/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ChunkOrder.h" #include "BLI_math.h" ChunkOrder::ChunkOrder() { this->distance = 0.0; this->number = 0; this->x = 0; this->y = 0; } void ChunkOrder::determineDistance(ChunkOrderHotspot **hotspots, unsigned int numberOfHotspots) { unsigned int index; double distance = MAXFLOAT; for (index = 0 ; index < numberOfHotspots ; index ++) { ChunkOrderHotspot* hotspot = hotspots[index]; double ndistance = hotspot->determineDistance(this->x, this->y); if (ndistance < distance) { distance = ndistance; } } this->distance = distance; } bool operator<(const ChunkOrder& a, const ChunkOrder& b) { return a.distance < b.distance; }