/* BlenderPython Main routine header * $Id$ ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The Blender Foundation also sells licenses for use in proprietary software under the Blender License. See http://www.blender.org/BL/ for information about this. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. All rights reserved. The Original Code is: all of this file. Contributor(s): none yet. ***** END GPL/BL DUAL LICENSE BLOCK ***** */ // Note: Functions prefixed with BPY_ are called from blenkernel routines */ #include "Python.h" /* The python includes themselves. */ #include "compile.h" /* to give us PyCodeObject */ #include "eval.h" /* for PyEval_EvalCode.h */ /* blender stuff */ #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BLI_fileops.h" /* string handling of filenames */ #include "BKE_bad_level_calls.h" // #include "BKE_editmesh.h" #include "BKE_global.h" #include "BKE_main.h" #include "BLO_genfile.h" // for BLO_findstruct_offset only #include "BKE_text.h" #include "BKE_displist.h" #include "BKE_mesh.h" #include "BKE_material.h" #include "BKE_object.h" #include "BKE_screen.h" #include "BKE_scene.h" #include "BKE_library.h" #include "BKE_text.h" #include "b_interface.h" /* prototypes of externally used functions are HERE */ #include "BPY_extern.h" /* I just chucked some prototypes * here... not sure where they should * really be. -zr */ extern struct ID * script_link_id; extern PyObject *g_blenderdict; extern int g_window_redrawn; extern int disable_force_draw; void window_update_curCamera(Object *); PyObject *ConstObject_New(void); void insertConst(PyObject *dict, char *name, PyObject *item); PyObject *Windowmodule_Redraw(PyObject *self, PyObject *args); char *event_to_name(short event); void syspath_append(PyObject *dir); void init_syspath(void); void set_scriptlinks(ID *id, short event); void release_scriptlinks(ID *id);