/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include "DNA_ID.h" #include "DNA_mesh_types.h" #include "DNA_view3d_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_text_types.h" #include "DNA_curve_types.h" #include "DNA_screen_types.h" #include "DNA_camera_types.h" #include "DNA_ipo_types.h" #include "DNA_image_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_scriptlink_types.h" #include "DNA_userdef_types.h" /* for userdata struct; U.pythondir */ #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_scene.h" #include "BKE_global.h" /* DEFINES */ #define ASSIGN_IPO(prefix, type) \ prefix##_assignIpo(type *obj, Ipo *ipo) // example DEF_ASSIGN_IPO(Object, obj) -> // int object_assignIpo(Object *obj, Ipo *ipo) #define DEF_ASSIGN_IPO(prefix, type) \ int prefix##_assignIpo(type *obj, Ipo *ipo) \ { \ BOB_XDECUSER((ID*) obj->ipo); \ BOB_XINCUSER((ID*) ipo); \ obj->ipo = ipo; \ return 1; \ } \ // defined prototypes: #define FUNC_ASSIGN_IPO(prefix, arg1, arg2) \ prefix##_assignIpo(arg1, arg2) #define object_assignIpo(arg1, arg2) FUNC_ASSIGN_IPO(object, arg1, arg2) #define material_assignIpo(arg1, arg2) FUNC_ASSIGN_IPO(material, arg1, arg2) #define camera_assignIpo(arg1, arg2) FUNC_ASSIGN_IPO(camera, arg1, arg2) #define lamp_assignIpo(arg1, arg2) FUNC_ASSIGN_IPO(lamp, arg1, arg2) /** Defines for List getters */ /* #define PROTO_GETLIST(name, member) \ ListBase *get##name##List(void) #define DEF_GETLIST(name, member) \ PROTO_GETLIST(name, member) \ { \ return &(G.main->member); \ } */ /* PROTOS */ #define _GETMAINLIST(x) \ (&(G.main->x)) #define getSceneList() _GETMAINLIST(scene) #define getObjectList() _GETMAINLIST(object) #define getMeshList() _GETMAINLIST(mesh) #define getMaterialList() _GETMAINLIST(mat) #define getCameraList() _GETMAINLIST(camera) #define getLampList() _GETMAINLIST(lamp) #define getWorldList() _GETMAINLIST(world) #define getIpoList() _GETMAINLIST(ipo) #define getImageList() _GETMAINLIST(image) #define getTextureList() _GETMAINLIST(tex) #define getTextList() _GETMAINLIST(text) #define getKeyList() _GETMAINLIST(key) #define getLatticeList() _GETMAINLIST(latt) /* PROTO_GETLIST(Scene, scene); PROTO_GETLIST(Object, object); PROTO_GETLIST(Mesh, mesh); PROTO_GETLIST(Camera, camera); PROTO_GETLIST(Material, mat); PROTO_GETLIST(Lamp, lamp); PROTO_GETLIST(World, world); PROTO_GETLIST(Ipo, ipo); PROTO_GETLIST(Image, image); PROTO_GETLIST(Texture, tex); PROTO_GETLIST(Text, text); PROTO_GETLIST(Key, key); */ Global *getGlobal(void); // get Global struct ID *getFromList(ListBase *list, char *name); int garbage_collect(Main *m); Material **newMaterialList(int len); int releaseMaterialList(struct Material **matlist, int len); int synchronizeMaterialLists(Object *object, void *data); // Datablock management Material *material_new(void); int material_assignIpo(Material *, Ipo *); Lamp *lamp_new(void); int lamp_assignIpo(Lamp *, Ipo *); Camera *camera_new(void); int camera_assignIpo(Camera *, Ipo *); Ipo *ipo_new(int type, char *name); IpoCurve *ipo_findcurve(Ipo *ipo, int code); IpoCurve *ipocurve_new(void); IpoCurve *ipocurve_copy(IpoCurve *curve); // Object management Base *object_newBase(Object *obj); int object_linkdata(Object *obj, void *data); int object_unlinkdata(Object *obj); int object_setMaterials(Object *object, Material **matlist, int len); int object_setdefaults(Object *ob); int object_copyMaterialsTo(Object *object, Material **matlist, int len); int object_makeParent(Object *parent, Object *child, int noninverse, int fast); int object_clrParent(Object *child, int mode, int fast); Object *object_new(int type); Object *object_copy(Object *obj); void object_setDrawMode(Object *object, int val); int object_getDrawMode(Object *object); int object_assignIpo(Object *, Ipo *); Scene *scene_getCurrent(void); int scene_linkObject(Scene *scene, Object *obj); int scene_unlinkObject(Scene *scene, Object *object); Base *scene_getObjectBase(Scene *scene, Object *object); Mesh *mesh_new(void); void mesh_update(Mesh *me); /* blender's program name */ extern char bprogname[]; /* init in creator.c */