/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/bmesh/tools/bmesh_path.c * \ingroup bmesh * * Find a path between 2 elements. * */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_linklist.h" #include "BLI_heap.h" #include "bmesh.h" #include "bmesh_path.h" /* own include */ /* -------------------------------------------------------------------- */ /* Generic Helpers */ static float step_cost_3_v3(const float v1[3], const float v2[3], const float v3[3]) { float cost, d1[3], d2[3]; /* The cost is based on the simple sum of the length of the two edgees... */ sub_v3_v3v3(d1, v2, v1); sub_v3_v3v3(d2, v3, v2); cost = normalize_v3(d1) + normalize_v3(d2); /* but is biased to give higher values to sharp turns, so that it will take * paths with fewer "turns" when selecting between equal-weighted paths between * the two edges */ cost = cost * (1.0f + 0.5f * (2.0f - sqrtf(fabsf(dot_v3v3(d1, d2))))); return cost; } /* -------------------------------------------------------------------- */ /* BM_mesh_calc_path_vert */ static void verttag_add_adjacent(Heap *heap, BMVert *v_a, BMVert **verts_prev, float *cost, const bool use_length) { BMIter eiter; BMEdge *e; BMVert *v_b; const int v_a_index = BM_elem_index_get(v_a); /* loop over faces of face, but do so by first looping over loops */ BM_ITER_ELEM (e, &eiter, v_a, BM_EDGES_OF_VERT) { v_b = BM_edge_other_vert(e, v_a); if (!BM_elem_flag_test(v_b, BM_ELEM_TAG)) { /* we know 'f_b' is not visited, check it out! */ const int v_b_index = BM_elem_index_get(v_b); const float cost_cut = use_length ? len_v3v3(v_a->co, v_b->co) : 1.0f; const float cost_new = cost[v_a_index] + cost_cut; if (cost[v_b_index] > cost_new) { cost[v_b_index] = cost_new; verts_prev[v_b_index] = v_a; BLI_heap_insert(heap, cost_new, v_b); } } } } LinkNode *BM_mesh_calc_path_vert( BMesh *bm, BMVert *v_src, BMVert *v_dst, const bool use_length, void *user_data, bool (*test_fn)(BMVert *, void *user_data)) { LinkNode *path = NULL; /* BM_ELEM_TAG flag is used to store visited edges */ BMVert *v; BMIter viter; Heap *heap; float *cost; BMVert **verts_prev; int i, totvert; /* note, would pass BM_EDGE except we are looping over all faces anyway */ // BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG BM_ITER_MESH_INDEX (v, &viter, bm, BM_VERTS_OF_MESH, i) { if (test_fn(v, user_data)) { BM_elem_flag_disable(v, BM_ELEM_TAG); } else { BM_elem_flag_enable(v, BM_ELEM_TAG); } BM_elem_index_set(v, i); /* set_inline */ } bm->elem_index_dirty &= ~BM_VERT; /* alloc */ totvert = bm->totvert; verts_prev = MEM_callocN(sizeof(*verts_prev) * totvert, __func__); cost = MEM_mallocN(sizeof(*cost) * totvert, __func__); fill_vn_fl(cost, totvert, 1e20f); /* * Arrays are now filled as follows: * * As the search continues, verts_prev[n] will be the previous verts on the shortest * path found so far to face n. BM_ELEM_TAG is used to tag elements we have visited, * cost[n] will contain the length of the shortest * path to face n found so far, Finally, heap is a priority heap which is built on the * the same data as the cost array, but inverted: it is a worklist of faces prioritized * by the shortest path found so far to the face. */ /* regular dijkstra shortest path, but over faces instead of vertices */ heap = BLI_heap_new(); BLI_heap_insert(heap, 0.0f, v_src); cost[BM_elem_index_get(v_src)] = 0.0f; while (!BLI_heap_is_empty(heap)) { v = BLI_heap_popmin(heap); if (v == v_dst) break; if (!BM_elem_flag_test(v, BM_ELEM_TAG)) { BM_elem_flag_enable(v, BM_ELEM_TAG); verttag_add_adjacent(heap, v, verts_prev, cost, use_length); } } if (v == v_dst) { do { BLI_linklist_prepend(&path, v); } while ((v = verts_prev[BM_elem_index_get(v)])); } MEM_freeN(verts_prev); MEM_freeN(cost); BLI_heap_free(heap, NULL); return path; } /* -------------------------------------------------------------------- */ /* BM_mesh_calc_path_edge */ static float edgetag_cut_cost(BMEdge *e1, BMEdge *e2, BMVert *v) { BMVert *v1 = BM_edge_other_vert(e1, v); BMVert *v2 = BM_edge_other_vert(e2, v); return step_cost_3_v3(v1->co, v->co, v2->co); } static void edgetag_add_adjacent(Heap *heap, BMEdge *e1, BMEdge **edges_prev, float *cost, const bool use_length) { BMIter viter; BMVert *v; BMIter eiter; BMEdge *e2; const int e1_index = BM_elem_index_get(e1); BM_ITER_ELEM (v, &viter, e1, BM_VERTS_OF_EDGE) { /* don't walk over previous vertex */ if ((edges_prev[e1_index]) && (BM_vert_in_edge(edges_prev[e1_index], v))) { continue; } BM_ITER_ELEM (e2, &eiter, v, BM_EDGES_OF_VERT) { if (!BM_elem_flag_test(e2, BM_ELEM_TAG)) { /* we know 'e2' is not visited, check it out! */ const int e2_index = BM_elem_index_get(e2); const float cost_cut = use_length ? edgetag_cut_cost(e1, e2, v) : 1.0f; const float cost_new = cost[e1_index] + cost_cut; if (cost[e2_index] > cost_new) { cost[e2_index] = cost_new; edges_prev[e2_index] = e1; BLI_heap_insert(heap, cost_new, e2); } } } } } LinkNode *BM_mesh_calc_path_edge( BMesh *bm, BMEdge *e_src, BMEdge *e_dst, const bool use_length, void *user_data, bool (*filter_fn)(BMEdge *, void *user_data)) { LinkNode *path = NULL; /* BM_ELEM_TAG flag is used to store visited edges */ BMEdge *e; BMIter eiter; Heap *heap; float *cost; BMEdge **edges_prev; int i, totedge; /* note, would pass BM_EDGE except we are looping over all edges anyway */ BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) { if (filter_fn(e, user_data)) { BM_elem_flag_disable(e, BM_ELEM_TAG); } else { BM_elem_flag_enable(e, BM_ELEM_TAG); } BM_elem_index_set(e, i); /* set_inline */ } bm->elem_index_dirty &= ~BM_EDGE; /* alloc */ totedge = bm->totedge; edges_prev = MEM_callocN(sizeof(*edges_prev) * totedge, "SeamPathPrevious"); cost = MEM_mallocN(sizeof(*cost) * totedge, "SeamPathCost"); fill_vn_fl(cost, totedge, 1e20f); /* * Arrays are now filled as follows: * * As the search continues, prevedge[n] will be the previous edge on the shortest * path found so far to edge n. BM_ELEM_TAG is used to tag elements we have visited, * cost[n] will contain the length of the shortest * path to edge n found so far, Finally, heap is a priority heap which is built on the * the same data as the cost array, but inverted: it is a worklist of edges prioritized * by the shortest path found so far to the edge. */ /* regular dijkstra shortest path, but over edges instead of vertices */ heap = BLI_heap_new(); BLI_heap_insert(heap, 0.0f, e_src); cost[BM_elem_index_get(e_src)] = 0.0f; while (!BLI_heap_is_empty(heap)) { e = BLI_heap_popmin(heap); if (e == e_dst) break; if (!BM_elem_flag_test(e, BM_ELEM_TAG)) { BM_elem_flag_enable(e, BM_ELEM_TAG); edgetag_add_adjacent(heap, e, edges_prev, cost, use_length); } } if (e == e_dst) { do { BLI_linklist_prepend(&path, e); } while ((e = edges_prev[BM_elem_index_get(e)])); } MEM_freeN(edges_prev); MEM_freeN(cost); BLI_heap_free(heap, NULL); return path; } /* -------------------------------------------------------------------- */ /* BM_mesh_calc_path_face */ static float facetag_cut_cost(BMFace *f_a, BMFace *f_b, BMEdge *e) { float f_a_cent[3]; float f_b_cent[3]; float e_cent[3]; BM_face_calc_center_mean(f_a, f_a_cent); BM_face_calc_center_mean(f_b, f_b_cent); mid_v3_v3v3(e_cent, e->v1->co, e->v2->co); return step_cost_3_v3(f_a_cent, e_cent, f_b_cent); } static void facetag_add_adjacent(Heap *heap, BMFace *f_a, BMFace **faces_prev, float *cost, const bool use_length) { BMIter liter; BMLoop *l_a; BMFace *f_b; const int f_a_index = BM_elem_index_get(f_a); /* loop over faces of face, but do so by first looping over loops */ BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) { BMLoop *l_first; BMLoop *l_iter; l_iter = l_first = l_a; do { f_b = l_iter->f; if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) { /* we know 'f_b' is not visited, check it out! */ const int f_b_index = BM_elem_index_get(f_b); const float cost_cut = use_length ? facetag_cut_cost(f_a, f_b, l_iter->e) : 1.0f; const float cost_new = cost[f_a_index] + cost_cut; if (cost[f_b_index] > cost_new) { cost[f_b_index] = cost_new; faces_prev[f_b_index] = f_a; BLI_heap_insert(heap, cost_new, f_b); } } } while ((l_iter = l_iter->radial_next) != l_first); } } LinkNode *BM_mesh_calc_path_face( BMesh *bm, BMFace *f_src, BMFace *f_dst, const bool use_length, void *user_data, bool (*test_fn)(BMFace *, void *user_data)) { LinkNode *path = NULL; /* BM_ELEM_TAG flag is used to store visited edges */ BMFace *f; BMIter fiter; Heap *heap; float *cost; BMFace **faces_prev; int i, totface; /* note, would pass BM_EDGE except we are looping over all faces anyway */ // BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG BM_ITER_MESH_INDEX (f, &fiter, bm, BM_FACES_OF_MESH, i) { if (test_fn(f, user_data)) { BM_elem_flag_disable(f, BM_ELEM_TAG); } else { BM_elem_flag_enable(f, BM_ELEM_TAG); } BM_elem_index_set(f, i); /* set_inline */ } bm->elem_index_dirty &= ~BM_FACE; /* alloc */ totface = bm->totface; faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, __func__); cost = MEM_mallocN(sizeof(*cost) * totface, __func__); fill_vn_fl(cost, totface, 1e20f); /* * Arrays are now filled as follows: * * As the search continues, faces_prev[n] will be the previous face on the shortest * path found so far to face n. BM_ELEM_TAG is used to tag elements we have visited, * cost[n] will contain the length of the shortest * path to face n found so far, Finally, heap is a priority heap which is built on the * the same data as the cost array, but inverted: it is a worklist of faces prioritized * by the shortest path found so far to the face. */ /* regular dijkstra shortest path, but over faces instead of vertices */ heap = BLI_heap_new(); BLI_heap_insert(heap, 0.0f, f_src); cost[BM_elem_index_get(f_src)] = 0.0f; while (!BLI_heap_is_empty(heap)) { f = BLI_heap_popmin(heap); if (f == f_dst) break; if (!BM_elem_flag_test(f, BM_ELEM_TAG)) { BM_elem_flag_enable(f, BM_ELEM_TAG); facetag_add_adjacent(heap, f, faces_prev, cost, use_length); } } if (f == f_dst) { do { BLI_linklist_prepend(&path, f); } while ((f = faces_prev[BM_elem_index_get(f)])); } MEM_freeN(faces_prev); MEM_freeN(cost); BLI_heap_free(heap, NULL); return path; }