/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/bmesh/tools/bmesh_path.c * \ingroup bmesh * * Find a path between 2 elements. * */ #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_linklist.h" #include "BLI_heap.h" #include "bmesh.h" #include "bmesh_path.h" /* own include */ /* -------------------------------------------------------------------- */ /* Generic Helpers */ /** * Use skip options when we want to start measuring from a boundary. */ static float step_cost_3_v3_ex( const float v1[3], const float v2[3], const float v3[3], bool skip_12, bool skip_23) { float d1[3], d2[3]; /* The cost is based on the simple sum of the length of the two edgees... */ sub_v3_v3v3(d1, v2, v1); sub_v3_v3v3(d2, v3, v2); const float cost_12 = normalize_v3(d1); const float cost_23 = normalize_v3(d2); const float cost = ((skip_12 ? 0.0f : cost_12) + (skip_23 ? 0.0f : cost_23)); /* but is biased to give higher values to sharp turns, so that it will take * paths with fewer "turns" when selecting between equal-weighted paths between * the two edges */ return cost * (1.0f + 0.5f * (2.0f - sqrtf(fabsf(dot_v3v3(d1, d2))))); } static float step_cost_3_v3( const float v1[3], const float v2[3], const float v3[3]) { return step_cost_3_v3_ex(v1, v2, v3, false, false); } /* -------------------------------------------------------------------- */ /* BM_mesh_calc_path_vert */ static void verttag_add_adjacent( Heap *heap, BMVert *v_a, BMVert **verts_prev, float *cost, const struct BMCalcPathParams *params) { const int v_a_index = BM_elem_index_get(v_a); { BMIter eiter; BMEdge *e; /* loop over faces of face, but do so by first looping over loops */ BM_ITER_ELEM (e, &eiter, v_a, BM_EDGES_OF_VERT) { BMVert *v_b = BM_edge_other_vert(e, v_a); if (!BM_elem_flag_test(v_b, BM_ELEM_TAG)) { /* we know 'v_b' is not visited, check it out! */ const int v_b_index = BM_elem_index_get(v_b); const float cost_cut = params->use_topology_distance ? 1.0f : len_v3v3(v_a->co, v_b->co); const float cost_new = cost[v_a_index] + cost_cut; if (cost[v_b_index] > cost_new) { cost[v_b_index] = cost_new; verts_prev[v_b_index] = v_a; BLI_heap_insert(heap, cost_new, v_b); } } } } if (params->use_step_face) { BMIter liter; BMLoop *l; /* loop over faces of face, but do so by first looping over loops */ BM_ITER_ELEM (l, &liter, v_a, BM_LOOPS_OF_VERT) { if (l->f->len > 3) { /* skip loops on adjacent edges */ BMLoop *l_iter = l->next->next; do { BMVert *v_b = l_iter->v; if (!BM_elem_flag_test(v_b, BM_ELEM_TAG)) { /* we know 'v_b' is not visited, check it out! */ const int v_b_index = BM_elem_index_get(v_b); const float cost_cut = params->use_topology_distance ? 1.0f : len_v3v3(v_a->co, v_b->co); const float cost_new = cost[v_a_index] + cost_cut; if (cost[v_b_index] > cost_new) { cost[v_b_index] = cost_new; verts_prev[v_b_index] = v_a; BLI_heap_insert(heap, cost_new, v_b); } } } while ((l_iter = l_iter->next) != l->prev); } } } } LinkNode *BM_mesh_calc_path_vert( BMesh *bm, BMVert *v_src, BMVert *v_dst, const struct BMCalcPathParams *params, bool (*filter_fn)(BMVert *, void *user_data), void *user_data) { LinkNode *path = NULL; /* BM_ELEM_TAG flag is used to store visited edges */ BMVert *v; BMIter viter; Heap *heap; float *cost; BMVert **verts_prev; int i, totvert; /* note, would pass BM_EDGE except we are looping over all faces anyway */ // BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG BM_ITER_MESH_INDEX (v, &viter, bm, BM_VERTS_OF_MESH, i) { BM_elem_flag_set(v, BM_ELEM_TAG, !filter_fn(v, user_data)); BM_elem_index_set(v, i); /* set_inline */ } bm->elem_index_dirty &= ~BM_VERT; /* alloc */ totvert = bm->totvert; verts_prev = MEM_callocN(sizeof(*verts_prev) * totvert, __func__); cost = MEM_mallocN(sizeof(*cost) * totvert, __func__); copy_vn_fl(cost, totvert, 1e20f); /* * Arrays are now filled as follows: * * As the search continues, verts_prev[n] will be the previous verts on the shortest * path found so far to face n. BM_ELEM_TAG is used to tag elements we have visited, * cost[n] will contain the length of the shortest * path to face n found so far, Finally, heap is a priority heap which is built on the * the same data as the cost array, but inverted: it is a worklist of faces prioritized * by the shortest path found so far to the face. */ /* regular dijkstra shortest path, but over faces instead of vertices */ heap = BLI_heap_new(); BLI_heap_insert(heap, 0.0f, v_src); cost[BM_elem_index_get(v_src)] = 0.0f; while (!BLI_heap_is_empty(heap)) { v = BLI_heap_popmin(heap); if (v == v_dst) break; if (!BM_elem_flag_test(v, BM_ELEM_TAG)) { BM_elem_flag_enable(v, BM_ELEM_TAG); verttag_add_adjacent(heap, v, verts_prev, cost, params); } } if (v == v_dst) { do { BLI_linklist_prepend(&path, v); } while ((v = verts_prev[BM_elem_index_get(v)])); } MEM_freeN(verts_prev); MEM_freeN(cost); BLI_heap_free(heap, NULL); return path; } /* -------------------------------------------------------------------- */ /* BM_mesh_calc_path_edge */ static float edgetag_cut_cost_vert(BMEdge *e_a, BMEdge *e_b, BMVert *v) { BMVert *v1 = BM_edge_other_vert(e_a, v); BMVert *v2 = BM_edge_other_vert(e_b, v); return step_cost_3_v3(v1->co, v->co, v2->co); } static float edgetag_cut_cost_face(BMEdge *e_a, BMEdge *e_b, BMFace *f) { float e_a_cent[3], e_b_cent[3], f_cent[3]; mid_v3_v3v3(e_a_cent, e_a->v1->co, e_a->v1->co); mid_v3_v3v3(e_b_cent, e_b->v1->co, e_b->v1->co); BM_face_calc_center_mean_weighted(f, f_cent); return step_cost_3_v3(e_a_cent, e_b_cent, f_cent); } static void edgetag_add_adjacent( Heap *heap, BMEdge *e_a, BMEdge **edges_prev, float *cost, const struct BMCalcPathParams *params) { const int e_a_index = BM_elem_index_get(e_a); /* unlike vert/face, stepping faces disables scanning connected edges * and only steps over faces (selecting a ring of edges instead of a loop) */ if (params->use_step_face == false) { BMIter viter; BMVert *v; BMIter eiter; BMEdge *e_b; BM_ITER_ELEM (v, &viter, e_a, BM_VERTS_OF_EDGE) { /* don't walk over previous vertex */ if ((edges_prev[e_a_index]) && (BM_vert_in_edge(edges_prev[e_a_index], v))) { continue; } BM_ITER_ELEM (e_b, &eiter, v, BM_EDGES_OF_VERT) { if (!BM_elem_flag_test(e_b, BM_ELEM_TAG)) { /* we know 'e_b' is not visited, check it out! */ const int e_b_index = BM_elem_index_get(e_b); const float cost_cut = params->use_topology_distance ? 1.0f : edgetag_cut_cost_vert(e_a, e_b, v); const float cost_new = cost[e_a_index] + cost_cut; if (cost[e_b_index] > cost_new) { cost[e_b_index] = cost_new; edges_prev[e_b_index] = e_a; BLI_heap_insert(heap, cost_new, e_b); } } } } } else { BMLoop *l_first, *l_iter; l_iter = l_first = e_a->l; do { BMLoop *l_cycle_iter, *l_cycle_end; l_cycle_iter = l_iter->next; l_cycle_end = l_iter; /* good, but we need to allow this otherwise paths may fail to connect at all */ #if 0 if (l_iter->f->len > 3) { l_cycle_iter = l_cycle_iter->next; l_cycle_end = l_cycle_end->prev; } #endif do { BMEdge *e_b = l_cycle_iter->e; if (!BM_elem_flag_test(e_b, BM_ELEM_TAG)) { /* we know 'e_b' is not visited, check it out! */ const int e_b_index = BM_elem_index_get(e_b); const float cost_cut = params->use_topology_distance ? 1.0f : edgetag_cut_cost_face(e_a, e_b, l_iter->f); const float cost_new = cost[e_a_index] + cost_cut; if (cost[e_b_index] > cost_new) { cost[e_b_index] = cost_new; edges_prev[e_b_index] = e_a; BLI_heap_insert(heap, cost_new, e_b); } } } while ((l_cycle_iter = l_cycle_iter->next) != l_cycle_end); } while ((l_iter = l_iter->radial_next) != l_first); } } LinkNode *BM_mesh_calc_path_edge( BMesh *bm, BMEdge *e_src, BMEdge *e_dst, const struct BMCalcPathParams *params, bool (*filter_fn)(BMEdge *, void *user_data), void *user_data) { LinkNode *path = NULL; /* BM_ELEM_TAG flag is used to store visited edges */ BMEdge *e; BMIter eiter; Heap *heap; float *cost; BMEdge **edges_prev; int i, totedge; /* note, would pass BM_EDGE except we are looping over all edges anyway */ BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) { BM_elem_flag_set(e, BM_ELEM_TAG, !filter_fn(e, user_data)); BM_elem_index_set(e, i); /* set_inline */ } bm->elem_index_dirty &= ~BM_EDGE; /* alloc */ totedge = bm->totedge; edges_prev = MEM_callocN(sizeof(*edges_prev) * totedge, "SeamPathPrevious"); cost = MEM_mallocN(sizeof(*cost) * totedge, "SeamPathCost"); copy_vn_fl(cost, totedge, 1e20f); /* * Arrays are now filled as follows: * * As the search continues, prevedge[n] will be the previous edge on the shortest * path found so far to edge n. BM_ELEM_TAG is used to tag elements we have visited, * cost[n] will contain the length of the shortest * path to edge n found so far, Finally, heap is a priority heap which is built on the * the same data as the cost array, but inverted: it is a worklist of edges prioritized * by the shortest path found so far to the edge. */ /* regular dijkstra shortest path, but over edges instead of vertices */ heap = BLI_heap_new(); BLI_heap_insert(heap, 0.0f, e_src); cost[BM_elem_index_get(e_src)] = 0.0f; while (!BLI_heap_is_empty(heap)) { e = BLI_heap_popmin(heap); if (e == e_dst) break; if (!BM_elem_flag_test(e, BM_ELEM_TAG)) { BM_elem_flag_enable(e, BM_ELEM_TAG); edgetag_add_adjacent(heap, e, edges_prev, cost, params); } } if (e == e_dst) { do { BLI_linklist_prepend(&path, e); } while ((e = edges_prev[BM_elem_index_get(e)])); } MEM_freeN(edges_prev); MEM_freeN(cost); BLI_heap_free(heap, NULL); return path; } /* -------------------------------------------------------------------- */ /* BM_mesh_calc_path_face */ static float facetag_cut_cost_edge(BMFace *f_a, BMFace *f_b, BMEdge *e, const void * const f_endpoints[2]) { float f_a_cent[3]; float f_b_cent[3]; float e_cent[3]; BM_face_calc_center_mean_weighted(f_a, f_a_cent); BM_face_calc_center_mean_weighted(f_b, f_b_cent); #if 0 mid_v3_v3v3(e_cent, e->v1->co, e->v2->co); #else /* for triangle fans it gives better results to pick a point on the edge */ { float ix_e[3], ix_f[3], f; isect_line_line_v3(e->v1->co, e->v2->co, f_a_cent, f_b_cent, ix_e, ix_f); f = line_point_factor_v3(ix_e, e->v1->co, e->v2->co); if (f < 0.0f) { copy_v3_v3(e_cent, e->v1->co); } else if (f > 1.0f) { copy_v3_v3(e_cent, e->v2->co); } else { copy_v3_v3(e_cent, ix_e); } } #endif return step_cost_3_v3_ex( f_a_cent, e_cent, f_b_cent, (f_a == f_endpoints[0]), (f_b == f_endpoints[1])); } static float facetag_cut_cost_vert(BMFace *f_a, BMFace *f_b, BMVert *v, const void * const f_endpoints[2]) { float f_a_cent[3]; float f_b_cent[3]; BM_face_calc_center_mean_weighted(f_a, f_a_cent); BM_face_calc_center_mean_weighted(f_b, f_b_cent); return step_cost_3_v3_ex( f_a_cent, v->co, f_b_cent, (f_a == f_endpoints[0]), (f_b == f_endpoints[1])); } static void facetag_add_adjacent( Heap *heap, BMFace *f_a, BMFace **faces_prev, float *cost, const void * const f_endpoints[2], const struct BMCalcPathParams *params) { const int f_a_index = BM_elem_index_get(f_a); /* loop over faces of face, but do so by first looping over loops */ { BMIter liter; BMLoop *l_a; BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) { BMLoop *l_first, *l_iter; l_iter = l_first = l_a; do { BMFace *f_b = l_iter->f; if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) { /* we know 'f_b' is not visited, check it out! */ const int f_b_index = BM_elem_index_get(f_b); const float cost_cut = params->use_topology_distance ? 1.0f : facetag_cut_cost_edge(f_a, f_b, l_iter->e, f_endpoints); const float cost_new = cost[f_a_index] + cost_cut; if (cost[f_b_index] > cost_new) { cost[f_b_index] = cost_new; faces_prev[f_b_index] = f_a; BLI_heap_insert(heap, cost_new, f_b); } } } while ((l_iter = l_iter->radial_next) != l_first); } } if (params->use_step_face) { BMIter liter; BMLoop *l_a; BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) { BMIter litersub; BMLoop *l_b; BM_ITER_ELEM (l_b, &litersub, l_a->v, BM_LOOPS_OF_VERT) { if ((l_a != l_b) && !BM_loop_share_edge_check(l_a, l_b)) { BMFace *f_b = l_b->f; if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) { /* we know 'f_b' is not visited, check it out! */ const int f_b_index = BM_elem_index_get(f_b); const float cost_cut = params->use_topology_distance ? 1.0f : facetag_cut_cost_vert(f_a, f_b, l_a->v, f_endpoints); const float cost_new = cost[f_a_index] + cost_cut; if (cost[f_b_index] > cost_new) { cost[f_b_index] = cost_new; faces_prev[f_b_index] = f_a; BLI_heap_insert(heap, cost_new, f_b); } } } } } } } LinkNode *BM_mesh_calc_path_face( BMesh *bm, BMFace *f_src, BMFace *f_dst, const struct BMCalcPathParams *params, bool (*filter_fn)(BMFace *, void *user_data), void *user_data) { LinkNode *path = NULL; /* BM_ELEM_TAG flag is used to store visited edges */ BMFace *f; BMIter fiter; Heap *heap; float *cost; BMFace **faces_prev; int i, totface; /* Start measuring face path at the face edges, ignoring their centers. */ const void * const f_endpoints[2] = {f_src, f_dst}; /* note, would pass BM_EDGE except we are looping over all faces anyway */ // BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG BM_ITER_MESH_INDEX (f, &fiter, bm, BM_FACES_OF_MESH, i) { BM_elem_flag_set(f, BM_ELEM_TAG, !filter_fn(f, user_data)); BM_elem_index_set(f, i); /* set_inline */ } bm->elem_index_dirty &= ~BM_FACE; /* alloc */ totface = bm->totface; faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, __func__); cost = MEM_mallocN(sizeof(*cost) * totface, __func__); copy_vn_fl(cost, totface, 1e20f); /* * Arrays are now filled as follows: * * As the search continues, faces_prev[n] will be the previous face on the shortest * path found so far to face n. BM_ELEM_TAG is used to tag elements we have visited, * cost[n] will contain the length of the shortest * path to face n found so far, Finally, heap is a priority heap which is built on the * the same data as the cost array, but inverted: it is a worklist of faces prioritized * by the shortest path found so far to the face. */ /* regular dijkstra shortest path, but over faces instead of vertices */ heap = BLI_heap_new(); BLI_heap_insert(heap, 0.0f, f_src); cost[BM_elem_index_get(f_src)] = 0.0f; while (!BLI_heap_is_empty(heap)) { f = BLI_heap_popmin(heap); if (f == f_dst) break; if (!BM_elem_flag_test(f, BM_ELEM_TAG)) { BM_elem_flag_enable(f, BM_ELEM_TAG); facetag_add_adjacent(heap, f, faces_prev, cost, f_endpoints, params); } } if (f == f_dst) { do { BLI_linklist_prepend(&path, f); } while ((f = faces_prev[BM_elem_index_get(f)])); } MEM_freeN(faces_prev); MEM_freeN(cost); BLI_heap_free(heap, NULL); return path; }