/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bmesh */ enum { /** Vertices tags must match (special case). */ VERT_RESTRICT_TAG = (1 << 0), /** Don't rotate out of degenerate state (needed for iterative rotation). */ EDGE_RESTRICT_DEGENERATE = (1 << 1), }; /** * \note This function sets the edge indices to invalid values. */ void BM_mesh_beautify_fill(BMesh *bm, BMEdge **edge_array, int edge_array_len, short flag, short method, short oflag_edge, short oflag_face); /** * Assuming we have 2 triangles sharing an edge (2 - 4), * check if the edge running from (1 - 3) gives better results. * * \return (negative number means the edge can be rotated, lager == better). */ float BM_verts_calc_rotate_beauty(const BMVert *v1, const BMVert *v2, const BMVert *v3, const BMVert *v4, short flag, short method);