/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, * Nathan Letwory * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/collada/LightExporter.cpp * \ingroup collada */ #include #include "COLLADASWColor.h" #include "COLLADASWLight.h" #include "BLI_math.h" #include "LightExporter.h" #include "collada_internal.h" template void forEachLampObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set) { LinkNode *node; for (node = export_set; node; node = node->next) { Object *ob = (Object *)node->link; if (ob->type == OB_LAMP && ob->data) { f(ob); } } } LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryLights(sw), export_settings(export_settings) { } void LightsExporter::exportLights(Scene *sce) { openLibrary(); forEachLampObjectInExportSet(sce, *this, this->export_settings->export_set); closeLibrary(); } void LightsExporter::operator()(Object *ob) { Lamp *la = (Lamp *)ob->data; std::string la_id(get_light_id(ob)); std::string la_name(id_name(la)); COLLADASW::Color col(la->r * la->energy, la->g * la->energy, la->b * la->energy); float d, constatt, linatt, quadatt; d = la->dist; constatt = 1.0f; if (la->falloff_type == LA_FALLOFF_INVLINEAR) { linatt = 1.0f / d; quadatt = 0.0f; } else { linatt = 0.0f; quadatt = 1.0f / (d * d); } // sun if (la->type == LA_SUN) { COLLADASW::DirectionalLight cla(mSW, la_id, la_name); cla.setColor(col, false, "color"); cla.setConstantAttenuation(constatt); exportBlenderProfile(cla, la); addLight(cla); } // hemi else if (la->type == LA_HEMI) { COLLADASW::AmbientLight cla(mSW, la_id, la_name); cla.setColor(col, false, "color"); cla.setConstantAttenuation(constatt); exportBlenderProfile(cla, la); addLight(cla); } // spot else if (la->type == LA_SPOT) { COLLADASW::SpotLight cla(mSW, la_id, la_name); cla.setColor(col, false, "color"); cla.setFallOffAngle(la->spotsize, false, "fall_off_angle"); cla.setFallOffExponent(la->spotblend, false, "fall_off_exponent"); cla.setConstantAttenuation(constatt); cla.setLinearAttenuation(linatt); cla.setQuadraticAttenuation(quadatt); exportBlenderProfile(cla, la); addLight(cla); } // lamp else if (la->type == LA_LOCAL) { COLLADASW::PointLight cla(mSW, la_id, la_name); cla.setColor(col, false, "color"); cla.setConstantAttenuation(constatt); cla.setLinearAttenuation(linatt); cla.setQuadraticAttenuation(quadatt); exportBlenderProfile(cla, la); addLight(cla); } // area lamp is not supported // it will be exported as a local lamp else { COLLADASW::PointLight cla(mSW, la_id, la_name); cla.setColor(col, false, "color"); cla.setConstantAttenuation(constatt); cla.setLinearAttenuation(linatt); cla.setQuadraticAttenuation(quadatt); exportBlenderProfile(cla, la); addLight(cla); } } bool LightsExporter::exportBlenderProfile(COLLADASW::Light &cla, Lamp *la) { cla.addExtraTechniqueParameter("blender", "type", la->type); cla.addExtraTechniqueParameter("blender", "flag", la->flag); cla.addExtraTechniqueParameter("blender", "mode", la->mode); cla.addExtraTechniqueParameter("blender", "gamma", la->k, "blender_gamma"); cla.addExtraTechniqueParameter("blender", "red", la->r); cla.addExtraTechniqueParameter("blender", "green", la->g); cla.addExtraTechniqueParameter("blender", "blue", la->b); cla.addExtraTechniqueParameter("blender", "shadow_r", la->shdwr, "blender_shadow_r"); cla.addExtraTechniqueParameter("blender", "shadow_g", la->shdwg, "blender_shadow_g"); cla.addExtraTechniqueParameter("blender", "shadow_b", la->shdwb, "blender_shadow_b"); cla.addExtraTechniqueParameter("blender", "energy", la->energy, "blender_energy"); cla.addExtraTechniqueParameter("blender", "dist", la->dist, "blender_dist"); cla.addExtraTechniqueParameter("blender", "spotsize", la->spotsize); cla.addExtraTechniqueParameter("blender", "spotblend", la->spotblend); cla.addExtraTechniqueParameter("blender", "halo_intensity", la->haint, "blnder_halo_intensity"); cla.addExtraTechniqueParameter("blender", "att1", la->att1); cla.addExtraTechniqueParameter("blender", "att2", la->att2); // \todo figure out how we can have falloff curve supported here cla.addExtraTechniqueParameter("blender", "falloff_type", la->falloff_type); cla.addExtraTechniqueParameter("blender", "clipsta", la->clipsta); cla.addExtraTechniqueParameter("blender", "clipend", la->clipend); cla.addExtraTechniqueParameter("blender", "shadspotsize", la->shadspotsize); cla.addExtraTechniqueParameter("blender", "bias", la->bias); cla.addExtraTechniqueParameter("blender", "soft", la->soft); cla.addExtraTechniqueParameter("blender", "compressthresh", la->compressthresh); cla.addExtraTechniqueParameter("blender", "bufsize", la->bufsize); cla.addExtraTechniqueParameter("blender", "samp", la->samp); cla.addExtraTechniqueParameter("blender", "buffers", la->buffers); cla.addExtraTechniqueParameter("blender", "filtertype", la->filtertype); cla.addExtraTechniqueParameter("blender", "bufflag", la->bufflag); cla.addExtraTechniqueParameter("blender", "buftype", la->buftype); cla.addExtraTechniqueParameter("blender", "ray_samp", la->ray_samp); cla.addExtraTechniqueParameter("blender", "ray_sampy", la->ray_sampy); cla.addExtraTechniqueParameter("blender", "ray_sampz", la->ray_sampz); cla.addExtraTechniqueParameter("blender", "ray_samp_type", la->ray_samp_type); cla.addExtraTechniqueParameter("blender", "area_shape", la->area_shape); cla.addExtraTechniqueParameter("blender", "area_size", la->area_size); cla.addExtraTechniqueParameter("blender", "area_sizey", la->area_sizey); cla.addExtraTechniqueParameter("blender", "area_sizez", la->area_sizez); cla.addExtraTechniqueParameter("blender", "adapt_thresh", la->adapt_thresh); cla.addExtraTechniqueParameter("blender", "ray_samp_method", la->ray_samp_method); cla.addExtraTechniqueParameter("blender", "shadhalostep", la->shadhalostep); cla.addExtraTechniqueParameter("blender", "sun_effect_type", la->shadhalostep); cla.addExtraTechniqueParameter("blender", "skyblendtype", la->skyblendtype); cla.addExtraTechniqueParameter("blender", "horizon_brightness", la->horizon_brightness); cla.addExtraTechniqueParameter("blender", "spread", la->spread); cla.addExtraTechniqueParameter("blender", "sun_brightness", la->sun_brightness); cla.addExtraTechniqueParameter("blender", "sun_size", la->sun_size); cla.addExtraTechniqueParameter("blender", "backscattered_light", la->backscattered_light); cla.addExtraTechniqueParameter("blender", "sun_intensity", la->sun_intensity); cla.addExtraTechniqueParameter("blender", "atm_turbidity", la->atm_turbidity); cla.addExtraTechniqueParameter("blender", "atm_extinction_factor", la->atm_extinction_factor); cla.addExtraTechniqueParameter("blender", "atm_distance_factor", la->atm_distance_factor); cla.addExtraTechniqueParameter("blender", "skyblendfac", la->skyblendfac); cla.addExtraTechniqueParameter("blender", "sky_exposure", la->sky_exposure); cla.addExtraTechniqueParameter("blender", "sky_colorspace", la->sky_colorspace); return true; }