/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bmesh */ float BM_loop_uv_calc_edge_length_squared(const BMLoop *l, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); float BM_loop_uv_calc_edge_length(const BMLoop *l, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Computes the UV center of a face, using the mean average weighted by edge length. * * See #BM_face_calc_center_median_weighted for matching spatial functionality. * * \param aspect: Calculate the center scaling by these values, and finally dividing. * Since correct weighting depends on having the correct aspect. */ void BM_face_uv_calc_center_median_weighted(const BMFace *f, const float aspect[2], int cd_loop_uv_offset, float r_cent[2]) ATTR_NONNULL(); void BM_face_uv_calc_center_median(const BMFace *f, int cd_loop_uv_offset, float r_cent[2]) ATTR_NONNULL(); /** * Calculate the UV cross product (use the sign to check the winding). */ float BM_face_uv_calc_cross(const BMFace *f, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); void BM_face_uv_minmax(const BMFace *f, float min[2], float max[2], int cd_loop_uv_offset); void BM_face_uv_transform(BMFace *f, const float matrix[2][2], int cd_loop_uv_offset); bool BM_loop_uv_share_edge_check_with_limit(BMLoop *l_a, BMLoop *l_b, const float limit[2], int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Check if two loops that share an edge also have the same UV coordinates. */ bool BM_loop_uv_share_edge_check(BMLoop *l_a, BMLoop *l_b, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Check if two loops that share a vertex also have the same UV coordinates. */ bool BM_edge_uv_share_vert_check(BMEdge *e, BMLoop *l_a, BMLoop *l_b, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Check if two loops that share a vertex also have the same UV coordinates. */ bool BM_loop_uv_share_vert_check(BMLoop *l_a, BMLoop *l_b, int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Check if the point is inside the UV face. */ bool BM_face_uv_point_inside_test(const BMFace *f, const float co[2], int cd_loop_uv_offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();