/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, * Nathan Letwory * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/collada/ImageExporter.cpp * \ingroup collada */ #include "COLLADABUURI.h" #include "COLLADASWImage.h" #include "ImageExporter.h" #include "MaterialExporter.h" #include "DNA_texture_types.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_utildefines.h" #include "BLI_fileops.h" #include "BLI_path_util.h" #include "BLI_string.h" ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename) : COLLADASW::LibraryImages(sw), mfilename(filename) {} bool ImagesExporter::hasImages(Scene *sce) { Base *base = (Base *)sce->base.first; while(base) { Object *ob= base->object; int a; for(a = 0; a < ob->totcol; a++) { Material *ma = give_current_material(ob, a+1); // no material, but check all of the slots if (!ma) continue; int b; for (b = 0; b < MAX_MTEX; b++) { MTex *mtex = ma->mtex[b]; if (mtex && mtex->tex && mtex->tex->ima) return true; } } base= base->next; } return false; } void ImagesExporter::exportImages(Scene *sce, bool export_selected) { if(hasImages(sce)) { openLibrary(); MaterialFunctor mf; mf.forEachMaterialInScene(sce, *this, export_selected); closeLibrary(); } } void ImagesExporter::operator()(Material *ma, Object *ob) { int a; for (a = 0; a < MAX_MTEX; a++) { MTex *mtex = ma->mtex[a]; if (mtex && mtex->tex && mtex->tex->ima) { Image *image = mtex->tex->ima; std::string name(id_name(image)); name = translate_id(name); char rel[FILE_MAX]; char abs[FILE_MAX]; char src[FILE_MAX]; char dir[FILE_MAX]; BLI_split_dirfile(mfilename, dir, NULL); BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir); if (abs[0] != '\0') { // make absolute source path BLI_strncpy(src, image->name, sizeof(src)); BLI_path_abs(src, G.main->name); // make dest directory if it doesn't exist BLI_make_existing_file(abs); if (BLI_copy_fileops(src, abs) != 0) { fprintf(stderr, "Cannot copy image to file's directory. \n"); } } if (find(mImages.begin(), mImages.end(), name) == mImages.end()) { COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */ img.add(mSW); mImages.push_back(name); } } } }