/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, * Nathan Letwory * * ***** END GPL LICENSE BLOCK ***** */ /** \file EffectExporter.h * \ingroup collada */ #ifndef __EFFECTEXPORTER_H__ #define __EFFECTEXPORTER_H__ #include #include #include "COLLADASWColorOrTexture.h" #include "COLLADASWStreamWriter.h" #include "COLLADASWSampler.h" #include "COLLADASWLibraryEffects.h" #include "DNA_image_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" class EffectsExporter: COLLADASW::LibraryEffects { public: EffectsExporter(COLLADASW::StreamWriter *sw); void exportEffects(Scene *sce); void operator()(Material *ma, Object *ob); COLLADASW::ColorOrTexture createTexture(Image *ima, std::string& uv_layer_name, COLLADASW::Sampler *sampler /*COLLADASW::Surface *surface*/); COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a); private: /** Fills the array of mtex indices which have image. Used for exporting images. */ void createTextureIndices(Material *ma, std::vector &indices); void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma); void writeLambert(COLLADASW::EffectProfile &ep, Material *ma); void writePhong(COLLADASW::EffectProfile &ep, Material *ma); bool hasEffects(Scene *sce); }; #endif