/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup collada */ #ifndef __BLENDERCONTEXT_H__ #define __BLENDERCONTEXT_H__ #ifdef __cplusplus extern "C" { #endif #include "DNA_object_types.h" #include "BLI_linklist.h" #include "BKE_context.h" #include "BKE_main.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "DNA_layer_types.h" typedef float(Vector)[3]; typedef float(Matrix)[4][4]; typedef double(DMatrix)[4][4]; typedef enum BC_global_forward_axis { BC_GLOBAL_FORWARD_X = 0, BC_GLOBAL_FORWARD_Y = 1, BC_GLOBAL_FORWARD_Z = 2, BC_GLOBAL_FORWARD_MINUS_X = 3, BC_GLOBAL_FORWARD_MINUS_Y = 4, BC_GLOBAL_FORWARD_MINUS_Z = 5 } BC_global_forward_axis; typedef enum BC_global_up_axis { BC_GLOBAL_UP_X = 0, BC_GLOBAL_UP_Y = 1, BC_GLOBAL_UP_Z = 2, BC_GLOBAL_UP_MINUS_X = 3, BC_GLOBAL_UP_MINUS_Y = 4, BC_GLOBAL_UP_MINUS_Z = 5 } BC_global_up_axis; static const BC_global_forward_axis BC_DEFAULT_FORWARD = BC_GLOBAL_FORWARD_Y; static const BC_global_up_axis BC_DEFAULT_UP = BC_GLOBAL_UP_Z; bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer); bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer); Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set, Object *ob, ViewLayer *view_layer); int bc_is_marked(Object *ob); void bc_remove_mark(Object *ob); void bc_set_mark(Object *ob); #ifdef __cplusplus } class BCMatrix { private: mutable float matrix[4][4]; mutable float size[3]; mutable float rot[3]; mutable float loc[3]; mutable float q[4]; void unit(); void copy(Matrix &r, Matrix &a); public: float (&location() const)[3]; float (&rotation() const)[3]; float (&scale() const)[3]; float (&quat() const)[4]; BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis); BCMatrix(const BCMatrix &mat); BCMatrix(Matrix &mat); BCMatrix(Object *ob); BCMatrix(); void get_matrix(DMatrix &matrix, const bool transposed = false, const int precision = -1) const; void get_matrix(Matrix &matrix, const bool transposed = false, const int precision = -1, const bool inverted = false) const; void set_transform(Object *ob); void set_transform(Matrix &mat); void add_transform(Matrix &to, const Matrix &transform, const Matrix &from, const bool inverted = false); void apply_transform(Matrix &to, const Matrix &transform, const Matrix &from, const bool inverted = false); void add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from); void add_transform(const Matrix &matrix, const bool inverted = false); void add_transform(const BCMatrix &matrix, const bool inverted = false); void apply_transform(const BCMatrix &matrix, const bool inverted = false); const bool in_range(const BCMatrix &other, float distance) const; static void sanitize(Matrix &matrix, int precision); static void transpose(Matrix &matrix); }; class BlenderContext { private: bContext *context; Depsgraph *depsgraph; Scene *scene; ViewLayer *view_layer; Main *main; public: BlenderContext(bContext *C); bContext *get_context(); Depsgraph *get_depsgraph(); Scene *get_scene(); Scene *get_evaluated_scene(); Object *get_evaluated_object(Object *ob); ViewLayer *get_view_layer(); Main *get_main(); }; #endif #endif