/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_Converter_h #define _COM_Converter_h #include "DNA_node_types.h" #include "COM_Node.h" /** * @brief Conversion methods for the compositor */ class Converter { public: /** * @brief Convert/wraps a bNode in its Node instance. * * For all nodetypes a wrapper class is created. * Muted nodes are wrapped with MuteNode. * * @note When adding a new node to blender, this method needs to be changed to return the correct Node instance. * * @see Node * @see MuteNode */ static Node* convert(bNode* bNode); /** * @brief This method will add a datetype conversion rule when the to-socket does not support the from-socket actual data type. * * @note this method is called when conversion is needed. * * @param connection the SocketConnection what needs conversion * @param system the ExecutionSystem to add the conversion to. * @see SocketConnection - a link between two sockets */ static void convertDataType(SocketConnection* connection, ExecutionSystem *system); /** * @brief This method will add a resolution rule based on the settings of the InputSocket. * * @note Conversion logic is implemented in this method * @see InputSocketResizeMode for the possible conversions. * @param connection the SocketConnection what needs conversion * @param system the ExecutionSystem to add the conversion to. * @see SocketConnection - a link between two sockets */ static void convertResolution(SocketConnection* connection, ExecutionSystem *system); }; #endif