/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, * Nathan Letwory * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/collada/MaterialExporter.cpp * \ingroup collada */ #include "MaterialExporter.h" #include "COLLADABUUtils.h" #include "collada_internal.h" MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryMaterials(sw), export_settings(export_settings) { /* pass */ } void MaterialsExporter::exportMaterials(Scene *sce) { if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_MAT) { if (hasMaterials(sce)) { openLibrary(); MaterialFunctor mf; mf.forEachMaterialInExportSet(sce, *this, this->export_settings->export_set); closeLibrary(); } } else { std::set uv_images = bc_getUVImages(sce, !this->export_settings->active_uv_only); if (uv_images.size() > 0) { openLibrary(); std::set::iterator uv_images_iter; for (uv_images_iter = uv_images.begin(); uv_images_iter != uv_images.end(); uv_images_iter++) { Image *ima = *uv_images_iter; std::string matid(id_name(ima)); openMaterial(get_material_id_from_id(matid), translate_id(matid)); std::string efid = translate_id(matid) + "-effect"; addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid)); closeMaterial(); } closeLibrary(); } } } bool MaterialsExporter::hasMaterials(Scene *sce) { LinkNode *node; for (node=this->export_settings->export_set; node; node = node->next) { Object *ob = (Object *)node->link; int a; for (a = 0; a < ob->totcol; a++) { Material *ma = give_current_material(ob, a + 1); // no material, but check all of the slots if (!ma) continue; return true; } } return false; } void MaterialsExporter::operator()(Material *ma, Object *ob) { std::string name(id_name(ma)); openMaterial(get_material_id(ma), translate_id(name)); std::string efid = translate_id(name) + "-effect"; addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid)); closeMaterial(); }