/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __ANIMATION_CURVE_CACHE_H__ #define __ANIMATION_CURVE_CACHE_H__ #include #include #include #include #include #include // std::find #include "exportSettings.h" #include "collada_utils.h" extern "C" { #include "DNA_object_types.h" #include "DNA_anim_types.h" } class Matrix { private: float matrix[4][4]; public: Matrix(); Matrix(float (&mat)[4][4]); void set_matrix(float (&mat)[4][4]); void set_matrix(Matrix &mat); void get_matrix(float (&mat)[4][4]); }; class SamplePoint { private: Object * ob; Bone *pose_bone; FCurve *fcu; int frame; /* frame in timeline (not sure if we actually should store a float here) */ int index; /* Keyframe index in fcurve (makes sense only when fcu is also set) */ std::string path; /* Do not mixup with rna_path. It is used for different purposes! */ Matrix matrix; /* Local matrix, by default unit matrix, will be set when sampling */ public: SamplePoint(int frame, Object *ob); SamplePoint(int frame, Object *ob, FCurve *fcu, int index); SamplePoint(int frame, Object *ob, Bone *bone); Object *get_object(); Bone *get_bone(); FCurve *get_fcurve(); int get_frame(); int get_fcurve_index(); Matrix &get_matrix(); std::string &get_path(); void set_matrix(Matrix &matrix); void set_matrix(float(&mat)[4][4]); }; class AnimationCurveCache { private: void clear_cache(); // remove all sampled FCurves void clear_cache(Object *ob); //remove sampled FCurves for single object void create_curves(Object *ob); std::vector cached_objects; // list of objects for caching std::map> cached_curves; //map of cached FCurves std::map> sample_frames; // list of frames where objects need to be sampled std::vector &getFrameInfos(int frame_index); void add_sample_point(SamplePoint &point); void enable_fcurves(bAction *act, char *bone_name); bool bone_matrix_local_get(Object *ob, Bone *bone, float (&mat)[4][4], bool for_opensim); bContext *mContext; public: AnimationCurveCache(bContext *C); ~AnimationCurveCache(); void addObject(Object *obj); void sampleMain(Scene *scene, BC_export_transformation_type atm_type, bool for_opensim); void sampleScene(Scene *scene, BC_export_transformation_type atm_type, bool for_opensim, bool keyframe_at_end = true); // use keys from FCurves, use timeline boundaries void sampleScene(Scene *scene, BC_export_transformation_type atm_type, int sampling_rate, bool for_opensim, bool keyframe_at_end = true ); // generate keyframes for frames use timeline boundaries std::vector *getSampledCurves(Object *ob); void create_sample_frames_from_keyframes(); void create_sample_frames_generated(float sfra, float efra, int sampling_rate, int keyframe_at_end); }; #endif