/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, * Nathan Letwory * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/collada/InstanceWriter.cpp * \ingroup collada */ #include #include #include "COLLADASWInstanceMaterial.h" extern "C" { #include "BKE_customdata.h" #include "BKE_material.h" #include "DNA_mesh_types.h" } #include "InstanceWriter.h" #include "collada_internal.h" #include "collada_utils.h" void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only, BC_export_texture_type export_texture_type) { bool all_uv_layers = !active_uv_only; COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList(); if (export_texture_type == BC_TEXTURE_TYPE_UV) { std::set uv_images = bc_getUVImages(ob, all_uv_layers); std::set::iterator uv_images_iter; for (uv_images_iter = uv_images.begin(); uv_images_iter != uv_images.end(); uv_images_iter++) { Image *ima = *uv_images_iter; std::string matid(id_name(ima)); matid = get_material_id_from_id(matid); std::ostringstream ostr; ostr << matid; COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid)); // create for each uv map Mesh *me = (Mesh *)ob->data; int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE); int map_index = 0; int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1; for (int b = 0; b < totlayer; b++) { if (!active_uv_only || b == active_uv_index) { char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b); im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++)); } } iml.push_back(im); } } else { for (int a = 0; a < ob->totcol; a++) { Material *ma = give_current_material(ob, a + 1); if (ma) { std::string matid(get_material_id(ma)); matid = translate_id(matid); std::ostringstream ostr; ostr << matid; COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid)); // create for each uv map Mesh *me = (Mesh *)ob->data; int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE); int map_index = 0; int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1; for (int b = 0; b < totlayer; b++) { if (!active_uv_only || b == active_uv_index) { char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b); im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++)); } } iml.push_back(im); } } } }