/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bmesh */ /** * Returns true if the vertex is used in a given face. */ bool BM_vert_in_face(BMVert *v, BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Compares the number of vertices in an array * that appear in a given face */ int BM_verts_in_face_count(BMVert **varr, int len, BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Return true if all verts are in the face. */ bool BM_verts_in_face(BMVert **varr, int len, BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns whether or not a given edge is part of a given face. */ bool BM_edge_in_face(const BMEdge *e, const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); BLI_INLINE bool BM_edge_in_loop(const BMEdge *e, const BMLoop *l) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); BLI_INLINE bool BM_vert_in_edge(const BMEdge *e, const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); BLI_INLINE bool BM_verts_in_edge(const BMVert *v1, const BMVert *v2, const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns edge length */ float BM_edge_calc_length(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns edge length squared (for comparisons) */ float BM_edge_calc_length_squared(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Utility function, since enough times we have an edge * and want to access 2 connected faces. * * \return true when only 2 faces are found. */ bool BM_edge_face_pair(BMEdge *e, BMFace **r_fa, BMFace **r_fb) ATTR_NONNULL(); /** * Utility function, since enough times we have an edge * and want to access 2 connected loops. * * \return true when only 2 faces are found. */ bool BM_edge_loop_pair(BMEdge *e, BMLoop **r_la, BMLoop **r_lb) ATTR_NONNULL(); BLI_INLINE BMVert *BM_edge_other_vert(BMEdge *e, const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Given a edge and a loop (assumes the edge is manifold). returns * the other faces loop, sharing the same vertex. * *
 * +-------------------+
 * |                   |
 * |                   |
 * |l_other <-- return |
 * +-------------------+ <-- A manifold edge between 2 faces
 * |l    e  <-- edge   |
 * |^ <-------- loop   |
 * |                   |
 * +-------------------+
 * 
*/ BMLoop *BM_edge_other_loop(BMEdge *e, BMLoop *l) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief Other Loop in Face Sharing an Edge * * Finds the other loop that shares \a v with \a e loop in \a f. *
 *     +----------+
 *     |          |
 *     |    f     |
 *     |          |
 *     +----------+ <-- return the face loop of this vertex.
 *     v --> e
 *     ^     ^ <------- These vert args define direction
 *                      in the face to check.
 *                      The faces loop direction is ignored.
 * 
* * \note caller must ensure \a e is used in \a f */ BMLoop *BM_face_other_edge_loop(BMFace *f, BMEdge *e, BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * See #BM_face_other_edge_loop This is the same functionality * to be used when the edges loop is already known. */ BMLoop *BM_loop_other_edge_loop(BMLoop *l, BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief Other Loop in Face Sharing a Vertex * * Finds the other loop in a face. * * This function returns a loop in \a f that shares an edge with \a v * The direction is defined by \a v_prev, where the return value is * the loop of what would be 'v_next' *
 *     +----------+ <-- return the face loop of this vertex.
 *     |          |
 *     |    f     |
 *     |          |
 *     +----------+
 *     v_prev --> v
 *     ^^^^^^     ^ <-- These vert args define direction
 *                      in the face to check.
 *                      The faces loop direction is ignored.
 * 
* * \note \a v_prev and \a v _implicitly_ define an edge. */ BMLoop *BM_face_other_vert_loop(BMFace *f, BMVert *v_prev, BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Return the other loop that uses this edge. * * In this case the loop defines the vertex, * the edge passed in defines the direction to step. * *
 *     +----------+ <-- Return the face-loop of this vertex.
 *     |          |
 *     |        e | <-- This edge defines the direction.
 *     |          |
 *     +----------+ <-- This loop defines the face and vertex..
 *                l
 * 
*/ BMLoop *BM_loop_other_vert_loop_by_edge(BMLoop *l, BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief Other Loop in Face Sharing a Vert * * Finds the other loop that shares \a v with \a e loop in \a f. *
 *     +----------+ <-- return the face loop of this vertex.
 *     |          |
 *     |          |
 *     |          |
 *     +----------+ <-- This vertex defines the direction.
 *           l    v
 *           ^ <------- This loop defines both the face to search
 *                      and the edge, in combination with 'v'
 *                      The faces loop direction is ignored.
 * 
*/ BMLoop *BM_loop_other_vert_loop(BMLoop *l, BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Utility function to step around a fan of loops, * using an edge to mark the previous side. * * \note all edges must be manifold, * once a non manifold edge is hit, return NULL. * * \code{.unparsed} * ,.,-->| * _,-' | * ,' | (notice how 'e_step' * / | and 'l' define the * / | direction the arrow * | return | points). * | loop --> | * ---------------------+--------------------- * ^ l --> | * | | * assign e_step | * | * begin e_step ----> | * | * \endcode */ BMLoop *BM_vert_step_fan_loop(BMLoop *l, BMEdge **e_step) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Get the first loop of a vert. Uses the same initialization code for the first loop of the * iterator API */ BMLoop *BM_vert_find_first_loop(BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * A version of #BM_vert_find_first_loop that ignores hidden loops. */ BMLoop *BM_vert_find_first_loop_visible(BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Only #BMEdge.l access us needed, however when we want the first visible loop, * a utility function is needed. */ BMLoop *BM_edge_find_first_loop_visible(BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Check if verts share a face. */ bool BM_vert_pair_share_face_check(BMVert *v_a, BMVert *v_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); bool BM_vert_pair_share_face_check_cb(BMVert *v_a, BMVert *v_b, bool (*test_fn)(BMFace *f, void *user_data), void *user_data) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2, 3); BMFace *BM_vert_pair_shared_face_cb(BMVert *v_a, BMVert *v_b, bool allow_adjacent, bool (*callback)(BMFace *, BMLoop *, BMLoop *, void *userdata), void *user_data, BMLoop **r_l_a, BMLoop **r_l_b) ATTR_NONNULL(1, 2, 4, 6, 7); /** * Given 2 verts, find the smallest face they share and give back both loops. */ BMFace *BM_vert_pair_share_face_by_len( BMVert *v_a, BMVert *v_b, BMLoop **r_l_a, BMLoop **r_l_b, bool allow_adjacent) ATTR_NONNULL(); /** * Given 2 verts, * find a face they share that has the lowest angle across these verts and give back both loops. * * This can be better than #BM_vert_pair_share_face_by_len * because concave splits are ranked lowest. */ BMFace *BM_vert_pair_share_face_by_angle( BMVert *v_a, BMVert *v_b, BMLoop **r_l_a, BMLoop **r_l_b, bool allow_adjacent) ATTR_NONNULL(); BMFace *BM_edge_pair_share_face_by_len( BMEdge *e_a, BMEdge *e_b, BMLoop **r_l_a, BMLoop **r_l_b, bool allow_adjacent) ATTR_NONNULL(); int BM_vert_edge_count_nonwire(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); #define BM_vert_edge_count_is_equal(v, n) (BM_vert_edge_count_at_most(v, (n) + 1) == n) #define BM_vert_edge_count_is_over(v, n) (BM_vert_edge_count_at_most(v, (n) + 1) == (n) + 1) int BM_vert_edge_count_at_most(const BMVert *v, int count_max) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns the number of edges around this vertex. */ int BM_vert_edge_count(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); #define BM_edge_face_count_is_equal(e, n) (BM_edge_face_count_at_most(e, (n) + 1) == n) #define BM_edge_face_count_is_over(e, n) (BM_edge_face_count_at_most(e, (n) + 1) == (n) + 1) int BM_edge_face_count_at_most(const BMEdge *e, int count_max) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns the number of faces around this edge */ int BM_edge_face_count(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); #define BM_vert_face_count_is_equal(v, n) (BM_vert_face_count_at_most(v, (n) + 1) == n) #define BM_vert_face_count_is_over(v, n) (BM_vert_face_count_at_most(v, (n) + 1) == (n) + 1) int BM_vert_face_count_at_most(const BMVert *v, int count_max) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns the number of faces around this vert * length matches #BM_LOOPS_OF_VERT iterator */ int BM_vert_face_count(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * The function takes a vertex at the center of a fan and returns the opposite edge in the fan. * All edges in the fan must be manifold, otherwise return NULL. * * \note This could (probably) be done more efficiently. */ BMEdge *BM_vert_other_disk_edge(BMVert *v, BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Fast alternative to `(BM_vert_edge_count(v) == 2)`. */ bool BM_vert_is_edge_pair(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Fast alternative to `(BM_vert_edge_count(v) == 2)` * that checks both edges connect to the same faces. */ bool BM_vert_is_edge_pair_manifold(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Access a verts 2 connected edges. * * \return true when only 2 verts are found. */ bool BM_vert_edge_pair(BMVert *v, BMEdge **r_e_a, BMEdge **r_e_b); /** * Return true if the vertex is connected to _any_ faces. * * same as `BM_vert_face_count(v) != 0` or `BM_vert_find_first_loop(v) == NULL`. */ bool BM_vert_face_check(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Tests whether or not the vertex is part of a wire edge. * (ie: has no faces attached to it) */ bool BM_vert_is_wire(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); BLI_INLINE bool BM_edge_is_wire(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * A vertex is non-manifold if it meets the following conditions: * 1: Loose - (has no edges/faces incident upon it). * 2: Joins two distinct regions - (two pyramids joined at the tip). * 3: Is part of an edge with more than 2 faces. * 4: Is part of a wire edge. */ bool BM_vert_is_manifold(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * A version of #BM_vert_is_manifold * which only checks if we're connected to multiple isolated regions. */ bool BM_vert_is_manifold_region(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); BLI_INLINE bool BM_edge_is_manifold(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); bool BM_vert_is_boundary(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); BLI_INLINE bool BM_edge_is_boundary(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); BLI_INLINE bool BM_edge_is_contiguous(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Check if the edge is convex or concave * (depends on face winding) */ bool BM_edge_is_convex(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \return true when loop customdata is contiguous. */ bool BM_edge_is_contiguous_loop_cd(const BMEdge *e, int cd_loop_type, int cd_loop_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * The number of loops connected to this loop (not including disconnected regions). */ int BM_loop_region_loops_count_at_most(BMLoop *l, int *r_loop_total) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); int BM_loop_region_loops_count(BMLoop *l) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); /** * Check if the loop is convex or concave * (depends on face normal) */ bool BM_loop_is_convex(const BMLoop *l) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); BLI_INLINE bool BM_loop_is_adjacent(const BMLoop *l_a, const BMLoop *l_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Check if a point is inside the corner defined by a loop * (within the 2 planes defined by the loops corner & face normal). * * \return signed, squared distance to the loops planes, less than 0.0 when outside. */ float BM_loop_point_side_of_loop_test(const BMLoop *l, const float co[3]) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Check if a point is inside the edge defined by a loop * (within the plane defined by the loops edge & face normal). * * \return signed, squared distance to the edge plane, less than 0.0 when outside. */ float BM_loop_point_side_of_edge_test(const BMLoop *l, const float co[3]) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \return The previous loop, over \a eps_sq distance from \a l (or \a NULL if l_stop is reached). */ BMLoop *BM_loop_find_prev_nodouble(BMLoop *l, BMLoop *l_stop, float eps_sq); /** * \return The next loop, over \a eps_sq distance from \a l (or \a NULL if l_stop is reached). */ BMLoop *BM_loop_find_next_nodouble(BMLoop *l, BMLoop *l_stop, float eps_sq); /** * Calculates the angle between the previous and next loops * (angle at this loops face corner). * * \return angle in radians */ float BM_loop_calc_face_angle(const BMLoop *l) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief BM_loop_calc_face_normal * * Calculate the normal at this loop corner or fallback to the face normal on straight lines. * * \param l: The loop to calculate the normal at * \param r_normal: Resulting normal * \return The length of the cross product (double the area). */ float BM_loop_calc_face_normal(const BMLoop *l, float r_normal[3]) ATTR_NONNULL(); /** * #BM_loop_calc_face_normal_safe_ex with predefined sane epsilon. * * Since this doesn't scale based on triangle size, fixed value works well. */ float BM_loop_calc_face_normal_safe(const BMLoop *l, float r_normal[3]) ATTR_NONNULL(); /** * \brief BM_loop_calc_face_normal * * Calculate the normal at this loop corner or fallback to the face normal on straight lines. * * \param l: The loop to calculate the normal at. * \param epsilon_sq: Value to avoid numeric errors (1e-5f works well). * \param r_normal: Resulting normal. */ float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, float epsilon_sq, float r_normal[3]) ATTR_NONNULL(); /** * A version of BM_loop_calc_face_normal_safe_ex which takes vertex coordinates. */ float BM_loop_calc_face_normal_safe_vcos_ex(const BMLoop *l, const float normal_fallback[3], float const (*vertexCos)[3], float epsilon_sq, float r_normal[3]) ATTR_NONNULL(); float BM_loop_calc_face_normal_safe_vcos(const BMLoop *l, const float normal_fallback[3], float const (*vertexCos)[3], float r_normal[3]) ATTR_NONNULL(); /** * \brief BM_loop_calc_face_direction * * Calculate the direction a loop is pointing. * * \param l: The loop to calculate the direction at * \param r_dir: Resulting direction */ void BM_loop_calc_face_direction(const BMLoop *l, float r_dir[3]); /** * \brief BM_loop_calc_face_tangent * * Calculate the tangent at this loop corner or fallback to the face normal on straight lines. * This vector always points inward into the face. * * \param l: The loop to calculate the tangent at * \param r_tangent: Resulting tangent */ void BM_loop_calc_face_tangent(const BMLoop *l, float r_tangent[3]); /** * \brief BMESH EDGE/FACE ANGLE * * Calculates the angle between two faces. * Assumes the face normals are correct. * * \return angle in radians */ float BM_edge_calc_face_angle_ex(const BMEdge *e, float fallback) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); float BM_edge_calc_face_angle(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief BMESH EDGE/FACE ANGLE * * Calculates the angle between two faces. * Assumes the face normals are correct. * * \return angle in radians */ float BM_edge_calc_face_angle_signed_ex(const BMEdge *e, float fallback) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief BMESH EDGE/FACE ANGLE * * Calculates the angle between two faces in world space. * Assumes the face normals are correct. * * \return angle in radians */ float BM_edge_calc_face_angle_with_imat3_ex(const BMEdge *e, const float imat3[3][3], float fallback) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); float BM_edge_calc_face_angle_with_imat3(const BMEdge *e, const float imat3[3][3]) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); float BM_edge_calc_face_angle_signed(const BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief BMESH EDGE/FACE TANGENT * * Calculate the tangent at this loop corner or fallback to the face normal on straight lines. * This vector always points inward into the face. * * \brief BM_edge_calc_face_tangent * \param e: * \param e_loop: The loop to calculate the tangent at, * used to get the face and winding direction. * \param r_tangent: The loop corner tangent to set */ void BM_edge_calc_face_tangent(const BMEdge *e, const BMLoop *e_loop, float r_tangent[3]) ATTR_NONNULL(); float BM_vert_calc_edge_angle(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief BMESH VERT/EDGE ANGLE * * Calculates the angle a verts 2 edges. * * \returns the angle in radians */ float BM_vert_calc_edge_angle_ex(const BMVert *v, float fallback) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \note this isn't optimal to run on an array of verts, * see 'solidify_add_thickness' for a function which runs on an array. */ float BM_vert_calc_shell_factor(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /* alternate version of #BM_vert_calc_shell_factor which only * uses 'hflag' faces, but falls back to all if none found. */ float BM_vert_calc_shell_factor_ex(const BMVert *v, const float no[3], char hflag) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \note quite an obscure function. * used in bmesh operators that have a relative scale options, */ float BM_vert_calc_median_tagged_edge_length(const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns the loop of the shortest edge in f. */ BMLoop *BM_face_find_shortest_loop(BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns the loop of the longest edge in f. */ BMLoop *BM_face_find_longest_loop(BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); BMEdge *BM_edge_exists(BMVert *v_a, BMVert *v_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns an edge sharing the same vertices as this one. * This isn't an invalid state but tools should clean up these cases before * returning the mesh to the user. */ BMEdge *BM_edge_find_double(BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Given a set of vertices (varr), find out if * there is a face with exactly those vertices * (and only those vertices). * * \note there used to be a BM_face_exists_overlap function that checks for partial overlap. */ BMFace *BM_face_exists(BMVert **varr, int len) ATTR_NONNULL(1); /** * Check if the face has an exact duplicate (both winding directions). */ BMFace *BM_face_find_double(BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Given a set of vertices and edges (\a varr, \a earr), find out if * all those vertices are filled in by existing faces that _only_ use those vertices. * * This is for use in cases where creating a face is possible but would result in * many overlapping faces. * * An example of how this is used: when 2 tri's are selected that share an edge, * pressing F-key would make a new overlapping quad (without a check like this) * * \a earr and \a varr can be in any order, however they _must_ form a closed loop. */ bool BM_face_exists_multi(BMVert **varr, BMEdge **earr, int len) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /* same as 'BM_face_exists_multi' but built vert array from edges */ bool BM_face_exists_multi_edge(BMEdge **earr, int len) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Given a set of vertices (varr), find out if * all those vertices overlap an existing face. * * \note The face may contain other verts \b not in \a varr. * * \note Its possible there are more than one overlapping faces, * in this case the first one found will be returned. * * \param varr: Array of unordered verts. * \param len: \a varr array length. * \return The face or NULL. */ BMFace *BM_face_exists_overlap(BMVert **varr, int len) ATTR_WARN_UNUSED_RESULT; /** * Given a set of vertices (varr), find out if * there is a face that uses vertices only from this list * (that the face is a subset or made from the vertices given). * * \param varr: Array of unordered verts. * \param len: varr array length. */ bool BM_face_exists_overlap_subset(BMVert **varr, int len) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns the number of faces that are adjacent to both f1 and f2, * \note Could be sped up a bit by not using iterators and by tagging * faces on either side, then count the tags rather then searching. */ int BM_face_share_face_count(BMFace *f_a, BMFace *f_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Counts the number of edges two faces share (if any) */ int BM_face_share_edge_count(BMFace *f_a, BMFace *f_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Counts the number of verts two faces share (if any). */ int BM_face_share_vert_count(BMFace *f_a, BMFace *f_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * same as #BM_face_share_face_count but returns a bool */ bool BM_face_share_face_check(BMFace *f_a, BMFace *f_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns true if the faces share an edge */ bool BM_face_share_edge_check(BMFace *f_a, BMFace *f_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns true if the faces share a vert. */ bool BM_face_share_vert_check(BMFace *f_a, BMFace *f_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Returns true when 2 loops share an edge (are adjacent in the face-fan) */ bool BM_loop_share_edge_check(BMLoop *l_a, BMLoop *l_b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Test if e1 shares any faces with e2 */ bool BM_edge_share_face_check(BMEdge *e1, BMEdge *e2) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Test if e1 shares any quad faces with e2 */ bool BM_edge_share_quad_check(BMEdge *e1, BMEdge *e2) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Tests to see if e1 shares a vertex with e2 */ bool BM_edge_share_vert_check(BMEdge *e1, BMEdge *e2) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Return the shared vertex between the two edges or NULL */ BMVert *BM_edge_share_vert(BMEdge *e1, BMEdge *e2) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief Return the Loop Shared by Edge and Vert * * Finds the loop used which uses \a in face loop \a l * * \note this function takes a loop rather than an edge * so we can select the face that the loop should be from. */ BMLoop *BM_edge_vert_share_loop(BMLoop *l, BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief Return the Loop Shared by Face and Vertex * * Finds the loop used which uses \a v in face loop \a l * * \note currently this just uses simple loop in future may be sped up * using radial vars */ BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * \brief Return the Loop Shared by Face and Edge * * Finds the loop used which uses \a e in face loop \a l * * \note currently this just uses simple loop in future may be sped up * using radial vars */ BMLoop *BM_face_edge_share_loop(BMFace *f, BMEdge *e) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); void BM_edge_ordered_verts(const BMEdge *edge, BMVert **r_v1, BMVert **r_v2) ATTR_NONNULL(); /** * Returns the verts of an edge as used in a face * if used in a face at all, otherwise just assign as used in the edge. * * Useful to get a deterministic winding order when calling * BM_face_create_ngon() on an arbitrary array of verts, * though be sure to pick an edge which has a face. * * \note This is in fact quite a simple check, * mainly include this function so the intent is more obvious. * We know these 2 verts will _always_ make up the loops edge */ void BM_edge_ordered_verts_ex(const BMEdge *edge, BMVert **r_v1, BMVert **r_v2, const BMLoop *edge_loop) ATTR_NONNULL(); bool BM_vert_is_all_edge_flag_test(const BMVert *v, char hflag, bool respect_hide) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); bool BM_vert_is_all_face_flag_test(const BMVert *v, char hflag, bool respect_hide) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); bool BM_edge_is_all_face_flag_test(const BMEdge *e, char hflag, bool respect_hide) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /* convenience functions for checking flags */ bool BM_edge_is_any_vert_flag_test(const BMEdge *e, char hflag) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); bool BM_edge_is_any_face_flag_test(const BMEdge *e, char hflag) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); bool BM_face_is_any_vert_flag_test(const BMFace *f, char hflag) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); bool BM_face_is_any_edge_flag_test(const BMFace *f, char hflag) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); bool BM_edge_is_any_face_len_test(const BMEdge *e, int len) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Use within assert's to check normals are valid. */ bool BM_face_is_normal_valid(const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); double BM_mesh_calc_volume(BMesh *bm, bool is_signed) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Calculate isolated groups of faces with optional filtering. * * \param bm: the BMesh. * \param r_groups_array: Array of integers to fill in, length of `bm->totface` * (or when hflag_test is set, the number of flagged faces). * \param r_group_index: index, length pairs into \a r_groups_array, size of return value * int pairs: (array_start, array_length). * \param filter_fn: Filter the edge-loops or vert-loops we step over (depends on \a htype_step). * \param user_data: Optional user data for \a filter_fn, can be NULL. * \param hflag_test: Optional flag to test faces, * use to exclude faces from the calculation, 0 for all faces. * \param htype_step: BM_VERT to walk over face-verts, BM_EDGE to walk over faces edges * (having both set is supported too). * \return The number of groups found. */ int BM_mesh_calc_face_groups(BMesh *bm, int *r_groups_array, int (**r_group_index)[2], BMLoopFilterFunc filter_fn, BMLoopPairFilterFunc filter_pair_fn, void *user_data, char hflag_test, char htype_step) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2, 3); /** * Calculate isolated groups of edges with optional filtering. * * \param bm: the BMesh. * \param r_groups_array: Array of ints to fill in, length of `bm->totedge` * (or when hflag_test is set, the number of flagged edges). * \param r_group_index: index, length pairs into \a r_groups_array, size of return value * int pairs: (array_start, array_length). * \param filter_fn: Filter the edges or verts we step over (depends on \a htype_step) * as to which types we deal with. * \param user_data: Optional user data for \a filter_fn, can be NULL. * \param hflag_test: Optional flag to test edges, * use to exclude edges from the calculation, 0 for all edges. * \return The number of groups found. * * \note Unlike #BM_mesh_calc_face_groups there is no 'htype_step' argument, * since we always walk over verts. */ int BM_mesh_calc_edge_groups(BMesh *bm, int *r_groups_array, int (**r_group_index)[2], BMVertFilterFunc filter_fn, void *user_data, char hflag_test) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2, 3); /** * This is an alternative to #BM_mesh_calc_edge_groups. * * While we could call this, then create vertex & face arrays, * it requires looping over geometry connectivity twice, * this slows down edit-mesh separate by loose parts, see: T70864. */ int BM_mesh_calc_edge_groups_as_arrays(BMesh *bm, BMVert **verts, BMEdge **edges, BMFace **faces, int (**r_groups)[3]) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2, 3, 4, 5); /* Not really any good place to put this. */ float bmesh_subd_falloff_calc(int falloff, float val) ATTR_WARN_UNUSED_RESULT; #include "bmesh_query_inline.h"