/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/bmesh/operators/bmo_inset.c * \ingroup bmesh * * Inset face regions. * Inset individual faces. * */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_alloca.h" #include "BLI_memarena.h" #include "BKE_customdata.h" #include "bmesh.h" #include "intern/bmesh_operators_private.h" /* own include */ #define ELE_NEW 1 /* -------------------------------------------------------------------- */ /* Generic Interp Face (use for both types of inset) */ /** * Interpolation, this is more complex for regions since we're not creating new faces * and throwing away old ones, so instead, store face data needed for interpolation. * * \note This uses CustomData functions in quite a low-level way which should be * avoided, but in this case its hard to do without storing a duplicate mesh. */ /* just enough of a face to store interpolation data we can use once the inset is done */ typedef struct InterpFace { BMFace *f; void **blocks_l; void **blocks_v; float (*cos_2d)[2]; float axis_mat[3][3]; } InterpFace; /* basically a clone of #BM_vert_interp_from_face */ static void bm_interp_face_store(InterpFace *iface, BMesh *bm, BMFace *f, MemArena *interp_arena) { BMLoop *l_iter, *l_first; void **blocks_l = iface->blocks_l = BLI_memarena_alloc(interp_arena, sizeof(*iface->blocks_l) * f->len); void **blocks_v = iface->blocks_v = BLI_memarena_alloc(interp_arena, sizeof(*iface->blocks_v) * f->len); float (*cos_2d)[2] = iface->cos_2d = BLI_memarena_alloc(interp_arena, sizeof(*iface->cos_2d) * f->len); void *axis_mat = iface->axis_mat; int i; BLI_assert(BM_face_is_normal_valid(f)); axis_dominant_v3_to_m3(axis_mat, f->no); iface->f = f; i = 0; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { mul_v2_m3v3(cos_2d[i], axis_mat, l_iter->v->co); blocks_l[i] = NULL; CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, l_iter->head.data, &blocks_l[i]); /* if we were not modifying the loops later we would do... */ // blocks[i] = l_iter->head.data; blocks_v[i] = NULL; CustomData_bmesh_copy_data(&bm->vdata, &bm->vdata, l_iter->v->head.data, &blocks_v[i]); /* use later for index lookups */ BM_elem_index_set(l_iter, i); /* set_ok */ } while (i++, (l_iter = l_iter->next) != l_first); } static void bm_interp_face_free(InterpFace *iface, BMesh *bm) { void **blocks_l = iface->blocks_l; void **blocks_v = iface->blocks_v; int i; for (i = 0; i < iface->f->len; i++) { CustomData_bmesh_free_block(&bm->ldata, &blocks_l[i]); CustomData_bmesh_free_block(&bm->vdata, &blocks_v[i]); } } /* -------------------------------------------------------------------- */ /* Inset Individual */ static void bmo_face_inset_individual( BMesh *bm, BMFace *f, MemArena *interp_arena, const float thickness, const float depth, const bool use_even_offset, const bool use_relative_offset, const bool use_interpolate) { InterpFace *iface = NULL; /* stores verts split away from the face (aligned with face verts) */ BMVert **verts = BLI_array_alloca(verts, f->len); /* store edge normals (aligned with face-loop-edges) */ float (*edge_nors)[3] = BLI_array_alloca(edge_nors, f->len); float (*coords)[3] = BLI_array_alloca(coords, f->len); BMLoop *l_iter, *l_first; BMLoop *l_other; unsigned int i; float e_length_prev; l_first = BM_FACE_FIRST_LOOP(f); /* split off all loops */ l_iter = l_first; i = 0; do { BMVert *v_other = l_iter->v; BMVert *v_sep = BM_face_loop_separate(bm, l_iter); if (v_sep == v_other) { v_other = BM_vert_create(bm, l_iter->v->co, l_iter->v, BM_CREATE_NOP); } verts[i] = v_other; /* unrelated to splitting, but calc here */ BM_edge_calc_face_tangent(l_iter->e, l_iter, edge_nors[i]); } while (i++, ((l_iter = l_iter->next) != l_first)); /* build rim faces */ l_iter = l_first; i = 0; do { BMFace *f_new_outer; BMVert *v_other = verts[i]; BMVert *v_other_next = verts[(i + 1) % f->len]; BMEdge *e_other = BM_edge_create(bm, v_other, v_other_next, l_iter->e, BM_CREATE_NO_DOUBLE); (void)e_other; f_new_outer = BM_face_create_quad_tri(bm, v_other, v_other_next, l_iter->next->v, l_iter->v, f, BM_CREATE_NOP); BMO_elem_flag_enable(bm, f_new_outer, ELE_NEW); /* copy loop data */ l_other = l_iter->radial_next; BM_elem_attrs_copy(bm, bm, l_iter->next, l_other->prev); BM_elem_attrs_copy(bm, bm, l_iter, l_other->next->next); if (use_interpolate == false) { BM_elem_attrs_copy(bm, bm, l_iter->next, l_other); BM_elem_attrs_copy(bm, bm, l_iter, l_other->next); } } while (i++, ((l_iter = l_iter->next) != l_first)); /* hold interpolation values */ if (use_interpolate) { iface = BLI_memarena_alloc(interp_arena, sizeof(*iface)); bm_interp_face_store(iface, bm, f, interp_arena); } /* Calculate translation vector for new */ l_iter = l_first; i = 0; if (depth != 0.0f) { e_length_prev = BM_edge_calc_length(l_iter->prev->e); } do { const float *eno_prev = edge_nors[(i ? i : f->len) - 1]; const float *eno_next = edge_nors[i]; float tvec[3]; float v_new_co[3]; add_v3_v3v3(tvec, eno_prev, eno_next); normalize_v3(tvec); copy_v3_v3(v_new_co, l_iter->v->co); if (use_even_offset) { mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(eno_prev, eno_next) / 2.0f)); } /* Modify vertices and their normals */ if (use_relative_offset) { mul_v3_fl(tvec, (BM_edge_calc_length(l_iter->e) + BM_edge_calc_length(l_iter->prev->e)) / 2.0f); } madd_v3_v3fl(v_new_co, tvec, thickness); /* Set normal, add depth and write new vertex position*/ copy_v3_v3(l_iter->v->no, f->no); if (depth != 0.0f) { const float e_length = BM_edge_calc_length(l_iter->e); const float fac = depth * (use_relative_offset ? ((e_length_prev + e_length) * 0.5f) : 1.0f); e_length_prev = e_length; madd_v3_v3fl(v_new_co, f->no, fac); } copy_v3_v3(coords[i], v_new_co); } while (i++, ((l_iter = l_iter->next) != l_first)); /* update the coords */ l_iter = l_first; i = 0; do { copy_v3_v3(l_iter->v->co, coords[i]); } while (i++, ((l_iter = l_iter->next) != l_first)); if (use_interpolate) { BM_face_interp_from_face_ex(bm, iface->f, iface->f, true, iface->blocks_l, iface->blocks_v, iface->cos_2d, iface->axis_mat); /* build rim faces */ l_iter = l_first; do { /* copy loop data */ l_other = l_iter->radial_next; BM_elem_attrs_copy(bm, bm, l_iter->next, l_other); BM_elem_attrs_copy(bm, bm, l_iter, l_other->next); } while ((l_iter = l_iter->next) != l_first); bm_interp_face_free(iface, bm); } } /** * Individual Face Inset. * Find all tagged faces (f), duplicate edges around faces, inset verts of * created edges, create new faces between old and new edges, fill face * between connected new edges, kill old face (f). */ void bmo_inset_individual_exec(BMesh *bm, BMOperator *op) { BMFace *f; BMOIter oiter; MemArena *interp_arena = NULL; const float thickness = BMO_slot_float_get(op->slots_in, "thickness"); const float depth = BMO_slot_float_get(op->slots_in, "depth"); const bool use_even_offset = BMO_slot_bool_get(op->slots_in, "use_even_offset"); const bool use_relative_offset = BMO_slot_bool_get(op->slots_in, "use_relative_offset"); const bool use_interpolate = BMO_slot_bool_get(op->slots_in, "use_interpolate"); /* Only tag faces in slot */ BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false); BMO_slot_buffer_hflag_enable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false); if (use_interpolate) { interp_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__); } BMO_ITER (f, &oiter, op->slots_in, "faces", BM_FACE) { bmo_face_inset_individual( bm, f, interp_arena, thickness, depth, use_even_offset, use_relative_offset, use_interpolate); if (use_interpolate) { BLI_memarena_clear(interp_arena); } } /* we could flag new edges/verts too, is it useful? */ BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, ELE_NEW); if (use_interpolate) { BLI_memarena_free(interp_arena); } } /* -------------------------------------------------------------------- */ /* Inset Region */ typedef struct SplitEdgeInfo { float no[3]; float length; BMEdge *e_old; BMEdge *e_new; BMLoop *l; } SplitEdgeInfo; /** * return the tag loop where there is... * - only 1 tagged face attached to this edge. * - 1 or more untagged faces. * * \note this function looks to be expensive * but in most cases it will only do 2 iterations. */ static BMLoop *bm_edge_is_mixed_face_tag(BMLoop *l) { if (LIKELY(l != NULL)) { int tot_tag = 0; int tot_untag = 0; BMLoop *l_iter; BMLoop *l_tag = NULL; l_iter = l; do { if (BM_elem_flag_test(l_iter->f, BM_ELEM_TAG)) { /* more than one tagged face - bail out early! */ if (tot_tag == 1) { return NULL; } l_tag = l_iter; tot_tag++; } else { tot_untag++; } } while ((l_iter = l_iter->radial_next) != l); return ((tot_tag == 1) && (tot_untag >= 1)) ? l_tag : NULL; } else { return NULL; } } static float bm_edge_info_average_length(BMVert *v, SplitEdgeInfo *edge_info) { BMIter iter; BMEdge *e; float len = 0.0f; int tot = 0; BM_ITER_ELEM (e, &iter, v, BM_EDGES_OF_VERT) { const int i = BM_elem_index_get(e); if (i != -1) { len += edge_info[i].length; tot++; } } BLI_assert(tot != 0); return len / (float)tot; } /** * implementation is as follows... * * - set all faces as tagged/untagged based on selection. * - find all edges that have 1 tagged, 1 untagged face. * - separate these edges and tag vertices, set their index to point to the original edge. * - build faces between old/new edges. * - inset the new edges into their faces. */ void bmo_inset_region_exec(BMesh *bm, BMOperator *op) { const bool use_outset = BMO_slot_bool_get(op->slots_in, "use_outset"); const bool use_boundary = BMO_slot_bool_get(op->slots_in, "use_boundary") && (use_outset == false); const bool use_even_offset = BMO_slot_bool_get(op->slots_in, "use_even_offset"); const bool use_even_boundry = use_even_offset; /* could make own option */ const bool use_relative_offset = BMO_slot_bool_get(op->slots_in, "use_relative_offset"); const bool use_edge_rail = BMO_slot_bool_get(op->slots_in, "use_edge_rail"); const bool use_interpolate = BMO_slot_bool_get(op->slots_in, "use_interpolate"); const float thickness = BMO_slot_float_get(op->slots_in, "thickness"); const float depth = BMO_slot_float_get(op->slots_in, "depth"); int edge_info_len = 0; BMIter iter; SplitEdgeInfo *edge_info; SplitEdgeInfo *es; /* Interpolation Vars */ /* an array alligned with faces but only fill items which are used. */ InterpFace **iface_array = NULL; int iface_array_len; MemArena *interp_arena = NULL; BMVert *v; BMEdge *e; BMFace *f; int i, j, k; if (use_interpolate) { interp_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__); /* warning, we could be more clever here and not over alloc */ iface_array = MEM_callocN(sizeof(*iface_array) * bm->totface, __func__); iface_array_len = bm->totface; } if (use_outset == false) { BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false); BMO_slot_buffer_hflag_enable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false); } else { BM_mesh_elem_hflag_enable_all(bm, BM_FACE, BM_ELEM_TAG, false); BMO_slot_buffer_hflag_disable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false); } /* first count all inset edges we will split */ /* fill in array and initialize tagging */ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { if ( /* tag if boundary is enabled */ (use_boundary && BM_edge_is_boundary(e) && BM_elem_flag_test(e->l->f, BM_ELEM_TAG)) || /* tag if edge is an interior edge inbetween a tagged and untagged face */ (bm_edge_is_mixed_face_tag(e->l))) { /* tag */ BM_elem_flag_enable(e->v1, BM_ELEM_TAG); BM_elem_flag_enable(e->v2, BM_ELEM_TAG); BM_elem_flag_enable(e, BM_ELEM_TAG); BM_elem_index_set(e, edge_info_len); /* set_dirty! */ edge_info_len++; } else { BM_elem_flag_disable(e->v1, BM_ELEM_TAG); BM_elem_flag_disable(e->v2, BM_ELEM_TAG); BM_elem_flag_disable(e, BM_ELEM_TAG); BM_elem_index_set(e, -1); /* set_dirty! */ } } bm->elem_index_dirty |= BM_EDGE; edge_info = MEM_mallocN(edge_info_len * sizeof(SplitEdgeInfo), __func__); /* fill in array and initialize tagging */ es = edge_info; BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { i = BM_elem_index_get(e); if (i != -1) { /* calc edge-split info */ es->length = BM_edge_calc_length(e); es->e_old = e; es++; /* initialize no and e_new after */ } } for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { if ((es->l = bm_edge_is_mixed_face_tag(es->e_old->l))) { /* do nothing */ } else { es->l = es->e_old->l; /* must be a boundary */ } /* run the separate arg */ bmesh_edge_separate(bm, es->e_old, es->l, false); /* calc edge-split info */ es->e_new = es->l->e; BM_edge_calc_face_tangent(es->e_new, es->l, es->no); if (es->e_new == es->e_old) { /* happens on boundary edges */ /* take care here, we're creating this double edge which _must_ have its verts replaced later on */ es->e_old = BM_edge_create(bm, es->e_new->v1, es->e_new->v2, es->e_new, BM_CREATE_NOP); } /* store index back to original in 'edge_info' */ BM_elem_index_set(es->e_new, i); BM_elem_flag_enable(es->e_new, BM_ELEM_TAG); /* important to tag again here */ BM_elem_flag_enable(es->e_new->v1, BM_ELEM_TAG); BM_elem_flag_enable(es->e_new->v2, BM_ELEM_TAG); /* initialize interpolation vars */ /* this could go in its own loop, * only use the 'es->l->f' so we don't store loops for faces which have no mixed selection * * note: faces on the other side of the inset will be interpolated too since this is hard to * detect, just allow it even though it will cause some redundant interpolation */ if (use_interpolate) { BMIter viter; BM_ITER_ELEM (v, &viter, es->l->e, BM_VERTS_OF_EDGE) { BMIter fiter; BM_ITER_ELEM (f, &fiter, v, BM_FACES_OF_VERT) { const int j = BM_elem_index_get(f); if (iface_array[j] == NULL) { InterpFace *iface = BLI_memarena_alloc(interp_arena, sizeof(*iface)); bm_interp_face_store(iface, bm, f, interp_arena); iface_array[j] = iface; } } } } /* done interpolation */ } /* show edge normals for debugging */ #if 0 for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { float tvec[3]; BMVert *v1, *v2; mid_v3_v3v3(tvec, es->e_new->v1->co, es->e_new->v2->co); v1 = BM_vert_create(bm, tvec, NULL, BM_CREATE_NOP); v2 = BM_vert_create(bm, tvec, NULL, BM_CREATE_NOP); madd_v3_v3fl(v2->co, es->no, 0.1f); BM_edge_create(bm, v1, v2, NULL, 0); } #endif /* execute the split and position verts, it would be most obvious to loop over verts * here but don't do this since we will be splitting them off (iterating stuff you modify is bad juju) * instead loop over edges then their verts */ for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { for (j = 0; j < 2; j++) { v = (j == 0) ? es->e_new->v1 : es->e_new->v2; /* end confusing part - just pretend this is a typical loop on verts */ /* only split of tagged verts - used by separated edges */ /* comment the first part because we know this verts in a tagged face */ if (/* v->e && */BM_elem_flag_test(v, BM_ELEM_TAG)) { BMVert **vout; int r_vout_len; BMVert *v_glue = NULL; /* disable touching twice, this _will_ happen if the flags not disabled */ BM_elem_flag_disable(v, BM_ELEM_TAG); bmesh_vert_separate(bm, v, &vout, &r_vout_len, false); v = NULL; /* don't use again */ /* in some cases the edge doesn't split off */ if (r_vout_len == 1) { MEM_freeN(vout); continue; } for (k = 0; k < r_vout_len; k++) { BMVert *v_split = vout[k]; /* only to avoid vout[k] all over */ /* need to check if this vertex is from a */ int vert_edge_tag_tot = 0; int vecpair[2]; /* find adjacent */ BM_ITER_ELEM (e, &iter, v_split, BM_EDGES_OF_VERT) { if (BM_elem_flag_test(e, BM_ELEM_TAG) && e->l && BM_elem_flag_test(e->l->f, BM_ELEM_TAG)) { if (vert_edge_tag_tot < 2) { vecpair[vert_edge_tag_tot] = BM_elem_index_get(e); BLI_assert(vecpair[vert_edge_tag_tot] != -1); } vert_edge_tag_tot++; } } if (vert_edge_tag_tot != 0) { float tvec[3]; if (vert_edge_tag_tot >= 2) { /* 2 edge users - common case */ /* now there are 2 cases to check for, * * if both edges use the same face OR both faces have the same normal, * ...then we can calculate an edge that fits nicely between the 2 edge normals. * * Otherwise use the shared edge OR the corner defined by these 2 face normals, * when both edges faces are adjacent this works best but even when this vertex * fans out faces it should work ok. */ SplitEdgeInfo *e_info_a = &edge_info[vecpair[0]]; SplitEdgeInfo *e_info_b = &edge_info[vecpair[1]]; BMFace *f_a = e_info_a->l->f; BMFace *f_b = e_info_b->l->f; /* set to true when we're not in-between (e_info_a->no, e_info_b->no) exactly * in this case use a check the angle of the tvec when calculating shell thickness */ bool is_mid = true; /* we use this as either the normal OR to find the right direction for the * cross product between both face normals */ add_v3_v3v3(tvec, e_info_a->no, e_info_b->no); if (use_edge_rail == false) { /* pass */ } else if (f_a != f_b) { /* these lookups are very quick */ BMLoop *l_other_a = BM_loop_other_vert_loop(e_info_a->l, v_split); BMLoop *l_other_b = BM_loop_other_vert_loop(e_info_b->l, v_split); if (l_other_a->v == l_other_b->v) { /* both edges faces are adjacent, but we don't need to know the shared edge * having both verts is enough. */ sub_v3_v3v3(tvec, l_other_a->v->co, v_split->co); is_mid = false; } else if (compare_v3v3(f_a->no, f_b->no, 0.001f) == false) { /* epsilon increased to fix [#32329] */ /* faces don't touch, * just get cross product of their normals, its *good enough* */ float tno[3]; cross_v3_v3v3(tno, f_a->no, f_b->no); if (dot_v3v3(tvec, tno) < 0.0f) { negate_v3(tno); } copy_v3_v3(tvec, tno); is_mid = false; } } normalize_v3(tvec); /* scale by edge angle */ if (use_even_offset) { if (is_mid) { mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_info_a->no, e_info_b->no) / 2.0f)); } else { mul_v3_fl(tvec, shell_angle_to_dist(max_ff(angle_normalized_v3v3(tvec, e_info_a->no), angle_normalized_v3v3(tvec, e_info_b->no)))); } } /* scale relative to edge lengths */ if (use_relative_offset) { mul_v3_fl(tvec, (edge_info[vecpair[0]].length + edge_info[vecpair[1]].length) / 2.0f); } } else if (vert_edge_tag_tot == 1) { /* 1 edge user - boundary vert, not so common */ const float *e_no_a = edge_info[vecpair[0]].no; if (use_even_boundry) { /* This case where only one edge attached to v_split * is used - ei - the face to inset is on a boundary. * * We want the inset to align flush with the * boundary edge, not the normal of the interior * <--- edge which would give an unsightly bump. * --+-------------------------+---------------+-- * |^v_other ^e_other /^v_split | * | / | * | / | * | / <- tag split edge | * | / | * | / | * | / | * --+-----------------+-----------------------+-- * | | * | | * * note, the fact we are doing location comparisons on verts that are moved about * doesn't matter because the direction will remain the same in this case. */ BMEdge *e_other; BMVert *v_other; /* loop will always be either next of prev */ BMLoop *l = v_split->e->l; if (l->prev->v == v_split) { l = l->prev; } else if (l->next->v == v_split) { l = l->next; } else if (l->v == v_split) { /* pass */ } else { /* should never happen */ BLI_assert(0); } /* find the edge which is _not_ being split here */ if (!BM_elem_flag_test(l->e, BM_ELEM_TAG)) { e_other = l->e; } else if (!BM_elem_flag_test(l->prev->e, BM_ELEM_TAG)) { e_other = l->prev->e; } else { BLI_assert(0); e_other = NULL; } v_other = BM_edge_other_vert(e_other, v_split); sub_v3_v3v3(tvec, v_other->co, v_split->co); normalize_v3(tvec); if (use_even_offset) { mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_no_a, tvec))); } } else { copy_v3_v3(tvec, e_no_a); } /* use_even_offset - doesn't apply here */ /* scale relative to edge length */ if (use_relative_offset) { mul_v3_fl(tvec, edge_info[vecpair[0]].length); } } else { /* should never happen */ BLI_assert(0); zero_v3(tvec); } /* apply the offset */ madd_v3_v3fl(v_split->co, tvec, thickness); } /* this saves expensive/slow glue check for common cases */ if (r_vout_len > 2) { bool ok = true; /* last step, NULL this vertex if has a tagged face */ BM_ITER_ELEM (f, &iter, v_split, BM_FACES_OF_VERT) { if (BM_elem_flag_test(f, BM_ELEM_TAG)) { ok = false; break; } } if (ok) { if (v_glue == NULL) { v_glue = v_split; } else { BM_vert_splice(bm, v_split, v_glue); } } } /* end glue */ } MEM_freeN(vout); } } } if (use_interpolate) { for (i = 0; i < iface_array_len; i++) { if (iface_array[i]) { InterpFace *iface = iface_array[i]; BM_face_interp_from_face_ex(bm, iface->f, iface->f, true, iface->blocks_l, iface->blocks_v, iface->cos_2d, iface->axis_mat); } } } /* create faces */ for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { BMVert *varr[4] = {NULL}; /* get the verts in the correct order */ BM_edge_ordered_verts_ex(es->e_new, &varr[1], &varr[0], es->l); #if 0 if (varr[0] == es->e_new->v1) { varr[2] = es->e_old->v2; varr[3] = es->e_old->v1; } else { varr[2] = es->e_old->v1; varr[3] = es->e_old->v2; } j = 4; #else /* slightly trickier check - since we can't assume the verts are split */ j = 2; /* 2 edges are set */ if (varr[0] == es->e_new->v1) { if (es->e_old->v2 != es->e_new->v2) { varr[j++] = es->e_old->v2; } if (es->e_old->v1 != es->e_new->v1) { varr[j++] = es->e_old->v1; } } else { if (es->e_old->v1 != es->e_new->v1) { varr[j++] = es->e_old->v1; } if (es->e_old->v2 != es->e_new->v2) { varr[j++] = es->e_old->v2; } } if (j == 2) { /* can't make face! */ continue; } #endif /* no need to check doubles, we KNOW there won't be any */ /* yes - reverse face is correct in this case */ f = BM_face_create_verts(bm, varr, j, es->l->f, BM_CREATE_NOP, true); BMO_elem_flag_enable(bm, f, ELE_NEW); /* copy for loop data, otherwise UV's and vcols are no good. * tiny speedup here we could be more clever and copy from known adjacent data * also - we could attempt to interpolate the loop data, this would be much slower but more useful too */ #if 0 /* don't use this because face boundaries have no adjacent loops and won't be filled in. * instead copy from the opposite side with the code below */ BM_face_copy_shared(bm, f, NULL, NULL); #else { /* 2 inner loops on the edge between the new face and the original */ BMLoop *l_a; BMLoop *l_b; BMLoop *l_a_other; BMLoop *l_b_other; l_a = BM_FACE_FIRST_LOOP(f); l_b = l_a->next; /* we know this side has a radial_next because of the order of created verts in the quad */ l_a_other = BM_edge_other_loop(l_a->e, l_a); l_b_other = BM_edge_other_loop(l_a->e, l_b); BM_elem_attrs_copy(bm, bm, l_a_other, l_a); BM_elem_attrs_copy(bm, bm, l_b_other, l_b); /* step around to the opposite side of the quad - warning, this may have no other edges! */ l_a = l_a->next->next; l_b = l_a->next; /* swap a<->b intentionally */ if (use_interpolate) { InterpFace *iface = iface_array[BM_elem_index_get(es->l->f)]; const int i_a = BM_elem_index_get(l_a_other); const int i_b = BM_elem_index_get(l_b_other); CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, iface->blocks_l[i_a], &l_b->head.data); CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, iface->blocks_l[i_b], &l_a->head.data); } else { BM_elem_attrs_copy(bm, bm, l_a_other, l_b); BM_elem_attrs_copy(bm, bm, l_b_other, l_a); } } } #endif if (use_interpolate) { for (i = 0; i < iface_array_len; i++) { if (iface_array[i]) { bm_interp_face_free(iface_array[i], bm); } } BLI_memarena_free(interp_arena); MEM_freeN(iface_array); } /* we could flag new edges/verts too, is it useful? */ BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, ELE_NEW); /* cheap feature to add depth to the inset */ if (depth != 0.0f) { float (*varr_co)[3]; BMOIter oiter; /* we need to re-calculate tagged normals, but for this purpose we can copy tagged verts from the * faces they inset from, */ for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { zero_v3(es->e_new->v1->no); zero_v3(es->e_new->v2->no); } for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { float *no = es->l->f->no; add_v3_v3(es->e_new->v1->no, no); add_v3_v3(es->e_new->v2->no, no); } for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { /* annoying, avoid normalizing twice */ if (len_squared_v3(es->e_new->v1->no) != 1.0f) { normalize_v3(es->e_new->v1->no); } if (len_squared_v3(es->e_new->v2->no) != 1.0f) { normalize_v3(es->e_new->v2->no); } } /* done correcting edge verts normals */ /* untag verts */ BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false); /* tag face verts */ BMO_ITER (f, &oiter, op->slots_in, "faces", BM_FACE) { BM_ITER_ELEM (v, &iter, f, BM_VERTS_OF_FACE) { BM_elem_flag_enable(v, BM_ELEM_TAG); } } /* do in 2 passes so moving the verts doesn't feed back into face angle checks * which BM_vert_calc_shell_factor uses. */ /* over allocate */ varr_co = MEM_callocN(sizeof(*varr_co) * bm->totvert, __func__); BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) { if (BM_elem_flag_test(v, BM_ELEM_TAG)) { const float fac = (depth * (use_relative_offset ? bm_edge_info_average_length(v, edge_info) : 1.0f) * (use_even_boundry ? BM_vert_calc_shell_factor(v) : 1.0f)); madd_v3_v3v3fl(varr_co[i], v->co, v->no, fac); } } BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) { if (BM_elem_flag_test(v, BM_ELEM_TAG)) { copy_v3_v3(v->co, varr_co[i]); } } MEM_freeN(varr_co); } MEM_freeN(edge_info); }