/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ChunkOrderHotspot.h" #include ChunkOrderHotspot::ChunkOrderHotspot(int x, int y, float addition) { this->m_x = x; this->m_y = y; this->m_addition = addition; } double ChunkOrderHotspot::determineDistance(int x, int y) { int dx = x - this->m_x; int dy = y - this->m_y; double result = sqrt((double)(dx * dx + dy * dy)); result += (double)this->m_addition; return result; }