/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Joseph Eagar, Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/bmesh/operators/bmo_normals.c * \ingroup bmesh * * normal recalculation. */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_linklist_stack.h" #include "bmesh.h" #include "intern/bmesh_operators_private.h" /* own include */ /********* righthand faces implementation ****** */ #define FACE_FLAG (1 << 0) #define FACE_FLIP (1 << 1) #define FACE_TEMP (1 << 2) static bool bmo_recalc_normal_edge_filter_cb(BMElem *ele, void *UNUSED(user_data)) { return BM_edge_is_manifold((BMEdge *)ele); } /** * Given an array of faces, recalculate their normals. * this functions assumes all faces in the array are connected by edges. * * \param bm * \param faces Array of connected faces. * \param faces_len Length of \a faces * \param oflag Flag to check before doing the actual face flipping. */ static void bmo_recalc_face_normals_array(BMesh *bm, BMFace **faces, const int faces_len, const short oflag) { float cent[3], tvec[3]; float (*faces_center)[3] = MEM_mallocN(sizeof(*faces_center) * faces_len, __func__); const float cent_fac = 1.0f / (float)faces_len; int i, f_start_index; const short oflag_flip = oflag | FACE_FLIP; float f_len_best_sq; BMFace *f; BLI_LINKSTACK_DECLARE(fstack, BMFace *); zero_v3(cent); /* first calculate the center */ for (i = 0; i < faces_len; i++) { float *f_cent = faces_center[i]; BM_face_calc_center_mean_weighted(faces[i], f_cent); madd_v3_v3fl(cent, f_cent, cent_fac); BLI_assert(BMO_elem_flag_test(bm, faces[i], FACE_TEMP) == 0); BLI_assert(BM_face_is_normal_valid(faces[i])); } f_len_best_sq = -FLT_MAX; /* used in degenerate cases only */ f_start_index = 0; for (i = 0; i < faces_len; i++) { float f_len_test_sq; if ((f_len_test_sq = len_squared_v3v3(faces_center[i], cent)) > f_len_best_sq) { f_len_best_sq = f_len_test_sq; f_start_index = i; } } /* make sure the starting face has the correct winding */ sub_v3_v3v3(tvec, faces_center[f_start_index], cent); if (dot_v3v3(tvec, faces[f_start_index]->no) < 0.0f) { BMO_elem_flag_enable(bm, faces[f_start_index], FACE_FLIP); } MEM_freeN(faces_center); /* now that we've found our starting face, make all connected faces * have the same winding. this is done recursively, using a manual * stack (if we use simple function recursion, we'd end up overloading * the stack on large meshes). */ BLI_LINKSTACK_INIT(fstack); BLI_LINKSTACK_PUSH(fstack, faces[f_start_index]); BMO_elem_flag_enable(bm, faces[f_start_index], FACE_TEMP); while ((f = BLI_LINKSTACK_POP(fstack))) { const bool flip_state = BMO_elem_flag_test_bool(bm, f, FACE_FLIP); BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { BMLoop *l_other = l_iter->radial_next; if ((l_other != l_iter) && bmo_recalc_normal_edge_filter_cb((BMElem *)l_iter->e, NULL)) { if (!BMO_elem_flag_test(bm, l_other->f, FACE_TEMP)) { BMO_elem_flag_enable(bm, l_other->f, FACE_TEMP); BMO_elem_flag_set(bm, l_other->f, FACE_FLIP, (l_other->v == l_iter->v) != flip_state); BLI_LINKSTACK_PUSH(fstack, l_other->f); } } } while ((l_iter = l_iter->next) != l_first); } BLI_LINKSTACK_FREE(fstack); /* apply flipping to oflag'd faces */ for (i = 0; i < faces_len; i++) { if (BMO_elem_flag_test(bm, faces[i], oflag_flip) == oflag_flip) { BM_face_normal_flip(bm, faces[i]); } BMO_elem_flag_disable(bm, faces[i], FACE_TEMP); } } /* * put normal to the outside, and set the first direction flags in edges * * then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces * this is in fact the 'select connected' * * in case all faces were not done: start over with 'find the ultimate ...' */ void bmo_recalc_face_normals_exec(BMesh *bm, BMOperator *op) { int *groups_array = MEM_mallocN(sizeof(*groups_array) * bm->totface, __func__); BMFace **faces_grp = MEM_mallocN(sizeof(*faces_grp) * bm->totface, __func__); int (*group_index)[2]; const int group_tot = BM_mesh_calc_face_groups(bm, groups_array, &group_index, bmo_recalc_normal_edge_filter_cb, NULL, 0, BM_EDGE); int i; BMO_slot_buffer_flag_enable(bm, op->slots_in, "faces", BM_FACE, FACE_FLAG); BM_mesh_elem_table_ensure(bm, BM_FACE); for (i = 0; i < group_tot; i++) { const int fg_sta = group_index[i][0]; const int fg_len = group_index[i][1]; int j; bool is_calc = false; for (j = 0; j < fg_len; j++) { faces_grp[j] = BM_face_at_index(bm, groups_array[fg_sta + j]); if (is_calc == false) { is_calc = BMO_elem_flag_test_bool(bm, faces_grp[j], FACE_FLAG); } } if (is_calc) { bmo_recalc_face_normals_array(bm, faces_grp, fg_len, FACE_FLAG); } } MEM_freeN(faces_grp); MEM_freeN(groups_array); MEM_freeN(group_index); }