/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "BLI_math_vec_types.hh" #include "DNA_vec_types.h" namespace blender::compositor { using Size2f = float2; enum class eExecutionModel { /** * Operations are executed from outputs to inputs grouped in execution groups and rendered * in tiles. */ Tiled, /** Operations are fully rendered in order from inputs to outputs. */ FullFrame }; enum class eDimension { X, Y }; /** * \brief possible data types for sockets * \ingroup Model */ enum class DataType { /** \brief Value data type */ Value = 0, /** \brief Vector data type */ Vector = 1, /** \brief Color data type */ Color = 2, }; /** * Utility to get the number of channels of the given data type. */ constexpr int COM_data_type_num_channels(const DataType datatype) { switch (datatype) { case DataType::Value: return 1; case DataType::Vector: return 3; case DataType::Color: default: return 4; } } constexpr int COM_data_type_bytes_len(DataType data_type) { return COM_data_type_num_channels(data_type) * sizeof(float); } constexpr int COM_DATA_TYPE_VALUE_CHANNELS = COM_data_type_num_channels(DataType::Value); constexpr int COM_DATA_TYPE_VECTOR_CHANNELS = COM_data_type_num_channels(DataType::Vector); constexpr int COM_DATA_TYPE_COLOR_CHANNELS = COM_data_type_num_channels(DataType::Color); constexpr float COM_COLOR_TRANSPARENT[4] = {0.0f, 0.0f, 0.0f, 0.0f}; constexpr float COM_VECTOR_ZERO[3] = {0.0f, 0.0f, 0.0f}; constexpr float COM_COLOR_BLACK[4] = {0.0f, 0.0f, 0.0f, 1.0f}; constexpr float COM_VALUE_ZERO[1] = {0.0f}; constexpr float COM_VALUE_ONE[1] = {1.0f}; /** * Utility to get data type for given number of channels. */ constexpr DataType COM_num_channels_data_type(const int num_channels) { switch (num_channels) { case 1: return DataType::Value; case 3: return DataType::Vector; case 4: default: return DataType::Color; } } /* Configurable items. * * Chunk size determination. * * Chunk order. */ /** * \brief The order of chunks to be scheduled * \ingroup Execution */ enum class ChunkOrdering { /** \brief order from a distance to centerX/centerY */ CenterOut = 0, /** \brief order randomly */ Random = 1, /** \brief no ordering */ TopDown = 2, /** \brief experimental ordering with 9 hot-spots. */ RuleOfThirds = 3, Default = ChunkOrdering::CenterOut, }; constexpr float COM_PREVIEW_SIZE = 140.f; constexpr float COM_RULE_OF_THIRDS_DIVIDER = 100.0f; constexpr float COM_BLUR_BOKEH_PIXELS = 512; constexpr rcti COM_AREA_NONE = {0, 0, 0, 0}; constexpr rcti COM_CONSTANT_INPUT_AREA_OF_INTEREST = COM_AREA_NONE; } // namespace blender::compositor