/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory. * * ***** END GPL LICENSE BLOCK ***** */ /** \file TransformReader.h * \ingroup collada */ #ifndef __TRANSFORMREADER_H__ #define __TRANSFORMREADER_H__ #include "COLLADAFWNode.h" #include "COLLADAFWTransformation.h" #include "COLLADAFWTranslate.h" #include "COLLADAFWRotate.h" #include "COLLADAFWScale.h" #include "COLLADAFWMatrix.h" #include "COLLADAFWUniqueId.h" #include "Math/COLLADABUMathVector3.h" #include "DNA_object_types.h" #include "BLI_math.h" #include "collada_internal.h" //struct Object; class TransformReader : public TransformBase { protected: UnitConverter *unit_converter; public: struct Animation { Object *ob; COLLADAFW::Node *node; COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id }; TransformReader(UnitConverter *conv); void get_node_mat(float mat[4][4], COLLADAFW::Node *node, std::map *animation_map, Object *ob); void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]); void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]); void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]); void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]); void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]); void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]); void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]); }; #endif