/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ChunkOrderHotspot.h" #include namespace blender::compositor { double ChunkOrderHotspot::calc_distance(int x, int y) { int dx = this->x - x; int dy = this->y - y; double result = sqrt((double)(dx * dx + dy * dy)); result += (double)this->addition; return result; } } // namespace blender::compositor