/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup bmesh * * BM mesh normal calculation functions. */ #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "BLI_bitmap.h" #include "BLI_linklist_stack.h" #include "BLI_math.h" #include "BLI_stack.h" #include "BLI_task.h" #include "BLI_utildefines.h" #include "BKE_editmesh.h" #include "BKE_global.h" #include "BKE_mesh.h" #include "intern/bmesh_private.h" /* -------------------------------------------------------------------- */ /** \name Update Vertex & Face Normals * \{ */ /** * Helpers for #BM_mesh_normals_update and #BM_verts_calc_normal_vcos */ /* We use that existing internal API flag, * assuming no other tool using it would run concurrently to clnors editing. */ #define BM_LNORSPACE_UPDATE _FLAG_MF typedef struct BMEdgesCalcVectorsData { /* Read-only data. */ const float (*vcos)[3]; /* Read-write data, but no need to protect it, no concurrency to fear here. */ float (*edgevec)[3]; } BMEdgesCalcVectorsData; static void bm_edge_calc_vectors_cb(void *userdata, MempoolIterData *mp_e, const TaskParallelTLS *__restrict UNUSED(tls)) { BMEdge *e = (BMEdge *)mp_e; /* The edge vector will not be needed when the edge has no radial. */ if (e->l != NULL) { float(*edgevec)[3] = userdata; float *e_diff = edgevec[BM_elem_index_get(e)]; sub_v3_v3v3(e_diff, e->v2->co, e->v1->co); normalize_v3(e_diff); } } static void bm_edge_calc_vectors_with_coords_cb(void *userdata, MempoolIterData *mp_e, const TaskParallelTLS *__restrict UNUSED(tls)) { BMEdge *e = (BMEdge *)mp_e; /* The edge vector will not be needed when the edge has no radial. */ if (e->l != NULL) { BMEdgesCalcVectorsData *data = userdata; float *e_diff = data->edgevec[BM_elem_index_get(e)]; sub_v3_v3v3( e_diff, data->vcos[BM_elem_index_get(e->v2)], data->vcos[BM_elem_index_get(e->v1)]); normalize_v3(e_diff); } } static void bm_mesh_edges_calc_vectors(BMesh *bm, float (*edgevec)[3], const float (*vcos)[3]) { BM_mesh_elem_index_ensure(bm, BM_EDGE | (vcos ? BM_VERT : 0)); TaskParallelSettings settings; BLI_parallel_mempool_settings_defaults(&settings); settings.use_threading = bm->totedge >= BM_OMP_LIMIT; if (vcos == NULL) { BM_iter_parallel(bm, BM_EDGES_OF_MESH, bm_edge_calc_vectors_cb, edgevec, &settings); } else { BMEdgesCalcVectorsData data = { .edgevec = edgevec, .vcos = vcos, }; BM_iter_parallel(bm, BM_EDGES_OF_MESH, bm_edge_calc_vectors_with_coords_cb, &data, &settings); } } typedef struct BMVertsCalcNormalsWithCoordsData { /* Read-only data. */ const float (*fnos)[3]; const float (*edgevec)[3]; const float (*vcos)[3]; /* Write data. */ float (*vnos)[3]; } BMVertsCalcNormalsWithCoordsData; BLI_INLINE void bm_vert_calc_normals_accum_loop(const BMLoop *l_iter, const float (*edgevec)[3], const float f_no[3], float v_no[3]) { /* Calculate the dot product of the two edges that meet at the loop's vertex. */ const float *e1diff = edgevec[BM_elem_index_get(l_iter->prev->e)]; const float *e2diff = edgevec[BM_elem_index_get(l_iter->e)]; /* Edge vectors are calculated from e->v1 to e->v2, so adjust the dot product if one but not * both loops actually runs from from e->v2 to e->v1. */ float dotprod = dot_v3v3(e1diff, e2diff); if ((l_iter->prev->e->v1 == l_iter->prev->v) ^ (l_iter->e->v1 == l_iter->v)) { dotprod = -dotprod; } const float fac = saacos(-dotprod); /* NAN detection, otherwise this is a degenerated case, ignore that vertex in this case. */ if (fac == fac) { /* NAN detection. */ madd_v3_v3fl(v_no, f_no, fac); } } static void bm_vert_calc_normals_impl(const float (*edgevec)[3], BMVert *v) { float *v_no = v->no; zero_v3(v_no); BMEdge *e_first = v->e; if (e_first != NULL) { BMEdge *e_iter = e_first; do { BMLoop *l_first = e_iter->l; if (l_first != NULL) { BMLoop *l_iter = l_first; do { if (l_iter->v == v) { bm_vert_calc_normals_accum_loop(l_iter, edgevec, l_iter->f->no, v_no); } } while ((l_iter = l_iter->radial_next) != l_first); } } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first); if (LIKELY(normalize_v3(v_no) != 0.0f)) { return; } } /* Fallback normal. */ normalize_v3_v3(v_no, v->co); } static void bm_vert_calc_normals_cb(void *userdata, MempoolIterData *mp_v, const TaskParallelTLS *__restrict UNUSED(tls)) { const float(*edgevec)[3] = userdata; BMVert *v = (BMVert *)mp_v; bm_vert_calc_normals_impl(edgevec, v); } static void bm_vert_calc_normals_with_coords(BMVert *v, BMVertsCalcNormalsWithCoordsData *data) { float *v_no = data->vnos[BM_elem_index_get(v)]; zero_v3(v_no); /* Loop over edges. */ BMEdge *e_first = v->e; if (e_first != NULL) { BMEdge *e_iter = e_first; do { BMLoop *l_first = e_iter->l; if (l_first != NULL) { BMLoop *l_iter = l_first; do { if (l_iter->v == v) { bm_vert_calc_normals_accum_loop( l_iter, data->edgevec, data->fnos[BM_elem_index_get(l_iter->f)], v_no); } } while ((l_iter = l_iter->radial_next) != l_first); } } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first); if (LIKELY(normalize_v3(v_no) != 0.0f)) { return; } } /* Fallback normal. */ normalize_v3_v3(v_no, data->vcos[BM_elem_index_get(v)]); } static void bm_vert_calc_normals_with_coords_cb(void *userdata, MempoolIterData *mp_v, const TaskParallelTLS *__restrict UNUSED(tls)) { BMVertsCalcNormalsWithCoordsData *data = userdata; BMVert *v = (BMVert *)mp_v; bm_vert_calc_normals_with_coords(v, data); } static void bm_mesh_verts_calc_normals(BMesh *bm, const float (*edgevec)[3], const float (*fnos)[3], const float (*vcos)[3], float (*vnos)[3]) { BM_mesh_elem_index_ensure(bm, (BM_EDGE | BM_FACE) | ((vnos || vcos) ? BM_VERT : 0)); TaskParallelSettings settings; BLI_parallel_mempool_settings_defaults(&settings); settings.use_threading = bm->totvert >= BM_OMP_LIMIT; if (vcos == NULL) { BM_iter_parallel(bm, BM_VERTS_OF_MESH, bm_vert_calc_normals_cb, (void *)edgevec, &settings); } else { BLI_assert(!ELEM(NULL, fnos, vnos)); BMVertsCalcNormalsWithCoordsData data = { .edgevec = edgevec, .fnos = fnos, .vcos = vcos, .vnos = vnos, }; BM_iter_parallel(bm, BM_VERTS_OF_MESH, bm_vert_calc_normals_with_coords_cb, &data, &settings); } } static void bm_face_calc_normals_cb(void *UNUSED(userdata), MempoolIterData *mp_f, const TaskParallelTLS *__restrict UNUSED(tls)) { BMFace *f = (BMFace *)mp_f; BM_face_calc_normal(f, f->no); } /** * \brief BMesh Compute Normals * * Updates the normals of a mesh. */ void BM_mesh_normals_update(BMesh *bm) { float(*edgevec)[3] = MEM_mallocN(sizeof(*edgevec) * bm->totedge, __func__); /* Parallel mempool iteration does not allow generating indices inline anymore. */ BM_mesh_elem_index_ensure(bm, (BM_EDGE | BM_FACE)); /* Calculate all face normals. */ TaskParallelSettings settings; BLI_parallel_mempool_settings_defaults(&settings); settings.use_threading = bm->totedge >= BM_OMP_LIMIT; BM_iter_parallel(bm, BM_FACES_OF_MESH, bm_face_calc_normals_cb, NULL, &settings); bm_mesh_edges_calc_vectors(bm, edgevec, NULL); /* Add weighted face normals to vertices, and normalize vert normals. */ bm_mesh_verts_calc_normals(bm, edgevec, NULL, NULL, NULL); MEM_freeN(edgevec); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Update Vertex & Face Normals (Partial Updates) * \{ */ static void bm_partial_faces_parallel_range_calc_normals_cb( void *userdata, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) { BMFace *f = ((BMFace **)userdata)[iter]; BM_face_calc_normal(f, f->no); } static void bm_partial_edges_parallel_range_calc_vectors_cb( void *userdata, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) { BMEdge *e = ((BMEdge **)((void **)userdata)[0])[iter]; float *r_edgevec = ((float(*)[3])((void **)userdata)[1])[iter]; sub_v3_v3v3(r_edgevec, e->v1->co, e->v2->co); normalize_v3(r_edgevec); } static void bm_partial_verts_parallel_range_calc_normal_cb( void *userdata, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) { BMVert *v = ((BMVert **)((void **)userdata)[0])[iter]; const float(*edgevec)[3] = (const float(*)[3])((void **)userdata)[1]; bm_vert_calc_normals_impl(edgevec, v); } /** * A version of #BM_mesh_normals_update that updates a subset of geometry, * used to avoid the overhead of updating everything. */ void BM_mesh_normals_update_with_partial(BMesh *bm, const BMPartialUpdate *bmpinfo) { BLI_assert(bmpinfo->params.do_normals); BMVert **verts = bmpinfo->verts; BMEdge **edges = bmpinfo->edges; BMFace **faces = bmpinfo->faces; const int verts_len = bmpinfo->verts_len; const int edges_len = bmpinfo->edges_len; const int faces_len = bmpinfo->faces_len; float(*edgevec)[3] = MEM_mallocN(sizeof(*edgevec) * edges_len, __func__); TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); /* Faces. */ BLI_task_parallel_range( 0, faces_len, faces, bm_partial_faces_parallel_range_calc_normals_cb, &settings); /* Temporarily override the edge indices, * storing the correct indices in the case they're not dirty. * * \note in most cases indices are modified and #BMesh.elem_index_dirty is set. * This is an exceptional case where indices are restored because the worst case downside * of marking the edge indices dirty would require a full loop over all edges to * correct the indices in other functions which need them to be valid. * When moving a few vertices on a high poly mesh setting and restoring connected * edges has very little overhead compared with restoring all edge indices. */ int *edge_index_value = NULL; if ((bm->elem_index_dirty & BM_EDGE) == 0) { edge_index_value = MEM_mallocN(sizeof(*edge_index_value) * edges_len, __func__); for (int i = 0; i < edges_len; i++) { BMEdge *e = edges[i]; edge_index_value[i] = BM_elem_index_get(e); BM_elem_index_set(e, i); /* set_dirty! (restore before this function exits). */ } } else { for (int i = 0; i < edges_len; i++) { BMEdge *e = edges[i]; BM_elem_index_set(e, i); /* set_dirty! (already dirty) */ } } { /* Verts. */ /* Compute normalized direction vectors for each edge. * Directions will be used for calculating the weights of the face normals on the vertex * normals. */ void *data[2] = {edges, edgevec}; BLI_task_parallel_range( 0, edges_len, data, bm_partial_edges_parallel_range_calc_vectors_cb, &settings); /* Calculate vertex normals. */ data[0] = verts; BLI_task_parallel_range( 0, verts_len, data, bm_partial_verts_parallel_range_calc_normal_cb, &settings); } if (edge_index_value != NULL) { for (int i = 0; i < edges_len; i++) { BMEdge *e = edges[i]; BM_elem_index_set(e, edge_index_value[i]); /* set_ok (restore) */ } MEM_freeN(edge_index_value); } MEM_freeN(edgevec); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Update Vertex & Face Normals (Custom Coords) * \{ */ /** * \brief BMesh Compute Normals from/to external data. * * Computes the vertex normals of a mesh into vnos, * using given vertex coordinates (vcos) and polygon normals (fnos). */ void BM_verts_calc_normal_vcos(BMesh *bm, const float (*fnos)[3], const float (*vcos)[3], float (*vnos)[3]) { float(*edgevec)[3] = MEM_mallocN(sizeof(*edgevec) * bm->totedge, __func__); /* Compute normalized direction vectors for each edge. * Directions will be used for calculating the weights of the face normals on the vertex normals. */ bm_mesh_edges_calc_vectors(bm, edgevec, vcos); /* Add weighted face normals to vertices, and normalize vert normals. */ bm_mesh_verts_calc_normals(bm, edgevec, fnos, vcos, vnos); MEM_freeN(edgevec); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Tagging Utility Functions * \{ */ void BM_normals_loops_edges_tag(BMesh *bm, const bool do_edges) { BMFace *f; BMEdge *e; BMIter fiter, eiter; BMLoop *l_curr, *l_first; if (do_edges) { int index_edge; BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, index_edge) { BMLoop *l_a, *l_b; BM_elem_index_set(e, index_edge); /* set_inline */ BM_elem_flag_disable(e, BM_ELEM_TAG); if (BM_edge_loop_pair(e, &l_a, &l_b)) { if (BM_elem_flag_test(e, BM_ELEM_SMOOTH) && l_a->v != l_b->v) { BM_elem_flag_enable(e, BM_ELEM_TAG); } } } bm->elem_index_dirty &= ~BM_EDGE; } int index_face, index_loop = 0; BM_ITER_MESH_INDEX (f, &fiter, bm, BM_FACES_OF_MESH, index_face) { BM_elem_index_set(f, index_face); /* set_inline */ l_curr = l_first = BM_FACE_FIRST_LOOP(f); do { BM_elem_index_set(l_curr, index_loop++); /* set_inline */ BM_elem_flag_disable(l_curr, BM_ELEM_TAG); } while ((l_curr = l_curr->next) != l_first); } bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP); } /** * Helpers for #BM_mesh_loop_normals_update and #BM_loops_calc_normal_vcos */ static void bm_mesh_edges_sharp_tag(BMesh *bm, const float (*vnos)[3], const float (*fnos)[3], float (*r_lnos)[3], const float split_angle, const bool do_sharp_edges_tag) { BMIter eiter; BMEdge *e; int i; const bool check_angle = (split_angle < (float)M_PI); const float split_angle_cos = check_angle ? cosf(split_angle) : -1.0f; { char htype = BM_VERT | BM_LOOP; if (fnos) { htype |= BM_FACE; } BM_mesh_elem_index_ensure(bm, htype); } /* This first loop checks which edges are actually smooth, * and pre-populate lnos with vnos (as if they were all smooth). */ BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) { BMLoop *l_a, *l_b; BM_elem_index_set(e, i); /* set_inline */ BM_elem_flag_disable(e, BM_ELEM_TAG); /* Clear tag (means edge is sharp). */ /* An edge with only two loops, might be smooth... */ if (BM_edge_loop_pair(e, &l_a, &l_b)) { bool is_angle_smooth = true; if (check_angle) { const float *no_a = fnos ? fnos[BM_elem_index_get(l_a->f)] : l_a->f->no; const float *no_b = fnos ? fnos[BM_elem_index_get(l_b->f)] : l_b->f->no; is_angle_smooth = (dot_v3v3(no_a, no_b) >= split_angle_cos); } /* We only tag edges that are *really* smooth: * If the angle between both its polys' normals is below split_angle value, * and it is tagged as such, * and both its faces are smooth, * and both its faces have compatible (non-flipped) normals, * i.e. both loops on the same edge do not share the same vertex. */ if (BM_elem_flag_test(e, BM_ELEM_SMOOTH) && BM_elem_flag_test(l_a->f, BM_ELEM_SMOOTH) && BM_elem_flag_test(l_b->f, BM_ELEM_SMOOTH) && l_a->v != l_b->v) { if (is_angle_smooth) { const float *no; BM_elem_flag_enable(e, BM_ELEM_TAG); /* linked vertices might be fully smooth, copy their normals to loop ones. */ if (r_lnos) { no = vnos ? vnos[BM_elem_index_get(l_a->v)] : l_a->v->no; copy_v3_v3(r_lnos[BM_elem_index_get(l_a)], no); no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no; copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no); } } else if (do_sharp_edges_tag) { /* Note that we do not care about the other sharp-edge cases * (sharp poly, non-manifold edge, etc.), * only tag edge as sharp when it is due to angle threshold. */ BM_elem_flag_disable(e, BM_ELEM_SMOOTH); } } } } bm->elem_index_dirty &= ~BM_EDGE; } /** * Define sharp edges as needed to mimic 'autosmooth' from angle threshold. * * Used when defining an empty custom loop normals data layer, * to keep same shading as with auto-smooth! */ void BM_edges_sharp_from_angle_set(BMesh *bm, const float split_angle) { if (split_angle >= (float)M_PI) { /* Nothing to do! */ return; } bm_mesh_edges_sharp_tag(bm, NULL, NULL, NULL, split_angle, true); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Loop Normals Calculation API * \{ */ /** * Check whether given loop is part of an unknown-so-far cyclic smooth fan, or not. * Needed because cyclic smooth fans have no obvious 'entry point', * and yet we need to walk them once, and only once. */ bool BM_loop_check_cyclic_smooth_fan(BMLoop *l_curr) { BMLoop *lfan_pivot_next = l_curr; BMEdge *e_next = l_curr->e; BLI_assert(!BM_elem_flag_test(lfan_pivot_next, BM_ELEM_TAG)); BM_elem_flag_enable(lfan_pivot_next, BM_ELEM_TAG); while (true) { /* Much simpler than in sibling code with basic Mesh data! */ lfan_pivot_next = BM_vert_step_fan_loop(lfan_pivot_next, &e_next); if (!lfan_pivot_next || !BM_elem_flag_test(e_next, BM_ELEM_TAG)) { /* Sharp loop/edge, so not a cyclic smooth fan... */ return false; } /* Smooth loop/edge... */ if (BM_elem_flag_test(lfan_pivot_next, BM_ELEM_TAG)) { if (lfan_pivot_next == l_curr) { /* We walked around a whole cyclic smooth fan * without finding any already-processed loop, * means we can use initial l_curr/l_prev edge as start for this smooth fan. */ return true; } /* ... already checked in some previous looping, we can abort. */ return false; } /* ... we can skip it in future, and keep checking the smooth fan. */ BM_elem_flag_enable(lfan_pivot_next, BM_ELEM_TAG); } } /** * BMesh version of BKE_mesh_normals_loop_split() in mesh_evaluate.c * Will use first clnors_data array, and fallback to cd_loop_clnors_offset * (use NULL and -1 to not use clnors). * * \note This sets #BM_ELEM_TAG which is used in tool code (e.g. T84426). * we could add a low-level API flag for this, see #BM_ELEM_API_FLAG_ENABLE and friends. */ static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const float (*fnos)[3], float (*r_lnos)[3], MLoopNorSpaceArray *r_lnors_spacearr, const short (*clnors_data)[2], const int cd_loop_clnors_offset, const bool do_rebuild) { BMIter fiter; BMFace *f_curr; const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1); MLoopNorSpaceArray _lnors_spacearr = {NULL}; /* Temp normal stack. */ BLI_SMALLSTACK_DECLARE(normal, float *); /* Temp clnors stack. */ BLI_SMALLSTACK_DECLARE(clnors, short *); /* Temp edge vectors stack, only used when computing lnor spacearr. */ BLI_Stack *edge_vectors = NULL; { char htype = 0; if (vcos) { htype |= BM_VERT; } /* Face/Loop indices are set inline below. */ BM_mesh_elem_index_ensure(bm, htype); } if (!r_lnors_spacearr && has_clnors) { /* We need to compute lnor spacearr if some custom lnor data are given to us! */ r_lnors_spacearr = &_lnors_spacearr; } if (r_lnors_spacearr) { BKE_lnor_spacearr_init(r_lnors_spacearr, bm->totloop, MLNOR_SPACEARR_BMLOOP_PTR); edge_vectors = BLI_stack_new(sizeof(float[3]), __func__); } /* Clear all loops' tags (means none are to be skipped for now). */ int index_face, index_loop = 0; BM_ITER_MESH_INDEX (f_curr, &fiter, bm, BM_FACES_OF_MESH, index_face) { BMLoop *l_curr, *l_first; BM_elem_index_set(f_curr, index_face); /* set_inline */ l_curr = l_first = BM_FACE_FIRST_LOOP(f_curr); do { BM_elem_index_set(l_curr, index_loop++); /* set_inline */ BM_elem_flag_disable(l_curr, BM_ELEM_TAG); } while ((l_curr = l_curr->next) != l_first); } bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP); /* We now know edges that can be smoothed (they are tagged), * and edges that will be hard (they aren't). * Now, time to generate the normals. */ BM_ITER_MESH (f_curr, &fiter, bm, BM_FACES_OF_MESH) { BMLoop *l_curr, *l_first; l_curr = l_first = BM_FACE_FIRST_LOOP(f_curr); do { if (do_rebuild && !BM_ELEM_API_FLAG_TEST(l_curr, BM_LNORSPACE_UPDATE) && !(bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL)) { continue; } /* A smooth edge, we have to check for cyclic smooth fan case. * If we find a new, never-processed cyclic smooth fan, we can do it now using that loop/edge * as 'entry point', otherwise we can skip it. */ /* Note: In theory, we could make bm_mesh_loop_check_cyclic_smooth_fan() store * mlfan_pivot's in a stack, to avoid having to fan again around * the vert during actual computation of clnor & clnorspace. However, this would complicate * the code, add more memory usage, and * BM_vert_step_fan_loop() is quite cheap in term of CPU cycles, * so really think it's not worth it. */ if (BM_elem_flag_test(l_curr->e, BM_ELEM_TAG) && (BM_elem_flag_test(l_curr, BM_ELEM_TAG) || !BM_loop_check_cyclic_smooth_fan(l_curr))) { } else if (!BM_elem_flag_test(l_curr->e, BM_ELEM_TAG) && !BM_elem_flag_test(l_curr->prev->e, BM_ELEM_TAG)) { /* Simple case (both edges around that vertex are sharp in related polygon), * this vertex just takes its poly normal. */ const int l_curr_index = BM_elem_index_get(l_curr); const float *no = fnos ? fnos[BM_elem_index_get(f_curr)] : f_curr->no; copy_v3_v3(r_lnos[l_curr_index], no); /* If needed, generate this (simple!) lnor space. */ if (r_lnors_spacearr) { float vec_curr[3], vec_prev[3]; MLoopNorSpace *lnor_space = BKE_lnor_space_create(r_lnors_spacearr); { const BMVert *v_pivot = l_curr->v; const float *co_pivot = vcos ? vcos[BM_elem_index_get(v_pivot)] : v_pivot->co; const BMVert *v_1 = BM_edge_other_vert(l_curr->e, v_pivot); const float *co_1 = vcos ? vcos[BM_elem_index_get(v_1)] : v_1->co; const BMVert *v_2 = BM_edge_other_vert(l_curr->prev->e, v_pivot); const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co; sub_v3_v3v3(vec_curr, co_1, co_pivot); normalize_v3(vec_curr); sub_v3_v3v3(vec_prev, co_2, co_pivot); normalize_v3(vec_prev); } BKE_lnor_space_define(lnor_space, r_lnos[l_curr_index], vec_curr, vec_prev, NULL); /* We know there is only one loop in this space, * no need to create a linklist in this case... */ BKE_lnor_space_add_loop(r_lnors_spacearr, lnor_space, l_curr_index, l_curr, true); if (has_clnors) { const short(*clnor)[2] = clnors_data ? &clnors_data[l_curr_index] : (const void *)BM_ELEM_CD_GET_VOID_P( l_curr, cd_loop_clnors_offset); BKE_lnor_space_custom_data_to_normal(lnor_space, *clnor, r_lnos[l_curr_index]); } } } /* We *do not need* to check/tag loops as already computed! * Due to the fact a loop only links to one of its two edges, * a same fan *will never be walked more than once!* * Since we consider edges having neighbor faces with inverted (flipped) normals as sharp, * we are sure that no fan will be skipped, even only considering the case * (sharp curr_edge, smooth prev_edge), and not the alternative * (smooth curr_edge, sharp prev_edge). * All this due/thanks to link between normals and loop ordering. */ else { /* We have to fan around current vertex, until we find the other non-smooth edge, * and accumulate face normals into the vertex! * Note in case this vertex has only one sharp edge, * this is a waste because the normal is the same as the vertex normal, * but I do not see any easy way to detect that (would need to count number of sharp edges * per vertex, I doubt the additional memory usage would be worth it, especially as it * should not be a common case in real-life meshes anyway). */ BMVert *v_pivot = l_curr->v; BMEdge *e_next; const BMEdge *e_org = l_curr->e; BMLoop *lfan_pivot, *lfan_pivot_next; int lfan_pivot_index; float lnor[3] = {0.0f, 0.0f, 0.0f}; float vec_curr[3], vec_next[3], vec_org[3]; /* We validate clnors data on the fly - cheapest way to do! */ int clnors_avg[2] = {0, 0}; const short(*clnor_ref)[2] = NULL; int clnors_nbr = 0; bool clnors_invalid = false; const float *co_pivot = vcos ? vcos[BM_elem_index_get(v_pivot)] : v_pivot->co; MLoopNorSpace *lnor_space = r_lnors_spacearr ? BKE_lnor_space_create(r_lnors_spacearr) : NULL; BLI_assert((edge_vectors == NULL) || BLI_stack_is_empty(edge_vectors)); lfan_pivot = l_curr; lfan_pivot_index = BM_elem_index_get(lfan_pivot); e_next = lfan_pivot->e; /* Current edge here, actually! */ /* Only need to compute previous edge's vector once, * then we can just reuse old current one! */ { const BMVert *v_2 = BM_edge_other_vert(e_next, v_pivot); const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co; sub_v3_v3v3(vec_org, co_2, co_pivot); normalize_v3(vec_org); copy_v3_v3(vec_curr, vec_org); if (r_lnors_spacearr) { BLI_stack_push(edge_vectors, vec_org); } } while (true) { /* Much simpler than in sibling code with basic Mesh data! */ lfan_pivot_next = BM_vert_step_fan_loop(lfan_pivot, &e_next); if (lfan_pivot_next) { BLI_assert(lfan_pivot_next->v == v_pivot); } else { /* next edge is non-manifold, we have to find it ourselves! */ e_next = (lfan_pivot->e == e_next) ? lfan_pivot->prev->e : lfan_pivot->e; } /* Compute edge vector. * NOTE: We could pre-compute those into an array, in the first iteration, * instead of computing them twice (or more) here. * However, time gained is not worth memory and time lost, * given the fact that this code should not be called that much in real-life meshes. */ { const BMVert *v_2 = BM_edge_other_vert(e_next, v_pivot); const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co; sub_v3_v3v3(vec_next, co_2, co_pivot); normalize_v3(vec_next); } { /* Code similar to accumulate_vertex_normals_poly_v3. */ /* Calculate angle between the two poly edges incident on this vertex. */ const BMFace *f = lfan_pivot->f; const float fac = saacos(dot_v3v3(vec_next, vec_curr)); const float *no = fnos ? fnos[BM_elem_index_get(f)] : f->no; /* Accumulate */ madd_v3_v3fl(lnor, no, fac); if (has_clnors) { /* Accumulate all clnors, if they are not all equal we have to fix that! */ const short(*clnor)[2] = clnors_data ? &clnors_data[lfan_pivot_index] : (const void *)BM_ELEM_CD_GET_VOID_P( lfan_pivot, cd_loop_clnors_offset); if (clnors_nbr) { clnors_invalid |= ((*clnor_ref)[0] != (*clnor)[0] || (*clnor_ref)[1] != (*clnor)[1]); } else { clnor_ref = clnor; } clnors_avg[0] += (*clnor)[0]; clnors_avg[1] += (*clnor)[1]; clnors_nbr++; /* We store here a pointer to all custom lnors processed. */ BLI_SMALLSTACK_PUSH(clnors, (short *)*clnor); } } /* We store here a pointer to all loop-normals processed. */ BLI_SMALLSTACK_PUSH(normal, (float *)r_lnos[lfan_pivot_index]); if (r_lnors_spacearr) { /* Assign current lnor space to current 'vertex' loop. */ BKE_lnor_space_add_loop( r_lnors_spacearr, lnor_space, lfan_pivot_index, lfan_pivot, false); if (e_next != e_org) { /* We store here all edges-normalized vectors processed. */ BLI_stack_push(edge_vectors, vec_next); } } if (!BM_elem_flag_test(e_next, BM_ELEM_TAG) || (e_next == e_org)) { /* Next edge is sharp, we have finished with this fan of faces around this vert! */ break; } /* Copy next edge vector to current one. */ copy_v3_v3(vec_curr, vec_next); /* Next pivot loop to current one. */ lfan_pivot = lfan_pivot_next; lfan_pivot_index = BM_elem_index_get(lfan_pivot); } { float lnor_len = normalize_v3(lnor); /* If we are generating lnor spacearr, we can now define the one for this fan. */ if (r_lnors_spacearr) { if (UNLIKELY(lnor_len == 0.0f)) { /* Use vertex normal as fallback! */ copy_v3_v3(lnor, r_lnos[lfan_pivot_index]); lnor_len = 1.0f; } BKE_lnor_space_define(lnor_space, lnor, vec_org, vec_next, edge_vectors); if (has_clnors) { if (clnors_invalid) { short *clnor; clnors_avg[0] /= clnors_nbr; clnors_avg[1] /= clnors_nbr; /* Fix/update all clnors of this fan with computed average value. */ /* Prints continuously when merge custom normals, so commenting. */ /* printf("Invalid clnors in this fan!\n"); */ while ((clnor = BLI_SMALLSTACK_POP(clnors))) { // print_v2("org clnor", clnor); clnor[0] = (short)clnors_avg[0]; clnor[1] = (short)clnors_avg[1]; } // print_v2("new clnors", clnors_avg); } else { /* We still have to consume the stack! */ while (BLI_SMALLSTACK_POP(clnors)) { /* pass */ } } BKE_lnor_space_custom_data_to_normal(lnor_space, *clnor_ref, lnor); } } /* In case we get a zero normal here, just use vertex normal already set! */ if (LIKELY(lnor_len != 0.0f)) { /* Copy back the final computed normal into all related loop-normals. */ float *nor; while ((nor = BLI_SMALLSTACK_POP(normal))) { copy_v3_v3(nor, lnor); } } else { /* We still have to consume the stack! */ while (BLI_SMALLSTACK_POP(normal)) { /* pass */ } } } /* Tag related vertex as sharp, to avoid fanning around it again * (in case it was a smooth one). */ if (r_lnors_spacearr) { BM_elem_flag_enable(l_curr->v, BM_ELEM_TAG); } } } while ((l_curr = l_curr->next) != l_first); } if (r_lnors_spacearr) { BLI_stack_free(edge_vectors); if (r_lnors_spacearr == &_lnors_spacearr) { BKE_lnor_spacearr_free(r_lnors_spacearr); } } } /* This threshold is a bit touchy (usual float precision issue), this value seems OK. */ #define LNOR_SPACE_TRIGO_THRESHOLD (1.0f - 1e-4f) /** * Check each current smooth fan (one lnor space per smooth fan!), and if all its * matching custom lnors are not (enough) equal, add sharp edges as needed. */ static bool bm_mesh_loops_split_lnor_fans(BMesh *bm, MLoopNorSpaceArray *lnors_spacearr, const float (*new_lnors)[3]) { BLI_bitmap *done_loops = BLI_BITMAP_NEW((size_t)bm->totloop, __func__); bool changed = false; BLI_assert(lnors_spacearr->data_type == MLNOR_SPACEARR_BMLOOP_PTR); for (int i = 0; i < bm->totloop; i++) { if (!lnors_spacearr->lspacearr[i]) { /* This should not happen in theory, but in some rare case (probably ugly geometry) * we can get some NULL loopspacearr at this point. :/ * Maybe we should set those loops' edges as sharp? */ BLI_BITMAP_ENABLE(done_loops, i); if (G.debug & G_DEBUG) { printf("WARNING! Getting invalid NULL loop space for loop %d!\n", i); } continue; } if (!BLI_BITMAP_TEST(done_loops, i)) { /* Notes: * * In case of mono-loop smooth fan, we have nothing to do. * * Loops in this linklist are ordered (in reversed order compared to how they were * discovered by BKE_mesh_normals_loop_split(), but this is not a problem). * Which means if we find a mismatching clnor, * we know all remaining loops will have to be in a new, different smooth fan/lnor space. * * In smooth fan case, we compare each clnor against a ref one, * to avoid small differences adding up into a real big one in the end! */ if (lnors_spacearr->lspacearr[i]->flags & MLNOR_SPACE_IS_SINGLE) { BLI_BITMAP_ENABLE(done_loops, i); continue; } LinkNode *loops = lnors_spacearr->lspacearr[i]->loops; BMLoop *prev_ml = NULL; const float *org_nor = NULL; while (loops) { BMLoop *ml = loops->link; const int lidx = BM_elem_index_get(ml); const float *nor = new_lnors[lidx]; if (!org_nor) { org_nor = nor; } else if (dot_v3v3(org_nor, nor) < LNOR_SPACE_TRIGO_THRESHOLD) { /* Current normal differs too much from org one, we have to tag the edge between * previous loop's face and current's one as sharp. * We know those two loops do not point to the same edge, * since we do not allow reversed winding in a same smooth fan. */ BMEdge *e = (prev_ml->e == ml->prev->e) ? prev_ml->e : ml->e; BM_elem_flag_disable(e, BM_ELEM_TAG | BM_ELEM_SMOOTH); changed = true; org_nor = nor; } prev_ml = ml; loops = loops->next; BLI_BITMAP_ENABLE(done_loops, lidx); } /* We also have to check between last and first loops, * otherwise we may miss some sharp edges here! * This is just a simplified version of above while loop. * See T45984. */ loops = lnors_spacearr->lspacearr[i]->loops; if (loops && org_nor) { BMLoop *ml = loops->link; const int lidx = BM_elem_index_get(ml); const float *nor = new_lnors[lidx]; if (dot_v3v3(org_nor, nor) < LNOR_SPACE_TRIGO_THRESHOLD) { BMEdge *e = (prev_ml->e == ml->prev->e) ? prev_ml->e : ml->e; BM_elem_flag_disable(e, BM_ELEM_TAG | BM_ELEM_SMOOTH); changed = true; } } } } MEM_freeN(done_loops); return changed; } /** * Assign custom normal data from given normal vectors, averaging normals * from one smooth fan as necessary. */ static void bm_mesh_loops_assign_normal_data(BMesh *bm, MLoopNorSpaceArray *lnors_spacearr, short (*r_clnors_data)[2], const int cd_loop_clnors_offset, const float (*new_lnors)[3]) { BLI_bitmap *done_loops = BLI_BITMAP_NEW((size_t)bm->totloop, __func__); BLI_SMALLSTACK_DECLARE(clnors_data, short *); BLI_assert(lnors_spacearr->data_type == MLNOR_SPACEARR_BMLOOP_PTR); for (int i = 0; i < bm->totloop; i++) { if (!lnors_spacearr->lspacearr[i]) { BLI_BITMAP_ENABLE(done_loops, i); if (G.debug & G_DEBUG) { printf("WARNING! Still getting invalid NULL loop space in second loop for loop %d!\n", i); } continue; } if (!BLI_BITMAP_TEST(done_loops, i)) { /* Note we accumulate and average all custom normals in current smooth fan, * to avoid getting different clnors data (tiny differences in plain custom normals can * give rather huge differences in computed 2D factors). */ LinkNode *loops = lnors_spacearr->lspacearr[i]->loops; if (lnors_spacearr->lspacearr[i]->flags & MLNOR_SPACE_IS_SINGLE) { BMLoop *ml = (BMLoop *)loops; const int lidx = BM_elem_index_get(ml); BLI_assert(lidx == i); const float *nor = new_lnors[lidx]; short *clnor = r_clnors_data ? &r_clnors_data[lidx] : BM_ELEM_CD_GET_VOID_P(ml, cd_loop_clnors_offset); BKE_lnor_space_custom_normal_to_data(lnors_spacearr->lspacearr[i], nor, clnor); BLI_BITMAP_ENABLE(done_loops, i); } else { int nbr_nors = 0; float avg_nor[3]; short clnor_data_tmp[2], *clnor_data; zero_v3(avg_nor); while (loops) { BMLoop *ml = loops->link; const int lidx = BM_elem_index_get(ml); const float *nor = new_lnors[lidx]; short *clnor = r_clnors_data ? &r_clnors_data[lidx] : BM_ELEM_CD_GET_VOID_P(ml, cd_loop_clnors_offset); nbr_nors++; add_v3_v3(avg_nor, nor); BLI_SMALLSTACK_PUSH(clnors_data, clnor); loops = loops->next; BLI_BITMAP_ENABLE(done_loops, lidx); } mul_v3_fl(avg_nor, 1.0f / (float)nbr_nors); BKE_lnor_space_custom_normal_to_data( lnors_spacearr->lspacearr[i], avg_nor, clnor_data_tmp); while ((clnor_data = BLI_SMALLSTACK_POP(clnors_data))) { clnor_data[0] = clnor_data_tmp[0]; clnor_data[1] = clnor_data_tmp[1]; } } } } MEM_freeN(done_loops); } /** * Compute internal representation of given custom normals (as an array of float[2] or data layer). * * It also makes sure the mesh matches those custom normals, by marking new sharp edges to split * the smooth fans when loop normals for the same vertex are different, or averaging the normals * instead, depending on the do_split_fans parameter. */ static void bm_mesh_loops_custom_normals_set(BMesh *bm, const float (*vcos)[3], const float (*vnos)[3], const float (*fnos)[3], MLoopNorSpaceArray *r_lnors_spacearr, short (*r_clnors_data)[2], const int cd_loop_clnors_offset, float (*new_lnors)[3], const int cd_new_lnors_offset, bool do_split_fans) { BMFace *f; BMLoop *l; BMIter liter, fiter; float(*cur_lnors)[3] = MEM_mallocN(sizeof(*cur_lnors) * bm->totloop, __func__); BKE_lnor_spacearr_clear(r_lnors_spacearr); /* Tag smooth edges and set lnos from vnos when they might be completely smooth... * When using custom loop normals, disable the angle feature! */ bm_mesh_edges_sharp_tag(bm, vnos, fnos, cur_lnors, (float)M_PI, false); /* Finish computing lnos by accumulating face normals * in each fan of faces defined by sharp edges. */ bm_mesh_loops_calc_normals( bm, vcos, fnos, cur_lnors, r_lnors_spacearr, r_clnors_data, cd_loop_clnors_offset, false); /* Extract new normals from the data layer if necessary. */ float(*custom_lnors)[3] = new_lnors; if (new_lnors == NULL) { custom_lnors = MEM_mallocN(sizeof(*new_lnors) * bm->totloop, __func__); BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { const float *normal = BM_ELEM_CD_GET_VOID_P(l, cd_new_lnors_offset); copy_v3_v3(custom_lnors[BM_elem_index_get(l)], normal); } } } /* Validate the new normals. */ for (int i = 0; i < bm->totloop; i++) { if (is_zero_v3(custom_lnors[i])) { copy_v3_v3(custom_lnors[i], cur_lnors[i]); } else { normalize_v3(custom_lnors[i]); } } /* Now, check each current smooth fan (one lnor space per smooth fan!), * and if all its matching custom lnors are not equal, add sharp edges as needed. */ if (do_split_fans && bm_mesh_loops_split_lnor_fans(bm, r_lnors_spacearr, custom_lnors)) { /* If any sharp edges were added, run bm_mesh_loops_calc_normals() again to get lnor * spacearr/smooth fans matching the given custom lnors. */ BKE_lnor_spacearr_clear(r_lnors_spacearr); bm_mesh_loops_calc_normals( bm, vcos, fnos, cur_lnors, r_lnors_spacearr, r_clnors_data, cd_loop_clnors_offset, false); } /* And we just have to convert plain object-space custom normals to our * lnor space-encoded ones. */ bm_mesh_loops_assign_normal_data( bm, r_lnors_spacearr, r_clnors_data, cd_loop_clnors_offset, custom_lnors); MEM_freeN(cur_lnors); if (custom_lnors != new_lnors) { MEM_freeN(custom_lnors); } } static void bm_mesh_loops_calc_normals_no_autosmooth(BMesh *bm, const float (*vnos)[3], const float (*fnos)[3], float (*r_lnos)[3]) { BMIter fiter; BMFace *f_curr; { char htype = BM_LOOP; if (vnos) { htype |= BM_VERT; } if (fnos) { htype |= BM_FACE; } BM_mesh_elem_index_ensure(bm, htype); } BM_ITER_MESH (f_curr, &fiter, bm, BM_FACES_OF_MESH) { BMLoop *l_curr, *l_first; const bool is_face_flat = !BM_elem_flag_test(f_curr, BM_ELEM_SMOOTH); l_curr = l_first = BM_FACE_FIRST_LOOP(f_curr); do { const float *no = is_face_flat ? (fnos ? fnos[BM_elem_index_get(f_curr)] : f_curr->no) : (vnos ? vnos[BM_elem_index_get(l_curr->v)] : l_curr->v->no); copy_v3_v3(r_lnos[BM_elem_index_get(l_curr)], no); } while ((l_curr = l_curr->next) != l_first); } } #if 0 /* Unused currently */ /** * \brief BMesh Compute Loop Normals * * Updates the loop normals of a mesh. * Assumes vertex and face normals are valid (else call BM_mesh_normals_update() first)! */ void BM_mesh_loop_normals_update(BMesh *bm, const bool use_split_normals, const float split_angle, float (*r_lnos)[3], MLoopNorSpaceArray *r_lnors_spacearr, const short (*clnors_data)[2], const int cd_loop_clnors_offset) { const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1); if (use_split_normals) { /* Tag smooth edges and set lnos from vnos when they might be completely smooth... * When using custom loop normals, disable the angle feature! */ bm_mesh_edges_sharp_tag(bm, NULL, NULL, has_clnors ? (float)M_PI : split_angle, r_lnos); /* Finish computing lnos by accumulating face normals * in each fan of faces defined by sharp edges. */ bm_mesh_loops_calc_normals( bm, NULL, NULL, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset); } else { BLI_assert(!r_lnors_spacearr); bm_mesh_loops_calc_normals_no_autosmooth(bm, NULL, NULL, r_lnos); } } #endif /** * \brief BMesh Compute Loop Normals from/to external data. * * Compute split normals, i.e. vertex normals associated with each poly (hence 'loop normals'). * Useful to materialize sharp edges (or non-smooth faces) without actually modifying the geometry * (splitting edges). */ void BM_loops_calc_normal_vcos(BMesh *bm, const float (*vcos)[3], const float (*vnos)[3], const float (*fnos)[3], const bool use_split_normals, const float split_angle, float (*r_lnos)[3], MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset, const bool do_rebuild) { const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1); if (use_split_normals) { /* Tag smooth edges and set lnos from vnos when they might be completely smooth... * When using custom loop normals, disable the angle feature! */ bm_mesh_edges_sharp_tag(bm, vnos, fnos, r_lnos, has_clnors ? (float)M_PI : split_angle, false); /* Finish computing lnos by accumulating face normals * in each fan of faces defined by sharp edges. */ bm_mesh_loops_calc_normals( bm, vcos, fnos, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset, do_rebuild); } else { BLI_assert(!r_lnors_spacearr); bm_mesh_loops_calc_normals_no_autosmooth(bm, vnos, fnos, r_lnos); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Loop Normal Space API * \{ */ void BM_lnorspacearr_store(BMesh *bm, float (*r_lnors)[3]) { BLI_assert(bm->lnor_spacearr != NULL); if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) { BM_data_layer_add(bm, &bm->ldata, CD_CUSTOMLOOPNORMAL); } int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); BM_loops_calc_normal_vcos(bm, NULL, NULL, NULL, true, M_PI, r_lnors, bm->lnor_spacearr, NULL, cd_loop_clnors_offset, false); bm->spacearr_dirty &= ~(BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL); } #define CLEAR_SPACEARRAY_THRESHOLD(x) ((x) / 2) void BM_lnorspace_invalidate(BMesh *bm, const bool do_invalidate_all) { if (bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL) { return; } if (do_invalidate_all || bm->totvertsel > CLEAR_SPACEARRAY_THRESHOLD(bm->totvert)) { bm->spacearr_dirty |= BM_SPACEARR_DIRTY_ALL; return; } if (bm->lnor_spacearr == NULL) { bm->spacearr_dirty |= BM_SPACEARR_DIRTY_ALL; return; } BMVert *v; BMLoop *l; BMIter viter, liter; /* Note: we could use temp tag of BMItem for that, * but probably better not use it in such a low-level func? * --mont29 */ BLI_bitmap *done_verts = BLI_BITMAP_NEW(bm->totvert, __func__); BM_mesh_elem_index_ensure(bm, BM_VERT); /* When we affect a given vertex, we may affect following smooth fans: * - all smooth fans of said vertex; * - all smooth fans of all immediate loop-neighbors vertices; * This can be simplified as 'all loops of selected vertices and their immediate neighbors' * need to be tagged for update. */ BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { BM_ELEM_API_FLAG_ENABLE(l, BM_LNORSPACE_UPDATE); /* Note that we only handle unselected neighbor vertices here, main loop will take care of * selected ones. */ if ((!BM_elem_flag_test(l->prev->v, BM_ELEM_SELECT)) && !BLI_BITMAP_TEST(done_verts, BM_elem_index_get(l->prev->v))) { BMLoop *l_prev; BMIter liter_prev; BM_ITER_ELEM (l_prev, &liter_prev, l->prev->v, BM_LOOPS_OF_VERT) { BM_ELEM_API_FLAG_ENABLE(l_prev, BM_LNORSPACE_UPDATE); } BLI_BITMAP_ENABLE(done_verts, BM_elem_index_get(l_prev->v)); } if ((!BM_elem_flag_test(l->next->v, BM_ELEM_SELECT)) && !BLI_BITMAP_TEST(done_verts, BM_elem_index_get(l->next->v))) { BMLoop *l_next; BMIter liter_next; BM_ITER_ELEM (l_next, &liter_next, l->next->v, BM_LOOPS_OF_VERT) { BM_ELEM_API_FLAG_ENABLE(l_next, BM_LNORSPACE_UPDATE); } BLI_BITMAP_ENABLE(done_verts, BM_elem_index_get(l_next->v)); } } BLI_BITMAP_ENABLE(done_verts, BM_elem_index_get(v)); } } MEM_freeN(done_verts); bm->spacearr_dirty |= BM_SPACEARR_DIRTY; } void BM_lnorspace_rebuild(BMesh *bm, bool preserve_clnor) { BLI_assert(bm->lnor_spacearr != NULL); if (!(bm->spacearr_dirty & (BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL))) { return; } BMFace *f; BMLoop *l; BMIter fiter, liter; float(*r_lnors)[3] = MEM_callocN(sizeof(*r_lnors) * bm->totloop, __func__); float(*oldnors)[3] = preserve_clnor ? MEM_mallocN(sizeof(*oldnors) * bm->totloop, __func__) : NULL; int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); BM_mesh_elem_index_ensure(bm, BM_LOOP); if (preserve_clnor) { BLI_assert(bm->lnor_spacearr->lspacearr != NULL); BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { if (BM_ELEM_API_FLAG_TEST(l, BM_LNORSPACE_UPDATE) || bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL) { short(*clnor)[2] = BM_ELEM_CD_GET_VOID_P(l, cd_loop_clnors_offset); int l_index = BM_elem_index_get(l); BKE_lnor_space_custom_data_to_normal( bm->lnor_spacearr->lspacearr[l_index], *clnor, oldnors[l_index]); } } } } if (bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL) { BKE_lnor_spacearr_clear(bm->lnor_spacearr); } BM_loops_calc_normal_vcos(bm, NULL, NULL, NULL, true, M_PI, r_lnors, bm->lnor_spacearr, NULL, cd_loop_clnors_offset, true); MEM_freeN(r_lnors); BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { if (BM_ELEM_API_FLAG_TEST(l, BM_LNORSPACE_UPDATE) || bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL) { if (preserve_clnor) { short(*clnor)[2] = BM_ELEM_CD_GET_VOID_P(l, cd_loop_clnors_offset); int l_index = BM_elem_index_get(l); BKE_lnor_space_custom_normal_to_data( bm->lnor_spacearr->lspacearr[l_index], oldnors[l_index], *clnor); } BM_ELEM_API_FLAG_DISABLE(l, BM_LNORSPACE_UPDATE); } } } MEM_SAFE_FREE(oldnors); bm->spacearr_dirty &= ~(BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL); #ifndef NDEBUG BM_lnorspace_err(bm); #endif } /** * \warning This function sets #BM_ELEM_TAG on loops & edges via #bm_mesh_loops_calc_normals, * take care to run this before setting up tags. */ void BM_lnorspace_update(BMesh *bm) { if (bm->lnor_spacearr == NULL) { bm->lnor_spacearr = MEM_callocN(sizeof(*bm->lnor_spacearr), __func__); } if (bm->lnor_spacearr->lspacearr == NULL) { float(*lnors)[3] = MEM_callocN(sizeof(*lnors) * bm->totloop, __func__); BM_lnorspacearr_store(bm, lnors); MEM_freeN(lnors); } else if (bm->spacearr_dirty & (BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL)) { BM_lnorspace_rebuild(bm, false); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Loop Normal Edit Data Array API * * Utilities for creating/freeing #BMLoopNorEditDataArray. * \{ */ /** * Auxiliary function only used by rebuild to detect if any spaces were not marked as invalid. * Reports error if any of the lnor spaces change after rebuilding, meaning that all the possible * lnor spaces to be rebuilt were not correctly marked. */ #ifndef NDEBUG void BM_lnorspace_err(BMesh *bm) { bm->spacearr_dirty |= BM_SPACEARR_DIRTY_ALL; bool clear = true; MLoopNorSpaceArray *temp = MEM_callocN(sizeof(*temp), __func__); temp->lspacearr = NULL; BKE_lnor_spacearr_init(temp, bm->totloop, MLNOR_SPACEARR_BMLOOP_PTR); int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); float(*lnors)[3] = MEM_callocN(sizeof(*lnors) * bm->totloop, __func__); BM_loops_calc_normal_vcos( bm, NULL, NULL, NULL, true, M_PI, lnors, temp, NULL, cd_loop_clnors_offset, true); for (int i = 0; i < bm->totloop; i++) { int j = 0; j += compare_ff( temp->lspacearr[i]->ref_alpha, bm->lnor_spacearr->lspacearr[i]->ref_alpha, 1e-4f); j += compare_ff( temp->lspacearr[i]->ref_beta, bm->lnor_spacearr->lspacearr[i]->ref_beta, 1e-4f); j += compare_v3v3( temp->lspacearr[i]->vec_lnor, bm->lnor_spacearr->lspacearr[i]->vec_lnor, 1e-4f); j += compare_v3v3( temp->lspacearr[i]->vec_ortho, bm->lnor_spacearr->lspacearr[i]->vec_ortho, 1e-4f); j += compare_v3v3( temp->lspacearr[i]->vec_ref, bm->lnor_spacearr->lspacearr[i]->vec_ref, 1e-4f); if (j != 5) { clear = false; break; } } BKE_lnor_spacearr_free(temp); MEM_freeN(temp); MEM_freeN(lnors); BLI_assert(clear); bm->spacearr_dirty &= ~BM_SPACEARR_DIRTY_ALL; } #endif static void bm_loop_normal_mark_indiv_do_loop(BMLoop *l, BLI_bitmap *loops, MLoopNorSpaceArray *lnor_spacearr, int *totloopsel, const bool do_all_loops_of_vert) { if (l != NULL) { const int l_idx = BM_elem_index_get(l); if (!BLI_BITMAP_TEST(loops, l_idx)) { /* If vert and face selected share a loop, mark it for editing. */ BLI_BITMAP_ENABLE(loops, l_idx); (*totloopsel)++; if (do_all_loops_of_vert) { /* If required, also mark all loops shared by that vertex. * This is needed when loop spaces may change * (i.e. when some faces or edges might change of smooth/sharp status). */ BMIter liter; BMLoop *lfan; BM_ITER_ELEM (lfan, &liter, l->v, BM_LOOPS_OF_VERT) { const int lfan_idx = BM_elem_index_get(lfan); if (!BLI_BITMAP_TEST(loops, lfan_idx)) { BLI_BITMAP_ENABLE(loops, lfan_idx); (*totloopsel)++; } } } else { /* Mark all loops in same loop normal space (aka smooth fan). */ if ((lnor_spacearr->lspacearr[l_idx]->flags & MLNOR_SPACE_IS_SINGLE) == 0) { for (LinkNode *node = lnor_spacearr->lspacearr[l_idx]->loops; node; node = node->next) { const int lfan_idx = BM_elem_index_get((BMLoop *)node->link); if (!BLI_BITMAP_TEST(loops, lfan_idx)) { BLI_BITMAP_ENABLE(loops, lfan_idx); (*totloopsel)++; } } } } } } } /* Mark the individual clnors to be edited, if multiple selection methods are used. */ static int bm_loop_normal_mark_indiv(BMesh *bm, BLI_bitmap *loops, const bool do_all_loops_of_vert) { BMEditSelection *ese, *ese_prev; int totloopsel = 0; const bool sel_verts = (bm->selectmode & SCE_SELECT_VERTEX) != 0; const bool sel_edges = (bm->selectmode & SCE_SELECT_EDGE) != 0; const bool sel_faces = (bm->selectmode & SCE_SELECT_FACE) != 0; const bool use_sel_face_history = sel_faces && (sel_edges || sel_verts); BM_mesh_elem_index_ensure(bm, BM_LOOP); BLI_assert(bm->lnor_spacearr != NULL); BLI_assert(bm->lnor_spacearr->data_type == MLNOR_SPACEARR_BMLOOP_PTR); if (use_sel_face_history) { /* Using face history allows to select a single loop from a single face... * Note that this is O(n^2) piece of code, * but it is not designed to be used with huge selection sets, * rather with only a few items selected at most.*/ /* Goes from last selected to the first selected element. */ for (ese = bm->selected.last; ese; ese = ese->prev) { if (ese->htype == BM_FACE) { /* If current face is selected, * then any verts to be edited must have been selected before it. */ for (ese_prev = ese->prev; ese_prev; ese_prev = ese_prev->prev) { if (ese_prev->htype == BM_VERT) { bm_loop_normal_mark_indiv_do_loop( BM_face_vert_share_loop((BMFace *)ese->ele, (BMVert *)ese_prev->ele), loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); } else if (ese_prev->htype == BM_EDGE) { BMEdge *e = (BMEdge *)ese_prev->ele; bm_loop_normal_mark_indiv_do_loop(BM_face_vert_share_loop((BMFace *)ese->ele, e->v1), loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); bm_loop_normal_mark_indiv_do_loop(BM_face_vert_share_loop((BMFace *)ese->ele, e->v2), loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); } } } } } else { if (sel_faces) { /* Only select all loops of selected faces. */ BMLoop *l; BMFace *f; BMIter liter, fiter; BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { bm_loop_normal_mark_indiv_do_loop( l, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); } } } } if (sel_edges) { /* Only select all loops of selected edges. */ BMLoop *l; BMEdge *e; BMIter liter, eiter; BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(e, BM_ELEM_SELECT)) { BM_ITER_ELEM (l, &liter, e, BM_LOOPS_OF_EDGE) { bm_loop_normal_mark_indiv_do_loop( l, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); /* Loops actually 'have' two edges, or said otherwise, a selected edge actually selects * *two* loops in each of its faces. We have to find the other one too. */ if (BM_vert_in_edge(e, l->next->v)) { bm_loop_normal_mark_indiv_do_loop( l->next, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); } else { BLI_assert(BM_vert_in_edge(e, l->prev->v)); bm_loop_normal_mark_indiv_do_loop( l->prev, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); } } } } } if (sel_verts) { /* Select all loops of selected verts. */ BMLoop *l; BMVert *v; BMIter liter, viter; BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { bm_loop_normal_mark_indiv_do_loop( l, loops, bm->lnor_spacearr, &totloopsel, do_all_loops_of_vert); } } } } } return totloopsel; } static void loop_normal_editdata_init( BMesh *bm, BMLoopNorEditData *lnor_ed, BMVert *v, BMLoop *l, const int offset) { BLI_assert(bm->lnor_spacearr != NULL); BLI_assert(bm->lnor_spacearr->lspacearr != NULL); const int l_index = BM_elem_index_get(l); short *clnors_data = BM_ELEM_CD_GET_VOID_P(l, offset); lnor_ed->loop_index = l_index; lnor_ed->loop = l; float custom_normal[3]; BKE_lnor_space_custom_data_to_normal( bm->lnor_spacearr->lspacearr[l_index], clnors_data, custom_normal); lnor_ed->clnors_data = clnors_data; copy_v3_v3(lnor_ed->nloc, custom_normal); copy_v3_v3(lnor_ed->niloc, custom_normal); lnor_ed->loc = v->co; } BMLoopNorEditDataArray *BM_loop_normal_editdata_array_init(BMesh *bm, const bool do_all_loops_of_vert) { BMLoop *l; BMVert *v; BMIter liter, viter; int totloopsel = 0; BLI_assert(bm->spacearr_dirty == 0); BMLoopNorEditDataArray *lnors_ed_arr = MEM_callocN(sizeof(*lnors_ed_arr), __func__); lnors_ed_arr->lidx_to_lnor_editdata = MEM_callocN( sizeof(*lnors_ed_arr->lidx_to_lnor_editdata) * bm->totloop, __func__); if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) { BM_data_layer_add(bm, &bm->ldata, CD_CUSTOMLOOPNORMAL); } const int cd_custom_normal_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); BM_mesh_elem_index_ensure(bm, BM_LOOP); BLI_bitmap *loops = BLI_BITMAP_NEW(bm->totloop, __func__); /* This function define loop normals to edit, based on selection modes and history. */ totloopsel = bm_loop_normal_mark_indiv(bm, loops, do_all_loops_of_vert); if (totloopsel) { BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata = MEM_mallocN( sizeof(*lnor_ed) * totloopsel, __func__); BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) { BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { if (BLI_BITMAP_TEST(loops, BM_elem_index_get(l))) { loop_normal_editdata_init(bm, lnor_ed, v, l, cd_custom_normal_offset); lnors_ed_arr->lidx_to_lnor_editdata[BM_elem_index_get(l)] = lnor_ed; lnor_ed++; } } } lnors_ed_arr->totloop = totloopsel; } MEM_freeN(loops); lnors_ed_arr->cd_custom_normal_offset = cd_custom_normal_offset; return lnors_ed_arr; } void BM_loop_normal_editdata_array_free(BMLoopNorEditDataArray *lnors_ed_arr) { MEM_SAFE_FREE(lnors_ed_arr->lnor_editdata); MEM_SAFE_FREE(lnors_ed_arr->lidx_to_lnor_editdata); MEM_freeN(lnors_ed_arr); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Custom Normals / Vector Layer Conversion * \{ */ /** * \warning This function sets #BM_ELEM_TAG on loops & edges via #bm_mesh_loops_calc_normals, * take care to run this before setting up tags. */ bool BM_custom_loop_normals_to_vector_layer(BMesh *bm) { BMFace *f; BMLoop *l; BMIter liter, fiter; if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) { return false; } BM_lnorspace_update(bm); BM_mesh_elem_index_ensure(bm, BM_LOOP); /* Create a loop normal layer. */ if (!CustomData_has_layer(&bm->ldata, CD_NORMAL)) { BM_data_layer_add(bm, &bm->ldata, CD_NORMAL); CustomData_set_layer_flag(&bm->ldata, CD_NORMAL, CD_FLAG_TEMPORARY); } const int cd_custom_normal_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); const int cd_normal_offset = CustomData_get_offset(&bm->ldata, CD_NORMAL); BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { const int l_index = BM_elem_index_get(l); const short *clnors_data = BM_ELEM_CD_GET_VOID_P(l, cd_custom_normal_offset); float *normal = BM_ELEM_CD_GET_VOID_P(l, cd_normal_offset); BKE_lnor_space_custom_data_to_normal( bm->lnor_spacearr->lspacearr[l_index], clnors_data, normal); } } return true; } void BM_custom_loop_normals_from_vector_layer(BMesh *bm, bool add_sharp_edges) { if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL) || !CustomData_has_layer(&bm->ldata, CD_NORMAL)) { return; } const int cd_custom_normal_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); const int cd_normal_offset = CustomData_get_offset(&bm->ldata, CD_NORMAL); if (bm->lnor_spacearr == NULL) { bm->lnor_spacearr = MEM_callocN(sizeof(*bm->lnor_spacearr), __func__); } bm_mesh_loops_custom_normals_set(bm, NULL, NULL, NULL, bm->lnor_spacearr, NULL, cd_custom_normal_offset, NULL, cd_normal_offset, add_sharp_edges); bm->spacearr_dirty &= ~(BM_SPACEARR_DIRTY | BM_SPACEARR_DIRTY_ALL); } /** \} */