/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_CPUDevice.h" #include "COM_ExecutionGroup.h" #include "COM_NodeOperation.h" namespace blender::compositor { CPUDevice::CPUDevice(int thread_id) : thread_id_(thread_id) { } void CPUDevice::execute(WorkPackage *work_package) { switch (work_package->type) { case eWorkPackageType::Tile: { const uint chunk_number = work_package->chunk_number; ExecutionGroup *execution_group = work_package->execution_group; execution_group->get_output_operation()->execute_region(&work_package->rect, chunk_number); execution_group->finalize_chunk_execution(chunk_number, nullptr); break; } case eWorkPackageType::CustomFunction: { work_package->execute_fn(); break; } } if (work_package->executed_fn) { work_package->executed_fn(); } } } // namespace blender::compositor