/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup bmesh * * This file contains code for dealing * with polygons (normal/area calculation, * tessellation, etc) */ #include "DNA_listBase.h" #include "DNA_modifier_types.h" #include "DNA_meshdata_types.h" #include "MEM_guardedalloc.h" #include "BLI_alloca.h" #include "BLI_math.h" #include "BLI_memarena.h" #include "BLI_polyfill_2d.h" #include "BLI_polyfill_2d_beautify.h" #include "BLI_linklist.h" #include "BLI_heap.h" #include "bmesh.h" #include "bmesh_tools.h" #include "BKE_customdata.h" #include "intern/bmesh_private.h" /** * \brief COMPUTE POLY NORMAL (BMFace) * * Same as #normal_poly_v3 but operates directly on a bmesh face. */ static float bm_face_calc_poly_normal(const BMFace *f, float n[3]) { BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; const float *v_prev = l_first->prev->v->co; const float *v_curr = l_first->v->co; zero_v3(n); /* Newell's Method */ do { add_newell_cross_v3_v3v3(n, v_prev, v_curr); l_iter = l_iter->next; v_prev = v_curr; v_curr = l_iter->v->co; } while (l_iter != l_first); return normalize_v3(n); } /** * \brief COMPUTE POLY NORMAL (BMFace) * * Same as #bm_face_calc_poly_normal * but takes an array of vertex locations. */ static float bm_face_calc_poly_normal_vertex_cos(const BMFace *f, float r_no[3], float const (*vertexCos)[3]) { BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter = l_first; const float *v_prev = vertexCos[BM_elem_index_get(l_first->prev->v)]; const float *v_curr = vertexCos[BM_elem_index_get(l_first->v)]; zero_v3(r_no); /* Newell's Method */ do { add_newell_cross_v3_v3v3(r_no, v_prev, v_curr); l_iter = l_iter->next; v_prev = v_curr; v_curr = vertexCos[BM_elem_index_get(l_iter->v)]; } while (l_iter != l_first); return normalize_v3(r_no); } /** * \brief COMPUTE POLY CENTER (BMFace) */ static void bm_face_calc_poly_center_median_vertex_cos(const BMFace *f, float r_cent[3], float const (*vertexCos)[3]) { const BMLoop *l_first, *l_iter; zero_v3(r_cent); /* Newell's Method */ l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { add_v3_v3(r_cent, vertexCos[BM_elem_index_get(l_iter->v)]); } while ((l_iter = l_iter->next) != l_first); mul_v3_fl(r_cent, 1.0f / f->len); } /** * For tools that insist on using triangles, ideally we would cache this data. * * \param use_fixed_quad: When true, * always split quad along (0 -> 2) regardless of concave corners, * (as done in #BM_mesh_calc_tessellation). * \param r_loops: Store face loop pointers, (f->len) * \param r_index: Store triangle triples, indices into \a r_loops, `((f->len - 2) * 3)` */ void BM_face_calc_tessellation(const BMFace *f, const bool use_fixed_quad, BMLoop **r_loops, uint (*r_index)[3]) { BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter; if (f->len == 3) { *r_loops++ = (l_iter = l_first); *r_loops++ = (l_iter = l_iter->next); *r_loops++ = (l_iter->next); r_index[0][0] = 0; r_index[0][1] = 1; r_index[0][2] = 2; } else if (f->len == 4 && use_fixed_quad) { *r_loops++ = (l_iter = l_first); *r_loops++ = (l_iter = l_iter->next); *r_loops++ = (l_iter = l_iter->next); *r_loops++ = (l_iter->next); r_index[0][0] = 0; r_index[0][1] = 1; r_index[0][2] = 2; r_index[1][0] = 0; r_index[1][1] = 2; r_index[1][2] = 3; } else { float axis_mat[3][3]; float(*projverts)[2] = BLI_array_alloca(projverts, f->len); int j; axis_dominant_v3_to_m3(axis_mat, f->no); j = 0; l_iter = l_first; do { mul_v2_m3v3(projverts[j], axis_mat, l_iter->v->co); r_loops[j] = l_iter; j++; } while ((l_iter = l_iter->next) != l_first); /* complete the loop */ BLI_polyfill_calc(projverts, f->len, -1, r_index); } } /** * Return a point inside the face. */ void BM_face_calc_point_in_face(const BMFace *f, float r_co[3]) { const BMLoop *l_tri[3]; if (f->len == 3) { const BMLoop *l = BM_FACE_FIRST_LOOP(f); ARRAY_SET_ITEMS(l_tri, l, l->next, l->prev); } else { /* tessellation here seems overkill when in many cases this will be the center, * but without this we can't be sure the point is inside a concave face. */ const int tottri = f->len - 2; BMLoop **loops = BLI_array_alloca(loops, f->len); uint(*index)[3] = BLI_array_alloca(index, tottri); int j; int j_best = 0; /* use as fallback when unset */ float area_best = -1.0f; BM_face_calc_tessellation(f, false, loops, index); for (j = 0; j < tottri; j++) { const float *p1 = loops[index[j][0]]->v->co; const float *p2 = loops[index[j][1]]->v->co; const float *p3 = loops[index[j][2]]->v->co; const float area = area_squared_tri_v3(p1, p2, p3); if (area > area_best) { j_best = j; area_best = area; } } ARRAY_SET_ITEMS( l_tri, loops[index[j_best][0]], loops[index[j_best][1]], loops[index[j_best][2]]); } mid_v3_v3v3v3(r_co, l_tri[0]->v->co, l_tri[1]->v->co, l_tri[2]->v->co); } /** * get the area of the face */ float BM_face_calc_area(const BMFace *f) { /* inline 'area_poly_v3' logic, avoid creating a temp array */ const BMLoop *l_iter, *l_first; float n[3]; zero_v3(n); l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { add_newell_cross_v3_v3v3(n, l_iter->v->co, l_iter->next->v->co); } while ((l_iter = l_iter->next) != l_first); return len_v3(n) * 0.5f; } /** * Get the area of the face in world space. */ float BM_face_calc_area_with_mat3(const BMFace *f, const float mat3[3][3]) { /* inline 'area_poly_v3' logic, avoid creating a temp array */ const BMLoop *l_iter, *l_first; float co[3]; float n[3]; zero_v3(n); l_iter = l_first = BM_FACE_FIRST_LOOP(f); mul_v3_m3v3(co, mat3, l_iter->v->co); do { float co_next[3]; mul_v3_m3v3(co_next, mat3, l_iter->next->v->co); add_newell_cross_v3_v3v3(n, co, co_next); copy_v3_v3(co, co_next); } while ((l_iter = l_iter->next) != l_first); return len_v3(n) * 0.5f; } /** * get the area of UV face */ float BM_face_calc_area_uv(const BMFace *f, int cd_loop_uv_offset) { /* inline 'area_poly_v2' logic, avoid creating a temp array */ const BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); /* The Trapezium Area Rule */ float cross = 0.0f; do { const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset); const MLoopUV *luv_next = BM_ELEM_CD_GET_VOID_P(l_iter->next, cd_loop_uv_offset); cross += (luv_next->uv[0] - luv->uv[0]) * (luv_next->uv[1] + luv->uv[1]); } while ((l_iter = l_iter->next) != l_first); return fabsf(cross * 0.5f); } /** * compute the perimeter of an ngon */ float BM_face_calc_perimeter(const BMFace *f) { const BMLoop *l_iter, *l_first; float perimeter = 0.0f; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { perimeter += len_v3v3(l_iter->v->co, l_iter->next->v->co); } while ((l_iter = l_iter->next) != l_first); return perimeter; } /** * Calculate the perimeter of a ngon in world space. */ float BM_face_calc_perimeter_with_mat3(const BMFace *f, const float mat3[3][3]) { const BMLoop *l_iter, *l_first; float co[3]; float perimeter = 0.0f; l_iter = l_first = BM_FACE_FIRST_LOOP(f); mul_v3_m3v3(co, mat3, l_iter->v->co); do { float co_next[3]; mul_v3_m3v3(co_next, mat3, l_iter->next->v->co); perimeter += len_v3v3(co, co_next); copy_v3_v3(co, co_next); } while ((l_iter = l_iter->next) != l_first); return perimeter; } /** * Utility function to calculate the edge which is most different from the other two. * * \return The first edge index, where the second vertex is ``(index + 1) % 3``. */ static int bm_vert_tri_find_unique_edge(BMVert *verts[3]) { /* find the most 'unique' loop, (greatest difference to others) */ #if 1 /* optimized version that avoids sqrt */ float difs[3]; for (int i_prev = 1, i_curr = 2, i_next = 0; i_next < 3; i_prev = i_curr, i_curr = i_next++) { const float *co = verts[i_curr]->co; const float *co_other[2] = {verts[i_prev]->co, verts[i_next]->co}; float proj_dir[3]; mid_v3_v3v3(proj_dir, co_other[0], co_other[1]); sub_v3_v3(proj_dir, co); float proj_pair[2][3]; project_v3_v3v3(proj_pair[0], co_other[0], proj_dir); project_v3_v3v3(proj_pair[1], co_other[1], proj_dir); difs[i_next] = len_squared_v3v3(proj_pair[0], proj_pair[1]); } #else const float lens[3] = { len_v3v3(verts[0]->co, verts[1]->co), len_v3v3(verts[1]->co, verts[2]->co), len_v3v3(verts[2]->co, verts[0]->co), }; const float difs[3] = { fabsf(lens[1] - lens[2]), fabsf(lens[2] - lens[0]), fabsf(lens[0] - lens[1]), }; #endif int order[3] = {0, 1, 2}; axis_sort_v3(difs, order); return order[0]; } /** * Calculate a tangent from any 3 vertices. * * The tangent aligns to the most *unique* edge * (the edge most unlike the other two). * * \param r_tangent: Calculated unit length tangent (return value). */ void BM_vert_tri_calc_tangent_edge(BMVert *verts[3], float r_tangent[3]) { const int index = bm_vert_tri_find_unique_edge(verts); sub_v3_v3v3(r_tangent, verts[index]->co, verts[(index + 1) % 3]->co); normalize_v3(r_tangent); } /** * Calculate a tangent from any 3 vertices, * * The tangent follows the center-line formed by the most unique edges center * and the opposite vertex. * * \param r_tangent: Calculated unit length tangent (return value). */ void BM_vert_tri_calc_tangent_edge_pair(BMVert *verts[3], float r_tangent[3]) { const int index = bm_vert_tri_find_unique_edge(verts); const float *v_a = verts[index]->co; const float *v_b = verts[(index + 1) % 3]->co; const float *v_other = verts[(index + 2) % 3]->co; mid_v3_v3v3(r_tangent, v_a, v_b); sub_v3_v3v3(r_tangent, v_other, r_tangent); normalize_v3(r_tangent); } /** * Compute the tangent of the face, using the longest edge. */ void BM_face_calc_tangent_edge(const BMFace *f, float r_tangent[3]) { const BMLoop *l_long = BM_face_find_longest_loop((BMFace *)f); sub_v3_v3v3(r_tangent, l_long->v->co, l_long->next->v->co); normalize_v3(r_tangent); } /** * Compute the tangent of the face, using the two longest disconnected edges. * * \param r_tangent: Calculated unit length tangent (return value). */ void BM_face_calc_tangent_edge_pair(const BMFace *f, float r_tangent[3]) { if (f->len == 3) { BMVert *verts[3]; BM_face_as_array_vert_tri((BMFace *)f, verts); BM_vert_tri_calc_tangent_edge_pair(verts, r_tangent); } else if (f->len == 4) { /* Use longest edge pair */ BMVert *verts[4]; float vec[3], vec_a[3], vec_b[3]; BM_face_as_array_vert_quad((BMFace *)f, verts); sub_v3_v3v3(vec_a, verts[3]->co, verts[2]->co); sub_v3_v3v3(vec_b, verts[0]->co, verts[1]->co); add_v3_v3v3(r_tangent, vec_a, vec_b); sub_v3_v3v3(vec_a, verts[0]->co, verts[3]->co); sub_v3_v3v3(vec_b, verts[1]->co, verts[2]->co); add_v3_v3v3(vec, vec_a, vec_b); /* use the longest edge length */ if (len_squared_v3(r_tangent) < len_squared_v3(vec)) { copy_v3_v3(r_tangent, vec); } } else { /* For ngons use two longest disconnected edges */ BMLoop *l_long = BM_face_find_longest_loop((BMFace *)f); BMLoop *l_long_other = NULL; float len_max_sq = 0.0f; float vec_a[3], vec_b[3]; BMLoop *l_iter = l_long->prev->prev; BMLoop *l_last = l_long->next; do { const float len_sq = len_squared_v3v3(l_iter->v->co, l_iter->next->v->co); if (len_sq >= len_max_sq) { l_long_other = l_iter; len_max_sq = len_sq; } } while ((l_iter = l_iter->prev) != l_last); sub_v3_v3v3(vec_a, l_long->next->v->co, l_long->v->co); sub_v3_v3v3(vec_b, l_long_other->v->co, l_long_other->next->v->co); add_v3_v3v3(r_tangent, vec_a, vec_b); /* Edges may not be opposite side of the ngon, * this could cause problems for ngons with multiple-aligned edges of the same length. * Fallback to longest edge. */ if (UNLIKELY(normalize_v3(r_tangent) == 0.0f)) { normalize_v3_v3(r_tangent, vec_a); } } } /** * Compute the tangent of the face, using the edge farthest away from any vertex in the face. * * \param r_tangent: Calculated unit length tangent (return value). */ void BM_face_calc_tangent_edge_diagonal(const BMFace *f, float r_tangent[3]) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); /* incase of degenerate faces */ zero_v3(r_tangent); /* warning: O(n^2) loop here, take care! */ float dist_max_sq = 0.0f; do { BMLoop *l_iter_other = l_iter->next; BMLoop *l_iter_last = l_iter->prev; do { BLI_assert(!ELEM(l_iter->v->co, l_iter_other->v->co, l_iter_other->next->v->co)); float co_other[3], vec[3]; closest_to_line_segment_v3( co_other, l_iter->v->co, l_iter_other->v->co, l_iter_other->next->v->co); sub_v3_v3v3(vec, l_iter->v->co, co_other); const float dist_sq = len_squared_v3(vec); if (dist_sq > dist_max_sq) { dist_max_sq = dist_sq; copy_v3_v3(r_tangent, vec); } } while ((l_iter_other = l_iter_other->next) != l_iter_last); } while ((l_iter = l_iter->next) != l_first); normalize_v3(r_tangent); } /** * Compute the tangent of the face, using longest distance between vertices on the face. * * \note The logic is almost identical to #BM_face_calc_tangent_edge_diagonal */ void BM_face_calc_tangent_vert_diagonal(const BMFace *f, float r_tangent[3]) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); /* incase of degenerate faces */ zero_v3(r_tangent); /* warning: O(n^2) loop here, take care! */ float dist_max_sq = 0.0f; do { BMLoop *l_iter_other = l_iter->next; do { float vec[3]; sub_v3_v3v3(vec, l_iter->v->co, l_iter_other->v->co); const float dist_sq = len_squared_v3(vec); if (dist_sq > dist_max_sq) { dist_max_sq = dist_sq; copy_v3_v3(r_tangent, vec); } } while ((l_iter_other = l_iter_other->next) != l_iter); } while ((l_iter = l_iter->next) != l_first); normalize_v3(r_tangent); } /** * Compute a meaningful direction along the face (use for gizmo axis). * * \note Callers shouldn't depend on the *exact* method used here. */ void BM_face_calc_tangent_auto(const BMFace *f, float r_tangent[3]) { if (f->len == 3) { /* most 'unique' edge of a triangle */ BMVert *verts[3]; BM_face_as_array_vert_tri((BMFace *)f, verts); BM_vert_tri_calc_tangent_edge(verts, r_tangent); } else if (f->len == 4) { /* longest edge pair of a quad */ BM_face_calc_tangent_edge_pair((BMFace *)f, r_tangent); } else { /* longest edge of an ngon */ BM_face_calc_tangent_edge((BMFace *)f, r_tangent); } } /** * expands bounds (min/max must be initialized). */ void BM_face_calc_bounds_expand(const BMFace *f, float min[3], float max[3]) { const BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { minmax_v3v3_v3(min, max, l_iter->v->co); } while ((l_iter = l_iter->next) != l_first); } /** * computes center of face in 3d. uses center of bounding box. */ void BM_face_calc_center_bounds(const BMFace *f, float r_cent[3]) { const BMLoop *l_iter, *l_first; float min[3], max[3]; INIT_MINMAX(min, max); l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { minmax_v3v3_v3(min, max, l_iter->v->co); } while ((l_iter = l_iter->next) != l_first); mid_v3_v3v3(r_cent, min, max); } /** * computes the center of a face, using the mean average */ void BM_face_calc_center_median(const BMFace *f, float r_cent[3]) { const BMLoop *l_iter, *l_first; zero_v3(r_cent); l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { add_v3_v3(r_cent, l_iter->v->co); } while ((l_iter = l_iter->next) != l_first); mul_v3_fl(r_cent, 1.0f / (float)f->len); } /** * computes the center of a face, using the mean average * weighted by edge length */ void BM_face_calc_center_median_weighted(const BMFace *f, float r_cent[3]) { const BMLoop *l_iter; const BMLoop *l_first; float totw = 0.0f; float w_prev; zero_v3(r_cent); l_iter = l_first = BM_FACE_FIRST_LOOP(f); w_prev = BM_edge_calc_length(l_iter->prev->e); do { const float w_curr = BM_edge_calc_length(l_iter->e); const float w = (w_curr + w_prev); madd_v3_v3fl(r_cent, l_iter->v->co, w); totw += w; w_prev = w_curr; } while ((l_iter = l_iter->next) != l_first); if (totw != 0.0f) { mul_v3_fl(r_cent, 1.0f / (float)totw); } } /** * \brief POLY ROTATE PLANE * * Rotates a polygon so that it's * normal is pointing towards the mesh Z axis */ void poly_rotate_plane(const float normal[3], float (*verts)[3], const uint nverts) { float mat[3][3]; float co[3]; uint i; co[2] = 0.0f; axis_dominant_v3_to_m3(mat, normal); for (i = 0; i < nverts; i++) { mul_v2_m3v3(co, mat, verts[i]); copy_v3_v3(verts[i], co); } } /** * updates face and vertex normals incident on an edge */ void BM_edge_normals_update(BMEdge *e) { BMIter iter; BMFace *f; BM_ITER_ELEM (f, &iter, e, BM_FACES_OF_EDGE) { BM_face_normal_update(f); } BM_vert_normal_update(e->v1); BM_vert_normal_update(e->v2); } static void bm_loop_normal_accum(const BMLoop *l, float no[3]) { float vec1[3], vec2[3], fac; /* Same calculation used in BM_mesh_normals_update */ sub_v3_v3v3(vec1, l->v->co, l->prev->v->co); sub_v3_v3v3(vec2, l->next->v->co, l->v->co); normalize_v3(vec1); normalize_v3(vec2); fac = saacos(-dot_v3v3(vec1, vec2)); madd_v3_v3fl(no, l->f->no, fac); } bool BM_vert_calc_normal_ex(const BMVert *v, const char hflag, float r_no[3]) { int len = 0; zero_v3(r_no); if (v->e) { const BMEdge *e = v->e; do { if (e->l) { const BMLoop *l = e->l; do { if (l->v == v) { if (BM_elem_flag_test(l->f, hflag)) { bm_loop_normal_accum(l, r_no); len++; } } } while ((l = l->radial_next) != e->l); } } while ((e = bmesh_disk_edge_next(e, v)) != v->e); } if (len) { normalize_v3(r_no); return true; } else { return false; } } bool BM_vert_calc_normal(const BMVert *v, float r_no[3]) { int len = 0; zero_v3(r_no); if (v->e) { const BMEdge *e = v->e; do { if (e->l) { const BMLoop *l = e->l; do { if (l->v == v) { bm_loop_normal_accum(l, r_no); len++; } } while ((l = l->radial_next) != e->l); } } while ((e = bmesh_disk_edge_next(e, v)) != v->e); } if (len) { normalize_v3(r_no); return true; } else { return false; } } void BM_vert_normal_update_all(BMVert *v) { int len = 0; zero_v3(v->no); if (v->e) { const BMEdge *e = v->e; do { if (e->l) { const BMLoop *l = e->l; do { if (l->v == v) { BM_face_normal_update(l->f); bm_loop_normal_accum(l, v->no); len++; } } while ((l = l->radial_next) != e->l); } } while ((e = bmesh_disk_edge_next(e, v)) != v->e); } if (len) { normalize_v3(v->no); } } /** * update a vert normal (but not the faces incident on it) */ void BM_vert_normal_update(BMVert *v) { BM_vert_calc_normal(v, v->no); } /** * \brief BMESH UPDATE FACE NORMAL * * Updates the stored normal for the * given face. Requires that a buffer * of sufficient length to store projected * coordinates for all of the face's vertices * is passed in as well. */ float BM_face_calc_normal(const BMFace *f, float r_no[3]) { BMLoop *l; /* common cases first */ switch (f->len) { case 4: { const float *co1 = (l = BM_FACE_FIRST_LOOP(f))->v->co; const float *co2 = (l = l->next)->v->co; const float *co3 = (l = l->next)->v->co; const float *co4 = (l->next)->v->co; return normal_quad_v3(r_no, co1, co2, co3, co4); } case 3: { const float *co1 = (l = BM_FACE_FIRST_LOOP(f))->v->co; const float *co2 = (l = l->next)->v->co; const float *co3 = (l->next)->v->co; return normal_tri_v3(r_no, co1, co2, co3); } default: { return bm_face_calc_poly_normal(f, r_no); } } } void BM_face_normal_update(BMFace *f) { BM_face_calc_normal(f, f->no); } /* exact same as 'BM_face_calc_normal' but accepts vertex coords */ float BM_face_calc_normal_vcos(const BMesh *bm, const BMFace *f, float r_no[3], float const (*vertexCos)[3]) { BMLoop *l; /* must have valid index data */ BLI_assert((bm->elem_index_dirty & BM_VERT) == 0); (void)bm; /* common cases first */ switch (f->len) { case 4: { const float *co1 = vertexCos[BM_elem_index_get((l = BM_FACE_FIRST_LOOP(f))->v)]; const float *co2 = vertexCos[BM_elem_index_get((l = l->next)->v)]; const float *co3 = vertexCos[BM_elem_index_get((l = l->next)->v)]; const float *co4 = vertexCos[BM_elem_index_get((l->next)->v)]; return normal_quad_v3(r_no, co1, co2, co3, co4); } case 3: { const float *co1 = vertexCos[BM_elem_index_get((l = BM_FACE_FIRST_LOOP(f))->v)]; const float *co2 = vertexCos[BM_elem_index_get((l = l->next)->v)]; const float *co3 = vertexCos[BM_elem_index_get((l->next)->v)]; return normal_tri_v3(r_no, co1, co2, co3); } default: { return bm_face_calc_poly_normal_vertex_cos(f, r_no, vertexCos); } } } /** * Calculates the face subset normal. */ float BM_face_calc_normal_subset(const BMLoop *l_first, const BMLoop *l_last, float r_no[3]) { const float *v_prev, *v_curr; /* Newell's Method */ const BMLoop *l_iter = l_first; const BMLoop *l_term = l_last->next; zero_v3(r_no); v_prev = l_last->v->co; do { v_curr = l_iter->v->co; add_newell_cross_v3_v3v3(r_no, v_prev, v_curr); v_prev = v_curr; } while ((l_iter = l_iter->next) != l_term); return normalize_v3(r_no); } /* exact same as 'BM_face_calc_normal' but accepts vertex coords */ void BM_face_calc_center_median_vcos(const BMesh *bm, const BMFace *f, float r_cent[3], float const (*vertexCos)[3]) { /* must have valid index data */ BLI_assert((bm->elem_index_dirty & BM_VERT) == 0); (void)bm; bm_face_calc_poly_center_median_vertex_cos(f, r_cent, vertexCos); } /** * \brief Face Flip Normal * * Reverses the winding of a face. * \note This updates the calculated normal. */ void BM_face_normal_flip_ex(BMesh *bm, BMFace *f, const int cd_loop_mdisp_offset, const bool use_loop_mdisp_flip) { bmesh_kernel_loop_reverse(bm, f, cd_loop_mdisp_offset, use_loop_mdisp_flip); negate_v3(f->no); } void BM_face_normal_flip(BMesh *bm, BMFace *f) { const int cd_loop_mdisp_offset = CustomData_get_offset(&bm->ldata, CD_MDISPS); BM_face_normal_flip_ex(bm, f, cd_loop_mdisp_offset, true); } /** * BM POINT IN FACE * * Projects co onto face f, and returns true if it is inside * the face bounds. * * \note this uses a best-axis projection test, * instead of projecting co directly into f's orientation space, * so there might be accuracy issues. */ bool BM_face_point_inside_test(const BMFace *f, const float co[3]) { float axis_mat[3][3]; float(*projverts)[2] = BLI_array_alloca(projverts, f->len); float co_2d[2]; BMLoop *l_iter; int i; BLI_assert(BM_face_is_normal_valid(f)); axis_dominant_v3_to_m3(axis_mat, f->no); mul_v2_m3v3(co_2d, axis_mat, co); for (i = 0, l_iter = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l_iter = l_iter->next) { mul_v2_m3v3(projverts[i], axis_mat, l_iter->v->co); } return isect_point_poly_v2(co_2d, projverts, f->len, false); } /** * \brief BMESH TRIANGULATE FACE * * Breaks all quads and ngons down to triangles. * It uses polyfill for the ngons splitting, and * the beautify operator when use_beauty is true. * * \param r_faces_new: if non-null, must be an array of BMFace pointers, * with a length equal to (f->len - 3). It will be filled with the new * triangles (not including the original triangle). * * \param r_faces_double: When newly created faces are duplicates of existing faces, * they're added to this list. Caller must handle de-duplication. * This is done because its possible _all_ faces exist already, * and in that case we would have to remove all faces including the one passed, * which causes complications adding/removing faces while looking over them. * * \note The number of faces is _almost_ always (f->len - 3), * However there may be faces that already occupying the * triangles we would make, so the caller must check \a r_faces_new_tot. * * \note use_tag tags new flags and edges. */ void BM_face_triangulate(BMesh *bm, BMFace *f, BMFace **r_faces_new, int *r_faces_new_tot, BMEdge **r_edges_new, int *r_edges_new_tot, LinkNode **r_faces_double, const int quad_method, const int ngon_method, const bool use_tag, /* use for ngons only! */ MemArena *pf_arena, /* use for MOD_TRIANGULATE_NGON_BEAUTY only! */ struct Heap *pf_heap) { const int cd_loop_mdisp_offset = CustomData_get_offset(&bm->ldata, CD_MDISPS); const bool use_beauty = (ngon_method == MOD_TRIANGULATE_NGON_BEAUTY); BMLoop *l_first, *l_new; BMFace *f_new; int nf_i = 0; int ne_i = 0; BLI_assert(BM_face_is_normal_valid(f)); /* ensure both are valid or NULL */ BLI_assert((r_faces_new == NULL) == (r_faces_new_tot == NULL)); BLI_assert(f->len > 3); { BMLoop **loops = BLI_array_alloca(loops, f->len); uint(*tris)[3] = BLI_array_alloca(tris, f->len); const int totfilltri = f->len - 2; const int last_tri = f->len - 3; int i; /* for mdisps */ float f_center[3]; if (f->len == 4) { /* even though we're not using BLI_polyfill, fill in 'tris' and 'loops' * so we can share code to handle face creation afterwards. */ BMLoop *l_v1, *l_v2; l_first = BM_FACE_FIRST_LOOP(f); switch (quad_method) { case MOD_TRIANGULATE_QUAD_FIXED: { l_v1 = l_first; l_v2 = l_first->next->next; break; } case MOD_TRIANGULATE_QUAD_ALTERNATE: { l_v1 = l_first->next; l_v2 = l_first->prev; break; } case MOD_TRIANGULATE_QUAD_SHORTEDGE: case MOD_TRIANGULATE_QUAD_BEAUTY: default: { BMLoop *l_v3, *l_v4; bool split_24; l_v1 = l_first->next; l_v2 = l_first->next->next; l_v3 = l_first->prev; l_v4 = l_first; if (quad_method == MOD_TRIANGULATE_QUAD_SHORTEDGE) { float d1, d2; d1 = len_squared_v3v3(l_v4->v->co, l_v2->v->co); d2 = len_squared_v3v3(l_v1->v->co, l_v3->v->co); split_24 = ((d2 - d1) > 0.0f); } else { /* first check if the quad is concave on either diagonal */ const int flip_flag = is_quad_flip_v3( l_v1->v->co, l_v2->v->co, l_v3->v->co, l_v4->v->co); if (UNLIKELY(flip_flag & (1 << 0))) { split_24 = true; } else if (UNLIKELY(flip_flag & (1 << 1))) { split_24 = false; } else { split_24 = (BM_verts_calc_rotate_beauty(l_v1->v, l_v2->v, l_v3->v, l_v4->v, 0, 0) > 0.0f); } } /* named confusingly, l_v1 is in fact the second vertex */ if (split_24) { l_v1 = l_v4; // l_v2 = l_v2; } else { // l_v1 = l_v1; l_v2 = l_v3; } break; } } loops[0] = l_v1; loops[1] = l_v1->next; loops[2] = l_v2; loops[3] = l_v2->next; ARRAY_SET_ITEMS(tris[0], 0, 1, 2); ARRAY_SET_ITEMS(tris[1], 0, 2, 3); } else { BMLoop *l_iter; float axis_mat[3][3]; float(*projverts)[2] = BLI_array_alloca(projverts, f->len); axis_dominant_v3_to_m3_negate(axis_mat, f->no); for (i = 0, l_iter = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l_iter = l_iter->next) { loops[i] = l_iter; mul_v2_m3v3(projverts[i], axis_mat, l_iter->v->co); } BLI_polyfill_calc_arena(projverts, f->len, 1, tris, pf_arena); if (use_beauty) { BLI_polyfill_beautify(projverts, f->len, tris, pf_arena, pf_heap); } BLI_memarena_clear(pf_arena); } if (cd_loop_mdisp_offset != -1) { BM_face_calc_center_median(f, f_center); } /* loop over calculated triangles and create new geometry */ for (i = 0; i < totfilltri; i++) { BMLoop *l_tri[3] = {loops[tris[i][0]], loops[tris[i][1]], loops[tris[i][2]]}; BMVert *v_tri[3] = {l_tri[0]->v, l_tri[1]->v, l_tri[2]->v}; f_new = BM_face_create_verts(bm, v_tri, 3, f, BM_CREATE_NOP, true); l_new = BM_FACE_FIRST_LOOP(f_new); BLI_assert(v_tri[0] == l_new->v); /* check for duplicate */ if (l_new->radial_next != l_new) { BMLoop *l_iter = l_new->radial_next; do { if (UNLIKELY((l_iter->f->len == 3) && (l_new->prev->v == l_iter->prev->v))) { /* Check the last tri because we swap last f_new with f at the end... */ BLI_linklist_prepend(r_faces_double, (i != last_tri) ? f_new : f); break; } } while ((l_iter = l_iter->radial_next) != l_new); } /* copy CD data */ BM_elem_attrs_copy(bm, bm, l_tri[0], l_new); BM_elem_attrs_copy(bm, bm, l_tri[1], l_new->next); BM_elem_attrs_copy(bm, bm, l_tri[2], l_new->prev); /* add all but the last face which is swapped and removed (below) */ if (i != last_tri) { if (use_tag) { BM_elem_flag_enable(f_new, BM_ELEM_TAG); } if (r_faces_new) { r_faces_new[nf_i++] = f_new; } } if (use_tag || r_edges_new) { /* new faces loops */ BMLoop *l_iter; l_iter = l_first = l_new; do { BMEdge *e = l_iter->e; /* Confusing! if its not a boundary now, we know it will be later since this will be an * edge of one of the new faces which we're in the middle of creating. */ bool is_new_edge = (l_iter == l_iter->radial_next); if (is_new_edge) { if (use_tag) { BM_elem_flag_enable(e, BM_ELEM_TAG); } if (r_edges_new) { r_edges_new[ne_i++] = e; } } /* note, never disable tag's */ } while ((l_iter = l_iter->next) != l_first); } if (cd_loop_mdisp_offset != -1) { float f_new_center[3]; BM_face_calc_center_median(f_new, f_new_center); BM_face_interp_multires_ex(bm, f_new, f, f_new_center, f_center, cd_loop_mdisp_offset); } } { /* we can't delete the real face, because some of the callers expect it to remain valid. * so swap data and delete the last created tri */ bmesh_face_swap_data(f, f_new); BM_face_kill(bm, f_new); } } bm->elem_index_dirty |= BM_FACE; if (r_faces_new_tot) { *r_faces_new_tot = nf_i; } if (r_edges_new_tot) { *r_edges_new_tot = ne_i; } } /** * each pair of loops defines a new edge, a split. this function goes * through and sets pairs that are geometrically invalid to null. a * split is invalid, if it forms a concave angle or it intersects other * edges in the face, or it intersects another split. in the case of * intersecting splits, only the first of the set of intersecting * splits survives */ void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) { float out[2] = {-FLT_MAX, -FLT_MAX}; float center[2] = {0.0f, 0.0f}; float axis_mat[3][3]; float(*projverts)[2] = BLI_array_alloca(projverts, f->len); const float *(*edgeverts)[2] = BLI_array_alloca(edgeverts, len); BMLoop *l; int i, i_prev, j; BLI_assert(BM_face_is_normal_valid(f)); axis_dominant_v3_to_m3(axis_mat, f->no); for (i = 0, l = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l = l->next) { mul_v2_m3v3(projverts[i], axis_mat, l->v->co); add_v2_v2(center, projverts[i]); } /* first test for completely convex face */ if (is_poly_convex_v2(projverts, f->len)) { return; } mul_v2_fl(center, 1.0f / f->len); for (i = 0, l = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l = l->next) { BM_elem_index_set(l, i); /* set_dirty */ /* center the projection for maximum accuracy */ sub_v2_v2(projverts[i], center); out[0] = max_ff(out[0], projverts[i][0]); out[1] = max_ff(out[1], projverts[i][1]); } bm->elem_index_dirty |= BM_LOOP; /* ensure we are well outside the face bounds (value is arbitrary) */ add_v2_fl(out, 1.0f); for (i = 0; i < len; i++) { edgeverts[i][0] = projverts[BM_elem_index_get(loops[i][0])]; edgeverts[i][1] = projverts[BM_elem_index_get(loops[i][1])]; } /* do convexity test */ for (i = 0; i < len; i++) { float mid[2]; mid_v2_v2v2(mid, edgeverts[i][0], edgeverts[i][1]); int isect = 0; int j_prev; for (j = 0, j_prev = f->len - 1; j < f->len; j_prev = j++) { const float *f_edge[2] = {projverts[j_prev], projverts[j]}; if (isect_seg_seg_v2(UNPACK2(f_edge), mid, out) == ISECT_LINE_LINE_CROSS) { isect++; } } if (isect % 2 == 0) { loops[i][0] = NULL; } } #define EDGE_SHARE_VERT(e1, e2) \ ((ELEM((e1)[0], (e2)[0], (e2)[1])) || (ELEM((e1)[1], (e2)[0], (e2)[1]))) /* do line crossing tests */ for (i = 0, i_prev = f->len - 1; i < f->len; i_prev = i++) { const float *f_edge[2] = {projverts[i_prev], projverts[i]}; for (j = 0; j < len; j++) { if ((loops[j][0] != NULL) && !EDGE_SHARE_VERT(f_edge, edgeverts[j])) { if (isect_seg_seg_v2(UNPACK2(f_edge), UNPACK2(edgeverts[j])) == ISECT_LINE_LINE_CROSS) { loops[j][0] = NULL; } } } } /* self intersect tests */ for (i = 0; i < len; i++) { if (loops[i][0]) { for (j = i + 1; j < len; j++) { if ((loops[j][0] != NULL) && !EDGE_SHARE_VERT(edgeverts[i], edgeverts[j])) { if (isect_seg_seg_v2(UNPACK2(edgeverts[i]), UNPACK2(edgeverts[j])) == ISECT_LINE_LINE_CROSS) { loops[i][0] = NULL; break; } } } } } #undef EDGE_SHARE_VERT } /** * This simply checks that the verts don't connect faces which would have more optimal splits. * but _not_ check for correctness. */ void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) { int i; for (i = 0; i < len; i++) { BMLoop *l_a_dummy, *l_b_dummy; if (f != BM_vert_pair_share_face_by_angle( loops[i][0]->v, loops[i][1]->v, &l_a_dummy, &l_b_dummy, false)) { loops[i][0] = NULL; } } } /** * Small utility functions for fast access * * faster alternative to: * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 3); */ void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); BLI_assert(f->len == 3); r_verts[0] = l->v; l = l->next; r_verts[1] = l->v; l = l->next; r_verts[2] = l->v; } /** * faster alternative to: * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 4); */ void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); BLI_assert(f->len == 4); r_verts[0] = l->v; l = l->next; r_verts[1] = l->v; l = l->next; r_verts[2] = l->v; l = l->next; r_verts[3] = l->v; } /** * Small utility functions for fast access * * faster alternative to: * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 3); */ void BM_face_as_array_loop_tri(BMFace *f, BMLoop *r_loops[3]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); BLI_assert(f->len == 3); r_loops[0] = l; l = l->next; r_loops[1] = l; l = l->next; r_loops[2] = l; } /** * faster alternative to: * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 4); */ void BM_face_as_array_loop_quad(BMFace *f, BMLoop *r_loops[4]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); BLI_assert(f->len == 4); r_loops[0] = l; l = l->next; r_loops[1] = l; l = l->next; r_loops[2] = l; l = l->next; r_loops[3] = l; } /** * \brief BM_mesh_calc_tessellation get the looptris and its number from a certain bmesh * \param looptris: * * \note \a looptris Must be pre-allocated to at least the size of given by: poly_to_tri_count */ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptris_tot) { /* use this to avoid locking pthread for _every_ polygon * and calling the fill function */ #define USE_TESSFACE_SPEEDUP /* this assumes all faces can be scan-filled, which isn't always true, * worst case we over alloc a little which is acceptable */ #ifndef NDEBUG const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop); #endif BMIter iter; BMFace *efa; int i = 0; MemArena *arena = NULL; BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { /* don't consider two-edged faces */ if (UNLIKELY(efa->len < 3)) { /* do nothing */ } #ifdef USE_TESSFACE_SPEEDUP /* no need to ensure the loop order, we know its ok */ else if (efa->len == 3) { # if 0 int j; BM_ITER_ELEM_INDEX(l, &liter, efa, BM_LOOPS_OF_FACE, j) { looptris[i][j] = l; } i += 1; # else /* more cryptic but faster */ BMLoop *l; BMLoop **l_ptr = looptris[i++]; l_ptr[0] = l = BM_FACE_FIRST_LOOP(efa); l_ptr[1] = l = l->next; l_ptr[2] = l->next; # endif } else if (efa->len == 4) { # if 0 BMLoop *ltmp[4]; int j; BLI_array_grow_items(looptris, 2); BM_ITER_ELEM_INDEX(l, &liter, efa, BM_LOOPS_OF_FACE, j) { ltmp[j] = l; } looptris[i][0] = ltmp[0]; looptris[i][1] = ltmp[1]; looptris[i][2] = ltmp[2]; i += 1; looptris[i][0] = ltmp[0]; looptris[i][1] = ltmp[2]; looptris[i][2] = ltmp[3]; i += 1; # else /* more cryptic but faster */ BMLoop *l; BMLoop **l_ptr_a = looptris[i++]; BMLoop **l_ptr_b = looptris[i++]; (l_ptr_a[0] = l_ptr_b[0] = l = BM_FACE_FIRST_LOOP(efa)); (l_ptr_a[1] = l = l->next); (l_ptr_a[2] = l_ptr_b[1] = l = l->next); (l_ptr_b[2] = l->next); # endif if (UNLIKELY(is_quad_flip_v3_first_third_fast( l_ptr_a[0]->v->co, l_ptr_a[1]->v->co, l_ptr_a[2]->v->co, l_ptr_b[2]->v->co))) { /* flip out of degenerate 0-2 state. */ l_ptr_a[2] = l_ptr_b[2]; l_ptr_b[0] = l_ptr_a[1]; } } #endif /* USE_TESSFACE_SPEEDUP */ else { int j; BMLoop *l_iter; BMLoop *l_first; BMLoop **l_arr; float axis_mat[3][3]; float(*projverts)[2]; uint(*tris)[3]; const int totfilltri = efa->len - 2; if (UNLIKELY(arena == NULL)) { arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__); } tris = BLI_memarena_alloc(arena, sizeof(*tris) * totfilltri); l_arr = BLI_memarena_alloc(arena, sizeof(*l_arr) * efa->len); projverts = BLI_memarena_alloc(arena, sizeof(*projverts) * efa->len); axis_dominant_v3_to_m3_negate(axis_mat, efa->no); j = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(efa); do { l_arr[j] = l_iter; mul_v2_m3v3(projverts[j], axis_mat, l_iter->v->co); j++; } while ((l_iter = l_iter->next) != l_first); BLI_polyfill_calc_arena(projverts, efa->len, 1, tris, arena); for (j = 0; j < totfilltri; j++) { BMLoop **l_ptr = looptris[i++]; uint *tri = tris[j]; l_ptr[0] = l_arr[tri[0]]; l_ptr[1] = l_arr[tri[1]]; l_ptr[2] = l_arr[tri[2]]; } BLI_memarena_clear(arena); } } if (arena) { BLI_memarena_free(arena); arena = NULL; } *r_looptris_tot = i; BLI_assert(i <= looptris_tot); #undef USE_TESSFACE_SPEEDUP } /** * A version of #BM_mesh_calc_tessellation that avoids degenerate triangles. */ void BM_mesh_calc_tessellation_beauty(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptris_tot) { /* this assumes all faces can be scan-filled, which isn't always true, * worst case we over alloc a little which is acceptable */ #ifndef NDEBUG const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop); #endif BMIter iter; BMFace *efa; int i = 0; MemArena *pf_arena = NULL; /* use_beauty */ Heap *pf_heap = NULL; BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { /* don't consider two-edged faces */ if (UNLIKELY(efa->len < 3)) { /* do nothing */ } else if (efa->len == 3) { BMLoop *l; BMLoop **l_ptr = looptris[i++]; l_ptr[0] = l = BM_FACE_FIRST_LOOP(efa); l_ptr[1] = l = l->next; l_ptr[2] = l->next; } else if (efa->len == 4) { BMLoop *l_v1 = BM_FACE_FIRST_LOOP(efa); BMLoop *l_v2 = l_v1->next; BMLoop *l_v3 = l_v2->next; BMLoop *l_v4 = l_v1->prev; /* #BM_verts_calc_rotate_beauty performs excessive checks we don't need! * It's meant for rotating edges, it also calculates a new normal. * * Use #BLI_polyfill_beautify_quad_rotate_calc since we have the normal. */ #if 0 const bool split_13 = (BM_verts_calc_rotate_beauty( l_v1->v, l_v2->v, l_v3->v, l_v4->v, 0, 0) < 0.0f); #else float axis_mat[3][3], v_quad[4][2]; axis_dominant_v3_to_m3(axis_mat, efa->no); mul_v2_m3v3(v_quad[0], axis_mat, l_v1->v->co); mul_v2_m3v3(v_quad[1], axis_mat, l_v2->v->co); mul_v2_m3v3(v_quad[2], axis_mat, l_v3->v->co); mul_v2_m3v3(v_quad[3], axis_mat, l_v4->v->co); const bool split_13 = BLI_polyfill_beautify_quad_rotate_calc( v_quad[0], v_quad[1], v_quad[2], v_quad[3]) < 0.0f; #endif BMLoop **l_ptr_a = looptris[i++]; BMLoop **l_ptr_b = looptris[i++]; if (split_13) { l_ptr_a[0] = l_v1; l_ptr_a[1] = l_v2; l_ptr_a[2] = l_v3; l_ptr_b[0] = l_v1; l_ptr_b[1] = l_v3; l_ptr_b[2] = l_v4; } else { l_ptr_a[0] = l_v1; l_ptr_a[1] = l_v2; l_ptr_a[2] = l_v4; l_ptr_b[0] = l_v2; l_ptr_b[1] = l_v3; l_ptr_b[2] = l_v4; } } else { int j; BMLoop *l_iter; BMLoop *l_first; BMLoop **l_arr; float axis_mat[3][3]; float(*projverts)[2]; unsigned int(*tris)[3]; const int totfilltri = efa->len - 2; if (UNLIKELY(pf_arena == NULL)) { pf_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__); pf_heap = BLI_heap_new_ex(BLI_POLYFILL_ALLOC_NGON_RESERVE); } tris = BLI_memarena_alloc(pf_arena, sizeof(*tris) * totfilltri); l_arr = BLI_memarena_alloc(pf_arena, sizeof(*l_arr) * efa->len); projverts = BLI_memarena_alloc(pf_arena, sizeof(*projverts) * efa->len); axis_dominant_v3_to_m3_negate(axis_mat, efa->no); j = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(efa); do { l_arr[j] = l_iter; mul_v2_m3v3(projverts[j], axis_mat, l_iter->v->co); j++; } while ((l_iter = l_iter->next) != l_first); BLI_polyfill_calc_arena(projverts, efa->len, 1, tris, pf_arena); BLI_polyfill_beautify(projverts, efa->len, tris, pf_arena, pf_heap); for (j = 0; j < totfilltri; j++) { BMLoop **l_ptr = looptris[i++]; unsigned int *tri = tris[j]; l_ptr[0] = l_arr[tri[0]]; l_ptr[1] = l_arr[tri[1]]; l_ptr[2] = l_arr[tri[2]]; } BLI_memarena_clear(pf_arena); } } if (pf_arena) { BLI_memarena_free(pf_arena); BLI_heap_free(pf_heap, NULL); } *r_looptris_tot = i; BLI_assert(i <= looptris_tot); }