/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov. * * ***** END GPL LICENSE BLOCK ***** */ /** \file collada_internal.h * \ingroup collada */ #ifndef __COLLADA_INTERNAL_H__ #define __COLLADA_INTERNAL_H__ #include #include #include #include "COLLADAFWFileInfo.h" #include "Math/COLLADABUMathMatrix4.h" #include "DNA_armature_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLI_math.h" #include "BLI_linklist.h" class UnitConverter { private: COLLADAFW::FileInfo::Unit unit; COLLADAFW::FileInfo::UpAxisType up_axis; float x_up_mat4[4][4]; float y_up_mat4[4][4]; float z_up_mat4[4][4]; float scale_mat4[4][4]; public: enum UnitSystem { None, Metric, Imperial }; // Initialize with Z_UP, since Blender uses right-handed, z-up UnitConverter(); void read_asset(const COLLADAFW::FileInfo *asset); void convertVector3(COLLADABU::Math::Vector3 &vec, float *v); UnitConverter::UnitSystem isMetricSystem(void); float getLinearMeter(void); // TODO need also for angle conversion, time conversion... void dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4& in); void mat4_to_dae(float out[4][4], float in[4][4]); void mat4_to_dae_double(double out[4][4], float in[4][4]); float(&get_rotation())[4][4]; float(&get_scale())[4][4]; void calculate_scale(Scene &sce); }; class TransformBase { public: void decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size); }; extern void clear_global_id_map(); /** Look at documentation of translate_map */ extern std::string translate_id(const std::string &id); extern std::string translate_id(const char *idString); extern std::string id_name(void *id); extern std::string get_geometry_id(Object *ob); extern std::string get_geometry_id(Object *ob, bool use_instantiation); extern std::string get_light_id(Object *ob); extern std::string get_joint_id(Bone *bone, Object *ob_arm); extern std::string get_joint_sid(Bone *bone, Object *ob_arm); extern std::string get_camera_id(Object *ob); extern std::string get_material_id(Material *mat); extern std::string get_morph_id(Object *ob); #endif /* __COLLADA_INTERNAL_H__ */