/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif #include "COM_ChunkOrderHotspot.h" namespace blender::compositor { /** Helper to determine the order how chunks are prioritized during execution. */ struct ChunkOrder { unsigned int index = 0; int x = 0; int y = 0; double distance = 0.0; friend bool operator<(const ChunkOrder &a, const ChunkOrder &b); void update_distance(ChunkOrderHotspot *hotspots, unsigned int len_hotspots); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("COM:ChunkOrderHotspot") #endif }; } // namespace blender::compositor