/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bmesh */ struct BMPartialUpdate; struct Heap; #include "BLI_compiler_attrs.h" /** * For tools that insist on using triangles, ideally we would cache this data. * * \param use_fixed_quad: When true, * always split quad along (0 -> 2) regardless of concave corners, * (as done in #BM_mesh_calc_tessellation). * \param r_loops: Store face loop pointers, (f->len) * \param r_index: Store triangle triples, indices into \a r_loops, `((f->len - 2) * 3)` */ void BM_face_calc_tessellation(const BMFace *f, bool use_fixed_quad, BMLoop **r_loops, uint (*r_index)[3]); /** * Return a point inside the face. */ void BM_face_calc_point_in_face(const BMFace *f, float r_co[3]); /** * \brief BMESH UPDATE FACE NORMAL * * Updates the stored normal for the * given face. Requires that a buffer * of sufficient length to store projected * coordinates for all of the face's vertices * is passed in as well. */ float BM_face_calc_normal(const BMFace *f, float r_no[3]) ATTR_NONNULL(); /* exact same as 'BM_face_calc_normal' but accepts vertex coords */ float BM_face_calc_normal_vcos(const BMesh *bm, const BMFace *f, float r_no[3], float const (*vertexCos)[3]) ATTR_NONNULL(); /** * Calculate a normal from a vertex cloud. * * \note We could make a higher quality version that takes all vertices into account. * Currently it finds 4 outer most points returning its normal. */ void BM_verts_calc_normal_from_cloud_ex( BMVert **varr, int varr_len, float r_normal[3], float r_center[3], int *r_index_tangent); void BM_verts_calc_normal_from_cloud(BMVert **varr, int varr_len, float r_normal[3]); /** * Calculates the face subset normal. */ float BM_face_calc_normal_subset(const BMLoop *l_first, const BMLoop *l_last, float r_no[3]) ATTR_NONNULL(); /** * get the area of the face */ float BM_face_calc_area(const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Get the area of the face in world space. */ float BM_face_calc_area_with_mat3(const BMFace *f, const float mat3[3][3]) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * get the area of UV face */ float BM_face_calc_area_uv(const BMFace *f, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * compute the perimeter of an ngon */ float BM_face_calc_perimeter(const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Calculate the perimeter of a ngon in world space. */ float BM_face_calc_perimeter_with_mat3(const BMFace *f, const float mat3[3][3]) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Compute the tangent of the face, using the longest edge. */ void BM_face_calc_tangent_edge(const BMFace *f, float r_tangent[3]) ATTR_NONNULL(); /** * Compute the tangent of the face, using the two longest disconnected edges. * * \param r_tangent: Calculated unit length tangent (return value). */ void BM_face_calc_tangent_edge_pair(const BMFace *f, float r_tangent[3]) ATTR_NONNULL(); /** * Compute the tangent of the face, using the edge farthest away from any vertex in the face. * * \param r_tangent: Calculated unit length tangent (return value). */ void BM_face_calc_tangent_edge_diagonal(const BMFace *f, float r_tangent[3]) ATTR_NONNULL(); /** * Compute the tangent of the face, using longest distance between vertices on the face. * * \note The logic is almost identical to #BM_face_calc_tangent_edge_diagonal */ void BM_face_calc_tangent_vert_diagonal(const BMFace *f, float r_tangent[3]) ATTR_NONNULL(); /** * Compute a meaningful direction along the face (use for gizmo axis). * * \note Callers shouldn't depend on the *exact* method used here. */ void BM_face_calc_tangent_auto(const BMFace *f, float r_tangent[3]) ATTR_NONNULL(); /** * computes center of face in 3d. uses center of bounding box. */ void BM_face_calc_center_bounds(const BMFace *f, float r_cent[3]) ATTR_NONNULL(); /** * computes center of face in 3d. uses center of bounding box. */ void BM_face_calc_center_bounds_vcos(const BMesh *bm, const BMFace *f, float r_center[3], float const (*vertexCos)[3]) ATTR_NONNULL(); /** * computes the center of a face, using the mean average */ void BM_face_calc_center_median(const BMFace *f, float r_center[3]) ATTR_NONNULL(); /* exact same as 'BM_face_calc_normal' but accepts vertex coords */ void BM_face_calc_center_median_vcos(const BMesh *bm, const BMFace *f, float r_center[3], float const (*vertexCos)[3]) ATTR_NONNULL(); /** * computes the center of a face, using the mean average * weighted by edge length */ void BM_face_calc_center_median_weighted(const BMFace *f, float r_cent[3]) ATTR_NONNULL(); /** * expands bounds (min/max must be initialized). */ void BM_face_calc_bounds_expand(const BMFace *f, float min[3], float max[3]); void BM_face_normal_update(BMFace *f) ATTR_NONNULL(); /** * updates face and vertex normals incident on an edge */ void BM_edge_normals_update(BMEdge *e) ATTR_NONNULL(); bool BM_vert_calc_normal_ex(const BMVert *v, char hflag, float r_no[3]); bool BM_vert_calc_normal(const BMVert *v, float r_no[3]); /** * update a vert normal (but not the faces incident on it) */ void BM_vert_normal_update(BMVert *v) ATTR_NONNULL(); void BM_vert_normal_update_all(BMVert *v) ATTR_NONNULL(); /** * \brief Face Flip Normal * * Reverses the winding of a face. * \note This updates the calculated normal. */ void BM_face_normal_flip_ex(BMesh *bm, BMFace *f, int cd_loop_mdisp_offset, bool use_loop_mdisp_flip) ATTR_NONNULL(); void BM_face_normal_flip(BMesh *bm, BMFace *f) ATTR_NONNULL(); /** * BM POINT IN FACE * * Projects co onto face f, and returns true if it is inside * the face bounds. * * \note this uses a best-axis projection test, * instead of projecting co directly into f's orientation space, * so there might be accuracy issues. */ bool BM_face_point_inside_test(const BMFace *f, const float co[3]) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief BMESH TRIANGULATE FACE * * Breaks all quads and ngons down to triangles. * It uses poly-fill for the ngons splitting, and * the beautify operator when use_beauty is true. * * \param r_faces_new: if non-null, must be an array of BMFace pointers, * with a length equal to (f->len - 3). It will be filled with the new * triangles (not including the original triangle). * * \param r_faces_double: When newly created faces are duplicates of existing faces, * they're added to this list. Caller must handle de-duplication. * This is done because its possible _all_ faces exist already, * and in that case we would have to remove all faces including the one passed, * which causes complications adding/removing faces while looking over them. * * \note The number of faces is _almost_ always (f->len - 3), * However there may be faces that already occupying the * triangles we would make, so the caller must check \a r_faces_new_tot. * * \note use_tag tags new flags and edges. */ void BM_face_triangulate(BMesh *bm, BMFace *f, BMFace **r_faces_new, int *r_faces_new_tot, BMEdge **r_edges_new, int *r_edges_new_tot, struct LinkNode **r_faces_double, int quad_method, int ngon_method, bool use_tag, struct MemArena *pf_arena, struct Heap *pf_heap) ATTR_NONNULL(1, 2); /** * each pair of loops defines a new edge, a split. this function goes * through and sets pairs that are geometrically invalid to null. a * split is invalid, if it forms a concave angle or it intersects other * edges in the face, or it intersects another split. in the case of * intersecting splits, only the first of the set of intersecting * splits survives */ void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL(); /** * This simply checks that the verts don't connect faces which would have more optimal splits. * but _not_ check for correctness. */ void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL(); /** * Small utility functions for fast access * * faster alternative to: * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 3); */ void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) ATTR_NONNULL(); /** * faster alternative to: * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 4); */ void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) ATTR_NONNULL(); /** * Small utility functions for fast access * * faster alternative to: * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 3); */ void BM_face_as_array_loop_tri(BMFace *f, BMLoop *r_loops[3]) ATTR_NONNULL(); /** * faster alternative to: * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 4); */ void BM_face_as_array_loop_quad(BMFace *f, BMLoop *r_loops[4]) ATTR_NONNULL(); /** * Calculate a tangent from any 3 vertices. * * The tangent aligns to the most *unique* edge * (the edge most unlike the other two). * * \param r_tangent: Calculated unit length tangent (return value). */ void BM_vert_tri_calc_tangent_edge(BMVert *verts[3], float r_tangent[3]); /** * Calculate a tangent from any 3 vertices, * * The tangent follows the center-line formed by the most unique edges center * and the opposite vertex. * * \param r_tangent: Calculated unit length tangent (return value). */ void BM_vert_tri_calc_tangent_edge_pair(BMVert *verts[3], float r_tangent[3]);