesh_cd_flag_from_bmesh(BMesh *bm); struct BMeshFromMeshParams { uint calc_face_normal : 1; /* add a vertex CD_SHAPE_KEYINDEX layer */ uint add_key_index : 1; /* set vertex coordinates from the shapekey */ uint use_shapekey : 1; /* define the active shape key (index + 1) */ int active_shapekey; struct CustomData_MeshMasks cd_mask_extra; }; /** * \brief Mesh -> BMesh * \param bm: The mesh to write into, while this is typically a newly created BMesh, * merging into existing data is supported. * Note the custom-data layout isn't used. * If more comprehensive merging is needed we should move this into a separate function * since this should be kept fast for edit-mode switching and storing undo steps. * * \warning This function doesn't calculate face normals. */ void BM_mesh_bm_from_me(BMesh *bm, const struct Mesh *me, const struct BMeshFromMeshParams *params) ATTR_NONNULL(1, 3); struct BMeshToMeshParams { /** Update object hook indices & vertex parents. */ uint calc_object_remap : 1; /** * This re-assigns shape-key indices. Only do if the BMesh will have continued use * to update the mesh & shape key in the future. * In the case the BMesh is freed immediately, this can be left false. * * This is needed when flushing changes from edit-mode into object mode, * so a second flush or edit-mode exit doesn't run with indices * that have become invalid from updating the shape-key, see T71865. */ uint update_shapekey_indices : 1; /** * Instead of copying the basis shape-key into the #MVert array, * copy the #BMVert.co directly to #MVert.co (used for reading undo data). */ uint active_shapekey_to_mvert : 1; struct CustomData_MeshMasks cd_mask_extra; }; /** * * \param bmain: May be NULL in case \a calc_object_remap parameter option is not set. */ void BM_mesh_bm_to_me(struct Main *bmain, BMesh *bm, struct Mesh *me, const struct BMeshToMeshParams *params) ATTR_NONNULL(2, 3, 4); /** * A version of #BM_mesh_bm_to_me intended for getting the mesh * to pass to the modifier stack for evaluation, * instead of mode switching (where we make sure all data is kept * and do expensive lookups to maintain shape keys). * * Key differences: * * - Don't support merging with existing mesh. * - Ignore shape-keys. * - Ignore vertex-parents. * - Ignore selection history. * - Uses simpler method to calculate #ME_EDGEDRAW * - Uses #CD_MASK_DERIVEDMESH instead of #CD_MASK_MESH. * * \note Was `cddm_from_bmesh_ex` in 2.7x, removed `MFace` support. */ void BM_mesh_bm_to_me_for_eval(BMesh *bm, struct Mesh *me, const struct CustomData_MeshMasks *cd_mask_extra) ATTR_NONNULL(1, 2);