/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Geoffrey Bantle. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BMESH_PRIVATE_H__ #define __BMESH_PRIVATE_H__ /** \file blender/bmesh/intern/bmesh_private.h * \ingroup bmesh * * Private function prototypes for bmesh public API. * This file is a grab-bag of functions from various * parts of the bmesh internals. */ /* returns positive nonzero on error */ #ifdef NDEBUG /* no error checking for release, * it can take most of the CPU time when running some tools */ # define BM_CHECK_ELEMENT(el) (void)(el) #else int bmesh_elem_check(void *element, const char htype); # define BM_CHECK_ELEMENT(el) \ if (bmesh_elem_check(el, ((BMHeader *)el)->htype)) { \ printf("check_element failure, with code %i on line %i in file\n" \ " \"%s\"\n\n", \ bmesh_elem_check(el, ((BMHeader *)el)->htype), \ __LINE__, __FILE__); \ } (void)0 #endif int bmesh_radial_length(const BMLoop *l); int bmesh_disk_count_ex(const BMVert *v, const int count_max); int bmesh_disk_count(const BMVert *v); /** * Internal BMHeader.api_flag * \note Ensure different parts of the API do not conflict * on using these internal flags!*/ enum { _FLAG_JF = (1 << 0), /* join faces */ _FLAG_MF = (1 << 1), /* make face */ _FLAG_MV = (1 << 1), /* make face, vertex */ _FLAG_OVERLAP = (1 << 2), /* general overlap flag */ _FLAG_WALK = (1 << 3), /* general walk flag (keep clean) */ _FLAG_WALK_ALT = (1 << 4), /* same as _FLAG_WALK, for when a second tag is needed */ _FLAG_ELEM_CHECK = (1 << 7), /* reserved for bmesh_elem_check */ }; #define BM_ELEM_API_FLAG_ENABLE(element, f) { ((element)->head.api_flag |= (f)); } (void)0 #define BM_ELEM_API_FLAG_DISABLE(element, f) { ((element)->head.api_flag &= (uchar)~(f)); } (void)0 #define BM_ELEM_API_FLAG_TEST(element, f) ((element)->head.api_flag & (f)) #define BM_ELEM_API_FLAG_CLEAR(element) { ((element)->head.api_flag = 0); } (void)0 void poly_rotate_plane(const float normal[3], float (*verts)[3], unsigned const int nverts); /* include the rest of our private declarations */ #include "bmesh_structure.h" #endif /* __BMESH_PRIVATE_H__ */