/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/collada/collada.cpp * \ingroup collada */ /* COLLADABU_ASSERT, may be able to remove later */ #include "COLLADABUPlatform.h" #include "DocumentExporter.h" #include "DocumentImporter.h" #include "ExportSettings.h" #include "ImportSettings.h" extern "C" { #include "BKE_scene.h" #include "BKE_context.h" /* make dummy file */ #include "BLI_fileops.h" #include "BLI_linklist.h" int collada_import(bContext *C, const char *filepath, int import_units, int find_chains, int auto_connect, int fix_orientation, int min_chain_length, int keep_bind_info) { ImportSettings import_settings; import_settings.filepath = (char *)filepath; import_settings.import_units = import_units != 0; import_settings.auto_connect = auto_connect != 0; import_settings.find_chains = find_chains != 0; import_settings.fix_orientation = fix_orientation != 0; import_settings.min_chain_length = min_chain_length; import_settings.keep_bind_info = keep_bind_info !=0; DocumentImporter imp(C, &import_settings); if (imp.import()) return 1; return 0; } int collada_export(Scene *sce, const char *filepath, int apply_modifiers, BC_export_mesh_type export_mesh_type, int selected, int include_children, int include_armatures, int include_shapekeys, int deform_bones_only, int active_uv_only, BC_export_texture_type export_texture_type, int use_texture_copies, int triangulate, int use_object_instantiation, int use_blender_profile, int sort_by_name, BC_export_transformation_type export_transformation_type, int open_sim, int limit_precision, int keep_bind_info) { ExportSettings export_settings; export_settings.filepath = (char *)filepath; export_settings.apply_modifiers = apply_modifiers != 0; export_settings.export_mesh_type = export_mesh_type; export_settings.selected = selected != 0; export_settings.include_children = include_children != 0; export_settings.include_armatures = include_armatures != 0; export_settings.include_shapekeys = include_shapekeys != 0; export_settings.deform_bones_only = deform_bones_only != 0; export_settings.active_uv_only = active_uv_only != 0; export_settings.export_texture_type = export_texture_type; export_settings.use_texture_copies = use_texture_copies != 0; export_settings.triangulate = triangulate != 0; export_settings.use_object_instantiation = use_object_instantiation != 0; export_settings.use_blender_profile = use_blender_profile != 0; export_settings.sort_by_name = sort_by_name != 0; export_settings.export_transformation_type = export_transformation_type; export_settings.open_sim = open_sim != 0; export_settings.limit_precision = limit_precision != 0; export_settings.keep_bind_info = keep_bind_info !=0; int includeFilter = OB_REL_NONE; if (export_settings.include_armatures) includeFilter |= OB_REL_MOD_ARMATURE; if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE; eObjectSet objectSet = (export_settings.selected) ? OB_SET_SELECTED : OB_SET_ALL; export_settings.export_set = BKE_object_relational_superset(sce, objectSet, (eObRelationTypes)includeFilter); int export_count = BLI_linklist_count(export_settings.export_set); if (export_count == 0) { if (export_settings.selected) { fprintf(stderr, "Collada: Found no objects to export.\nPlease ensure that all objects which shall be exported are also visible in the 3D Viewport.\n"); } else { fprintf(stderr, "Collada: Your scene seems to be empty. No Objects will be exported.\n"); } } else { if (export_settings.sort_by_name) bc_bubble_sort_by_Object_name(export_settings.export_set); } DocumentExporter exporter(&export_settings); int status = exporter.exportCurrentScene(sce); BLI_linklist_free(export_settings.export_set, NULL); return (status) ? -1:export_count; } /* end extern C */ }