/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Joseph Eagar. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/bmesh/tools/bmesh_beautify.c * \ingroup bmesh * * Beautify the mesh by rotating edges between triangles * to more attractive positions until no more rotations can be made. * * In principle this is very simple however there is the possibility of * going into an eternal loop where edges keep rotating. * To avoid this - each edge stores a set of it previous * states so as not to rotate back. * * TODO * - Take face normals into account. */ #include "BLI_math.h" #include "BLI_heap.h" #include "BLI_polyfill2d_beautify.h" #include "MEM_guardedalloc.h" #include "bmesh.h" #include "bmesh_beautify.h" /* own include */ // #define DEBUG_TIME #ifdef DEBUG_TIME # include "PIL_time.h" # include "PIL_time_utildefines.h" #endif /* -------------------------------------------------------------------- */ /* GSet for edge rotation */ typedef struct EdRotState { int v1, v2; /* edge vert, small -> large */ int f1, f2; /* face vert, small -> large */ } EdRotState; #if 0 /* use BLI_ghashutil_inthash_v4 direct */ static uint erot_gsetutil_hash(const void *ptr) { const EdRotState *e_state = (const EdRotState *)ptr; return BLI_ghashutil_inthash_v4(&e_state->v1); } #endif #if 0 static int erot_gsetutil_cmp(const void *a, const void *b) { const EdRotState *e_state_a = (const EdRotState *)a; const EdRotState *e_state_b = (const EdRotState *)b; if (e_state_a->v1 < e_state_b->v1) return -1; else if (e_state_a->v1 > e_state_b->v1) return 1; else if (e_state_a->v2 < e_state_b->v2) return -1; else if (e_state_a->v2 > e_state_b->v2) return 1; else if (e_state_a->f1 < e_state_b->f1) return -1; else if (e_state_a->f1 > e_state_b->f1) return 1; else if (e_state_a->f2 < e_state_b->f2) return -1; else if (e_state_a->f2 > e_state_b->f2) return 1; else return 0; } #endif static GSet *erot_gset_new(void) { return BLI_gset_new(BLI_ghashutil_inthash_v4_p, BLI_ghashutil_inthash_v4_cmp, __func__); } /* ensure v0 is smaller */ #define EDGE_ORD(v0, v1) \ if (v0 > v1) { \ SWAP(int, v0, v1); \ } (void)0 static void erot_state_ex(const BMEdge *e, int v_index[2], int f_index[2]) { BLI_assert(BM_edge_is_manifold(e)); BLI_assert(BM_vert_in_edge(e, e->l->prev->v) == false); BLI_assert(BM_vert_in_edge(e, e->l->radial_next->prev->v) == false); /* verts of the edge */ v_index[0] = BM_elem_index_get(e->v1); v_index[1] = BM_elem_index_get(e->v2); EDGE_ORD(v_index[0], v_index[1]); /* verts of each of the 2 faces attached to this edge * (that are not apart of this edge) */ f_index[0] = BM_elem_index_get(e->l->prev->v); f_index[1] = BM_elem_index_get(e->l->radial_next->prev->v); EDGE_ORD(f_index[0], f_index[1]); } static void erot_state_current(const BMEdge *e, EdRotState *e_state) { erot_state_ex(e, &e_state->v1, &e_state->f1); } static void erot_state_alternate(const BMEdge *e, EdRotState *e_state) { erot_state_ex(e, &e_state->f1, &e_state->v1); } /* -------------------------------------------------------------------- */ /* Calculate the improvement of rotating the edge */ static float bm_edge_calc_rotate_beauty__area( const float v1[3], const float v2[3], const float v3[3], const float v4[3]) { /* not a loop (only to be able to break out) */ do { float v1_xy[2], v2_xy[2], v3_xy[2], v4_xy[2]; /* first get the 2d values */ { const float eps = 1e-5; float no_a[3], no_b[3]; float no[3]; float axis_mat[3][3]; float no_scale; cross_tri_v3(no_a, v2, v3, v4); cross_tri_v3(no_b, v2, v4, v1); // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f); BLI_assert((ELEM(v1, v2, v3, v4) == false) && (ELEM(v2, v1, v3, v4) == false) && (ELEM(v3, v1, v2, v4) == false) && (ELEM(v4, v1, v2, v3) == false)); add_v3_v3v3(no, no_a, no_b); if (UNLIKELY((no_scale = normalize_v3(no)) <= FLT_EPSILON)) { break; } axis_dominant_v3_to_m3(axis_mat, no); mul_v2_m3v3(v1_xy, axis_mat, v1); mul_v2_m3v3(v2_xy, axis_mat, v2); mul_v2_m3v3(v3_xy, axis_mat, v3); mul_v2_m3v3(v4_xy, axis_mat, v4); /** * Check if input faces are already flipped. * Logic for 'signum_i' addition is: * * Accept: * - (1, 1) or (-1, -1): same side (common case). * - (-1/1, 0): one degenerate, OK since we may rotate into a valid state. * * Ignore: * - (-1, 1): opposite winding, ignore. * - ( 0, 0): both degenerate, ignore. * * \note The cross product is divided by 'no_scale' * so the rotation calculation is scale independent. */ if (!(signum_i_ex(cross_tri_v2(v2_xy, v3_xy, v4_xy) / no_scale, eps) + signum_i_ex(cross_tri_v2(v2_xy, v4_xy, v1_xy) / no_scale, eps))) { break; } } return BLI_polyfill_beautify_quad_rotate_calc(v1_xy, v2_xy, v3_xy, v4_xy); } while (false); return FLT_MAX; } static float bm_edge_calc_rotate_beauty__angle( const float v1[3], const float v2[3], const float v3[3], const float v4[3]) { /* not a loop (only to be able to break out) */ do { float no_a[3], no_b[3]; float angle_24, angle_13; /* edge (2-4), current state */ normal_tri_v3(no_a, v2, v3, v4); normal_tri_v3(no_b, v2, v4, v1); angle_24 = angle_normalized_v3v3(no_a, no_b); /* edge (1-3), new state */ /* only check new state for degenerate outcome */ if ((normal_tri_v3(no_a, v1, v2, v3) == 0.0f) || (normal_tri_v3(no_b, v1, v3, v4) == 0.0f)) { break; } angle_13 = angle_normalized_v3v3(no_a, no_b); return angle_13 - angle_24; } while (false); return FLT_MAX; } /** * Assuming we have 2 triangles sharing an edge (2 - 4), * check if the edge running from (1 - 3) gives better results. * * \return (negative number means the edge can be rotated, lager == better). */ float BM_verts_calc_rotate_beauty( const BMVert *v1, const BMVert *v2, const BMVert *v3, const BMVert *v4, const short flag, const short method) { /* not a loop (only to be able to break out) */ do { if (flag & VERT_RESTRICT_TAG) { const BMVert *v_a = v1, *v_b = v3; if (BM_elem_flag_test(v_a, BM_ELEM_TAG) == BM_elem_flag_test(v_b, BM_ELEM_TAG)) { break; } } if (UNLIKELY(v1 == v3)) { // printf("This should never happen, but does sometimes!\n"); break; } switch (method) { case 0: return bm_edge_calc_rotate_beauty__area(v1->co, v2->co, v3->co, v4->co); default: return bm_edge_calc_rotate_beauty__angle(v1->co, v2->co, v3->co, v4->co); } } while (false); return FLT_MAX; } static float bm_edge_calc_rotate_beauty(const BMEdge *e, const short flag, const short method) { const BMVert *v1, *v2, *v3, *v4; v1 = e->l->prev->v; /* first vert co */ v2 = e->l->v; /* e->v1 or e->v2*/ v3 = e->l->radial_next->prev->v; /* second vert co */ v4 = e->l->next->v; /* e->v1 or e->v2*/ return BM_verts_calc_rotate_beauty(v1, v2, v3, v4, flag, method); } /* -------------------------------------------------------------------- */ /* Update the edge cost of rotation in the heap */ BLI_INLINE bool edge_in_array(const BMEdge *e, const BMEdge **edge_array, const int edge_array_len) { const int index = BM_elem_index_get(e); return ((index >= 0) && (index < edge_array_len) && (e == edge_array[index])); } /* recalc an edge in the heap (surrounding geometry has changed) */ static void bm_edge_update_beauty_cost_single( BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr, /* only for testing the edge is in the array */ const BMEdge **edge_array, const int edge_array_len, const short flag, const short method) { if (edge_in_array(e, edge_array, edge_array_len)) { const int i = BM_elem_index_get(e); GSet *e_state_set = edge_state_arr[i]; if (eheap_table[i]) { BLI_heap_remove(eheap, eheap_table[i]); eheap_table[i] = NULL; } /* check if we can add it back */ BLI_assert(BM_edge_is_manifold(e) == true); /* check we're not moving back into a state we have been in before */ if (e_state_set != NULL) { EdRotState e_state_alt; erot_state_alternate(e, &e_state_alt); if (BLI_gset_haskey(e_state_set, (void *)&e_state_alt)) { // printf(" skipping, we already have this state\n"); return; } } { /* recalculate edge */ const float cost = bm_edge_calc_rotate_beauty(e, flag, method); if (cost < 0.0f) { eheap_table[i] = BLI_heap_insert(eheap, cost, e); } else { eheap_table[i] = NULL; } } } } /* we have rotated an edge, tag other edges and clear this one */ static void bm_edge_update_beauty_cost( BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr, const BMEdge **edge_array, const int edge_array_len, /* only for testing the edge is in the array */ const short flag, const short method) { int i; BMEdge *e_arr[4] = { e->l->next->e, e->l->prev->e, e->l->radial_next->next->e, e->l->radial_next->prev->e, }; BLI_assert(e->l->f->len == 3 && e->l->radial_next->f->len == 3); BLI_assert(BM_edge_face_count_is_equal(e, 2)); for (i = 0; i < 4; i++) { bm_edge_update_beauty_cost_single( e_arr[i], eheap, eheap_table, edge_state_arr, edge_array, edge_array_len, flag, method); } } /* -------------------------------------------------------------------- */ /* Beautify Fill */ /** * \note This function sets the edge indices to invalid values. */ void BM_mesh_beautify_fill( BMesh *bm, BMEdge **edge_array, const int edge_array_len, const short flag, const short method, const short oflag_edge, const short oflag_face) { Heap *eheap; /* edge heap */ HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */ GSet **edge_state_arr = MEM_callocN((size_t)edge_array_len * sizeof(GSet *), __func__); BLI_mempool *edge_state_pool = BLI_mempool_create(sizeof(EdRotState), 0, 512, BLI_MEMPOOL_NOP); int i; #ifdef DEBUG_TIME TIMEIT_START(beautify_fill); #endif eheap = BLI_heap_new_ex((uint)edge_array_len); eheap_table = MEM_mallocN(sizeof(HeapNode *) * (size_t)edge_array_len, __func__); /* build heap */ for (i = 0; i < edge_array_len; i++) { BMEdge *e = edge_array[i]; const float cost = bm_edge_calc_rotate_beauty(e, flag, method); if (cost < 0.0f) { eheap_table[i] = BLI_heap_insert(eheap, cost, e); } else { eheap_table[i] = NULL; } BM_elem_index_set(e, i); /* set_dirty */ } bm->elem_index_dirty |= BM_EDGE; while (BLI_heap_is_empty(eheap) == false) { BMEdge *e = BLI_heap_popmin(eheap); i = BM_elem_index_get(e); eheap_table[i] = NULL; BLI_assert(BM_edge_face_count_is_equal(e, 2)); e = BM_edge_rotate(bm, e, false, BM_EDGEROT_CHECK_EXISTS); BLI_assert(e == NULL || BM_edge_face_count_is_equal(e, 2)); if (LIKELY(e)) { GSet *e_state_set = edge_state_arr[i]; /* add the new state into the set so we don't move into this state again * note: we could add the previous state too but this isn't essential) * for avoiding eternal loops */ EdRotState *e_state = BLI_mempool_alloc(edge_state_pool); erot_state_current(e, e_state); if (UNLIKELY(e_state_set == NULL)) { edge_state_arr[i] = e_state_set = erot_gset_new(); /* store previous state */ } BLI_assert(BLI_gset_haskey(e_state_set, (void *)e_state) == false); BLI_gset_insert(e_state_set, e_state); // printf(" %d -> %d, %d\n", i, BM_elem_index_get(e->v1), BM_elem_index_get(e->v2)); /* maintain the index array */ edge_array[i] = e; BM_elem_index_set(e, i); /* recalculate faces connected on the heap */ bm_edge_update_beauty_cost(e, eheap, eheap_table, edge_state_arr, (const BMEdge **)edge_array, edge_array_len, flag, method); /* update flags */ if (oflag_edge) { BMO_edge_flag_enable(bm, e, oflag_edge); } if (oflag_face) { BMO_face_flag_enable(bm, e->l->f, oflag_face); BMO_face_flag_enable(bm, e->l->radial_next->f, oflag_face); } } } BLI_heap_free(eheap, NULL); MEM_freeN(eheap_table); for (i = 0; i < edge_array_len; i++) { if (edge_state_arr[i]) { BLI_gset_free(edge_state_arr[i], NULL); } } MEM_freeN(edge_state_arr); BLI_mempool_destroy(edge_state_pool); #ifdef DEBUG_TIME TIMEIT_END(beautify_fill); #endif }