/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2004 Blender Foundation. All rights reserved. */ #pragma once /** \file * \ingroup bmesh * * Private function prototypes for bmesh public API. * This file is a grab-bag of functions from various * parts of the bmesh internals. */ #ifdef __cplusplus extern "C" { #endif /* returns positive nonzero on error */ #ifdef NDEBUG /* No error checking for release, * it can take most of the CPU time when running some tools. */ # define BM_CHECK_ELEMENT(el) (void)(el) #else /** * Check the element is valid. * * BMESH_TODO, when this raises an error the output is incredibly confusing. * need to have some nice way to print/debug what the heck's going on. */ int bmesh_elem_check(void *element, char htype); # define BM_CHECK_ELEMENT(el) \ { \ if (bmesh_elem_check(el, ((BMHeader *)el)->htype)) { \ printf( \ "check_element failure, with code %i on line %i in file\n" \ " \"%s\"\n\n", \ bmesh_elem_check(el, ((BMHeader *)el)->htype), \ __LINE__, \ __FILE__); \ } \ } \ ((void)0) #endif int bmesh_radial_length(const BMLoop *l); int bmesh_disk_count_at_most(const BMVert *v, int count_max); int bmesh_disk_count(const BMVert *v); /** * Internal BMHeader.api_flag * \note Ensure different parts of the API do not conflict * on using these internal flags! */ enum { _FLAG_JF = (1 << 0), /* Join faces. */ _FLAG_MF = (1 << 1), /* Make face. */ _FLAG_MV = (1 << 1), /* Make face, vertex. */ _FLAG_OVERLAP = (1 << 2), /* General overlap flag. */ _FLAG_WALK = (1 << 3), /* General walk flag (keep clean). */ _FLAG_WALK_ALT = (1 << 4), /* Same as #_FLAG_WALK, for when a second tag is needed. */ _FLAG_ELEM_CHECK = (1 << 7), /* Reserved for bmesh_elem_check. */ }; #define BM_ELEM_API_FLAG_ENABLE(element, f) \ { \ ((element)->head.api_flag |= (f)); \ } \ (void)0 #define BM_ELEM_API_FLAG_DISABLE(element, f) \ { \ ((element)->head.api_flag &= (uchar) ~(f)); \ } \ (void)0 #define BM_ELEM_API_FLAG_TEST(element, f) ((element)->head.api_flag & (f)) #define BM_ELEM_API_FLAG_CLEAR(element) \ { \ ((element)->head.api_flag = 0); \ } \ (void)0 /** * \brief POLY ROTATE PLANE * * Rotates a polygon so that its * normal is pointing towards the mesh Z axis */ void poly_rotate_plane(const float normal[3], float (*verts)[3], uint nverts); /* include the rest of our private declarations */ #include "bmesh_structure.h" #ifdef __cplusplus } #endif