/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include #include "COM_ChunkOrder.h" namespace blender::compositor { void ChunkOrder::update_distance(ChunkOrderHotspot *hotspots, uint len_hotspots) { double new_distance = DBL_MAX; for (int index = 0; index < len_hotspots; index++) { double distance_to_hotspot = hotspots[index].calc_distance(x, y); if (distance_to_hotspot < new_distance) { new_distance = distance_to_hotspot; } } this->distance = new_distance; } bool operator<(const ChunkOrder &a, const ChunkOrder &b) { return a.distance < b.distance; } } // namespace blender::compositor