/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2021, Blender Foundation. */ #include "COM_BufferOperation.h" namespace blender::compositor { BufferOperation::BufferOperation(MemoryBuffer *buffer, DataType data_type) { buffer_ = buffer; inflated_buffer_ = nullptr; set_canvas(buffer->get_rect()); add_output_socket(data_type); flags.is_constant_operation = buffer_->is_a_single_elem(); flags.is_fullframe_operation = false; } const float *BufferOperation::get_constant_elem() { BLI_assert(buffer_->is_a_single_elem()); return buffer_->get_buffer(); } void BufferOperation::init_execution() { if (buffer_->is_a_single_elem()) { init_mutex(); } } void *BufferOperation::initialize_tile_data(rcti * /*rect*/) { if (buffer_->is_a_single_elem() == false) { return buffer_; } lock_mutex(); if (!inflated_buffer_) { inflated_buffer_ = buffer_->inflate(); } unlock_mutex(); return inflated_buffer_; } void BufferOperation::deinit_execution() { if (buffer_->is_a_single_elem()) { deinit_mutex(); } delete inflated_buffer_; } void BufferOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { switch (sampler) { case PixelSampler::Nearest: buffer_->read(output, x, y); break; case PixelSampler::Bilinear: default: buffer_->read_bilinear(output, x, y); break; case PixelSampler::Bicubic: /* No bicubic. Same implementation as ReadBufferOperation. */ buffer_->read_bilinear(output, x, y); break; } } void BufferOperation::execute_pixel_filtered( float output[4], float x, float y, float dx[2], float dy[2]) { const float uv[2] = {x, y}; const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}}; buffer_->readEWA(output, uv, deriv); } } // namespace blender::compositor