/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup collada */ #include #include #include "COLLADASWEffectProfile.h" #include "COLLADAFWColorOrTexture.h" #include "EffectExporter.h" #include "DocumentExporter.h" #include "MaterialExporter.h" #include "collada_internal.h" #include "collada_utils.h" extern "C" { #include "DNA_mesh_types.h" #include "DNA_world_types.h" #include "BKE_collection.h" #include "BKE_customdata.h" #include "BKE_mesh.h" #include "BKE_material.h" } static std::string getActiveUVLayerName(Object *ob) { Mesh *me = (Mesh *)ob->data; int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV); if (num_layers) return std::string(bc_CustomData_get_active_layer_name(&me->ldata, CD_MLOOPUV)); return ""; } EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings, KeyImageMap &key_image_map) : COLLADASW::LibraryEffects(sw), export_settings(export_settings), key_image_map(key_image_map) {} bool EffectsExporter::hasEffects(Scene *sce) { FOREACH_SCENE_OBJECT_BEGIN(sce, ob) { int a; for (a = 0; a < ob->totcol; a++) { Material *ma = give_current_material(ob, a + 1); // no material, but check all of the slots if (!ma) continue; return true; } } FOREACH_SCENE_OBJECT_END; return false; } void EffectsExporter::exportEffects(bContext *C, Scene *sce) { if (hasEffects(sce)) { this->mContext = C; this->scene = sce; openLibrary(); MaterialFunctor mf; mf.forEachMaterialInExportSet(sce, *this, this->export_settings->export_set); closeLibrary(); } } void EffectsExporter::set_shader_type(COLLADASW::EffectProfile &ep, Material *ma) { ep.setShaderType(COLLADASW::EffectProfile::LAMBERT); //XXX check if BLINN and PHONG can be supported as well } void EffectsExporter::set_transparency(COLLADASW::EffectProfile &ep, Material *ma) { COLLADASW::ColorOrTexture cot = bc_get_base_color(ma); float transparency = cot.getColor().getAlpha(); if (transparency < 1) { // Tod: because we are in A_ONE mode transparency is calculated like this: COLLADASW::ColorOrTexture cot = getcol(1.0f, 1.0f, 1.0f, transparency); ep.setTransparent(cot); ep.setOpaque(COLLADASW::EffectProfile::A_ONE); } } void EffectsExporter::set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma) { // get diffuse color COLLADASW::ColorOrTexture cot = bc_get_base_color(ma); ep.setDiffuse(cot, false, "diffuse"); } void EffectsExporter::set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma) { double reflectivity = bc_get_reflectivity(ma); ep.setReflectivity(reflectivity, false, "specular"); } void EffectsExporter::set_emission(COLLADASW::EffectProfile &ep, Material *ma) { // not yet supported (needs changes in principled shader } void EffectsExporter::get_images(Material *ma, KeyImageMap &material_image_map) { if (!ma->use_nodes) { return; } MaterialNode material = MaterialNode(mContext, ma, key_image_map); Image *image = material.get_diffuse_image(); if (image == nullptr) { return; } std::string uid(id_name(image)); std::string key = translate_id(uid); if (material_image_map.find(key) == material_image_map.end()) { material_image_map[key] = image; key_image_map[key] = image; } } void EffectsExporter::create_image_samplers(COLLADASW::EffectProfile &ep, KeyImageMap &material_image_map, std::string &active_uv) { KeyImageMap::iterator iter; for (iter = material_image_map.begin(); iter != material_image_map.end(); iter++) { Image *image = iter->second; std::string uid(id_name(image)); std::string key = translate_id(uid); COLLADASW::Sampler *sampler = new COLLADASW::Sampler( COLLADASW::Sampler::SAMPLER_TYPE_2D, key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX, key + COLLADASW::Sampler::SURFACE_SID_SUFFIX); sampler->setImageId(key); ep.setDiffuse(createTexture(image, active_uv, sampler), false, "diffuse"); } } void EffectsExporter::operator()(Material *ma, Object *ob) { KeyImageMap material_image_map; openEffect(get_effect_id(ma)); COLLADASW::EffectProfile ep(mSW); ep.setProfileType(COLLADASW::EffectProfile::COMMON); ep.openProfile(); set_shader_type(ep, ma); COLLADASW::ColorOrTexture cot; set_transparency(ep, ma); set_diffuse_color(ep, ma); set_reflectivity(ep, ma); set_emission(ep, ma); get_images(ma, material_image_map); std::string active_uv(getActiveUVLayerName(ob)); create_image_samplers(ep, material_image_map, active_uv); #if 0 unsigned int a, b; for (a = 0, b = 0; a < tex_indices.size(); a++) { MTex *t = ma->mtex[tex_indices[a]]; Image *ima = t->tex->ima; // Image not set for texture if (!ima) continue; std::string key(id_name(ima)); key = translate_id(key); // create only one / pair for each unique image if (im_samp_map.find(key) == im_samp_map.end()) { // COLLADASW::Sampler sampler( COLLADASW::Sampler::SAMPLER_TYPE_2D, key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX, key + COLLADASW::Sampler::SURFACE_SID_SUFFIX); sampler.setImageId(key); // copy values to arrays since they will live longer samplers[a] = sampler; // store pointers so they can be used later when we create s samp_surf[b] = &samplers[a]; //samp_surf[b][1] = &surfaces[a]; im_samp_map[key] = b; b++; } } for (a = 0; a < tex_indices.size(); a++) { MTex *t = ma->mtex[tex_indices[a]]; Image *ima = t->tex->ima; if (!ima) { continue; } std::string key(id_name(ima)); key = translate_id(key); int i = im_samp_map[key]; std::string uvname = strlen(t->uvname) ? t->uvname : active_uv; COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i]; // possibly uninitialised memory ... writeTextures(ep, key, sampler, t, ima, uvname); } #endif // performs the actual writing ep.addProfileElements(); bool twoSided = false; if (ob->type == OB_MESH && ob->data) { Mesh *me = (Mesh *)ob->data; if (me->flag & ME_TWOSIDED) twoSided = true; } if (twoSided) ep.addExtraTechniqueParameter("GOOGLEEARTH", "double_sided", 1); ep.addExtraTechniques(mSW); ep.closeProfile(); if (twoSided) mSW->appendTextBlock("1"); closeEffect(); } COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima, std::string& uv_layer_name, COLLADASW::Sampler *sampler /*COLLADASW::Surface *surface*/) { COLLADASW::Texture texture(translate_id(id_name(ima))); texture.setTexcoord(uv_layer_name); //texture.setSurface(*surface); texture.setSampler(*sampler); COLLADASW::ColorOrTexture cot(texture); return cot; } COLLADASW::ColorOrTexture EffectsExporter::getcol(float r, float g, float b, float a) { COLLADASW::Color color(r, g, b, a); COLLADASW::ColorOrTexture cot(color); return cot; }