/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2021, Blender Foundation. */ #include "COM_BufferOperation.h" namespace blender::compositor { BufferOperation::BufferOperation(MemoryBuffer *buffer, DataType data_type) { buffer_ = buffer; inflated_buffer_ = nullptr; /* TODO: Implement a MemoryBuffer get_size() method returning a Size2d type. Shorten following * code to: set_resolution(buffer.get_size()) */ unsigned int resolution[2]; resolution[0] = buffer->getWidth(); resolution[1] = buffer->getHeight(); setResolution(resolution); addOutputSocket(data_type); } void *BufferOperation::initializeTileData(rcti * /*rect*/) { if (buffer_->is_a_single_elem() == false) { return buffer_; } if (!inflated_buffer_) { inflated_buffer_ = buffer_->inflate(); } return inflated_buffer_; } void BufferOperation::deinitExecution() { delete inflated_buffer_; } void BufferOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { switch (sampler) { case PixelSampler::Nearest: buffer_->read(output, x, y); break; case PixelSampler::Bilinear: default: buffer_->readBilinear(output, x, y); break; case PixelSampler::Bicubic: /* No bicubic. Same implementation as ReadBufferOperation. */ buffer_->readBilinear(output, x, y); break; } } void BufferOperation::executePixelFiltered( float output[4], float x, float y, float dx[2], float dy[2]) { const float uv[2] = {x, y}; const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}}; buffer_->readEWA(output, uv, deriv); } } // namespace blender::compositor