/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif #include "COM_ChunkOrderHotspot.h" namespace blender::compositor { /** Helper to determine the order how chunks are prioritized during execution. */ struct ChunkOrder { unsigned int index = 0; int x = 0; int y = 0; double distance = 0.0; friend bool operator<(const ChunkOrder &a, const ChunkOrder &b); void update_distance(ChunkOrderHotspot *hotspots, unsigned int len_hotspots); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("COM:ChunkOrderHotspot") #endif }; } // namespace blender::compositor