/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BC_SAMPLE_H__ #define __BC_SAMPLE_H__ #include #include #include extern "C" { #include "BKE_object.h" #include "BLI_math_rotation.h" #include "DNA_object_types.h" #include "DNA_armature_types.h" #include "DNA_material_types.h" #include "DNA_lamp_types.h" #include "DNA_camera_types.h" } typedef float(Matrix)[4][4]; class BCMatrix { private: mutable float matrix[4][4]; mutable float size[3]; mutable float rot[3]; mutable float loc[3]; mutable float q[4]; void unit(); void copy(Matrix &r, Matrix &a); void set_transform(Object *ob); void set_transform(Matrix &mat); public: float(&location() const)[3]; float(&rotation() const)[3]; float(&scale() const)[3]; float(&quat() const)[4]; BCMatrix(Matrix &mat); BCMatrix(Object *ob); void get_matrix(double(&mat)[4][4], const bool transposed = false, const int precision = -1) const; const bool in_range(const BCMatrix &other, float distance) const; static void sanitize(Matrix &matrix, int precision); static void transpose(Matrix &matrix); }; typedef std::map BCBoneMatrixMap; class BCSample{ private: BCMatrix obmat; BCBoneMatrixMap bonemats; /* For Armature animation */ public: BCSample(Object *ob); ~BCSample(); void add_bone_matrix(Bone *bone, Matrix &mat); const bool get_value(std::string channel_target, const int array_index, float *val) const; const BCMatrix &get_matrix() const; const BCMatrix *get_matrix(Bone *bone) const; // returns NULL if bone is not animated }; typedef std::map BCSampleMap; typedef std::map BCFrameSampleMap; typedef std::map BCMatrixSampleMap; #endif