/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, * Nathan Letwory * * ***** END GPL LICENSE BLOCK ***** */ /** \file MaterialExporter.h * \ingroup collada */ #ifndef __MATERIALEXPORTER_H__ #define __MATERIALEXPORTER_H__ #include #include #include "COLLADASWLibraryMaterials.h" #include "COLLADASWStreamWriter.h" #include "BKE_material.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "GeometryExporter.h" #include "collada_internal.h" class MaterialsExporter: COLLADASW::LibraryMaterials { public: MaterialsExporter(COLLADASW::StreamWriter *sw); void exportMaterials(Scene *sce); void operator()(Material *ma, Object *ob); }; // used in forEachMaterialInScene template class ForEachMaterialFunctor { std::vector mMat; // contains list of material names, to avoid duplicate calling of f Functor *f; public: ForEachMaterialFunctor(Functor*f) : f(f) {} void operator ()(Object *ob) { int a; for(a = 0; a < ob->totcol; a++) { Material *ma = give_current_material(ob, a+1); if (!ma) continue; std::string translated_id = translate_id(id_name(ma)); if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) { (*this->f)(ma, ob); mMat.push_back(translated_id); } } } }; struct MaterialFunctor { // calls f for each unique material linked to each object in sce // f should have // void operator()(Material* ma) template void forEachMaterialInScene(Scene *sce, Functor &f) { ForEachMaterialFunctor matfunc(&f); GeometryFunctor gf; gf.forEachMeshObjectInScene >(sce, matfunc); } }; #endif