/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, * Nathan Letwory * * ***** END GPL LICENSE BLOCK ***** */ /** \file ArmatureExporter.h * \ingroup collada */ #ifndef __ARMATUREEXPORTER_H__ #define __ARMATUREEXPORTER_H__ #include #include //#include #include "COLLADASWStreamWriter.h" #include "COLLADASWLibraryControllers.h" #include "COLLADASWInputList.h" #include "COLLADASWNode.h" #include "DNA_armature_types.h" #include "DNA_listBase.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_constraint_types.h" #include "DNA_scene_types.h" #include "TransformWriter.h" #include "InstanceWriter.h" #include "ExportSettings.h" class SceneExporter; // XXX exporter writes wrong data for shared armatures. A separate // controller should be written for each armature-mesh binding how do // we make controller ids then? class ArmatureExporter : public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter { public: ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); // write bone nodes void add_armature_bones(struct EvaluationContext *eval_ctx, Object *ob_arm, Scene *sce, SceneExporter *se, std::list& child_objects); bool add_instance_controller(Object *ob); //void export_controllers(Scene *sce);*/ //void operator()(Object *ob); private: UnitConverter converter; const ExportSettings *export_settings; #if 0 std::vector written_armatures; bool already_written(Object *ob_arm); void wrote(Object *ob_arm); void find_objects_using_armature(Object *ob_arm, std::vector& objects, Scene *sce); #endif // Scene, SceneExporter and the list of child_objects // are required for writing bone parented objects void add_bone_node(struct EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se, std::list& child_objects); void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node); std::string get_controller_id(Object *ob_arm, Object *ob); void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone); }; #endif