/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Joseph Eagar, Geoffrey Bantle, Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/bmesh/intern/bmesh_polygon.c * \ingroup bmesh * * This file contains code for dealing * with polygons (normal/area calculation, * tessellation, etc) */ #include "DNA_listBase.h" #include "DNA_modifier_types.h" #include "MEM_guardedalloc.h" #include "BLI_alloca.h" #include "BLI_math.h" #include "BLI_memarena.h" #include "BLI_polyfill2d.h" #include "BLI_polyfill2d_beautify.h" #include "bmesh.h" #include "bmesh_tools.h" #include "intern/bmesh_private.h" /** * \brief TEST EDGE SIDE and POINT IN TRIANGLE * * Point in triangle tests stolen from scanfill.c. * Used for tessellator */ static bool testedgesidef(const float v1[2], const float v2[2], const float v3[2]) { /* is v3 to the right of v1 - v2 ? With exception: v3 == v1 || v3 == v2 */ double inp; //inp = (v2[cox] - v1[cox]) * (v1[coy] - v3[coy]) + (v1[coy] - v2[coy]) * (v1[cox] - v3[cox]); inp = (v2[0] - v1[0]) * (v1[1] - v3[1]) + (v1[1] - v2[1]) * (v1[0] - v3[0]); if (inp < 0.0) { return false; } else if (inp == 0) { if (v1[0] == v3[0] && v1[1] == v3[1]) return false; if (v2[0] == v3[0] && v2[1] == v3[1]) return false; } return true; } /** * \brief COMPUTE POLY NORMAL (BMFace) * * Same as #normal_poly_v3 but operates directly on a bmesh face. */ static float bm_face_calc_poly_normal(const BMFace *f, float n[3]) { BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; const float *v_prev = l_first->prev->v->co; const float *v_curr = l_first->v->co; zero_v3(n); /* Newell's Method */ do { add_newell_cross_v3_v3v3(n, v_prev, v_curr); l_iter = l_iter->next; v_prev = v_curr; v_curr = l_iter->v->co; } while (l_iter != l_first); return normalize_v3(n); } /** * \brief COMPUTE POLY NORMAL (BMFace) * * Same as #calc_poly_normal and #bm_face_calc_poly_normal * but takes an array of vertex locations. */ static float bm_face_calc_poly_normal_vertex_cos(BMFace *f, float r_no[3], float const (*vertexCos)[3]) { BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; const float *v_prev = vertexCos[BM_elem_index_get(l_first->prev->v)]; const float *v_curr = vertexCos[BM_elem_index_get(l_first->v)]; zero_v3(r_no); /* Newell's Method */ do { add_newell_cross_v3_v3v3(r_no, v_prev, v_curr); l_iter = l_iter->next; v_prev = v_curr; v_curr = vertexCos[BM_elem_index_get(l_iter->v)]; } while (l_iter != l_first); return normalize_v3(r_no); } /** * \brief COMPUTE POLY CENTER (BMFace) */ static void bm_face_calc_poly_center_mean_vertex_cos(BMFace *f, float r_cent[3], float const (*vertexCos)[3]) { BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; zero_v3(r_cent); /* Newell's Method */ do { add_v3_v3(r_cent, vertexCos[BM_elem_index_get(l_iter->v)]); } while ((l_iter = l_iter->next) != l_first); mul_v3_fl(r_cent, 1.0f / f->len); } /** * For tools that insist on using triangles, ideally we would cache this data. * * \param r_loops Store face loop pointers, (f->len) * \param r_index Store triangle triples, indices into \a r_loops, ((f->len - 2) * 3) */ void BM_face_calc_tessellation(const BMFace *f, BMLoop **r_loops, unsigned int (*r_index)[3]) { BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter; if (f->len == 3) { *r_loops++ = (l_iter = l_first); *r_loops++ = (l_iter = l_iter->next); *r_loops++ = ( l_iter->next); r_index[0][0] = 0; r_index[0][1] = 1; r_index[0][2] = 2; } else if (f->len == 4) { *r_loops++ = (l_iter = l_first); *r_loops++ = (l_iter = l_iter->next); *r_loops++ = (l_iter = l_iter->next); *r_loops++ = ( l_iter->next); r_index[0][0] = 0; r_index[0][1] = 1; r_index[0][2] = 2; r_index[1][0] = 0; r_index[1][1] = 2; r_index[1][2] = 3; } else { float axis_mat[3][3]; float (*projverts)[2] = BLI_array_alloca(projverts, f->len); int j; axis_dominant_v3_to_m3(axis_mat, f->no); j = 0; l_iter = l_first; do { mul_v2_m3v3(projverts[j], axis_mat, l_iter->v->co); r_loops[j] = l_iter; j++; } while ((l_iter = l_iter->next) != l_first); /* complete the loop */ BLI_polyfill_calc((const float (*)[2])projverts, f->len, -1, r_index); } } /** * get the area of the face */ float BM_face_calc_area(BMFace *f) { BMLoop *l_iter, *l_first; float (*verts)[3] = BLI_array_alloca(verts, f->len); float area; unsigned int i = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { copy_v3_v3(verts[i++], l_iter->v->co); } while ((l_iter = l_iter->next) != l_first); if (f->len == 3) { area = area_tri_v3(verts[0], verts[1], verts[2]); } else if (f->len == 4) { area = area_quad_v3(verts[0], verts[1], verts[2], verts[3]); } else { area = area_poly_v3((const float (*)[3])verts, f->len); } return area; } /** * compute the perimeter of an ngon */ float BM_face_calc_perimeter(BMFace *f) { BMLoop *l_iter, *l_first; float perimeter = 0.0f; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { perimeter += len_v3v3(l_iter->v->co, l_iter->next->v->co); } while ((l_iter = l_iter->next) != l_first); return perimeter; } void BM_vert_tri_calc_plane(BMVert *verts[3], float r_plane[3]) { float lens[3]; float difs[3]; int order[3] = {0, 1, 2}; lens[0] = len_v3v3(verts[0]->co, verts[1]->co); lens[1] = len_v3v3(verts[1]->co, verts[2]->co); lens[2] = len_v3v3(verts[2]->co, verts[0]->co); /* find the shortest or the longest loop */ difs[0] = fabsf(lens[1] - lens[2]); difs[1] = fabsf(lens[2] - lens[0]); difs[2] = fabsf(lens[0] - lens[1]); axis_sort_v3(difs, order); sub_v3_v3v3(r_plane, verts[order[0]]->co, verts[(order[0] + 1) % 3]->co); } /** * Compute a meaningful direction along the face (use for manipulator axis). * \note result isnt normalized. */ void BM_face_calc_plane(BMFace *f, float r_plane[3]) { if (f->len == 3) { BMVert *verts[3]; BM_face_as_array_vert_tri(f, verts); BM_vert_tri_calc_plane(verts, r_plane); } else if (f->len == 4) { BMVert *verts[4]; float vec[3], vec_a[3], vec_b[3]; // BM_iter_as_array(NULL, BM_VERTS_OF_FACE, efa, (void **)verts, 4); BM_face_as_array_vert_quad(f, verts); sub_v3_v3v3(vec_a, verts[3]->co, verts[2]->co); sub_v3_v3v3(vec_b, verts[0]->co, verts[1]->co); add_v3_v3v3(r_plane, vec_a, vec_b); sub_v3_v3v3(vec_a, verts[0]->co, verts[3]->co); sub_v3_v3v3(vec_b, verts[1]->co, verts[2]->co); add_v3_v3v3(vec, vec_a, vec_b); /* use the biggest edge length */ if (len_squared_v3(r_plane) < len_squared_v3(vec)) { copy_v3_v3(r_plane, vec); } } else { BMLoop *l_long = BM_face_find_longest_loop(f); sub_v3_v3v3(r_plane, l_long->v->co, l_long->next->v->co); } normalize_v3(r_plane); } /** * computes center of face in 3d. uses center of bounding box. */ void BM_face_calc_center_bounds(BMFace *f, float r_cent[3]) { BMLoop *l_iter; BMLoop *l_first; float min[3], max[3]; INIT_MINMAX(min, max); l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { minmax_v3v3_v3(min, max, l_iter->v->co); } while ((l_iter = l_iter->next) != l_first); mid_v3_v3v3(r_cent, min, max); } /** * computes the center of a face, using the mean average */ void BM_face_calc_center_mean(BMFace *f, float r_cent[3]) { BMLoop *l_iter, *l_first; zero_v3(r_cent); l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { add_v3_v3(r_cent, l_iter->v->co); } while ((l_iter = l_iter->next) != l_first); mul_v3_fl(r_cent, 1.0f / (float) f->len); } /** * computes the center of a face, using the mean average * weighted by edge length */ void BM_face_calc_center_mean_weighted(BMFace *f, float r_cent[3]) { BMLoop *l_iter; BMLoop *l_first; float totw = 0.0f; float w_prev; zero_v3(r_cent); l_iter = l_first = BM_FACE_FIRST_LOOP(f); w_prev = BM_edge_calc_length(l_iter->prev->e); do { const float w_curr = BM_edge_calc_length(l_iter->e); const float w = (w_curr + w_prev); madd_v3_v3fl(r_cent, l_iter->v->co, w); totw += w; w_prev = w_curr; } while ((l_iter = l_iter->next) != l_first); if (totw != 0.0f) mul_v3_fl(r_cent, 1.0f / (float) totw); } /** * \brief BM LEGAL EDGES * * takes in a face and a list of edges, and sets to NULL any edge in * the list that bridges a concave region of the face or intersects * any of the faces's edges. */ static void scale_edge_v2f(float v1[2], float v2[2], const float fac) { float mid[2]; mid_v2_v2v2(mid, v1, v2); sub_v2_v2v2(v1, v1, mid); sub_v2_v2v2(v2, v2, mid); mul_v2_fl(v1, fac); mul_v2_fl(v2, fac); add_v2_v2v2(v1, v1, mid); add_v2_v2v2(v2, v2, mid); } /** * \brief POLY ROTATE PLANE * * Rotates a polygon so that it's * normal is pointing towards the mesh Z axis */ void poly_rotate_plane(const float normal[3], float (*verts)[3], const unsigned int nverts) { float mat[3][3]; float co[3]; unsigned int i; co[2] = 0.0f; axis_dominant_v3_to_m3(mat, normal); for (i = 0; i < nverts; i++) { mul_v2_m3v3(co, mat, verts[i]); copy_v3_v3(verts[i], co); } } /** * updates face and vertex normals incident on an edge */ void BM_edge_normals_update(BMEdge *e) { BMIter iter; BMFace *f; BM_ITER_ELEM (f, &iter, e, BM_FACES_OF_EDGE) { BM_face_normal_update(f); } BM_vert_normal_update(e->v1); BM_vert_normal_update(e->v2); } bool BM_vert_normal_update_ex(BMVert *v, const char hflag, float r_no[3]) { /* TODO, we can normalize each edge only once, then compare with previous edge */ BMIter liter; BMLoop *l; int len = 0; zero_v3(r_no); BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { if (BM_elem_flag_test(l->f, hflag)) { float vec1[3], vec2[3], fac; /* Same calculation used in BM_mesh_normals_update */ sub_v3_v3v3(vec1, l->v->co, l->prev->v->co); sub_v3_v3v3(vec2, l->next->v->co, l->v->co); normalize_v3(vec1); normalize_v3(vec2); fac = saacos(-dot_v3v3(vec1, vec2)); madd_v3_v3fl(r_no, l->f->no, fac); len++; } } if (len) { normalize_v3(r_no); return true; } else { return false; } } /** * update a vert normal (but not the faces incident on it) */ void BM_vert_normal_update(BMVert *v) { /* TODO, we can normalize each edge only once, then compare with previous edge */ BMIter liter; BMLoop *l; int len = 0; zero_v3(v->no); BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) { float vec1[3], vec2[3], fac; /* Same calculation used in BM_mesh_normals_update */ sub_v3_v3v3(vec1, l->v->co, l->prev->v->co); sub_v3_v3v3(vec2, l->next->v->co, l->v->co); normalize_v3(vec1); normalize_v3(vec2); fac = saacos(-dot_v3v3(vec1, vec2)); madd_v3_v3fl(v->no, l->f->no, fac); len++; } if (len) { normalize_v3(v->no); } } void BM_vert_normal_update_all(BMVert *v) { BMIter iter; BMFace *f; BM_ITER_ELEM (f, &iter, v, BM_FACES_OF_VERT) { BM_face_normal_update(f); } BM_vert_normal_update(v); } /** * \brief BMESH UPDATE FACE NORMAL * * Updates the stored normal for the * given face. Requires that a buffer * of sufficient length to store projected * coordinates for all of the face's vertices * is passed in as well. */ float BM_face_calc_normal(const BMFace *f, float r_no[3]) { BMLoop *l; /* common cases first */ switch (f->len) { case 4: { const float *co1 = (l = BM_FACE_FIRST_LOOP(f))->v->co; const float *co2 = (l = l->next)->v->co; const float *co3 = (l = l->next)->v->co; const float *co4 = (l->next)->v->co; return normal_quad_v3(r_no, co1, co2, co3, co4); } case 3: { const float *co1 = (l = BM_FACE_FIRST_LOOP(f))->v->co; const float *co2 = (l = l->next)->v->co; const float *co3 = (l->next)->v->co; return normal_tri_v3(r_no, co1, co2, co3); } default: { return bm_face_calc_poly_normal(f, r_no); } } } void BM_face_normal_update(BMFace *f) { BM_face_calc_normal(f, f->no); } /* exact same as 'BM_face_calc_normal' but accepts vertex coords */ float BM_face_calc_normal_vcos(BMesh *bm, BMFace *f, float r_no[3], float const (*vertexCos)[3]) { BMLoop *l; /* must have valid index data */ BLI_assert((bm->elem_index_dirty & BM_VERT) == 0); (void)bm; /* common cases first */ switch (f->len) { case 4: { const float *co1 = vertexCos[BM_elem_index_get((l = BM_FACE_FIRST_LOOP(f))->v)]; const float *co2 = vertexCos[BM_elem_index_get((l = l->next)->v)]; const float *co3 = vertexCos[BM_elem_index_get((l = l->next)->v)]; const float *co4 = vertexCos[BM_elem_index_get((l->next)->v)]; return normal_quad_v3(r_no, co1, co2, co3, co4); } case 3: { const float *co1 = vertexCos[BM_elem_index_get((l = BM_FACE_FIRST_LOOP(f))->v)]; const float *co2 = vertexCos[BM_elem_index_get((l = l->next)->v)]; const float *co3 = vertexCos[BM_elem_index_get((l->next)->v)]; return normal_tri_v3(r_no, co1, co2, co3); } default: { return bm_face_calc_poly_normal_vertex_cos(f, r_no, vertexCos); } } } /** * Calculates the face subset normal. */ float BM_face_calc_normal_subset(BMLoop *l_first, BMLoop *l_last, float r_no[3]) { const float *v_prev, *v_curr; /* Newell's Method */ BMLoop *l_iter = l_first; BMLoop *l_term = l_last->next; zero_v3(r_no); v_prev = l_last->v->co; do { v_curr = l_iter->v->co; add_newell_cross_v3_v3v3(r_no, v_prev, v_curr); v_prev = v_curr; } while ((l_iter = l_iter->next) != l_term); return normalize_v3(r_no); } /* exact same as 'BM_face_calc_normal' but accepts vertex coords */ void BM_face_calc_center_mean_vcos(BMesh *bm, BMFace *f, float r_cent[3], float const (*vertexCos)[3]) { /* must have valid index data */ BLI_assert((bm->elem_index_dirty & BM_VERT) == 0); (void)bm; bm_face_calc_poly_center_mean_vertex_cos(f, r_cent, vertexCos); } /** * \brief Face Flip Normal * * Reverses the winding of a face. * \note This updates the calculated normal. */ void BM_face_normal_flip(BMesh *bm, BMFace *f) { bmesh_loop_reverse(bm, f); negate_v3(f->no); } /* detects if two line segments cross each other (intersects). * note, there could be more winding cases then there needs to be. */ static bool line_crosses_v2f(const float v1[2], const float v2[2], const float v3[2], const float v4[2]) { #define GETMIN2_AXIS(a, b, ma, mb, axis) \ { \ ma[axis] = min_ff(a[axis], b[axis]); \ mb[axis] = max_ff(a[axis], b[axis]); \ } (void)0 #define GETMIN2(a, b, ma, mb) \ { \ GETMIN2_AXIS(a, b, ma, mb, 0); \ GETMIN2_AXIS(a, b, ma, mb, 1); \ } (void)0 #define EPS (FLT_EPSILON * 15) int w1, w2, w3, w4, w5 /*, re */; float mv1[2], mv2[2], mv3[2], mv4[2]; /* now test winding */ w1 = testedgesidef(v1, v3, v2); w2 = testedgesidef(v2, v4, v1); w3 = !testedgesidef(v1, v2, v3); w4 = testedgesidef(v3, v2, v4); w5 = !testedgesidef(v3, v1, v4); if (w1 == w2 && w2 == w3 && w3 == w4 && w4 == w5) { return true; } GETMIN2(v1, v2, mv1, mv2); GETMIN2(v3, v4, mv3, mv4); /* do an interval test on the x and y axes */ /* first do x axis */ if (fabsf(v1[1] - v2[1]) < EPS && fabsf(v3[1] - v4[1]) < EPS && fabsf(v1[1] - v3[1]) < EPS) { return (mv4[0] >= mv1[0] && mv3[0] <= mv2[0]); } /* now do y axis */ if (fabsf(v1[0] - v2[0]) < EPS && fabsf(v3[0] - v4[0]) < EPS && fabsf(v1[0] - v3[0]) < EPS) { return (mv4[1] >= mv1[1] && mv3[1] <= mv2[1]); } return false; #undef GETMIN2_AXIS #undef GETMIN2 #undef EPS } /** * BM POINT IN FACE * * Projects co onto face f, and returns true if it is inside * the face bounds. * * \note this uses a best-axis projection test, * instead of projecting co directly into f's orientation space, * so there might be accuracy issues. */ bool BM_face_point_inside_test(BMFace *f, const float co[3]) { float axis_mat[3][3]; float (*projverts)[2] = BLI_array_alloca(projverts, f->len); float co_2d[2]; BMLoop *l_iter; int i; if (is_zero_v3(f->no)) BM_face_normal_update(f); axis_dominant_v3_to_m3(axis_mat, f->no); mul_v2_m3v3(co_2d, axis_mat, co); for (i = 0, l_iter = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l_iter = l_iter->next) { mul_v2_m3v3(projverts[i], axis_mat, l_iter->v->co); } return isect_point_poly_v2(co_2d, (const float (*)[2])projverts, f->len, false); } /** * \brief BMESH TRIANGULATE FACE * * Breaks all quads and ngons down to triangles. * It uses polyfill for the ngons splitting, and * the beautify operator when use_beauty is true. * * \param r_faces_new if non-null, must be an array of BMFace pointers, * with a length equal to (f->len - 3). It will be filled with the new * triangles (not including the original triangle). * * \note The number of faces is _almost_ always (f->len - 3), * However there may be faces that already occupying the * triangles we would make, so the caller must check \a r_faces_new_tot. * * \note use_tag tags new flags and edges. */ void BM_face_triangulate( BMesh *bm, BMFace *f, BMFace **r_faces_new, int *r_faces_new_tot, const int quad_method, const int ngon_method, const bool use_tag, MemArena *pf_arena, /* use for MOD_TRIANGULATE_NGON_BEAUTY only! */ struct Heap *pf_heap, struct EdgeHash *pf_ehash) { BMLoop *l_iter, *l_first, *l_new; BMFace *f_new; int nf_i = 0; bool use_beauty = (ngon_method == MOD_TRIANGULATE_NGON_BEAUTY); BLI_assert(BM_face_is_normal_valid(f)); /* ensure both are valid or NULL */ BLI_assert((r_faces_new == NULL) == (r_faces_new_tot == NULL)); if (f->len == 4) { BMLoop *l_v1, *l_v2; l_first = BM_FACE_FIRST_LOOP(f); switch (quad_method) { case MOD_TRIANGULATE_QUAD_FIXED: { l_v1 = l_first; l_v2 = l_first->next->next; break; } case MOD_TRIANGULATE_QUAD_ALTERNATE: { l_v1 = l_first->next; l_v2 = l_first->prev; break; } case MOD_TRIANGULATE_QUAD_SHORTEDGE: case MOD_TRIANGULATE_QUAD_BEAUTY: default: { BMLoop *l_v3, *l_v4; bool split_24; l_v1 = l_first->next; l_v2 = l_first->next->next; l_v3 = l_first->prev; l_v4 = l_first; if (quad_method == MOD_TRIANGULATE_QUAD_SHORTEDGE) { float d1, d2; d1 = len_squared_v3v3(l_v4->v->co, l_v2->v->co); d2 = len_squared_v3v3(l_v1->v->co, l_v3->v->co); split_24 = ((d2 - d1) > 0.0f); } else { /* first check if the quad is concave on either diagonal */ const int flip_flag = is_quad_flip_v3(l_v1->v->co, l_v2->v->co, l_v3->v->co, l_v4->v->co); if (UNLIKELY(flip_flag & (1 << 0))) { split_24 = true; } else if (UNLIKELY(flip_flag & (1 << 1))) { split_24 = false; } else { split_24 = (BM_verts_calc_rotate_beauty(l_v1->v, l_v2->v, l_v3->v, l_v4->v, 0, 0) > 0.0f); } } /* named confusingly, l_v1 is in fact the second vertex */ if (split_24) { l_v1 = l_v4; //l_v2 = l_v2; } else { //l_v1 = l_v1; l_v2 = l_v3; } break; } } f_new = BM_face_split(bm, f, l_v1, l_v2, &l_new, NULL, true); copy_v3_v3(f_new->no, f->no); if (use_tag) { BM_elem_flag_enable(l_new->e, BM_ELEM_TAG); BM_elem_flag_enable(f_new, BM_ELEM_TAG); } if (r_faces_new) { r_faces_new[nf_i++] = f_new; } } else if (f->len > 4) { float axis_mat[3][3]; float (*projverts)[2] = BLI_array_alloca(projverts, f->len); BMLoop **loops = BLI_array_alloca(loops, f->len); unsigned int (*tris)[3] = BLI_array_alloca(tris, f->len); const int totfilltri = f->len - 2; const int last_tri = f->len - 3; int i; axis_dominant_v3_to_m3(axis_mat, f->no); for (i = 0, l_iter = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l_iter = l_iter->next) { loops[i] = l_iter; mul_v2_m3v3(projverts[i], axis_mat, l_iter->v->co); } BLI_polyfill_calc_arena((const float (*)[2])projverts, f->len, -1, tris, pf_arena); if (use_beauty) { BLI_polyfill_beautify( (const float (*)[2])projverts, f->len, tris, pf_arena, pf_heap, pf_ehash); } /* loop over calculated triangles and create new geometry */ for (i = 0; i < totfilltri; i++) { /* the order is reverse, otherwise the normal is flipped */ BMLoop *l_tri[3] = { loops[tris[i][2]], loops[tris[i][1]], loops[tris[i][0]]}; BMVert *v_tri[3] = { l_tri[0]->v, l_tri[1]->v, l_tri[2]->v}; f_new = BM_face_create_verts(bm, v_tri, 3, f, BM_CREATE_NOP, true); l_new = BM_FACE_FIRST_LOOP(f_new); BLI_assert(v_tri[0] == l_new->v); /* copy CD data */ BM_elem_attrs_copy(bm, bm, l_tri[0], l_new); BM_elem_attrs_copy(bm, bm, l_tri[1], l_new->next); BM_elem_attrs_copy(bm, bm, l_tri[2], l_new->prev); /* add all but the last face which is swapped and removed (below) */ if (i != last_tri) { if (use_tag) { BM_elem_flag_enable(f_new, BM_ELEM_TAG); } if (r_faces_new) { r_faces_new[nf_i++] = f_new; } } /* we know any edge that we create and _isnt_ */ if (use_tag) { /* new faces loops */ l_iter = l_first = l_new; do { BMEdge *e = l_iter->e; /* confusing! if its not a boundary now, we know it will be later * since this will be an edge of one of the new faces which we're in the middle of creating */ bool is_new_edge = (l_iter == l_iter->radial_next); if (is_new_edge) { BM_elem_flag_enable(e, BM_ELEM_TAG); } /* note, never disable tag's */ } while ((l_iter = l_iter->next) != l_first); } } { /* we can't delete the real face, because some of the callers expect it to remain valid. * so swap data and delete the last created tri */ bmesh_face_swap_data(f, f_new); BM_face_kill(bm, f_new); } } bm->elem_index_dirty |= BM_FACE; if (r_faces_new_tot) { *r_faces_new_tot = nf_i; } } /** * each pair of loops defines a new edge, a split. this function goes * through and sets pairs that are geometrically invalid to null. a * split is invalid, if it forms a concave angle or it intersects other * edges in the face, or it intersects another split. in the case of * intersecting splits, only the first of the set of intersecting * splits survives */ void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) { const int len2 = len * 2; BMLoop *l; float v1[2], v2[2], v3[2], mid[2], *p1, *p2, *p3, *p4; float out[2] = {-FLT_MAX, -FLT_MAX}; float axis_mat[3][3]; float (*projverts)[2] = BLI_array_alloca(projverts, f->len); float (*edgeverts)[2] = BLI_array_alloca(edgeverts, len2); float fac1 = 1.0000001f, fac2 = 0.9f; //9999f; //0.999f; int i, j, a = 0, clen; BLI_assert(BM_face_is_normal_valid(f)); axis_dominant_v3_to_m3(axis_mat, f->no); for (i = 0, l = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l = l->next) { BM_elem_index_set(l, i); /* set_dirty */ mul_v2_m3v3(projverts[i], axis_mat, l->v->co); } bm->elem_index_dirty |= BM_LOOP; /* first test for completely convex face */ if (is_poly_convex_v2((const float (*)[2])projverts, f->len)) { return; } for (i = 0, l = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l = l->next) { out[0] = max_ff(out[0], projverts[i][0]); out[1] = max_ff(out[1], projverts[i][1]); } /* ensure we are well outside the face bounds (value is arbitrary) */ add_v2_fl(out, 1.0f); for (i = 0; i < len; i++) { copy_v2_v2(edgeverts[a + 0], projverts[BM_elem_index_get(loops[i][0])]); copy_v2_v2(edgeverts[a + 1], projverts[BM_elem_index_get(loops[i][1])]); scale_edge_v2f(edgeverts[a + 0], edgeverts[a + 1], fac2); a += 2; } /* do convexity test */ for (i = 0; i < len; i++) { copy_v2_v2(v2, edgeverts[i * 2 + 0]); copy_v2_v2(v3, edgeverts[i * 2 + 1]); mid_v2_v2v2(mid, v2, v3); clen = 0; for (j = 0; j < f->len; j++) { p1 = projverts[j]; p2 = projverts[(j + 1) % f->len]; #if 0 copy_v2_v2(v1, p1); copy_v2_v2(v2, p2); scale_edge_v2f(v1, v2, fac1); if (line_crosses_v2f(v1, v2, mid, out)) { clen++; } #else if (line_crosses_v2f(p1, p2, mid, out)) { clen++; } #endif } if (clen % 2 == 0) { loops[i][0] = NULL; } } /* do line crossing tests */ for (i = 0; i < f->len; i++) { p1 = projverts[i]; p2 = projverts[(i + 1) % f->len]; copy_v2_v2(v1, p1); copy_v2_v2(v2, p2); scale_edge_v2f(v1, v2, fac1); for (j = 0; j < len; j++) { if (!loops[j][0]) { continue; } p3 = edgeverts[j * 2]; p4 = edgeverts[j * 2 + 1]; if (line_crosses_v2f(v1, v2, p3, p4)) { loops[j][0] = NULL; } } } for (i = 0; i < len; i++) { for (j = 0; j < len; j++) { if (j != i && loops[i][0] && loops[j][0]) { p1 = edgeverts[i * 2]; p2 = edgeverts[i * 2 + 1]; p3 = edgeverts[j * 2]; p4 = edgeverts[j * 2 + 1]; copy_v2_v2(v1, p1); copy_v2_v2(v2, p2); scale_edge_v2f(v1, v2, fac1); if (line_crosses_v2f(v1, v2, p3, p4)) { loops[i][0] = NULL; } } } } } /** * This simply checks that the verts don't connect faces which would have more optimal splits. * but _not_ check for correctness. */ void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) { int i; for (i = 0; i < len; i++) { BMLoop *l_a_dummy, *l_b_dummy; if (f != BM_vert_pair_share_face_by_angle(loops[i][0]->v, loops[i][1]->v, &l_a_dummy, &l_b_dummy, false)) { loops[i][0] = NULL; } } } /** * Small utility functions for fast access * * faster alternative to: * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 3); */ void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); BLI_assert(f->len == 3); r_verts[0] = l->v; l = l->next; r_verts[1] = l->v; l = l->next; r_verts[2] = l->v; } /** * faster alternative to: * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 4); */ void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); BLI_assert(f->len == 4); r_verts[0] = l->v; l = l->next; r_verts[1] = l->v; l = l->next; r_verts[2] = l->v; l = l->next; r_verts[3] = l->v; } /** * Small utility functions for fast access * * faster alternative to: * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 3); */ void BM_face_as_array_loop_tri(BMFace *f, BMLoop *r_loops[3]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); BLI_assert(f->len == 3); r_loops[0] = l; l = l->next; r_loops[1] = l; l = l->next; r_loops[2] = l; } /** * faster alternative to: * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 4); */ void BM_face_as_array_loop_quad(BMFace *f, BMLoop *r_loops[4]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); BLI_assert(f->len == 4); r_loops[0] = l; l = l->next; r_loops[1] = l; l = l->next; r_loops[2] = l; l = l->next; r_loops[3] = l; } /** * \brief BM_bmesh_calc_tessellation get the looptris and its number from a certain bmesh * \param looptris * * \note \a looptris Must be pre-allocated to at least the size of given by: poly_to_tri_count */ void BM_bmesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptris_tot) { /* use this to avoid locking pthread for _every_ polygon * and calling the fill function */ #define USE_TESSFACE_SPEEDUP /* this assumes all faces can be scan-filled, which isn't always true, * worst case we over alloc a little which is acceptable */ #ifndef NDEBUG const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop); #endif BMIter iter; BMFace *efa; int i = 0; MemArena *arena = NULL; BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { /* don't consider two-edged faces */ if (UNLIKELY(efa->len < 3)) { /* do nothing */ } #ifdef USE_TESSFACE_SPEEDUP /* no need to ensure the loop order, we know its ok */ else if (efa->len == 3) { #if 0 int j; BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, j) { looptris[i][j] = l; } i += 1; #else /* more cryptic but faster */ BMLoop *l; BMLoop **l_ptr = looptris[i++]; l_ptr[0] = l = BM_FACE_FIRST_LOOP(efa); l_ptr[1] = l = l->next; l_ptr[2] = l->next; #endif } else if (efa->len == 4) { #if 0 BMLoop *ltmp[4]; int j; BLI_array_grow_items(looptris, 2); BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, j) { ltmp[j] = l; } looptris[i][0] = ltmp[0]; looptris[i][1] = ltmp[1]; looptris[i][2] = ltmp[2]; i += 1; looptris[i][0] = ltmp[0]; looptris[i][1] = ltmp[2]; looptris[i][2] = ltmp[3]; i += 1; #else /* more cryptic but faster */ BMLoop *l; BMLoop **l_ptr_a = looptris[i++]; BMLoop **l_ptr_b = looptris[i++]; (l_ptr_a[0] = l_ptr_b[0] = l = BM_FACE_FIRST_LOOP(efa)); (l_ptr_a[1] = l = l->next); (l_ptr_a[2] = l_ptr_b[1] = l = l->next); ( l_ptr_b[2] = l->next); #endif } #endif /* USE_TESSFACE_SPEEDUP */ else { int j; BMLoop *l_iter; BMLoop *l_first; BMLoop **l_arr; float axis_mat[3][3]; float (*projverts)[2]; unsigned int (*tris)[3]; const int totfilltri = efa->len - 2; if (UNLIKELY(arena == NULL)) { arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__); } tris = BLI_memarena_alloc(arena, sizeof(*tris) * totfilltri); l_arr = BLI_memarena_alloc(arena, sizeof(*l_arr) * efa->len); projverts = BLI_memarena_alloc(arena, sizeof(*projverts) * efa->len); axis_dominant_v3_to_m3(axis_mat, efa->no); j = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(efa); do { l_arr[j] = l_iter; mul_v2_m3v3(projverts[j], axis_mat, l_iter->v->co); j++; } while ((l_iter = l_iter->next) != l_first); BLI_polyfill_calc_arena((const float (*)[2])projverts, efa->len, -1, tris, arena); for (j = 0; j < totfilltri; j++) { BMLoop **l_ptr = looptris[i++]; unsigned int *tri = tris[j]; l_ptr[0] = l_arr[tri[2]]; l_ptr[1] = l_arr[tri[1]]; l_ptr[2] = l_arr[tri[0]]; } BLI_memarena_clear(arena); } } if (arena) { BLI_memarena_free(arena); arena = NULL; } *r_looptris_tot = i; BLI_assert(i <= looptris_tot); #undef USE_TESSFACE_SPEEDUP }