/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): * Joseph Eagar, * Aleksandr Mokhov, * Howard Trickey, * Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/bmesh/tools/bmesh_bevel.c * \ingroup bmesh * * Main functions for beveling a BMesh (used by the tool and modifier) */ #include "MEM_guardedalloc.h" #include "DNA_object_types.h" #include "DNA_meshdata_types.h" #include "BLI_array.h" #include "BLI_alloca.h" #include "BLI_gsqueue.h" #include "BLI_math.h" #include "BLI_memarena.h" #include "BKE_customdata.h" #include "BKE_deform.h" #include "bmesh.h" #include "bmesh_bevel.h" /* own include */ #include "./intern/bmesh_private.h" #define BEVEL_EPSILON_D 1e-6 #define BEVEL_EPSILON 1e-6f #define BEVEL_EPSILON_SQ 1e-12f #define BEVEL_EPSILON_BIG 1e-4f /* happens far too often, uncomment for development */ // #define BEVEL_ASSERT_PROJECT /* for testing */ // #pragma GCC diagnostic error "-Wpadded" /* Constructed vertex, sometimes later instantiated as BMVert */ typedef struct NewVert { BMVert *v; float co[3]; // int _pad; } NewVert; struct BoundVert; /* Data for one end of an edge involved in a bevel */ typedef struct EdgeHalf { struct EdgeHalf *next, *prev; /* in CCW order */ BMEdge *e; /* original mesh edge */ BMFace *fprev; /* face between this edge and previous, if any */ BMFace *fnext; /* face between this edge and next, if any */ struct BoundVert *leftv; /* left boundary vert (looking along edge to end) */ struct BoundVert *rightv; /* right boundary vert, if beveled */ int seg; /* how many segments for the bevel */ float offset_l; /* offset for this edge, on left side */ float offset_r; /* offset for this edge, on right side */ float offset_l_spec; /* user specification for offset_l */ float offset_r_spec; /* user specification for offset_r */ bool is_bev; /* is this edge beveled? */ bool is_rev; /* is e->v2 the vertex at this end? */ bool is_seam; /* is e a seam for custom loopdata (e.g., UVs)? */ // int _pad; } EdgeHalf; /* Profile specification. * Many interesting profiles are in family of superellipses: * (abs(x/a))^r + abs(y/b))^r = 1 * r==2 => ellipse; r==1 => line; r < 1 => concave; r > 1 => bulging out. * Special cases: let r==0 mean straight-inward, and r==4 mean straight outward. * The profile is an arc with control points coa, midco, * projected onto a plane (plane_no is normal, plane_co is a point on it) * via lines in a given direction (proj_dir). * After the parameters are all set, the actual profile points are calculated * and point in prof_co. We also may need profile points for a higher resolution * number of segments, in order to make the vertex mesh pattern, and that goes * in prof_co_2. */ typedef struct Profile { float super_r; /* superellipse r parameter */ float coa[3]; /* start control point for profile */ float midco[3]; /* mid control point for profile */ float cob[3]; /* end control point for profile */ float plane_no[3]; /* normal of plane to project to */ float plane_co[3]; /* coordinate on plane to project to */ float proj_dir[3]; /* direction of projection line */ float *prof_co; /* seg+1 profile coordinates (triples of floats) */ float *prof_co_2; /* like prof_co, but for seg power of 2 >= seg */ } Profile; #define PRO_SQUARE_R 4.0f #define PRO_CIRCLE_R 2.0f #define PRO_LINE_R 1.0f #define PRO_SQUARE_IN_R 0.0f /* Cache result of expensive calculation of u parameter values to * get even spacing on superellipse for current BevelParams seg * and pro_super_r. */ typedef struct ProfileSpacing { float *uvals; /* seg+1 u values */ float *uvals_2; /* seg_2+1 u values, seg_2 = power of 2 >= seg */ int seg_2; /* the seg_2 value */ } ProfileSpacing; /* An element in a cyclic boundary of a Vertex Mesh (VMesh) */ typedef struct BoundVert { struct BoundVert *next, *prev; /* in CCW order */ NewVert nv; EdgeHalf *efirst; /* first of edges attached here: in CCW order */ EdgeHalf *elast; EdgeHalf *ebev; /* beveled edge whose left side is attached here, if any */ int index; /* used for vmesh indexing */ Profile profile; /* edge profile between this and next BoundVert */ bool any_seam; /* are any of the edges attached here seams? */ // int _pad; } BoundVert; /* Mesh structure replacing a vertex */ typedef struct VMesh { NewVert *mesh; /* allocated array - size and structure depends on kind */ BoundVert *boundstart; /* start of boundary double-linked list */ int count; /* number of vertices in the boundary */ int seg; /* common # of segments for segmented edges */ enum { M_NONE, /* no polygon mesh needed */ M_POLY, /* a simple polygon */ M_ADJ, /* "adjacent edges" mesh pattern */ M_TRI_FAN, /* a simple polygon - fan filled */ M_QUAD_STRIP, /* a simple polygon - cut into parallel strips */ } mesh_kind; // int _pad; } VMesh; /* Data for a vertex involved in a bevel */ typedef struct BevVert { BMVert *v; /* original mesh vertex */ int edgecount; /* total number of edges around the vertex (excluding wire edges if edge beveling) */ int selcount; /* number of selected edges around the vertex */ int wirecount; /* count of wire edges */ float offset; /* offset for this vertex, if vertex_only bevel */ bool any_seam; /* any seams on attached edges? */ bool visited; /* used in graph traversal */ EdgeHalf *edges; /* array of size edgecount; CCW order from vertex normal side */ BMEdge **wire_edges; /* array of size wirecount of wire edges */ VMesh *vmesh; /* mesh structure for replacing vertex */ } BevVert; /* Bevel parameters and state */ typedef struct BevelParams { /* hash of BevVert for each vertex involved in bevel * GHash: (key=(BMVert *), value=(BevVert *)) */ GHash *vert_hash; MemArena *mem_arena; /* use for all allocs while bevel runs, if we need to free we can switch to mempool */ ProfileSpacing pro_spacing; /* parameter values for evenly spaced profiles */ float offset; /* blender units to offset each side of a beveled edge */ int offset_type; /* how offset is measured; enum defined in bmesh_operators.h */ int seg; /* number of segments in beveled edge profile */ float pro_super_r; /* superellipse parameter for edge profile */ bool vertex_only; /* bevel vertices only */ bool use_weights; /* bevel amount affected by weights on edges or verts */ bool preserve_widths; /* should bevel prefer widths over angles, if forced to choose? */ bool limit_offset; /* should offsets be limited by collisions? */ const struct MDeformVert *dvert; /* vertex group array, maybe set if vertex_only */ int vertex_group; /* vertex group index, maybe set if vertex_only */ int mat_nr; /* if >= 0, material number for bevel; else material comes from adjacent faces */ } BevelParams; // #pragma GCC diagnostic ignored "-Wpadded" // #include "bevdebug.c" /* Make a new BoundVert of the given kind, insert it at the end of the circular linked * list with entry point bv->boundstart, and return it. */ static BoundVert *add_new_bound_vert(MemArena *mem_arena, VMesh *vm, const float co[3]) { BoundVert *ans = (BoundVert *)BLI_memarena_alloc(mem_arena, sizeof(BoundVert)); copy_v3_v3(ans->nv.co, co); if (!vm->boundstart) { ans->index = 0; vm->boundstart = ans; ans->next = ans->prev = ans; } else { BoundVert *tail = vm->boundstart->prev; ans->index = tail->index + 1; ans->prev = tail; ans->next = vm->boundstart; tail->next = ans; vm->boundstart->prev = ans; } ans->profile.super_r = PRO_LINE_R; vm->count++; return ans; } BLI_INLINE void adjust_bound_vert(BoundVert *bv, const float co[3]) { copy_v3_v3(bv->nv.co, co); } /* Mesh verts are indexed (i, j, k) where * i = boundvert index (0 <= i < nv) * j = ring index (0 <= j <= ns2) * k = segment index (0 <= k <= ns) * Not all of these are used, and some will share BMVerts */ static NewVert *mesh_vert(VMesh *vm, int i, int j, int k) { int nj = (vm->seg / 2) + 1; int nk = vm->seg + 1; return &vm->mesh[i * nk * nj + j * nk + k]; } static void create_mesh_bmvert(BMesh *bm, VMesh *vm, int i, int j, int k, BMVert *eg) { NewVert *nv = mesh_vert(vm, i, j, k); nv->v = BM_vert_create(bm, nv->co, eg, BM_CREATE_NOP); BM_elem_flag_disable(nv->v, BM_ELEM_TAG); } static void copy_mesh_vert(VMesh *vm, int ito, int jto, int kto, int ifrom, int jfrom, int kfrom) { NewVert *nvto, *nvfrom; nvto = mesh_vert(vm, ito, jto, kto); nvfrom = mesh_vert(vm, ifrom, jfrom, kfrom); nvto->v = nvfrom->v; copy_v3_v3(nvto->co, nvfrom->co); } /* find the EdgeHalf in bv's array that has edge bme */ static EdgeHalf *find_edge_half(BevVert *bv, BMEdge *bme) { int i; for (i = 0; i < bv->edgecount; i++) { if (bv->edges[i].e == bme) return &bv->edges[i]; } return NULL; } /* find the BevVert corresponding to BMVert bmv */ static BevVert *find_bevvert(BevelParams *bp, BMVert *bmv) { return BLI_ghash_lookup(bp->vert_hash, bmv); } /* Find the EdgeHalf representing the other end of e->e. * Return other end's BevVert in *bvother, if r_bvother is provided. * That may not have been constructed yet, in which case return NULL. */ static EdgeHalf *find_other_end_edge_half(BevelParams *bp, EdgeHalf *e, BevVert **r_bvother) { BevVert *bvo; EdgeHalf *eother; bvo = find_bevvert(bp, e->is_rev ? e->e->v1 : e->e->v2); if (bvo) { if (r_bvother) *r_bvother = bvo; eother = find_edge_half(bvo, e->e); BLI_assert(eother != NULL); return eother; } else if (r_bvother) { *r_bvother = NULL; } return NULL; } static bool other_edge_half_visited(BevelParams *bp, EdgeHalf *e) { BevVert *bvo; bvo = find_bevvert(bp, e->is_rev ? e->e->v1 : e->e->v2); if (bvo) return bvo->visited; else return false; } static bool edge_half_offset_changed(EdgeHalf *e) { return e->offset_l != e->offset_l_spec || e->offset_r != e->offset_r_spec; } static bool any_edge_half_offset_changed(BevVert *bv) { int i; for (i = 0; i < bv->edgecount; i++) { if (edge_half_offset_changed(&bv->edges[i])) return true; } return false; } /* Return the next EdgeHalf after from_e that is beveled. * If from_e is NULL, find the first beveled edge. */ static EdgeHalf *next_bev(BevVert *bv, EdgeHalf *from_e) { EdgeHalf *e; if (from_e == NULL) from_e = &bv->edges[bv->edgecount - 1]; e = from_e; do { if (e->is_bev) { return e; } } while ((e = e->next) != from_e); return NULL; } /* Return a good representative face (for materials, etc.) for faces * created around/near BoundVert v */ static BMFace *boundvert_rep_face(BoundVert *v) { BLI_assert(v->efirst != NULL && v->elast != NULL); if (v->efirst->fnext == v->elast->fprev) return v->efirst->fnext; else if (v->efirst->fnext) return v->efirst->fnext; else return v->elast->fprev; } /** * Make ngon from verts alone. * Make sure to properly copy face attributes and do custom data interpolation from * corresponding elements of face_arr, if that is non-NULL, else from facerep. * If mat_nr >= 0 then the material of the face is set to that. * * \note ALL face creation goes through this function, this is important to keep! */ static BMFace *bev_create_ngon(BMesh *bm, BMVert **vert_arr, const int totv, BMFace **face_arr, BMFace *facerep, int mat_nr, bool do_interp) { BMIter iter; BMLoop *l; BMFace *f, *interp_f; int i; f = BM_face_create_verts(bm, vert_arr, totv, facerep, BM_CREATE_NOP, true); if ((facerep || (face_arr && face_arr[0])) && f) { BM_elem_attrs_copy(bm, bm, facerep ? facerep : face_arr[0], f); if (do_interp) { i = 0; BM_ITER_ELEM (l, &iter, f, BM_LOOPS_OF_FACE) { if (face_arr) { /* assume loops of created face are in same order as verts */ BLI_assert(l->v == vert_arr[i]); interp_f = face_arr[i]; } else { interp_f = facerep; } if (interp_f) BM_loop_interp_from_face(bm, l, interp_f, true, true); i++; } } } /* not essential for bevels own internal logic, * this is done so the operator can select newly created faces */ if (f) { BM_elem_flag_enable(f, BM_ELEM_TAG); } if (mat_nr >= 0) f->mat_nr = mat_nr; return f; } static BMFace *bev_create_quad_tri(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4, BMFace *facerep, int mat_nr, bool do_interp) { BMVert *varr[4] = {v1, v2, v3, v4}; return bev_create_ngon(bm, varr, v4 ? 4 : 3, NULL, facerep, mat_nr, do_interp); } static BMFace *bev_create_quad_tri_ex(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4, BMFace *f1, BMFace *f2, BMFace *f3, BMFace *f4, int mat_nr) { BMVert *varr[4] = {v1, v2, v3, v4}; BMFace *farr[4] = {f1, f2, f3, f4}; return bev_create_ngon(bm, varr, v4 ? 4 : 3, farr, f1, mat_nr, true); } /* Is Loop layer layer_index contiguous across shared vertex of l1 and l2? */ static bool contig_ldata_across_loops(BMesh *bm, BMLoop *l1, BMLoop *l2, int layer_index) { const int offset = bm->ldata.layers[layer_index].offset; const int type = bm->ldata.layers[layer_index].type; return CustomData_data_equals(type, (char *)l1->head.data + offset, (char *)l2->head.data + offset); } /* Are all loop layers with have math (e.g., UVs) contiguous from face f1 to face f2 across edge e? */ static bool contig_ldata_across_edge(BMesh *bm, BMEdge *e, BMFace *f1, BMFace *f2) { BMLoop *lef1, *lef2; BMLoop *lv1f1, *lv1f2, *lv2f1, *lv2f2; BMVert *v1, *v2; int i; if (bm->ldata.totlayer == 0) return true; v1 = e->v1; v2 = e->v2; if (!BM_edge_loop_pair(e, &lef1, &lef2)) return false; if (lef1->f == f2) { SWAP(BMLoop *, lef1, lef2); } if (lef1->v == v1) { lv1f1 = lef1; lv2f1 = BM_face_other_edge_loop(f1, e, v2); } else { lv2f1 = lef1; lv1f1 = BM_face_other_edge_loop(f1, e, v1); } if (lef2->v == v1) { lv1f2 = lef2; lv2f2 = BM_face_other_edge_loop(f2, e, v2); } else { lv2f2 = lef2; lv1f2 = BM_face_other_edge_loop(f2, e, v1); } for (i = 0; i < bm->ldata.totlayer; i++) { if (CustomData_layer_has_math(&bm->ldata, i) && (!contig_ldata_across_loops(bm, lv1f1, lv1f2, i) || !contig_ldata_across_loops(bm, lv2f1, lv2f2, i))) { return false; } } return true; } /* Like bev_create_quad_tri, but when verts straddle an old edge. * e * | * v1+---|---+v4 * | | | * | | | * v2+---|---+v3 * | * f1 | f2 * * Most CustomData for loops can be interpolated in their respective * faces' loops, but for UVs and other 'has_math_cd' layers, only * do this if the UVs are continuous across the edge e, otherwise pick * one side (f1, arbitrarily), and interpolate them all on that side. * For face data, use f1 (arbitrarily) as face representative. */ static BMFace *bev_create_quad_straddle(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4, BMFace *f1, BMFace *f2, int mat_nr, bool is_seam) { BMFace *f, *facerep; BMLoop *l; BMIter iter; f = bev_create_quad_tri(bm, v1, v2, v3, v4, f1, mat_nr, false); if (!f) return NULL; BM_ITER_ELEM (l, &iter, f, BM_LOOPS_OF_FACE) { if (is_seam || l->v == v1 || l->v == v2) facerep = f1; else facerep = f2; if (facerep) BM_loop_interp_from_face(bm, l, facerep, true, true); } return f; } /* Merge (using average) all the UV values for loops of v's faces. * Caller should ensure that no seams are violated by doing this. */ static void bev_merge_uvs(BMesh *bm, BMVert *v) { BMIter iter; MLoopUV *luv; BMLoop *l; float uv[2]; int n; int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); if (cd_loop_uv_offset == -1) return; n = 0; zero_v2(uv); BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); add_v2_v2(uv, luv->uv); n++; } if (n > 1) { mul_v2_fl(uv, 1.0f / (float)n); BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) { luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); copy_v2_v2(luv->uv, uv); } } } /* Calculate coordinates of a point a distance d from v on e->e and return it in slideco */ static void slide_dist(EdgeHalf *e, BMVert *v, float d, float slideco[3]) { float dir[3], len; sub_v3_v3v3(dir, v->co, BM_edge_other_vert(e->e, v)->co); len = normalize_v3(dir); if (d > len) d = len - (float)(50.0 * BEVEL_EPSILON_D); copy_v3_v3(slideco, v->co); madd_v3_v3fl(slideco, dir, -d); } /* Is co not on the edge e? if not, return the closer end of e in ret_closer_v */ static bool is_outside_edge(EdgeHalf *e, const float co[3], BMVert **ret_closer_v) { float d_squared; d_squared = dist_squared_to_line_segment_v3(co, e->e->v1->co, e->e->v2->co); if (d_squared > BEVEL_EPSILON_BIG * BEVEL_EPSILON_BIG) { if (len_squared_v3v3(co, e->e->v1->co) > len_squared_v3v3(co, e->e->v2->co)) *ret_closer_v = e->e->v2; else *ret_closer_v = e->e->v1; return true; } else { return false; } } /* * Calculate the meeting point between the offset edges for e1 and e2, putting answer in meetco. * e1 and e2 share vertex v and face f (may be NULL) and viewed from the normal side of * the bevel vertex, e1 precedes e2 in CCW order. * Offset edge is on right of both edges, where e1 enters v and e2 leave it. * When offsets are equal, the new point is on the edge bisector, with length offset/sin(angle/2), * but if the offsets are not equal (allowing for this, as bevel modifier has edge weights that may * lead to different offsets) then meeting point can be found be intersecting offset lines. * If making the meeting point significantly changes the left or right offset from the user spec, * record the change in offset_l (or offset_r); later we can tell that a change has happened because * the offset will differ from its original value in offset_l_spec (or offset_r_spec). */ static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f, float meetco[3]) { float dir1[3], dir2[3], norm_v[3], norm_perp1[3], norm_perp2[3], off1a[3], off1b[3], off2a[3], off2b[3], isect2[3], ang, d; BMVert *closer_v; /* get direction vectors for two offset lines */ sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co); sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co); ang = angle_v3v3(dir1, dir2); if (ang < BEVEL_EPSILON_BIG) { /* special case: e1 and e2 are parallel; put offset point perp to both, from v. * need to find a suitable plane. * if offsets are different, we're out of luck: * use the max of the two (so get consistent looking results if the same situation * arises elsewhere in the object but with opposite roles for e1 and e2 */ if (f) copy_v3_v3(norm_v, f->no); else copy_v3_v3(norm_v, v->no); cross_v3_v3v3(norm_perp1, dir1, norm_v); normalize_v3(norm_perp1); copy_v3_v3(off1a, v->co); d = max_ff(e1->offset_r, e2->offset_l); madd_v3_v3fl(off1a, norm_perp1, d); if (e1->offset_r != d) e1->offset_r = d; else if (e2->offset_l != d) e2->offset_l = d; copy_v3_v3(meetco, off1a); } else if (fabsf(ang - (float)M_PI) < BEVEL_EPSILON_BIG) { /* special case e1 and e2 are antiparallel, so bevel is into * a zero-area face. Just make the offset point on the * common line, at offset distance from v. */ d = max_ff(e1->offset_r, e2->offset_l); slide_dist(e2, v, d, meetco); if (e1->offset_r != d) e1->offset_r = d; else if (e2->offset_l != d) e2->offset_l = d; } else { /* Get normal to plane where meet point should be, * using cross product instead of f->no in case f is non-planar. * If e1-v-e2 is a reflex angle (viewed from vertex normal side), need to flip. * Use f->no to figure out which side to look at angle from, as even if * f is non-planar, will be more accurate than vertex normal */ cross_v3_v3v3(norm_v, dir2, dir1); normalize_v3(norm_v); if (dot_v3v3(norm_v, f ? f->no : v->no) < 0.0f) negate_v3(norm_v); /* get vectors perp to each edge, perp to norm_v, and pointing into face */ cross_v3_v3v3(norm_perp1, dir1, norm_v); cross_v3_v3v3(norm_perp2, dir2, norm_v); normalize_v3(norm_perp1); normalize_v3(norm_perp2); /* get points that are offset distances from each line, then another point on each line */ copy_v3_v3(off1a, v->co); madd_v3_v3fl(off1a, norm_perp1, e1->offset_r); add_v3_v3v3(off1b, off1a, dir1); copy_v3_v3(off2a, v->co); madd_v3_v3fl(off2a, norm_perp2, e2->offset_l); add_v3_v3v3(off2b, off2a, dir2); /* intersect the lines; by construction they should be on the same plane and not parallel */ if (!isect_line_line_v3(off1a, off1b, off2a, off2b, meetco, isect2)) { #ifdef BEVEL_ASSERT_PROJECT BLI_assert(!"offset_meet failure"); #endif copy_v3_v3(meetco, off1a); /* just to do something */ d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co); if (fabsf(d - e2->offset_l) > BEVEL_EPSILON) e2->offset_l = d; } else { /* The lines intersect, but is it at a reasonable place? * One problem to check: if one of the offsets is 0, then don't * want an intersection that is outside that edge itself. * This can happen if angle between them is > 180 degrees, * or if the offset amount is > the edge length*/ if (e1->offset_r == 0.0f && is_outside_edge(e1, meetco, &closer_v)) { copy_v3_v3(meetco, closer_v->co); e2->offset_l = len_v3v3(meetco, v->co); } if (e2->offset_l == 0.0f && is_outside_edge(e2, meetco, &closer_v)) { copy_v3_v3(meetco, closer_v->co); e1->offset_r = len_v3v3(meetco, v->co); } } } } /* Calculate the meeting point between e1 and e2 (one of which should have zero offsets), * where e1 precedes e2 in CCW order around their common vertex v (viewed from normal side). * If r_angle is provided, return the angle between e and emeet in *r_angle. * If the angle is 0, or it is 180 degrees or larger, there will be no meeting point; * return false in that case, else true */ static bool offset_meet_edge(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, float meetco[3], float *r_angle) { float dir1[3], dir2[3], fno[3], ang, sinang; sub_v3_v3v3(dir1, BM_edge_other_vert(e1->e, v)->co, v->co); sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co); normalize_v3(dir1); normalize_v3(dir2); /* find angle from dir1 to dir2 as viewed from vertex normal side */ ang = angle_normalized_v3v3(dir1, dir2); if (ang < BEVEL_EPSILON) { if (r_angle) *r_angle = 0.0f; return false; } cross_v3_v3v3(fno, dir1, dir2); if (dot_v3v3(fno, v->no) < 0.0f) ang = 2.0f * (float)M_PI - ang; /* angle is reflex */ if (r_angle) *r_angle = ang; if (ang - (float)M_PI > BEVEL_EPSILON) return false; sinang = sinf(ang); copy_v3_v3(meetco, v->co); if (e1->offset_r == 0.0f) madd_v3_v3fl(meetco, dir1, e2->offset_l / sinang); else madd_v3_v3fl(meetco, dir2, e1->offset_r / sinang); return true; } /* Calculate the best place for a meeting point for the offsets from edges e1 and e2 * on the in-between edge emid. Viewed from the vertex normal side, the CCW * order of these edges is e1, emid, e2. * The offsets probably do not meet at a common point on emid, so need to pick * one that causes the least problems. If the other end of one of e1 or e2 has been visited * already, prefer to keep the offset the same on this end. * Otherwise, pick a point between the two intersection points on emid that minimizes * the sum of squares of errors from desired offset. */ static void offset_on_edge_between(BevelParams *bp, EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid, BMVert *v, float meetco[3]) { float d, ang1, ang2, sina1, sina2, lambda; float meet1[3], meet2[3]; bool visited1, visited2, ok1, ok2; BLI_assert(e1->is_bev && e2->is_bev && !emid->is_bev); visited1 = other_edge_half_visited(bp, e1); visited2 = other_edge_half_visited(bp, e2); ok1 = offset_meet_edge(e1, emid, v, meet1, &ang1); ok2 = offset_meet_edge(emid, e2, v, meet2, &ang2); if (ok1 && ok2) { if (visited1 && !visited2) { copy_v3_v3(meetco, meet1); } else if (!visited1 && visited2) { copy_v3_v3(meetco, meet2); } else { /* find best compromise meet point */ sina1 = sinf(ang1); sina2 = sinf(ang2); lambda = sina2 * sina2 / (sina1 * sina1 + sina2 * sina2); interp_v3_v3v3(meetco, meet1, meet2, lambda); } } else if (ok1 && !ok2) { copy_v3_v3(meetco, meet1); } else if (!ok1 && ok2) { copy_v3_v3(meetco, meet2); } else { /* Neither offset line met emid. * This should only happen if all three lines are on top of each other */ slide_dist(emid, v, e1->offset_r, meetco); } /* offsets may have changed now */ d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e1->e, v)->co); if (fabsf(d - e1->offset_r) > BEVEL_EPSILON) e1->offset_r = d; d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co); if (fabsf(d - e2->offset_l) > BEVEL_EPSILON) e2->offset_l = d; } /* Calculate the best place for a meeting point for the offsets from edges e1 and e2 * when there is an in-between edge emid, and we prefer to have a point that may not * be on emid if that does a better job of keeping offsets at the user spec. * Viewed from the vertex normal side, the CCW order of the edges is e1, emid, e2. * The offset lines may not meet exactly: the lines may be angled so that they can't meet. * In that case, pick the the offset_on_edge_between. */ static void offset_in_two_planes(BevelParams *bp, EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid, BMVert *v, float meetco[3]) { float dir1[3], dir2[3], dirmid[3], norm_perp1[3], norm_perp2[3], off1a[3], off1b[3], off2a[3], off2b[3], isect2[3], f1no[3], f2no[3], ang, d; int iret; /* get direction vectors for two offset lines */ sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co); sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co); sub_v3_v3v3(dirmid, BM_edge_other_vert(emid->e, v)->co, v->co); /* get directions into offset planes */ /* calculate face normals at corner in case faces are nonplanar */ cross_v3_v3v3(f1no, dirmid, dir1); cross_v3_v3v3(f2no, dirmid, dir2); /* if e1-v-emid or emid-v-e2 are reflex angles, need to flip corner normals */ if (dot_v3v3(f1no, v->no) < 0.0f) negate_v3(f1no); if (dot_v3v3(f2no, v->no) < 0.0f) negate_v3(f2no); /* get vectors perpendicular to e1 and e2, pointing into the proper faces */ cross_v3_v3v3(norm_perp1, dir1, f1no); normalize_v3(norm_perp1); cross_v3_v3v3(norm_perp2, dir2, f2no); normalize_v3(norm_perp2); /* get points that are offset distances from each line, then another point on each line */ copy_v3_v3(off1a, v->co); madd_v3_v3fl(off1a, norm_perp1, e1->offset_r); sub_v3_v3v3(off1b, off1a, dir1); copy_v3_v3(off2a, v->co); madd_v3_v3fl(off2a, norm_perp2, e2->offset_l); add_v3_v3v3(off2b, off2a, dir2); ang = angle_v3v3(dir1, dir2); if (ang < BEVEL_EPSILON_BIG) { /* lines are parallel; put intersection on emid */ offset_on_edge_between(bp, e1, e2, emid, v, meetco); } else if (fabsf(ang - (float)M_PI) < BEVEL_EPSILON_BIG) { slide_dist(e2, v, e2->offset_l, meetco); d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e1->e, v)->co); if (fabsf(d - e1->offset_r) > BEVEL_EPSILON) e1->offset_r = d; } else { iret = isect_line_line_v3(off1a, off1b, off2a, off2b, meetco, isect2); if (iret == 0) { /* lines colinear: another test says they are parallel. so shouldn't happen */ copy_v3_v3(meetco, off1a); d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co); if (fabsf(d - e2->offset_l) > BEVEL_EPSILON) e2->offset_l = d; } else if (iret == 2) { /* lines are not coplanar and don't meet; meetco and isect2 are nearest to first and second lines */ if (len_squared_v3v3(meetco, isect2) > 100.0f * BEVEL_EPSILON_SQ) { /* offset lines don't meet so can't preserve widths */ offset_on_edge_between(bp, e1, e2, emid, v, meetco); } } /* else iret == 1 and the lines are coplanar so meetco has the intersection */ } } /* Offset by e->offset in plane with normal plane_no, on left if left==true, * else on right. If no is NULL, choose an arbitrary plane different * from eh's direction. */ static void offset_in_plane(EdgeHalf *e, const float plane_no[3], bool left, float r[3]) { float dir[3], no[3], fdir[3]; BMVert *v; v = e->is_rev ? e->e->v2 : e->e->v1; sub_v3_v3v3(dir, BM_edge_other_vert(e->e, v)->co, v->co); normalize_v3(dir); if (plane_no) { copy_v3_v3(no, plane_no); } else { zero_v3(no); if (fabsf(dir[0]) < fabsf(dir[1])) no[0] = 1.0f; else no[1] = 1.0f; } if (left) cross_v3_v3v3(fdir, dir, no); else cross_v3_v3v3(fdir, no, dir); normalize_v3(fdir); copy_v3_v3(r, v->co); madd_v3_v3fl(r, fdir, left ? e->offset_l : e->offset_r); } /* Calculate the point on e where line (co_a, co_b) comes closest to and return it in projco */ static void project_to_edge(BMEdge *e, const float co_a[3], const float co_b[3], float projco[3]) { float otherco[3]; if (!isect_line_line_v3(e->v1->co, e->v2->co, co_a, co_b, projco, otherco)) { #ifdef BEVEL_ASSERT_PROJECT BLI_assert(!"project meet failure"); #endif copy_v3_v3(projco, e->v1->co); } } /* If there is a bndv->ebev edge, find the mid control point if necessary. * It is the closest point on the beveled edge to the line segment between * bndv and bndv->next. */ static void set_profile_params(BevelParams *bp, BoundVert *bndv) { EdgeHalf *e; Profile *pro; float co1[3], co2[3], co3[3], d1[3], d2[3], d3[3], l; bool do_linear_interp; copy_v3_v3(co1, bndv->nv.co); copy_v3_v3(co2, bndv->next->nv.co); pro = &bndv->profile; e = bndv->ebev; do_linear_interp = true; if (e) { do_linear_interp = false; pro->super_r = bp->pro_super_r; /* projection direction is direction of the edge */ sub_v3_v3v3(pro->proj_dir, e->e->v1->co, e->e->v2->co); normalize_v3(pro->proj_dir); project_to_edge(e->e, co1, co2, pro->midco); /* put arc endpoints on plane with normal proj_dir, containing midco */ add_v3_v3v3(co3, co1, pro->proj_dir); if (!isect_line_plane_v3(pro->coa, co1, co3, pro->midco, pro->proj_dir)) { /* shouldn't happen */ copy_v3_v3(pro->coa, co1); } add_v3_v3v3(co3, co2, pro->proj_dir); if (!isect_line_plane_v3(pro->cob, co2, co3, pro->midco, pro->proj_dir)) { /* shouldn't happen */ copy_v3_v3(pro->cob, co2); } /* default plane to project onto is the one with triangle co1 - midco - co2 in it */ sub_v3_v3v3(d1, pro->midco, co1); sub_v3_v3v3(d2, pro->midco, co2); normalize_v3(d1); normalize_v3(d2); cross_v3_v3v3(pro->plane_no, d1, d2); l = normalize_v3(pro->plane_no); if (l <= BEVEL_EPSILON_BIG) { /* co1 - midco -co2 are collinear - project plane that contains that line * and is perpendicular to the plane containing it and the beveled edge */ cross_v3_v3v3(d3, d1, pro->proj_dir); normalize_v3(d3); cross_v3_v3v3(pro->plane_no, d1, d3); l = normalize_v3(pro->plane_no); if (l <= BEVEL_EPSILON_BIG) { /* whole profile is collinear with edge: just interpolate */ do_linear_interp = true; } /* signal to weld that this is linear */ pro->super_r = PRO_LINE_R; } copy_v3_v3(pro->plane_co, co1); } if (do_linear_interp) { pro->super_r = PRO_LINE_R; copy_v3_v3(pro->coa, co1); copy_v3_v3(pro->cob, co2); mid_v3_v3v3(pro->midco, co1, co2); /* won't use projection for this line profile */ zero_v3(pro->plane_co); zero_v3(pro->plane_no); zero_v3(pro->proj_dir); } } /* Move the profile plane for bndv to the plane containing e1 and e2, which share a vert */ static void move_profile_plane(BoundVert *bndv, EdgeHalf *e1, EdgeHalf *e2) { float d1[3], d2[3], no[3], no2[3], dot; /* only do this if projecting, and e1, e2, and proj_dir are not coplanar */ if (is_zero_v3(bndv->profile.proj_dir)) return; sub_v3_v3v3(d1, e1->e->v1->co, e1->e->v2->co); sub_v3_v3v3(d2, e2->e->v1->co, e2->e->v2->co); cross_v3_v3v3(no, d1, d2); cross_v3_v3v3(no2, d1, bndv->profile.proj_dir); if (normalize_v3(no) > BEVEL_EPSILON_BIG && normalize_v3(no2) > BEVEL_EPSILON_BIG) { dot = fabsf(dot_v3v3(no, no2)); if (fabsf(dot - 1.0f) > BEVEL_EPSILON_BIG) copy_v3_v3(bndv->profile.plane_no, no); } } /* Move the profile plane for the two BoundVerts involved in a weld. * We want the plane that is most likely to have the intersections of the * two edges' profile projections on it. bndv1 and bndv2 are by * construction the intersection points of the outside parts of the profiles. * The original vertex should form a third point of the desired plane. */ static void move_weld_profile_planes(BevVert *bv, BoundVert *bndv1, BoundVert *bndv2) { float d1[3], d2[3], no[3], no2[3], no3[3], dot1, dot2, l1, l2, l3; /* only do this if projecting, and d1, d2, and proj_dir are not coplanar */ if (is_zero_v3(bndv1->profile.proj_dir) || is_zero_v3(bndv2->profile.proj_dir)) return; sub_v3_v3v3(d1, bv->v->co, bndv1->nv.co); sub_v3_v3v3(d2, bv->v->co, bndv2->nv.co); cross_v3_v3v3(no, d1, d2); l1 = normalize_v3(no); /* "no" is new normal projection plane, but don't move if * it is coplanar with both of the projection dirs */ cross_v3_v3v3(no2, d1, bndv1->profile.proj_dir); l2 = normalize_v3(no2); cross_v3_v3v3(no3, d2, bndv2->profile.proj_dir); l3 = normalize_v3(no3); if (l1 > BEVEL_EPSILON && (l2 > BEVEL_EPSILON || l3 > BEVEL_EPSILON)) { dot1 = fabsf(dot_v3v3(no, no2)); dot2 = fabsf(dot_v3v3(no, no3)); if (fabsf(dot1 - 1.0f) > BEVEL_EPSILON) copy_v3_v3(bndv1->profile.plane_no, no); if (fabsf(dot2 - 1.0f) > BEVEL_EPSILON) copy_v3_v3(bndv2->profile.plane_no, no); } } /* return 1 if a and b are in CCW order on the normal side of f, * and -1 if they are reversed, and 0 if there is no shared face f */ static int bev_ccw_test(BMEdge *a, BMEdge *b, BMFace *f) { BMLoop *la, *lb; if (!f) return 0; la = BM_face_edge_share_loop(f, a); lb = BM_face_edge_share_loop(f, b); if (!la || !lb) return 0; return lb->next == la ? 1 : -1; } /* Fill matrix r_mat so that a point in the sheared parallelogram with corners * va, vmid, vb (and the 4th that is implied by it being a parallelogram) * is the result of transforming the unit square by multiplication with r_mat. * If it can't be done because the parallelogram is degenerate, return false * else return true. * Method: * Find vo, the origin of the parallelogram with other three points va, vmid, vb. * Also find vd, which is in direction normal to parallelogram and 1 unit away * from the origin. * The quarter circle in first quadrant of unit square will be mapped to the * quadrant of a sheared ellipse in the parallelogram, using a matrix. * The matrix mat is calculated to map: * (0,1,0) -> va * (1,1,0) -> vmid * (1,0,0) -> vb * (0,1,1) -> vd * We want M to make M*A=B where A has the left side above, as columns * and B has the right side as columns - both extended into homogeneous coords. * So M = B*(Ainverse). Doing Ainverse by hand gives the code below. */ static bool make_unit_square_map(const float va[3], const float vmid[3], const float vb[3], float r_mat[4][4]) { float vo[3], vd[3], vb_vmid[3], va_vmid[3], vddir[3]; sub_v3_v3v3(va_vmid, vmid, va); sub_v3_v3v3(vb_vmid, vmid, vb); if (fabsf(angle_v3v3(va_vmid, vb_vmid) - (float)M_PI) > 100.0f * BEVEL_EPSILON) { sub_v3_v3v3(vo, va, vb_vmid); cross_v3_v3v3(vddir, vb_vmid, va_vmid); normalize_v3(vddir); add_v3_v3v3(vd, vo, vddir); /* The cols of m are: {vmid - va, vmid - vb, vmid + vd - va -vb, va + vb - vmid; * blender transform matrices are stored such that m[i][*] is ith column; * the last elements of each col remain as they are in unity matrix */ sub_v3_v3v3(&r_mat[0][0], vmid, va); r_mat[0][3] = 0.0f; sub_v3_v3v3(&r_mat[1][0], vmid, vb); r_mat[1][3] = 0.0f; add_v3_v3v3(&r_mat[2][0], vmid, vd); sub_v3_v3(&r_mat[2][0], va); sub_v3_v3(&r_mat[2][0], vb); r_mat[2][3] = 0.0f; add_v3_v3v3(&r_mat[3][0], va, vb); sub_v3_v3(&r_mat[3][0], vmid); r_mat[3][3] = 1.0f; return true; } else return false; } /* Like make_unit_square_map, but this one makes a matrix that transforms the * (1,1,1) corner of a unit cube into an arbitrary corner with corner vert d * and verts around it a, b, c (in ccw order, viewed from d normal dir). * The matrix mat is calculated to map: * (1,0,0) -> va * (0,1,0) -> vb * (0,0,1) -> vc * (1,1,1) -> vd * We want M to make M*A=B where A has the left side above, as columns * and B has the right side as columns - both extended into homogeneous coords. * So M = B*(Ainverse). Doing Ainverse by hand gives the code below. * The cols of M are 1/2{va-vb+vc-vd}, 1/2{-va+vb-vc+vd}, 1/2{-va-vb+vc+vd}, * and 1/2{va+vb+vc-vd} * and Blender matrices have cols at m[i][*]. */ static void make_unit_cube_map(const float va[3], const float vb[3], const float vc[3], const float vd[3], float r_mat[4][4]) { copy_v3_v3(r_mat[0], va); sub_v3_v3(r_mat[0], vb); sub_v3_v3(r_mat[0], vc); add_v3_v3(r_mat[0], vd); mul_v3_fl(r_mat[0], 0.5f); r_mat[0][3] = 0.0f; copy_v3_v3(r_mat[1], vb); sub_v3_v3(r_mat[1], va); sub_v3_v3(r_mat[1], vc); add_v3_v3(r_mat[1], vd); mul_v3_fl(r_mat[1], 0.5f); r_mat[1][3] = 0.0f; copy_v3_v3(r_mat[2], vc); sub_v3_v3(r_mat[2], va); sub_v3_v3(r_mat[2], vb); add_v3_v3(r_mat[2], vd); mul_v3_fl(r_mat[2], 0.5f); r_mat[2][3] = 0.0f; copy_v3_v3(r_mat[3], va); add_v3_v3(r_mat[3], vb); add_v3_v3(r_mat[3], vc); sub_v3_v3(r_mat[3], vd); mul_v3_fl(r_mat[3], 0.5f); r_mat[3][3] = 1.0f; } /* Get the coordinate on the superellipse (exponent r), * at parameter value u. u goes from u to 2 as the * superellipse moves on the quadrant (0,1) to (1,0). */ static void superellipse_co(float u, float r, float r_co[2]) { float t; if (u <= 0.0f) { r_co[0] = 0.0f; r_co[1] = 1.0f; } else if (u >= 2.0f) { r_co[0] = 1.0f; r_co[1] = 0.0f; } else if (r == PRO_LINE_R) { t = u / 2.0f; r_co[0] = t; r_co[1] = 1.0f - t; } else if (r == PRO_SQUARE_IN_R) { if (u < 1.0f) { r_co[0] = 0.0f; r_co[1] = 1.0f - u; } else { r_co[0] = u - 1.0f; r_co[1] = 0.0f; } } else if (r == PRO_SQUARE_R) { if (u < 1.0f) { r_co[0] = u; r_co[1] = 1.0f; } else { r_co[0] = 1.0f; r_co[1] = 2.0f - u; } } else { t = u * (float)M_PI / 4.0f; /* angle from y axis */ r_co[0] = sinf(t); r_co[1] = cosf(t); if (r != PRO_SQUARE_R) { r_co[0] = pow(r_co[0], 2.0f / r); r_co[1] = pow(r_co[1], 2.0f / r); } } } /* Find the point on given profile at parameter i which goes from 0 to n as * the profile is moved from pro->coa to pro->cob. * We assume that n is either the global seg number or a power of 2 less than * or equal to the power of 2 >= seg. * In the latter case, we subsample the profile for seg_2, which will not necessarily * give equal spaced chords, but is in fact more what is desired by the cubic subdivision * method used to make the vmesh pattern. */ static void get_profile_point(BevelParams *bp, const Profile *pro, int i, int n, float r_co[3]) { int d; if (bp->seg == 1) { if (i == 0) copy_v3_v3(r_co, pro->coa); else copy_v3_v3(r_co, pro->cob); } else { if (n == bp->seg) { BLI_assert(pro->prof_co != NULL); copy_v3_v3(r_co, pro->prof_co + 3 * i); } else { BLI_assert(is_power_of_2_i(n) && n <= bp->pro_spacing.seg_2); /* set d to spacing in prof_co_2 between subsamples */ d = bp->pro_spacing.seg_2 / n; copy_v3_v3(r_co, pro->prof_co_2 + 3 * i * d); } } } /* Calculate the actual coordinate values for bndv's profile. * This is only needed if bp->seg > 1. * Allocate the space for them if that hasn't been done already. * If bp->seg is not a power of 2, also need to calculate * the coordinate values for the power of 2 >= bp->seg, * because the ADJ pattern needs power-of-2 boundaries * during construction. */ static void calculate_profile(BevelParams *bp, BoundVert *bndv) { int i, k, ns; const float *uvals; float co[3], co2[3], p[3], m[4][4]; float *prof_co, *prof_co_k; float r; bool need_2, map_ok; Profile *pro = &bndv->profile; if (bp->seg == 1) return; need_2 = bp->seg != bp->pro_spacing.seg_2; if (!pro->prof_co) { pro->prof_co = (float *)BLI_memarena_alloc(bp->mem_arena, (bp->seg + 1) * 3 * sizeof(float)); if (need_2) pro->prof_co_2 = (float *)BLI_memarena_alloc(bp->mem_arena, (bp->pro_spacing.seg_2 + 1) * 3 *sizeof(float)); else pro->prof_co_2 = pro->prof_co; } r = pro->super_r; if (r == PRO_LINE_R) map_ok = false; else map_ok = make_unit_square_map(pro->coa, pro->midco, pro->cob, m); for (i = 0; i < 2; i++) { if (i == 0) { ns = bp->seg; uvals = bp->pro_spacing.uvals; prof_co = pro->prof_co; } else { if (!need_2) break; /* shares coords with pro->prof_co */ ns = bp->pro_spacing.seg_2; uvals = bp->pro_spacing.uvals_2; prof_co = pro->prof_co_2; } BLI_assert((r == PRO_LINE_R || uvals != NULL) && prof_co != NULL); for (k = 0; k <= ns; k++) { if (k == 0) copy_v3_v3(co, pro->coa); else if (k == ns) copy_v3_v3(co, pro->cob); else { if (map_ok) { superellipse_co(uvals[k], r, p); p[2] = 0.0f; mul_v3_m4v3(co, m, p); } else { interp_v3_v3v3(co, pro->coa, pro->cob, (float)k / (float)ns); } } /* project co onto final profile plane */ prof_co_k = prof_co + 3 * k; if (!is_zero_v3(pro->proj_dir)) { add_v3_v3v3(co2, co, pro->proj_dir); if (!isect_line_plane_v3(prof_co_k, co, co2, pro->plane_co, pro->plane_no)) { /* shouldn't happen */ copy_v3_v3(prof_co_k, co); } } else { copy_v3_v3(prof_co_k, co); } } } } /* Snap a direction co to a superellipsoid with parameter super_r. * For square profiles, midline says whether or not to snap to both planes. */ static void snap_to_superellipsoid(float co[3], const float super_r, bool midline) { float a, b, c, x, y, z, r, rinv, dx, dy; r = super_r; if (r == PRO_CIRCLE_R) { normalize_v3(co); return; } x = a = max_ff(0.0f, co[0]); y = b = max_ff(0.0f, co[1]); z = c = max_ff(0.0f, co[2]); if (r == PRO_SQUARE_R || r == PRO_SQUARE_IN_R) { /* will only be called for 2d profile */ BLI_assert(fabsf(z) < BEVEL_EPSILON); z = 0.0f; x = min_ff(1.0f, x); y = min_ff(1.0f, y); if (r == PRO_SQUARE_R) { /* snap to closer of x==1 and y==1 lines, or maybe both */ dx = 1.0f - x; dy = 1.0f - y; if (dx < dy) { x = 1.0f; y = midline ? 1.0f : y; } else { y = 1.0f; x = midline ? 1.0f : x; } } else { /* snap to closer of x==0 and y==0 lines, or maybe both */ if (x < y) { x = 0.0f; y = midline ? 0.0f : y; } else { y = 0.0f; x = midline ? 0.0f : x; } } } else { rinv = 1.0f / r; if (a == 0.0f) { if (b == 0.0f) { x = 0.0f; y = 0.0f; z = powf(c, rinv); } else { x = 0.0f; y = powf(1.0f / (1.0f + powf(c / b, r)), rinv); z = c * y / b; } } else { x = powf(1.0f / (1.0f + powf(b / a, r) + powf(c / a, r)), rinv); y = b * x / a; z = c * x / a; } } co[0] = x; co[1] = y; co[2] = z; } /* Set the any_seam property for a BevVert and all its BoundVerts */ static void set_bound_vert_seams(BevVert *bv) { BoundVert *v; EdgeHalf *e; bv->any_seam = false; v = bv->vmesh->boundstart; do { v->any_seam = false; for (e = v->efirst; e; e = e->next) { v->any_seam |= e->is_seam; if (e == v->elast) break; } bv->any_seam |= v->any_seam; } while ((v = v->next) != bv->vmesh->boundstart); } /* Make a circular list of BoundVerts for bv, each of which has the coordinates * of a vertex on the the boundary of the beveled vertex bv->v. * This may adjust some EdgeHalf widths, and there might have to be * a subsequent pass to make the widths as consistent as possible. * The first time through, construct will be true and we are making the BoundVerts * and setting up the BoundVert and EdgeHalf pointers appropriately. * For a width consistency path, we just recalculate the coordinates of the * BoundVerts. If the other ends have been (re)built already, then we * copy the offsets from there to match, else we use the ideal (user-specified) * widths. * Also, if construct, decide on the mesh pattern that will be used inside the boundary. * Doesn't make the actual BMVerts */ static void build_boundary(BevelParams *bp, BevVert *bv, bool construct) { MemArena *mem_arena = bp->mem_arena; EdgeHalf *efirst, *e, *eother; BoundVert *v; BevVert *bvother; VMesh *vm; float co[3]; const float *no; float lastd; vm = bv->vmesh; if (bp->vertex_only) { e = efirst = &bv->edges[0]; } else { e = efirst = next_bev(bv, NULL); do { eother = find_other_end_edge_half(bp, e, &bvother); if (eother && bvother->visited && bp->offset_type != BEVEL_AMT_PERCENT) { /* try to keep bevel even by matching other end offsets */ e->offset_l = eother->offset_r; e->offset_r = eother->offset_l; } else { /* reset to user spec */ e->offset_l = e->offset_l_spec; e->offset_r = e->offset_r_spec; } } while ((e = e->next) != efirst); e = efirst; } BLI_assert(bv->edgecount >= 2); /* since bevel edges incident to 2 faces */ if (bv->edgecount == 2 && bv->selcount == 1) { /* special case: beveled edge meets non-beveled one at valence 2 vert */ no = e->fprev ? e->fprev->no : (e->fnext ? e->fnext->no : NULL); offset_in_plane(e, no, true, co); if (construct) { v = add_new_bound_vert(mem_arena, vm, co); v->efirst = v->elast = v->ebev = e; e->leftv = v; } else { adjust_bound_vert(e->leftv, co); } no = e->fnext ? e->fnext->no : (e->fprev ? e->fprev->no : NULL); offset_in_plane(e, no, false, co); if (construct) { v = add_new_bound_vert(mem_arena, vm, co); v->efirst = v->elast = e; e->rightv = v; } else { adjust_bound_vert(e->rightv, co); } /* make artifical extra point along unbeveled edge, and form triangle */ slide_dist(e->next, bv->v, e->offset_l, co); if (construct) { v = add_new_bound_vert(mem_arena, vm, co); v->efirst = v->elast = e->next; e->next->leftv = e->next->rightv = v; /* could use M_POLY too, but tri-fan looks nicer)*/ vm->mesh_kind = M_TRI_FAN; set_bound_vert_seams(bv); } else { adjust_bound_vert(e->next->leftv, co); } set_profile_params(bp, vm->boundstart); calculate_profile(bp, vm->boundstart); return; } lastd = bp->vertex_only ? bv->offset : e->offset_l; do { if (e->is_bev) { /* handle only left side of beveled edge e here: next iteration should do right side */ if (e->prev->is_bev) { BLI_assert(e->prev != e); /* see: wire edge special case */ offset_meet(e->prev, e, bv->v, e->fprev, co); if (construct) { v = add_new_bound_vert(mem_arena, vm, co); v->efirst = e->prev; v->elast = v->ebev = e; e->leftv = v; e->prev->rightv = v; } else { v = e->leftv; adjust_bound_vert(v, co); } } else { /* e->prev is not beveled */ if (e->prev->prev->is_bev) { BLI_assert(e->prev->prev != e); /* see: edgecount 2, selcount 1 case */ /* find meet point between e->prev->prev and e and attach e->prev there */ if (bp->preserve_widths) offset_in_two_planes(bp, e->prev->prev, e, e->prev, bv->v, co); else offset_on_edge_between(bp, e->prev->prev, e, e->prev, bv->v, co); if (construct) { v = add_new_bound_vert(mem_arena, vm, co); v->efirst = e->prev->prev; v->elast = v->ebev = e; e->leftv = v; e->prev->leftv = v; e->prev->prev->rightv = v; } else { v = e->leftv; adjust_bound_vert(v, co); } } else { /* neither e->prev nor e->prev->prev are beveled: make on-edge on e->prev */ offset_meet(e->prev, e, bv->v, e->fprev, co); if (construct) { v = add_new_bound_vert(mem_arena, vm, co); v->efirst = e->prev; v->elast = v->ebev = e; e->leftv = v; e->prev->leftv = v; } else { v = e->leftv; adjust_bound_vert(v, co); } } } lastd = len_v3v3(bv->v->co, v->nv.co); } else { /* e is not beveled */ if (e->next->is_bev) { /* next iteration will place e between beveled previous and next edges */ /* do nothing... */ } else if (e->prev->is_bev) { /* on-edge meet between e->prev and e */ offset_meet(e->prev, e, bv->v, e->fprev, co); if (construct) { v = add_new_bound_vert(mem_arena, vm, co); v->efirst = e->prev; v->elast = e; e->leftv = v; e->prev->rightv = v; } else { adjust_bound_vert(e->leftv, co); } } else { /* None of e->prev, e, e->next are beveled. * could either leave alone or add slide points to make * one polygon around bv->v. For now, we choose latter. * Could slide to make an even bevel plane but for now will * just use last distance a meet point moved from bv->v. */ slide_dist(e, bv->v, lastd, co); if (construct) { v = add_new_bound_vert(mem_arena, vm, co); v->efirst = v->elast = e; e->leftv = v; } else { adjust_bound_vert(e->leftv, co); } } } } while ((e = e->next) != efirst); v = vm->boundstart; do { set_profile_params(bp, v); calculate_profile(bp, v); } while ((v = v->next) != vm->boundstart); if (bv->selcount == 1 && bv->edgecount >= 3) { /* special case: snap profile to plane of adjacent two edges */ v = vm->boundstart; BLI_assert(v->ebev != NULL); move_profile_plane(v, v->efirst, v->next->elast); calculate_profile(bp, v); } if (construct) { set_bound_vert_seams(bv); BLI_assert(vm->count >= 2); if (bp->vertex_only) { if (vm->count == 2) vm->mesh_kind = M_NONE; else if (bp->seg > 1) vm->mesh_kind = M_ADJ; else vm->mesh_kind = M_POLY; } else if (vm->count == 2 && bv->edgecount == 3) { vm->mesh_kind = M_NONE; } else if (bv->selcount == 2) { vm->mesh_kind = M_QUAD_STRIP; } else if (efirst->seg == 1 || bv->selcount == 1) { if (vm->count == 3 && bv->selcount == 1) { vm->mesh_kind = M_TRI_FAN; } else { vm->mesh_kind = M_POLY; } } else { vm->mesh_kind = M_ADJ; } } } /* Do a global pass to try to make offsets as even as possible. * Consider this graph: * nodes = BevVerts * edges = { (u,v) } where u and v are nodes such that u and v * are connected by a mesh edge that has at least one end * whose offset does not match the user spec. * * Do a breadth-first search on this graph, starting from nodes * that have any_adjust=true, and changing all * not-already-changed offsets on EdgeHalfs to match the * corresponding ones that changed on the other end. * The graph is dynamic in the sense that having an offset that * doesn't meet the user spec can be added as the search proceeds. * We want this search to be deterministic (not dependent * on order of processing through hash table), so as to avoid * flicker to to different decisions made if search is different * while dragging the offset number in the UI. So look for the * lower vertex number when there is a choice of where to start. * * Note that this might not process all BevVerts, only the ones * that need adjustment. */ static void adjust_offsets(BevelParams *bp) { BevVert *bv, *searchbv, *bvother; int i, searchi; GHashIterator giter; EdgeHalf *e, *efirst, *eother; GSQueue *q; BLI_assert(!bp->vertex_only); GHASH_ITER(giter, bp->vert_hash) { bv = BLI_ghashIterator_getValue(&giter); bv->visited = false; } q = BLI_gsqueue_new(sizeof(BevVert *)); /* the following loop terminates because at least one node is visited each time */ for (;;) { /* look for root of a connected component in search graph */ searchbv = NULL; searchi = -1; GHASH_ITER(giter, bp->vert_hash) { bv = BLI_ghashIterator_getValue(&giter); if (!bv->visited && any_edge_half_offset_changed(bv)) { i = BM_elem_index_get(bv->v); if (!searchbv || i < searchi) { searchbv = bv; searchi = i; } } } if (searchbv == NULL) break; BLI_gsqueue_push(q, &searchbv); while (!BLI_gsqueue_is_empty(q)) { BLI_gsqueue_pop(q, &bv); /* If do this check, don't have to check for already-on-queue before push, below */ if (bv->visited) continue; bv->visited = true; build_boundary(bp, bv, false); e = efirst = &bv->edges[0]; do { eother = find_other_end_edge_half(bp, e, &bvother); if (eother && !bvother->visited && edge_half_offset_changed(e)) { BLI_gsqueue_push(q, &bvother); } } while ((e = e->next) != efirst); } } BLI_gsqueue_free(q); } /* Do the edges at bv form a "pipe"? * Current definition: 3 or 4 beveled edges, 2 in line with each other, * with other edges on opposite sides of the pipe if there are 4. * Also, the vertex boundary should have 3 or 4 vertices in it, * and all of the faces involved should be parallel to the pipe edges. * Return the boundary vert whose ebev is one of the pipe edges, and * whose next boundary vert has a beveled, non-pipe edge. */ static BoundVert *pipe_test(BevVert *bv) { EdgeHalf *e, *epipe; VMesh *vm; BoundVert *v1, *v2, *v3; float dir1[3], dir3[3]; vm = bv->vmesh; if (vm->count < 3 || vm->count > 4 || bv->selcount < 3 || bv->selcount > 4) return NULL; /* find v1, v2, v3 all with beveled edges, where v1 and v3 have collinear edges */ epipe = NULL; v1 = vm->boundstart; do { v2 = v1->next; v3 = v2->next; if (v1->ebev && v2->ebev && v3->ebev) { sub_v3_v3v3(dir1, bv->v->co, BM_edge_other_vert(v1->ebev->e, bv->v)->co); sub_v3_v3v3(dir3, BM_edge_other_vert(v3->ebev->e, bv->v)->co, bv->v->co); normalize_v3(dir1); normalize_v3(dir3); if (angle_normalized_v3v3(dir1, dir3) < BEVEL_EPSILON_BIG) { epipe = v1->ebev; break; } } } while ((v1 = v1->next) != vm->boundstart); if (!epipe) return NULL; /* check face planes: all should have normals perpendicular to epipe */ for (e = &bv->edges[0]; e != &bv->edges[bv->edgecount]; e++) { if (e->fnext) { if (dot_v3v3(dir1, e->fnext->no) > BEVEL_EPSILON) return NULL; } } return v1; } static VMesh *new_adj_vmesh(MemArena *mem_arena, int count, int seg, BoundVert *bounds) { VMesh *vm; vm = (VMesh *)BLI_memarena_alloc(mem_arena, sizeof(VMesh)); vm->count = count; vm->seg = seg; vm->boundstart = bounds; vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena, count * (1 + seg / 2) * (1 + seg) * sizeof(NewVert)); vm->mesh_kind = M_ADJ; return vm; } /* VMesh verts for vertex i have data for (i, 0 <= j <= ns2, 0 <= k <= ns), where ns2 = floor(nseg / 2). * But these overlap data from previous and next i: there are some forced equivalences. * Let's call these indices the canonical ones: we will just calculate data for these * 0 <= j <= ns2, 0 <= k < ns2 (for odd ns2) * 0 <= j < ns2, 0 <= k <= ns2 (for even ns2) * also (j=ns2, k=ns2) at i=0 (for even ns2) * This function returns the canonical one for any i, j, k in [0,n],[0,ns],[0,ns] */ static NewVert *mesh_vert_canon(VMesh *vm, int i, int j, int k) { int n, ns, ns2, odd; NewVert *ans; n = vm->count; ns = vm->seg; ns2 = ns / 2; odd = ns % 2; BLI_assert(0 <= i && i <= n && 0 <= j && j <= ns && 0 <= k && k <= ns); if (!odd && j == ns2 && k == ns2) ans = mesh_vert(vm, 0, j, k); else if (j <= ns2 - 1 + odd && k <= ns2) ans = mesh_vert(vm, i, j, k); else if (k <= ns2) ans = mesh_vert(vm, (i + n - 1) % n, k, ns - j); else ans = mesh_vert(vm, (i + 1) % n, ns - k, j); return ans; } static bool is_canon(VMesh *vm, int i, int j, int k) { int ns2 = vm->seg / 2; if (vm->seg % 2 == 1) return (j <= ns2 && k <= ns2); else return ((j < ns2 && k <= ns2) || (j == ns2 && k == ns2 && i == 0)); } /* Copy the vertex data to all of vm verts from canonical ones */ static void vmesh_copy_equiv_verts(VMesh *vm) { int n, ns, ns2, i, j, k; NewVert *v0, *v1; n = vm->count; ns = vm->seg; ns2 = ns / 2; for (i = 0; i < n; i++) { for (j = 0; j <= ns2; j++) { for (k = 0; k <= ns; k++) { if (is_canon(vm, i, j, k)) continue; v1 = mesh_vert(vm, i, j, k); v0 = mesh_vert_canon(vm, i, j, k); copy_v3_v3(v1->co, v0->co); v1->v = v0->v; } } } } /* Calculate and return in r_cent the centroid of the center poly */ static void vmesh_center(VMesh *vm, float r_cent[3]) { int n, ns2, i; n = vm->count; ns2 = vm->seg / 2; if (vm->seg % 2) { zero_v3(r_cent); for (i = 0; i < n; i++) { add_v3_v3(r_cent, mesh_vert(vm, i, ns2, ns2)->co); } mul_v3_fl(r_cent, 1.0f / (float) n); } else { copy_v3_v3(r_cent, mesh_vert(vm, 0, ns2, ns2)->co); } } static void avg4(float co[3], const NewVert *v0, const NewVert *v1, const NewVert *v2, const NewVert *v3) { add_v3_v3v3(co, v0->co, v1->co); add_v3_v3(co, v2->co); add_v3_v3(co, v3->co); mul_v3_fl(co, 0.25f); } /* gamma needed for smooth Catmull-Clark, Sabin modification */ static float sabin_gamma(int n) { double ans, k, k2, k4, k6, x, y; /* precalculated for common cases of n */ if (n < 3) return 0.0f; else if (n == 3) ans = 0.065247584f; else if (n == 4) ans = 0.25f; else if (n == 5) ans = 0.401983447f; else if (n == 6) ans = 0.523423277f; else { k = cos(M_PI / (double)n); /* need x, real root of x^3 + (4k^2 - 3)x - 2k = 0. * answer calculated via Wolfram Alpha */ k2 = k * k; k4 = k2 * k2; k6 = k4 * k2; y = pow(M_SQRT3 * sqrt(64.0 * k6 - 144.0 * k4 + 135.0 * k2 - 27.0) + 9.0 * k, 1.0 / 3.0); x = 0.480749856769136 * y - (0.231120424783545 * (12.0 * k2 - 9.0)) / y; ans = (k * x + 2.0 * k2 - 1.0) / (x * x * (k * x + 1.0)); } return (float)ans; } /* Fill frac with fractions of way along ring 0 for vertex i, for use with interp_range function */ static void fill_vmesh_fracs(VMesh *vm, float *frac, int i) { int k, ns; float total = 0.0f; ns = vm->seg; frac[0] = 0.0f; for (k = 0; k < ns; k++) { total += len_v3v3(mesh_vert(vm, i, 0, k)->co, mesh_vert(vm, i, 0, k + 1)->co); frac[k + 1] = total; } if (total > BEVEL_EPSILON) { for (k = 1; k <= ns; k++) frac[k] /= total; } } /* Like fill_vmesh_fracs but want fractions for profile points of bndv, with ns segments */ static void fill_profile_fracs(BevelParams *bp, BoundVert *bndv, float *frac, int ns) { int k; float co[3], nextco[3]; float total = 0.0f; frac[0] = 0.0f; copy_v3_v3(co, bndv->nv.co); for (k = 0; k < ns; k++) { get_profile_point(bp, &bndv->profile, k + 1, ns, nextco); total += len_v3v3(co, nextco); frac[k + 1] = total; copy_v3_v3(co, nextco); } if (total > BEVEL_EPSILON) { for (k = 1; k <= ns; k++) { frac[k] /= total; } } } /* Return i such that frac[i] <= f <= frac[i + 1], where frac[n] == 1.0 * and put fraction of rest of way between frac[i] and frac[i + 1] into r_rest */ static int interp_range(const float *frac, int n, const float f, float *r_rest) { int i; float rest; /* could binary search in frac, but expect n to be reasonably small */ for (i = 0; i < n; i++) { if (f <= frac[i + 1]) { rest = f - frac[i]; if (rest == 0) *r_rest = 0.0f; else *r_rest = rest / (frac[i + 1] - frac[i]); if (i == n - 1 && *r_rest == 1.0f) { i = n; *r_rest = 0.0f; } return i; } } *r_rest = 0.0f; return n; } /* Interpolate given vmesh to make one with target nseg border vertices on the profiles */ static VMesh *interp_vmesh(BevelParams *bp, VMesh *vm0, int nseg) { int n, ns0, nseg2, odd, i, j, k, j0, k0, k0prev; float *prev_frac, *frac, *new_frac, *prev_new_frac; float f, restj, restk, restkprev; float quad[4][3], co[3], center[3]; VMesh *vm1; BoundVert *bndv; n = vm0->count; ns0 = vm0->seg; nseg2 = nseg / 2; odd = nseg % 2; vm1 = new_adj_vmesh(bp->mem_arena, n, nseg, vm0->boundstart); prev_frac = BLI_array_alloca(prev_frac, (ns0 + 1)); frac = BLI_array_alloca(frac, (ns0 + 1)); new_frac = BLI_array_alloca(new_frac, (nseg + 1)); prev_new_frac = BLI_array_alloca(prev_new_frac, (nseg + 1)); fill_vmesh_fracs(vm0, prev_frac, n - 1); bndv = vm0->boundstart; fill_profile_fracs(bp, bndv->prev, prev_new_frac, nseg); for (i = 0; i < n; i++) { fill_vmesh_fracs(vm0, frac, i); fill_profile_fracs(bp, bndv, new_frac, nseg); for (j = 0; j <= nseg2 - 1 + odd; j++) { for (k = 0; k <= nseg2; k++) { f = new_frac[k]; k0 = interp_range(frac, ns0, f, &restk); f = prev_new_frac[nseg - j]; k0prev = interp_range(prev_frac, ns0, f, &restkprev); j0 = ns0 - k0prev; restj = -restkprev; if (restj > -BEVEL_EPSILON) { restj = 0.0f; } else { j0 = j0 - 1; restj = 1.0f + restj; } /* Use bilinear interpolation within the source quad; could be smarter here */ if (restj < BEVEL_EPSILON && restk < BEVEL_EPSILON) { copy_v3_v3(co, mesh_vert_canon(vm0, i, j0, k0)->co); } else { copy_v3_v3(quad[0], mesh_vert_canon(vm0, i, j0, k0)->co); copy_v3_v3(quad[1], mesh_vert_canon(vm0, i, j0, k0 + 1)->co); copy_v3_v3(quad[2], mesh_vert_canon(vm0, i, j0 + 1, k0 + 1)->co); copy_v3_v3(quad[3], mesh_vert_canon(vm0, i, j0 + 1, k0)->co); interp_bilinear_quad_v3(quad, restk, restj, co); } copy_v3_v3(mesh_vert(vm1, i, j, k)->co, co); } } bndv = bndv->next; memcpy(prev_frac, frac, (ns0 + 1) * sizeof(float)); memcpy(prev_new_frac, new_frac, (nseg + 1) * sizeof(float)); } if (!odd) { vmesh_center(vm0, center); copy_v3_v3(mesh_vert(vm1, 0, nseg2, nseg2)->co, center); } vmesh_copy_equiv_verts(vm1); return vm1; } /* Do one step of cubic subdivision (Catmull-Clark), with special rules at boundaries. * For now, this is written assuming vm0->nseg is even and > 0. * We are allowed to modify vm0, as it will not be used after this call. * See Levin 1999 paper: "Filling an N-sided hole using combined subdivision schemes". */ static VMesh *cubic_subdiv(BevelParams *bp, VMesh *vm0) { int n, ns0, ns20, ns1; int i, j, k, inext; float co[3], co1[3], co2[3], acc[3]; float beta, gamma; VMesh *vm1; BoundVert *bndv; n = vm0->count; ns0 = vm0->seg; ns20 = ns0 / 2; BLI_assert(ns0 % 2 == 0); ns1 = 2 * ns0; vm1 = new_adj_vmesh(bp->mem_arena, n, ns1, vm0->boundstart); /* First we adjust the boundary vertices of the input mesh, storing in output mesh */ for (i = 0; i < n; i++) { copy_v3_v3(mesh_vert(vm1, i, 0, 0)->co, mesh_vert(vm0, i, 0, 0)->co); for (k = 1; k < ns0; k++) { /* smooth boundary rule */ copy_v3_v3(co, mesh_vert(vm0, i, 0, k)->co); copy_v3_v3(co1, mesh_vert(vm0, i, 0, k - 1)->co); copy_v3_v3(co2, mesh_vert(vm0, i, 0, k + 1)->co); add_v3_v3v3(acc, co1, co2); madd_v3_v3fl(acc, co, -2.0f); madd_v3_v3fl(co, acc, -1.0f / 6.0f); copy_v3_v3(mesh_vert_canon(vm1, i, 0, 2 * k)->co, co); } } /* now do odd ones in output mesh, based on even ones */ bndv = vm1->boundstart; for (i = 0; i < n; i++) { for (k = 1; k < ns1; k += 2) { get_profile_point(bp, &bndv->profile, k, ns1, co); copy_v3_v3(co1, mesh_vert_canon(vm1, i, 0, k - 1)->co); copy_v3_v3(co2, mesh_vert_canon(vm1, i, 0, k + 1)->co); add_v3_v3v3(acc, co1, co2); madd_v3_v3fl(acc, co, -2.0f); madd_v3_v3fl(co, acc, -1.0f / 6.0f); copy_v3_v3(mesh_vert_canon(vm1, i, 0, k)->co, co); } bndv = bndv->next; } vmesh_copy_equiv_verts(vm1); /* Copy adjusted verts back into vm0 */ for (i = 0; i < n; i++) { for (k = 0; k < ns0; k++) { copy_v3_v3(mesh_vert(vm0, i, 0, k)->co, mesh_vert(vm1, i, 0, 2 * k)->co); } } vmesh_copy_equiv_verts(vm0); /* Now we do the internal vertices, using standard Catmull-Clark * and assuming all boundary vertices have valence 4 */ /* The new face vertices */ for (i = 0; i < n; i++) { for (j = 0; j < ns20; j++) { for (k = 0; k < ns20; k++) { /* face up and right from (j, k) */ avg4(co, mesh_vert(vm0, i, j, k), mesh_vert(vm0, i, j, k + 1), mesh_vert(vm0, i, j + 1, k), mesh_vert(vm0, i, j + 1, k + 1)); copy_v3_v3(mesh_vert(vm1, i, 2 * j + 1, 2 * k + 1)->co, co); } } } /* The new vertical edge vertices */ for (i = 0; i < n; i++) { for (j = 0; j < ns20; j++) { for (k = 1; k <= ns20; k++) { /* vertical edge between (j, k) and (j+1, k) */ avg4(co, mesh_vert(vm0, i, j, k), mesh_vert(vm0, i, j + 1, k), mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k - 1), mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k + 1)); copy_v3_v3(mesh_vert(vm1, i, 2 * j + 1, 2 * k)->co, co); } } } /* The new horizontal edge vertices */ for (i = 0; i < n; i++) { for (j = 1; j < ns20; j++) { for (k = 0; k < ns20; k++) { /* horizontal edge between (j, k) and (j, k+1) */ avg4(co, mesh_vert(vm0, i, j, k), mesh_vert(vm0, i, j, k + 1), mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k + 1), mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k + 1)); copy_v3_v3(mesh_vert(vm1, i, 2 * j, 2 * k + 1)->co, co); } } } /* The new vertices, not on border */ gamma = 0.25f; beta = -gamma; for (i = 0; i < n; i++) { for (j = 1; j < ns20; j++) { for (k = 1; k <= ns20; k++) { /* co1 = centroid of adjacent new edge verts */ avg4(co1, mesh_vert_canon(vm1, i, 2 * j, 2 * k - 1), mesh_vert_canon(vm1, i, 2 * j, 2 * k + 1), mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k), mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k)); /* co2 = centroid of adjacent new face verts */ avg4(co2, mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k - 1), mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k - 1), mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k + 1), mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k + 1)); /* combine with original vert with alpha, beta, gamma factors */ copy_v3_v3(co, co1); /* alpha = 1.0 */ madd_v3_v3fl(co, co2, beta); madd_v3_v3fl(co, mesh_vert(vm0, i, j, k)->co, gamma); copy_v3_v3(mesh_vert(vm1, i, 2 * j, 2 * k)->co, co); } } } vmesh_copy_equiv_verts(vm1); /* The center vertex is special */ gamma = sabin_gamma(n); beta = -gamma; /* accumulate edge verts in co1, face verts in co2 */ zero_v3(co1); zero_v3(co2); for (i = 0; i < n; i++) { add_v3_v3(co1, mesh_vert(vm1, i, ns0, ns0 - 1)->co); add_v3_v3(co2, mesh_vert(vm1, i, ns0 - 1, ns0 - 1)->co); add_v3_v3(co2, mesh_vert(vm1, i, ns0 - 1, ns0 + 1)->co); } copy_v3_v3(co, co1); mul_v3_fl(co, 1.0f / (float)n); madd_v3_v3fl(co, co2, beta / (2.0f * (float)n)); madd_v3_v3fl(co, mesh_vert(vm0, 0, ns20, ns20)->co, gamma); for (i = 0; i < n; i++) copy_v3_v3(mesh_vert(vm1, i, ns0, ns0)->co, co); /* Final step: sample the boundary vertices at even parameter spacing */ bndv = vm1->boundstart; for (i = 0; i < n; i++) { inext = (i + 1) % n; for (k = 0; k <= ns1; k++) { get_profile_point(bp, &bndv->profile, k, ns1, co); copy_v3_v3(mesh_vert(vm1, i, 0, k)->co, co); if (k >= ns0 && k < ns1) { copy_v3_v3(mesh_vert(vm1, inext, ns1 - k, 0)->co, co); } } bndv = bndv->next; } return vm1; } /* Special case for cube corner, when r is PRO_SQUARE_R, * meaning straight sides */ static VMesh *make_cube_corner_straight(MemArena *mem_arena, int nseg) { VMesh *vm; float co[3]; int i, j, k, ns2; ns2 = nseg / 2; vm = new_adj_vmesh(mem_arena, 3, nseg, NULL); vm->count = 0; // reset, so following loop will end up with correct count for (i = 0; i < 3; i++) { zero_v3(co); co[i] = 1.0f; add_new_bound_vert(mem_arena, vm, co); } for (i = 0; i < 3; i++) { for (j = 0; j <= ns2; j++) { for (k = 0; k <= ns2; k++) { if (!is_canon(vm, i, j, k)) continue; co[i] = 1.0f; co[(i + 1) % 3] = (float)k * 2.0f / (float)nseg; co[(i + 2) % 3] = (float)j * 2.0f / (float)nseg; copy_v3_v3(mesh_vert(vm, i, j, k)->co, co); } } } vmesh_copy_equiv_verts(vm); return vm; } /* Make a VMesh with nseg segments that covers the unit radius sphere octant * with center at (0,0,0). * This has BoundVerts at (1,0,0), (0,1,0) and (0,0,1), with quarter circle arcs * on the faces for the orthogonal planes through the origin. */ static VMesh *make_cube_corner_adj_vmesh(BevelParams *bp) { MemArena *mem_arena = bp->mem_arena; int nseg = bp->seg; float r = bp->pro_super_r; VMesh *vm0, *vm1; BoundVert *bndv; int i, j, k, ns2; float co[3], coc[3]; float w; if (r == PRO_SQUARE_R) return make_cube_corner_straight(mem_arena, nseg); /* initial mesh has 3 sides, 2 segments */ vm0 = new_adj_vmesh(mem_arena, 3, 2, NULL); vm0->count = 0; // reset, so following loop will end up with correct count for (i = 0; i < 3; i++) { zero_v3(co); co[i] = 1.0f; add_new_bound_vert(mem_arena, vm0, co); } bndv = vm0->boundstart; for (i = 0; i < 3; i++) { /* Get point, 1/2 of the way around profile, on arc between this and next */ coc[i] = 1.0f; coc[(i + 1) % 3] = 1.0f; coc[(i + 2) % 3] = 0.0f; bndv->profile.super_r = r; copy_v3_v3(bndv->profile.coa, bndv->nv.co); copy_v3_v3(bndv->profile.cob, bndv->next->nv.co); copy_v3_v3(bndv->profile.midco, coc); copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, bndv->profile.coa); copy_v3_v3(bndv->profile.plane_co, bndv->profile.coa); cross_v3_v3v3(bndv->profile.plane_no, bndv->profile.coa, bndv->profile.cob); copy_v3_v3(bndv->profile.proj_dir, bndv->profile.plane_no); calculate_profile(bp, bndv); get_profile_point(bp, &bndv->profile, 1, 2, mesh_vert(vm0, i, 0, 1)->co); bndv = bndv->next; } /* center vertex */ w = (float)(1.0 / M_SQRT3); co[0] = w; co[1] = w; co[2] = w; if (nseg > 2) { if (r > 1.5f) mul_v3_fl(co, 1.4f); else if (r < 0.75f) mul_v3_fl(co, 0.6f); } copy_v3_v3(mesh_vert(vm0, 0, 1, 1)->co, co); vmesh_copy_equiv_verts(vm0); vm1 = vm0; while (vm1->seg < nseg) { vm1 = cubic_subdiv(bp, vm1); } if (vm1->seg != nseg) vm1 = interp_vmesh(bp, vm1, nseg); /* Now snap each vertex to the superellipsoid */ ns2 = nseg / 2; for (i = 0; i < 3; i++) { for (j = 0; j <= ns2; j++) { for (k = 0; k <= nseg; k++) { snap_to_superellipsoid(mesh_vert(vm1, i, j, k)->co, r, false); } } } return vm1; } /* Is this a good candidate for using tri_corner_adj_vmesh? */ static bool tri_corner_test(BevelParams *bp, BevVert *bv) { float ang, totang, angdiff; EdgeHalf *e; int i; if (bv->edgecount != 3 || bv->selcount != 3) return false; totang = 0.0f; for (i = 0; i < 3; i++) { e = &bv->edges[i]; ang = BM_edge_calc_face_angle_signed_ex(e->e, 0.0f); if (ang <= (float) M_PI_4 || ang >= 3.0f * (float) M_PI_4) return false; totang += ang; } angdiff = fabsf(totang - 3.0f * (float)M_PI_2); if ((bp->pro_super_r == PRO_SQUARE_R && angdiff > (float)M_PI / 16.0f) || (angdiff > (float)M_PI_4)) { return false; } return true; } static VMesh *tri_corner_adj_vmesh(BevelParams *bp, BevVert *bv) { int i, j, k, ns, ns2; float co0[3], co1[3], co2[3]; float mat[4][4], v[4]; VMesh *vm; BoundVert *bndv; BLI_assert(bv->edgecount == 3 && bv->selcount == 3); bndv = bv->vmesh->boundstart; copy_v3_v3(co0, bndv->nv.co); bndv = bndv->next; copy_v3_v3(co1, bndv->nv.co); bndv = bndv->next; copy_v3_v3(co2, bndv->nv.co); make_unit_cube_map(co0, co1, co2, bv->v->co, mat); ns = bp->seg; ns2 = ns / 2; vm = make_cube_corner_adj_vmesh(bp); for (i = 0; i < 3; i++) { for (j = 0; j <= ns2; j++) { for (k = 0; k <= ns; k++) { copy_v3_v3(v, mesh_vert(vm, i, j, k)->co); v[3] = 1.0f; mul_m4_v4(mat, v); copy_v3_v3(mesh_vert(vm, i, j, k)->co, v); } } } return vm; } static VMesh *adj_vmesh(BevelParams *bp, BevVert *bv) { int n, ns, i; VMesh *vm0, *vm1; float co[3], coa[3], cob[3], dir[3]; BoundVert *bndv; MemArena *mem_arena = bp->mem_arena; float r, fac, fullness; /* First construct an initial control mesh, with nseg==2 */ n = bv->vmesh->count; ns = bv->vmesh->seg; vm0 = new_adj_vmesh(mem_arena, n, 2, bv->vmesh->boundstart); bndv = vm0->boundstart; zero_v3(co); for (i = 0; i < n; i++) { /* Boundaries just divide input polygon edges into 2 even segments */ copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, bndv->nv.co); get_profile_point(bp, &bndv->profile, 1, 2, mesh_vert(vm0, i, 0, 1)->co); add_v3_v3(co, bndv->nv.co); bndv = bndv->next; } /* To place center vertex: * coa is original vertex * co is centroid of boundary corners * cob is reflection of coa in across co. * Calculate 'fullness' = fraction of way * from co to coa (if positive) or to cob (if negative). */ copy_v3_v3(coa, bv->v->co); mul_v3_fl(co, 1.0f / (float)n); sub_v3_v3v3(cob, co, coa); add_v3_v3(cob, co); r = bp->pro_super_r; if (r == 1.0f) fullness = 0.0f; else if (r > 1.0f) { if (bp->vertex_only) fac = 0.25f; else if (r == PRO_SQUARE_R) fac = -2.0; else fac = 0.5f; fullness = 1.0f - fac / r; } else { fullness = r - 1.0f; } sub_v3_v3v3(dir, coa, co); if (len_squared_v3(dir) > BEVEL_EPSILON_SQ) madd_v3_v3fl(co, dir, fullness); copy_v3_v3(mesh_vert(vm0, 0, 1, 1)->co, co); vmesh_copy_equiv_verts(vm0); vm1 = vm0; do { vm1 = cubic_subdiv(bp, vm1); } while (vm1->seg < ns); if (vm1->seg != ns) vm1 = interp_vmesh(bp, vm1, ns); return vm1; } /* Snap co to the closest point on the profile for vpipe projected onto the plane * containing co with normal in the direction of edge vpipe->ebev. * For the square profiles, need to decide whether to snap to just one plane * or to the midpoint of the profile; do so if midline is true. */ static void snap_to_pipe_profile(BoundVert *vpipe, bool midline, float co[3]) { float va[3], vb[3], edir[3], va0[3], vb0[3], vmid0[3]; float plane[4], m[4][4], minv[4][4], p[3], snap[3]; Profile *pro = &vpipe->profile; EdgeHalf *e = vpipe->ebev; copy_v3_v3(va, pro->coa); copy_v3_v3(vb, pro->cob); sub_v3_v3v3(edir, e->e->v1->co, e->e->v2->co); plane_from_point_normal_v3(plane, co, edir); closest_to_plane_v3(va0, plane, va); closest_to_plane_v3(vb0, plane, vb); closest_to_plane_v3(vmid0, plane, pro->midco); if (make_unit_square_map(va0, vmid0, vb0, m)) { /* Transform co and project it onto superellipse */ if (!invert_m4_m4(minv, m)) { /* shouldn't happen */ BLI_assert(!"failed inverse during pipe profile snap"); return; } mul_v3_m4v3(p, minv, co); snap_to_superellipsoid(p, pro->super_r, midline); mul_v3_m4v3(snap, m, p); copy_v3_v3(co, snap); } else { /* planar case: just snap to line va0--vb0 */ closest_to_line_segment_v3(p, co, va0, vb0); copy_v3_v3(co, p); } } /* See pipe_test for conditions that make 'pipe'; vpipe is the return value from that. * We want to make an ADJ mesh but then snap the vertices to the profile in a plane * perpendicular to the pipes. * A tricky case is for the 'square' profiles and an even nseg: we want certain vertices * to snap to the midline on the pipe, not just to one plane or the other. */ static VMesh *pipe_adj_vmesh(BevelParams *bp, BevVert *bv, BoundVert *vpipe) { int i, j, k, n, ns, ns2, ipipe1, ipipe2; VMesh *vm; bool even, midline; vm = adj_vmesh(bp, bv); /* Now snap all interior coordinates to be on the epipe profile */ n = bv->vmesh->count; ns = bv->vmesh->seg; ns2 = ns / 2; even = (ns % 2) == 0; ipipe1 = vpipe->index; ipipe2 = vpipe->next->next->index; for (i = 0; i < n; i++) { for (j = 1; j <= ns2; j++) { for (k = 0; k <= ns2; k++) { if (!is_canon(vm, i, j, k)) continue; midline = even && k == ns2 && ((i == 0 && j == ns2) || (i == ipipe1 || i == ipipe2)); snap_to_pipe_profile(vpipe, midline, mesh_vert(vm, i, j, k)->co); } } } return vm; } /* * Given that the boundary is built and the boundary BMVerts have been made, * calculate the positions of the interior mesh points for the M_ADJ pattern, * using cubic subdivision, then make the BMVerts and the new faces. */ static void bevel_build_rings(BevelParams *bp, BMesh *bm, BevVert *bv) { int n, ns, ns2, odd, i, j, k, ring; VMesh *vm1, *vm; BoundVert *v; BMVert *bmv1, *bmv2, *bmv3, *bmv4; BMFace *f, *f2, *f23; BoundVert *vpipe; int mat_nr = bp->mat_nr; n = bv->vmesh->count; ns = bv->vmesh->seg; ns2 = ns / 2; odd = ns % 2; BLI_assert(n >= 3 && ns > 1); vpipe = pipe_test(bv); if (vpipe) vm1 = pipe_adj_vmesh(bp, bv, vpipe); else if (tri_corner_test(bp, bv)) vm1 = tri_corner_adj_vmesh(bp, bv); else vm1 = adj_vmesh(bp, bv); /* copy final vmesh into bv->vmesh, make BMVerts and BMFaces */ vm = bv->vmesh; for (i = 0; i < n; i++) { for (j = 0; j <= ns2; j++) { for (k = 0; k <= ns; k++) { if (j == 0 && (k == 0 || k == ns)) continue; /* boundary corners already made */ if (!is_canon(vm, i, j, k)) continue; copy_v3_v3(mesh_vert(vm, i, j, k)->co, mesh_vert(vm1, i, j, k)->co); create_mesh_bmvert(bm, vm, i, j, k, bv->v); } } } vmesh_copy_equiv_verts(vm); /* make the polygons */ v = vm->boundstart; do { i = v->index; f = boundvert_rep_face(v); f2 = boundvert_rep_face(v->next); /* For odd ns, make polys with lower left corner at (i,j,k) for * j in [0, ns2-1], k in [0, ns2]. And then the center ngon. * For even ns, * j in [0, ns2-1], k in [0, ns2-1] */ for (j = 0; j < ns2; j++) { for (k = 0; k < ns2 + odd; k++) { bmv1 = mesh_vert(vm, i, j, k)->v; bmv2 = mesh_vert(vm, i, j, k + 1)->v; bmv3 = mesh_vert(vm, i, j + 1, k + 1)->v; bmv4 = mesh_vert(vm, i, j + 1, k)->v; BLI_assert(bmv1 && bmv2 && bmv3 && bmv4); f23 = f; if (odd && k == ns2 && f2 && !v->any_seam) f23 = f2; bev_create_quad_tri_ex(bm, bmv1, bmv2, bmv3, bmv4, f, f23, f23, f, mat_nr); } } } while ((v = v->next) != vm->boundstart); /* Fix UVs along center lines if even number of segments */ if (!odd) { v = vm->boundstart; do { i = v->index; if (!v->any_seam) { for (ring = 1; ring < ns2; ring++) { BMVert *v_uv = mesh_vert(vm, i, ring, ns2)->v; if (v_uv) { bev_merge_uvs(bm, v_uv); } } } } while ((v = v->next) != vm->boundstart); if (!bv->any_seam) bev_merge_uvs(bm, mesh_vert(vm, 0, ns2, ns2)->v); } /* center ngon */ if (odd) { BMVert **vv = NULL; BMFace **vf = NULL; BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE); BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE); v = vm->boundstart; do { i = v->index; BLI_array_append(vv, mesh_vert(vm, i, ns2, ns2)->v); BLI_array_append(vf, v->any_seam ? f : boundvert_rep_face(v)); } while ((v = v->next) != vm->boundstart); f = boundvert_rep_face(vm->boundstart); bev_create_ngon(bm, vv, BLI_array_count(vv), vf, f, mat_nr, true); BLI_array_free(vv); } } static BMFace *bevel_build_poly(BevelParams *bp, BMesh *bm, BevVert *bv) { BMFace *f; int n, k; VMesh *vm = bv->vmesh; BoundVert *v; BMFace *frep; BMVert **vv = NULL; BMFace **vf = NULL; BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE); BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE); frep = boundvert_rep_face(vm->boundstart); v = vm->boundstart; n = 0; do { /* accumulate vertices for vertex ngon */ /* also accumulate faces in which uv interpolation is to happen for each */ BLI_array_append(vv, v->nv.v); BLI_array_append(vf, bv->any_seam ? frep : boundvert_rep_face(v)); n++; if (v->ebev && v->ebev->seg > 1) { for (k = 1; k < v->ebev->seg; k++) { BLI_array_append(vv, mesh_vert(vm, v->index, 0, k)->v); BLI_array_append(vf, bv->any_seam ? frep : boundvert_rep_face(v)); n++; } } } while ((v = v->next) != vm->boundstart); if (n > 2) { f = bev_create_ngon(bm, vv, n, vf, boundvert_rep_face(v), bp->mat_nr, true); } else { f = NULL; } BLI_array_free(vv); return f; } static void bevel_build_trifan(BevelParams *bp, BMesh *bm, BevVert *bv) { BMFace *f; BLI_assert(next_bev(bv, NULL)->seg == 1 || bv->selcount == 1); f = bevel_build_poly(bp, bm, bv); if (f) { /* we have a polygon which we know starts at the previous vertex, make it into a fan */ BMLoop *l_fan = BM_FACE_FIRST_LOOP(f)->prev; BMVert *v_fan = l_fan->v; while (f->len > 3) { BMLoop *l_new; BMFace *f_new; BLI_assert(v_fan == l_fan->v); f_new = BM_face_split(bm, f, l_fan, l_fan->next->next, &l_new, NULL, false); if (f_new->len > f->len) { f = f_new; if (l_new->v == v_fan) { l_fan = l_new; } else if (l_new->next->v == v_fan) { l_fan = l_new->next; } else if (l_new->prev->v == v_fan) { l_fan = l_new->prev; } else { BLI_assert(0); } } else { if (l_fan->v == v_fan) { /* l_fan = l_fan; */ } else if (l_fan->next->v == v_fan) { l_fan = l_fan->next; } else if (l_fan->prev->v == v_fan) { l_fan = l_fan->prev; } else { BLI_assert(0); } } } } } static void bevel_build_quadstrip(BevelParams *bp, BMesh *bm, BevVert *bv) { BMFace *f; BLI_assert(bv->selcount == 2); f = bevel_build_poly(bp, bm, bv); if (f) { /* we have a polygon which we know starts at this vertex, make it into strips */ EdgeHalf *eh_a = bv->vmesh->boundstart->elast; EdgeHalf *eh_b = next_bev(bv, eh_a->next); /* since (selcount == 2) we know this is valid */ BMLoop *l_a = BM_face_vert_share_loop(f, eh_a->rightv->nv.v); BMLoop *l_b = BM_face_vert_share_loop(f, eh_b->leftv->nv.v); int split_count = bv->vmesh->seg + 1; /* ensure we don't walk past the segments */ while (f->len > 4 && split_count > 0) { BMLoop *l_new; BLI_assert(l_a->f == f); BLI_assert(l_b->f == f); if (l_a-> v == l_b->v || l_a->next == l_b) { /* l_a->v and l_b->v can be the same or such that we'd make a 2-vertex poly */ l_a = l_a->prev; l_b = l_b->next; } else { BM_face_split(bm, f, l_a, l_b, &l_new, NULL, false); f = l_new->f; /* walk around the new face to get the next verts to split */ l_a = l_new->prev; l_b = l_new->next->next; } split_count--; } } } /* Special case: there is no vmesh pattern because this has only two boundary verts, * and there are no faces in the original mesh at the original vertex. * Since there will be no rebuilt face to make the edge between the boundary verts, * we have to make it here. */ static void bevel_build_one_wire(BMesh *bm, BevVert *bv) { VMesh *vm = bv->vmesh; BMVert *v1, *v2; BMEdge *e_eg; BLI_assert(vm->count == 2); v1 = mesh_vert(vm, 0, 0, 0)->v; v2 = mesh_vert(vm, 1, 0, 0)->v; e_eg = bv->edges[0].e; BLI_assert(v1 != NULL && v2 != NULL && e_eg != NULL); BM_edge_create(bm, v1, v2, e_eg, BM_CREATE_NO_DOUBLE); } /* Given that the boundary is built, now make the actual BMVerts * for the boundary and the interior of the vertex mesh. */ static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv) { MemArena *mem_arena = bp->mem_arena; VMesh *vm = bv->vmesh; BoundVert *v, *weld1, *weld2; int n, ns, ns2, i, k, weld; float *va, *vb, co[3]; n = vm->count; ns = vm->seg; ns2 = ns / 2; vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena, n * (ns2 + 1) * (ns + 1) * sizeof(NewVert)); /* special case: two beveled ends welded together */ weld = (bv->selcount == 2) && (vm->count == 2); weld1 = weld2 = NULL; /* will hold two BoundVerts involved in weld */ /* make (i, 0, 0) mesh verts for all i */ v = vm->boundstart; do { i = v->index; copy_v3_v3(mesh_vert(vm, i, 0, 0)->co, v->nv.co); create_mesh_bmvert(bm, vm, i, 0, 0, bv->v); v->nv.v = mesh_vert(vm, i, 0, 0)->v; if (weld && v->ebev) { if (!weld1) weld1 = v; else { weld2 = v; move_weld_profile_planes(bv, weld1, weld2); calculate_profile(bp, weld1); calculate_profile(bp, weld2); } } } while ((v = v->next) != vm->boundstart); /* copy other ends to (i, 0, ns) for all i, and fill in profiles for edges */ v = vm->boundstart; do { i = v->index; copy_mesh_vert(vm, i, 0, ns, v->next->index, 0, 0); for (k = 1; k < ns; k++) { if (v->ebev && vm->mesh_kind != M_ADJ) { get_profile_point(bp, &v->profile, k, ns, co); copy_v3_v3(mesh_vert(vm, i, 0, k)->co, co); if (!weld) create_mesh_bmvert(bm, vm, i, 0, k, bv->v); } } } while ((v = v->next) != vm->boundstart); if (weld) { vm->mesh_kind = M_NONE; for (k = 1; k < ns; k++) { va = mesh_vert(vm, weld1->index, 0, k)->co; vb = mesh_vert(vm, weld2->index, 0, ns - k)->co; /* if one of the profiles is on a flat plane, * just use the boundary point of the other */ if (weld1->profile.super_r == PRO_LINE_R && weld2->profile.super_r != PRO_LINE_R) { copy_v3_v3(co, vb); } else if (weld2->profile.super_r == PRO_LINE_R && weld1->profile.super_r != PRO_LINE_R) { copy_v3_v3(co, va); } else { mid_v3_v3v3(co, va, vb); } copy_v3_v3(mesh_vert(vm, weld1->index, 0, k)->co, co); create_mesh_bmvert(bm, vm, weld1->index, 0, k, bv->v); } for (k = 1; k < ns; k++) copy_mesh_vert(vm, weld2->index, 0, ns - k, weld1->index, 0, k); } switch (vm->mesh_kind) { case M_NONE: if (n == 2 && BM_vert_face_count(bv->v) == 0) bevel_build_one_wire(bm, bv); break; case M_POLY: bevel_build_poly(bp, bm, bv); break; case M_ADJ: bevel_build_rings(bp, bm, bv); break; case M_TRI_FAN: bevel_build_trifan(bp, bm, bv); break; case M_QUAD_STRIP: bevel_build_quadstrip(bp, bm, bv); break; } } /* Return the angle between the two faces adjacent to e. * If there are not two, return 0. */ static float edge_face_angle(EdgeHalf *e) { if (e->fprev && e->fnext) { /* angle between faces is supplement of angle between face normals */ return (float)M_PI - angle_normalized_v3v3(e->fprev->no, e->fnext->no); } else { return 0.0f; } } /* take care, this flag isn't cleared before use, it just so happens that its not set */ #define BM_BEVEL_EDGE_TAG_ENABLE(bme) BM_ELEM_API_FLAG_ENABLE( (bme), _FLAG_OVERLAP) #define BM_BEVEL_EDGE_TAG_DISABLE(bme) BM_ELEM_API_FLAG_DISABLE( (bme), _FLAG_OVERLAP) #define BM_BEVEL_EDGE_TAG_TEST(bme) BM_ELEM_API_FLAG_TEST( (bme), _FLAG_OVERLAP) /* * Construction around the vertex */ static BevVert *bevel_vert_construct(BMesh *bm, BevelParams *bp, BMVert *v) { BMEdge *bme; BevVert *bv; BMEdge *bme2, *unflagged_bme, *first_bme; BMFace *f; BMVert *v1, *v2; BMIter iter, iter2; EdgeHalf *e; float weight, z; int i, found_shared_face, ccw_test_sum; int nsel = 0; int ntot = 0; int nwire = 0; int fcnt; /* Gather input selected edges. * Only bevel selected edges that have exactly two incident faces. * Want edges to be ordered so that they share faces. * There may be one or more chains of shared faces broken by * gaps where there are no faces. * Want to ignore wire edges completely for edge beveling. * TODO: make following work when more than one gap. */ first_bme = NULL; BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) { fcnt = BM_edge_face_count(bme); BM_BEVEL_EDGE_TAG_DISABLE(bme); if (BM_elem_flag_test(bme, BM_ELEM_TAG) && !bp->vertex_only) { BLI_assert(fcnt == 2); nsel++; if (!first_bme) first_bme = bme; } if (fcnt == 1) { /* good to start face chain from this edge */ first_bme = bme; } if (fcnt > 0 || bp->vertex_only) ntot++; if (BM_edge_is_wire(bme)) { nwire++; /* If edge beveling, exclude wire edges from edges array. * Mark this edge as "chosen" so loop below won't choose it. */ if (!bp->vertex_only) BM_BEVEL_EDGE_TAG_ENABLE(bme); } } if (!first_bme) first_bme = v->e; if ((nsel == 0 && !bp->vertex_only) || (ntot < 2 && bp->vertex_only)) { /* signal this vert isn't being beveled */ BM_elem_flag_disable(v, BM_ELEM_TAG); return NULL; } bv = (BevVert *)BLI_memarena_alloc(bp->mem_arena, (sizeof(BevVert))); bv->v = v; bv->edgecount = ntot; bv->selcount = nsel; bv->wirecount = nwire; bv->offset = bp->offset; bv->edges = (EdgeHalf *)BLI_memarena_alloc(bp->mem_arena, ntot * sizeof(EdgeHalf)); if (nwire) bv->wire_edges = (BMEdge **)BLI_memarena_alloc(bp->mem_arena, nwire * sizeof(BMEdge *)); else bv->wire_edges = NULL; bv->vmesh = (VMesh *)BLI_memarena_alloc(bp->mem_arena, sizeof(VMesh)); bv->vmesh->seg = bp->seg; if (bp->vertex_only) { /* if weighted, modify offset by weight */ if (bp->dvert != NULL && bp->vertex_group != -1) { weight = defvert_find_weight(bp->dvert + BM_elem_index_get(v), bp->vertex_group); if (weight <= 0.0f) { BM_elem_flag_disable(v, BM_ELEM_TAG); return NULL; } bv->offset *= weight; } } BLI_ghash_insert(bp->vert_hash, v, bv); /* add edges to bv->edges in order that keeps adjacent edges sharing * a face, if possible */ i = 0; bme = first_bme; BM_BEVEL_EDGE_TAG_ENABLE(bme); e = &bv->edges[0]; e->e = bme; for (i = 0; i < ntot; i++) { if (i > 0) { /* find an unflagged edge bme2 that shares a face f with previous bme */ found_shared_face = 0; unflagged_bme = NULL; BM_ITER_ELEM (bme2, &iter, v, BM_EDGES_OF_VERT) { if (BM_BEVEL_EDGE_TAG_TEST(bme2)) continue; if (!unflagged_bme) unflagged_bme = bme2; if (!bme->l) continue; BM_ITER_ELEM (f, &iter2, bme2, BM_FACES_OF_EDGE) { if (BM_face_edge_share_loop(f, bme)) { found_shared_face = 1; break; } } if (found_shared_face) break; } e = &bv->edges[i]; if (found_shared_face) { e->e = bme2; e->fprev = f; bv->edges[i - 1].fnext = f; } else { e->e = unflagged_bme; } } bme = e->e; BM_BEVEL_EDGE_TAG_ENABLE(bme); if (BM_elem_flag_test(bme, BM_ELEM_TAG) && !bp->vertex_only) { e->is_bev = true; e->seg = bp->seg; } else { e->is_bev = false; e->seg = 0; } e->is_rev = (bme->v2 == v); } /* find wrap-around shared face */ BM_ITER_ELEM (f, &iter2, bme, BM_FACES_OF_EDGE) { if (bv->edges[0].e->l && BM_face_edge_share_loop(f, bv->edges[0].e)) { if (bv->edges[0].fnext == f) continue; /* if two shared faces, want the other one now */ bv->edges[ntot - 1].fnext = f; bv->edges[0].fprev = f; break; } } /* now done with tag flag */ BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) { BM_BEVEL_EDGE_TAG_DISABLE(bme); } /* if edge array doesn't go CCW around vertex from average normal side, * reverse the array, being careful to reverse face pointers too */ if (ntot > 1) { ccw_test_sum = 0; for (i = 0; i < ntot; i++) ccw_test_sum += bev_ccw_test(bv->edges[i].e, bv->edges[(i + 1) % ntot].e, bv->edges[i].fnext); if (ccw_test_sum < 0) { for (i = 0; i <= (ntot / 2) - 1; i++) { SWAP(EdgeHalf, bv->edges[i], bv->edges[ntot - i - 1]); SWAP(BMFace *, bv->edges[i].fprev, bv->edges[i].fnext); SWAP(BMFace *, bv->edges[ntot - i - 1].fprev, bv->edges[ntot - i - 1].fnext); } if (ntot % 2 == 1) { i = ntot / 2; SWAP(BMFace *, bv->edges[i].fprev, bv->edges[i].fnext); } } } for (i = 0, e = bv->edges; i < ntot; i++, e++) { e->next = &bv->edges[(i + 1) % ntot]; e->prev = &bv->edges[(i + ntot - 1) % ntot]; /* set offsets */ if (e->is_bev) { /* Convert distance as specified by user into offsets along * faces on left side and right side of this edgehalf. * Except for percent method, offset will be same on each side. */ switch (bp->offset_type) { case BEVEL_AMT_OFFSET: e->offset_l_spec = bp->offset; break; case BEVEL_AMT_WIDTH: z = fabsf(2.0f * sinf(edge_face_angle(e) / 2.0f)); if (z < BEVEL_EPSILON) e->offset_l_spec = 0.01f * bp->offset; /* undefined behavior, so tiny bevel */ else e->offset_l_spec = bp->offset / z; break; case BEVEL_AMT_DEPTH: z = fabsf(cosf(edge_face_angle(e) / 2.0f)); if (z < BEVEL_EPSILON) e->offset_l_spec = 0.01f * bp->offset; /* undefined behavior, so tiny bevel */ else e->offset_l_spec = bp->offset / z; break; case BEVEL_AMT_PERCENT: /* offset needs to be such that it meets adjacent edges at percentage of their lengths */ v1 = BM_edge_other_vert(e->prev->e, v); v2 = BM_edge_other_vert(e->e, v); z = sinf(angle_v3v3v3(v1->co, v->co, v2->co)); e->offset_l_spec = BM_edge_calc_length(e->prev->e) * bp->offset * z / 100.0f; v1 = BM_edge_other_vert(e->e, v); v2 = BM_edge_other_vert(e->next->e, v); z = sinf(angle_v3v3v3(v1->co, v->co, v2->co)); e->offset_r_spec = BM_edge_calc_length(e->next->e) * bp->offset * z / 100.0f; break; default: BLI_assert(!"bad bevel offset kind"); e->offset_l_spec = bp->offset; break; } if (bp->offset_type != BEVEL_AMT_PERCENT) e->offset_r_spec = e->offset_l_spec; if (bp->use_weights) { weight = BM_elem_float_data_get(&bm->edata, e->e, CD_BWEIGHT); e->offset_l_spec *= weight; e->offset_r_spec *= weight; } } else { e->offset_l_spec = e->offset_r_spec = 0.0f; } e->offset_l = e->offset_l_spec; e->offset_r = e->offset_r_spec; if (e->fprev && e->fnext) e->is_seam = !contig_ldata_across_edge(bm, e->e, e->fprev, e->fnext); else e->is_seam = true; } if (nwire) { i = 0; BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) { if (BM_edge_is_wire(bme)) { BLI_assert(i < bv->wirecount); bv->wire_edges[i++] = bme; } } BLI_assert(i == bv->wirecount); } return bv; } /* Face f has at least one beveled vertex. Rebuild f */ static bool bev_rebuild_polygon(BMesh *bm, BevelParams *bp, BMFace *f) { BMIter liter; BMLoop *l, *lprev; BevVert *bv; BoundVert *v, *vstart, *vend; EdgeHalf *e, *eprev; VMesh *vm; int i, k, n; bool do_rebuild = false; BMVert *bmv; BMEdge *bme, *bme_new, *bme_prev; BMFace *f_new; BMVert **vv = NULL; BMVert **vv_fix = NULL; BMEdge **ee = NULL; BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE); BLI_array_staticdeclare(vv_fix, BM_DEFAULT_NGON_STACK_SIZE); BLI_array_staticdeclare(ee, BM_DEFAULT_NGON_STACK_SIZE); BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) { if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) { lprev = l->prev; bv = find_bevvert(bp, l->v); e = find_edge_half(bv, l->e); bme = e->e; eprev = find_edge_half(bv, lprev->e); BLI_assert(e != NULL && eprev != NULL); vstart = eprev->leftv; if (e->is_bev) vend = e->rightv; else vend = e->leftv; v = vstart; vm = bv->vmesh; BLI_array_append(vv, v->nv.v); BLI_array_append(ee, bme); while (v != vend) { if (vm->mesh_kind == M_NONE && v->ebev && v->ebev->seg > 1 && v->ebev != e && v->ebev != eprev) { /* case of 3rd face opposite a beveled edge, with no vmesh */ i = v->index; e = v->ebev; for (k = 1; k < e->seg; k++) { bmv = mesh_vert(vm, i, 0, k)->v; BLI_array_append(vv, bmv); BLI_array_append(ee, bme); /* may want to merge UVs of these later */ if (!e->is_seam) BLI_array_append(vv_fix, bmv); } } else if (vm->mesh_kind == M_ADJ && vm->seg > 1 && !e->is_bev && !eprev->is_bev) { BLI_assert(v->prev == vend); i = vend->index; for (k = vm->seg - 1; k > 0; k--) { bmv = mesh_vert(vm, i, 0, k)->v; BLI_array_append(vv, bmv); BLI_array_append(ee, bme); } } v = v->prev; BLI_array_append(vv, v->nv.v); BLI_array_append(ee, bme); } do_rebuild = true; } else { BLI_array_append(vv, l->v); BLI_array_append(ee, l->e); } } if (do_rebuild) { n = BLI_array_count(vv); f_new = bev_create_ngon(bm, vv, n, NULL, f, -1, true); for (k = 0; k < BLI_array_count(vv_fix); k++) { bev_merge_uvs(bm, vv_fix[k]); } /* copy attributes from old edges */ BLI_assert(n == BLI_array_count(ee)); bme_prev = ee[n - 1]; for (k = 0; k < n; k++) { bme_new = BM_edge_exists(vv[k], vv[(k + 1) % n]); BLI_assert(ee[k] && bme_new); if (ee[k] != bme_new) { BM_elem_attrs_copy(bm, bm, ee[k], bme_new); /* want to undo seam and smooth for corner segments * if those attrs aren't contiguous around face */ if (k < n - 1 && ee[k] == ee[k + 1]) { if (BM_elem_flag_test(ee[k], BM_ELEM_SEAM) && !BM_elem_flag_test(bme_prev, BM_ELEM_SEAM)) { BM_elem_flag_disable(bme_new, BM_ELEM_SEAM); } /* actually want "sharp" to be contiguous, so reverse the test */ if (!BM_elem_flag_test(ee[k], BM_ELEM_SMOOTH) && BM_elem_flag_test(bme_prev, BM_ELEM_SMOOTH)) { BM_elem_flag_enable(bme_new, BM_ELEM_SMOOTH); } } else bme_prev = ee[k]; } } /* don't select newly created boundary faces... */ if (f_new) { BM_elem_flag_disable(f_new, BM_ELEM_TAG); } } BLI_array_free(vv); BLI_array_free(vv_fix); BLI_array_free(ee); return do_rebuild; } /* All polygons touching v need rebuilding because beveling v has made new vertices */ static void bevel_rebuild_existing_polygons(BMesh *bm, BevelParams *bp, BMVert *v) { void *faces_stack[BM_DEFAULT_ITER_STACK_SIZE]; int faces_len, f_index; BMFace **faces = BM_iter_as_arrayN(bm, BM_FACES_OF_VERT, v, &faces_len, faces_stack, BM_DEFAULT_ITER_STACK_SIZE); if (LIKELY(faces != NULL)) { for (f_index = 0; f_index < faces_len; f_index++) { BMFace *f = faces[f_index]; if (bev_rebuild_polygon(bm, bp, f)) { BM_face_kill(bm, f); } } if (faces != (BMFace **)faces_stack) { MEM_freeN(faces); } } } /* If there were any wire edges, they need to be reattached somewhere */ static void bevel_reattach_wires(BMesh *bm, BevelParams *bp, BMVert *v) { BMEdge *e; BMVert *vclosest, *vother, *votherclosest; BevVert *bv, *bvother; BoundVert *bndv, *bndvother; float d, dclosest; int i; bv = find_bevvert(bp, v); if (!bv || bv->wirecount == 0 || !bv->vmesh) return; for (i = 0; i < bv->wirecount; i++) { e = bv->wire_edges[i]; /* look for the new vertex closest to the other end of e */ vclosest = NULL; dclosest = FLT_MAX; votherclosest = NULL; vother = BM_edge_other_vert(e, v); bvother = NULL; if (BM_elem_flag_test(vother, BM_ELEM_TAG)) { bvother = find_bevvert(bp, vother); if (!bvother || !bvother->vmesh) return; /* shouldn't happen */ } bndv = bv->vmesh->boundstart; do { if (bvother) { bndvother = bvother->vmesh->boundstart; do { d = len_squared_v3v3(bndvother->nv.co, bndv->nv.co); if (d < dclosest) { vclosest = bndv->nv.v; votherclosest = bndvother->nv.v; dclosest = d; } } while ((bndvother = bndvother->next) != bvother->vmesh->boundstart); } else { d = len_squared_v3v3(vother->co, bndv->nv.co); if (d < dclosest) { vclosest = bndv->nv.v; votherclosest = vother; dclosest = d; } } } while ((bndv = bndv->next) != bv->vmesh->boundstart); if (vclosest) BM_edge_create(bm, vclosest, votherclosest, e, BM_CREATE_NO_DOUBLE); } } static void bev_merge_end_uvs(BMesh *bm, BevVert *bv, EdgeHalf *e) { VMesh *vm = bv->vmesh; int i, k, nseg; nseg = e->seg; i = e->leftv->index; for (k = 1; k < nseg; k++) { bev_merge_uvs(bm, mesh_vert(vm, i, 0, k)->v); } } /* * Is this BevVert the special case of a weld (no vmesh) where there are * four edges total, two are beveled, and the other two are on opposite sides? */ static bool bevvert_is_weld_cross(BevVert *bv) { return (bv->edgecount == 4 && bv->selcount == 2 && ((bv->edges[0].is_bev && bv->edges[2].is_bev) || (bv->edges[1].is_bev && bv->edges[3].is_bev))); } /* * Copy edge attribute data across the non-beveled crossing edges of a cross weld. * * Situation looks like this: * * e->next * | * -------3------- * -------2------- * -------1------- e * -------0------ * | * e->prev * * where e is the EdgeHalf of one of the beveled edges, * e->next and e->prev are EdgeHalfs for the unbeveled edges of the cross * and their attributes are to be copied to the edges 01, 12, 23. * The vert i is mesh_vert(vm, vmindex, 0, i)->v */ static void weld_cross_attrs_copy(BMesh *bm, BevVert *bv, VMesh *vm, int vmindex, EdgeHalf *e) { BMEdge *bme_prev, *bme_next, *bme; int i, nseg; bool disable_seam, enable_smooth; bme_prev = bme_next = NULL; for (i = 0; i < 4; i++) { if (&bv->edges[i] == e) { bme_prev = bv->edges[(i + 3) % 4].e; bme_next = bv->edges[(i + 1) % 4].e; break; } } BLI_assert(bme_prev && bme_next); /* want seams and sharp edges to cross only if that way on both sides */ disable_seam = BM_elem_flag_test(bme_prev, BM_ELEM_SEAM) != BM_elem_flag_test(bme_next, BM_ELEM_SEAM); enable_smooth = BM_elem_flag_test(bme_prev, BM_ELEM_SMOOTH) != BM_elem_flag_test(bme_next, BM_ELEM_SMOOTH); nseg = e->seg; for (i = 0; i < nseg; i++) { bme = BM_edge_exists(mesh_vert(vm, vmindex, 0, i)->v, mesh_vert(vm, vmindex, 0, i + 1)->v); BLI_assert(bme); BM_elem_attrs_copy(bm, bm, bme_prev, bme); if (disable_seam) BM_elem_flag_disable(bme, BM_ELEM_SEAM); if (enable_smooth) BM_elem_flag_enable(bme, BM_ELEM_SMOOTH); } } /* * Build the polygons along the selected Edge */ static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme) { BevVert *bv1, *bv2; BMVert *bmv1, *bmv2, *bmv3, *bmv4, *bmv1i, *bmv2i, *bmv3i, *bmv4i; VMesh *vm1, *vm2; EdgeHalf *e1, *e2; BMEdge *bme1, *bme2; BMFace *f1, *f2, *f; int k, nseg, i1, i2, odd, mid; int mat_nr = bp->mat_nr; if (!BM_edge_is_manifold(bme)) return; bv1 = find_bevvert(bp, bme->v1); bv2 = find_bevvert(bp, bme->v2); BLI_assert(bv1 && bv2); e1 = find_edge_half(bv1, bme); e2 = find_edge_half(bv2, bme); BLI_assert(e1 && e2); /* v4 v3 * \ / * e->v1 - e->v2 * / \ * v1 v2 */ nseg = e1->seg; BLI_assert(nseg > 0 && nseg == e2->seg); bmv1 = e1->leftv->nv.v; bmv4 = e1->rightv->nv.v; bmv2 = e2->rightv->nv.v; bmv3 = e2->leftv->nv.v; BLI_assert(bmv1 && bmv2 && bmv3 && bmv4); f1 = e1->fprev; f2 = e1->fnext; i1 = e1->leftv->index; i2 = e2->leftv->index; vm1 = bv1->vmesh; vm2 = bv2->vmesh; if (nseg == 1) { bev_create_quad_straddle(bm, bmv1, bmv2, bmv3, bmv4, f1, f2, mat_nr, e1->is_seam); } else { bmv1i = bmv1; bmv2i = bmv2; odd = nseg % 2; mid = nseg / 2; for (k = 1; k <= nseg; k++) { bmv4i = mesh_vert(vm1, i1, 0, k)->v; bmv3i = mesh_vert(vm2, i2, 0, nseg - k)->v; if (odd && k == mid + 1) { bev_create_quad_straddle(bm, bmv1i, bmv2i, bmv3i, bmv4i, f1, f2, mat_nr, e1->is_seam); } else { f = (k <= mid) ? f1 : f2; bev_create_quad_tri(bm, bmv1i, bmv2i, bmv3i, bmv4i, f, mat_nr, true); } bmv1i = bmv4i; bmv2i = bmv3i; } if (!odd && !e1->is_seam) { bev_merge_uvs(bm, mesh_vert(vm1, i1, 0, mid)->v); bev_merge_uvs(bm, mesh_vert(vm2, i2, 0, mid)->v); } } /* Fix UVs along end edge joints. A nop unless other side built already. */ if (!e1->is_seam && bv1->vmesh->mesh_kind == M_NONE) bev_merge_end_uvs(bm, bv1, e1); if (!e2->is_seam && bv2->vmesh->mesh_kind == M_NONE) bev_merge_end_uvs(bm, bv2, e2); /* Copy edge data to first and last edge */ bme1 = BM_edge_exists(bmv1, bmv2); bme2 = BM_edge_exists(bmv3, bmv4); BLI_assert(bme1 && bme2); BM_elem_attrs_copy(bm, bm, bme, bme1); BM_elem_attrs_copy(bm, bm, bme, bme2); /* If either end is a "weld cross", want continuity of edge attributes across end edge(s) */ if (bevvert_is_weld_cross(bv1)) { weld_cross_attrs_copy(bm, bv1, vm1, i1, e1); } if (bevvert_is_weld_cross(bv2)) { weld_cross_attrs_copy(bm, bv2, vm2, i2, e2); } } /* Returns the square of the length of the chord from parameter u0 to parameter u1 * of superellipse_co. */ static float superellipse_chord_length_squared(float u0, float u1, float r) { float a[2], b[2]; BLI_assert(u0 >= 0.0f && u1 >= u0 && u1 <= 2.0f); superellipse_co(u0, r, a); superellipse_co(u1, r, b); return len_squared_v2v2(a, b); } /* Find parameter u >= u0 to make chord of squared length d2goal, * from u0 to u on superellipse with parameter r. * If it cannot be found, return -1.0f. */ static float find_superellipse_chord_u(float u0, float d2goal, float r) { float ulow, uhigh, u, d2, d2max; const float dtol = 1e-4f; const float utol = 1e-6f; const float umax = 2.0f; if (d2goal == 0.0f) return u0; d2max = superellipse_chord_length_squared(u0, umax, r); if (fabsf(d2goal - d2max) <= dtol) return umax; if (d2goal - d2max > dtol) return -1.0f; /* binary search for good u value */ ulow = u0; uhigh = umax; do { u = 0.5f * (ulow + uhigh); d2 = superellipse_chord_length_squared(u0, u, r); if (fabsf(d2goal - d2) <= dtol) break; if (d2 < d2goal) ulow = u; else uhigh = u; } while (fabsf(uhigh - ulow) > utol); return u; } /* Find parameters u0, u1, ..., un that divide the quarter-arc superellipse * with parameter r into n even chords. * There is no closed form way of doing this except for a few special * values of r, so this uses binary search to find a chord length that works. * Return the u's in *r_params, which should point to an array of size n+1. */ static void find_even_superellipse_params(int n, float r, float *r_params) { float d2low, d2high, d2, d2final, u; int i, j, n2; const int maxiters = 40; const float d2tol = 1e-6f; const float umax = 2.0f; if (r == PRO_CIRCLE_R || r == PRO_LINE_R || ((n % 2 == 0) && (r == PRO_SQUARE_IN_R || r == PRO_SQUARE_R))) { /* even parameter spacing works for these cases */ for (i = 0; i <= n; i++) r_params[i] = i * 2.0f / (float) n; return; } if (r == PRO_SQUARE_IN_R || r == PRO_SQUARE_R) { /* n is odd, so get one corner-cut chord. * Solve u == sqrt(2*(1-n2*u)^2) where n2 = floor(n/2) */ n2 = n / 2; u = (2.0f * n2 - (float)M_SQRT2) / (2.0f * n2 * n2 - 1.0f); for (i = 0; i < n; i++) r_params[i] = i * u; r_params[n] = umax; } d2low = 2.0f / (n * n); /* (sqrt(2)/n)**2 */ d2high = 2 * d2low; /* (2/n)**2 */ for (i = 0; i < maxiters && fabsf(d2high - d2low) > d2tol; i++) { d2 = 0.5f * (d2low + d2high); /* find where we are after n-1 chords of squared length d2 */ u = 0.0f; for (j = 0; j < n - 1; j++) { u = find_superellipse_chord_u(u, d2, r); if (u == -1.0f) break; /* d2 is too big to go n-1 chords */ } if (u == -1.0f) { d2high = d2; continue; } d2final = superellipse_chord_length_squared(u, umax, r); if (fabsf(d2final - d2) <= d2tol) break; if (d2final < d2) d2high = d2; else d2low = d2; } u = 0.0f; for (i = 0; i < n; i++) { r_params[i] = u; u = find_superellipse_chord_u(u, d2, r); } r_params[n] = umax; } /* The superellipse used for multisegment profiles does not * have a closed-form way to generate evenly spaced points * along an arc. We use an expensive search procedure to find * the parameter values that lead to bp->seg even chords. * We also want spacing for a number of segments that is * a power of 2 >= bp->seg (but at least 4). */ static void set_profile_spacing(BevelParams *bp) { int seg, seg_2; seg = bp->seg; if (seg > 1) { bp->pro_spacing.uvals = (float *)BLI_memarena_alloc(bp->mem_arena, (seg + 1) * sizeof(float)); find_even_superellipse_params(seg, bp->pro_super_r, bp->pro_spacing.uvals); seg_2 = power_of_2_max_i(bp->seg); if (seg_2 == 2) seg_2 = 4; bp->pro_spacing.seg_2 = seg_2; if (seg_2 == seg) { bp->pro_spacing.uvals_2 = bp->pro_spacing.uvals; } else { bp->pro_spacing.uvals_2 = (float *)BLI_memarena_alloc(bp->mem_arena, (seg_2 + 1) * sizeof(float)); find_even_superellipse_params(seg_2, bp->pro_super_r, bp->pro_spacing.uvals_2); } } else { bp->pro_spacing.uvals = NULL; bp->pro_spacing.uvals_2 = NULL; bp->pro_spacing.seg_2 = 0; } } /* * Calculate and return an offset that is the lesser of the current * bp.offset and the maximum possible offset before geometry * collisions happen. * Currently this is a quick and dirty estimate of the max * possible: half the minimum edge length of any vertex involved * in a bevel. This is usually conservative. * The correct calculation is quite complicated. * TODO: implement this correctly. */ static float bevel_limit_offset(BMesh *bm, BevelParams *bp) { BMVert *v; BMEdge *e; BMIter v_iter, e_iter; float limited_offset, half_elen; bool vbeveled; limited_offset = bp->offset; if (bp->offset_type == BEVEL_AMT_PERCENT) { if (limited_offset > 50.0f) limited_offset = 50.0f; return limited_offset; } BM_ITER_MESH (v, &v_iter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_TAG)) { if (bp->vertex_only) { vbeveled = true; } else { vbeveled = false; BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) { if (BM_elem_flag_test(BM_edge_other_vert(e, v), BM_ELEM_TAG)) { vbeveled = true; break; } } } if (vbeveled) { BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) { half_elen = 0.5f * BM_edge_calc_length(e); if (half_elen < limited_offset) limited_offset = half_elen; } } } } return limited_offset; } /** * - Currently only bevels BM_ELEM_TAG'd verts and edges. * * - Newly created faces are BM_ELEM_TAG'd too, * the caller needs to ensure this is cleared before calling * if its going to use this face tag. * * - If limit_offset is set, adjusts offset down if necessary * to avoid geometry collisions. * * \warning all tagged edges _must_ be manifold. */ void BM_mesh_bevel(BMesh *bm, const float offset, const int offset_type, const float segments, const float profile, const bool vertex_only, const bool use_weights, const bool limit_offset, const struct MDeformVert *dvert, const int vertex_group, const int mat) { BMIter iter; BMVert *v, *v_next; BMEdge *e; BevVert *bv; BevelParams bp = {NULL}; bp.offset = offset; bp.offset_type = offset_type; bp.seg = segments; bp.pro_super_r = 4.0f * profile; /* convert to superellipse exponent */ bp.vertex_only = vertex_only; bp.use_weights = use_weights; bp.preserve_widths = false; bp.limit_offset = limit_offset; bp.dvert = dvert; bp.vertex_group = vertex_group; bp.mat_nr = mat; if (bp.pro_super_r < 0.60f) bp.pro_super_r = 0.60f; /* TODO: implement 0 case properly */ if (bp.offset > 0) { /* primary alloc */ bp.vert_hash = BLI_ghash_ptr_new(__func__); bp.mem_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 16), __func__); BLI_memarena_use_calloc(bp.mem_arena); set_profile_spacing(&bp); if (limit_offset) bp.offset = bevel_limit_offset(bm, &bp); /* Analyze input vertices, sorting edges and assigning initial new vertex positions */ BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_TAG)) { bv = bevel_vert_construct(bm, &bp, v); if (bv) build_boundary(&bp, bv, true); } } /* Perhaps do a pass to try to even out widths */ if (!bp.vertex_only) { adjust_offsets(&bp); } /* Build the meshes around vertices, now that positions are final */ BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_TAG)) { bv = find_bevvert(&bp, v); if (bv) build_vmesh(&bp, bm, bv); } } /* Build polygons for edges */ if (!bp.vertex_only) { BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { if (BM_elem_flag_test(e, BM_ELEM_TAG)) { bevel_build_edge_polygons(bm, &bp, e); } } } /* Rebuild face polygons around affected vertices */ BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_TAG)) { bevel_rebuild_existing_polygons(bm, &bp, v); bevel_reattach_wires(bm, &bp, v); } } BM_ITER_MESH_MUTABLE (v, v_next, &iter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_TAG)) { BLI_assert(find_bevvert(&bp, v) != NULL); BM_vert_kill(bm, v); } } /* primary free */ BLI_ghash_free(bp.vert_hash, NULL, NULL); BLI_memarena_free(bp.mem_arena); } }