/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include #include #include #include #include "COM_ExecutionGroup.h" #include "COM_InputSocket.h" #include "COM_SocketConnection.h" #include "COM_defines.h" #include "COM_ExecutionSystem.h" #include "COM_ReadBufferOperation.h" #include "COM_WriteBufferOperation.h" #include "COM_ReadBufferOperation.h" #include "COM_WorkScheduler.h" #include "COM_ViewerOperation.h" #include "COM_ChunkOrder.h" #include "COM_ExecutionSystemHelper.h" #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "PIL_time.h" #include "WM_api.h" #include "WM_types.h" ExecutionGroup::ExecutionGroup() { this->m_isOutput = false; this->m_complex = false; this->m_chunkExecutionStates = NULL; this->m_bTree = NULL; this->m_height = 0; this->m_width = 0; this->m_cachedMaxReadBufferOffset = 0; this->m_numberOfXChunks = 0; this->m_numberOfYChunks = 0; this->m_numberOfChunks = 0; this->m_initialized = false; this->m_openCL = false; this->m_singleThreaded = false; this->m_chunksFinished = 0; } CompositorPriority ExecutionGroup::getRenderPriotrity() { return this->getOutputNodeOperation()->getRenderPriority(); } bool ExecutionGroup::containsOperation(NodeOperation *operation) { for (vector::const_iterator iterator = this->m_operations.begin(); iterator != this->m_operations.end(); ++iterator) { NodeOperation *inListOperation = *iterator; if (inListOperation == operation) { return true; } } return false; } const bool ExecutionGroup::isComplex() const { return this->m_complex; } bool ExecutionGroup::canContainOperation(NodeOperation *operation) { if (!this->m_initialized) { return true; } if (operation->isReadBufferOperation()) { return true; } if (operation->isWriteBufferOperation()) { return false; } if (operation->isSetOperation()) { return true; } if (!this->isComplex()) { return (!operation->isComplex()); } else { return false; } } void ExecutionGroup::addOperation(ExecutionSystem *system, NodeOperation *operation) { /* should never happen but in rare cases it can - it causes confusing crashes */ BLI_assert(operation->isOperation() == true); if (containsOperation(operation)) return; if (canContainOperation(operation)) { if (!operation->isBufferOperation()) { this->m_complex = operation->isComplex(); this->m_openCL = operation->isOpenCL(); this->m_singleThreaded = operation->isSingleThreaded(); this->m_initialized = true; } this->m_operations.push_back(operation); if (operation->isReadBufferOperation()) { ReadBufferOperation *readOperation = (ReadBufferOperation *)operation; WriteBufferOperation *writeOperation = readOperation->getMemoryProxy()->getWriteBufferOperation(); this->addOperation(system, writeOperation); } else { unsigned int index; for (index = 0; index < operation->getNumberOfInputSockets(); index++) { InputSocket *inputSocket = operation->getInputSocket(index); if (inputSocket->isConnected()) { NodeOperation *node = (NodeOperation *)inputSocket->getConnection()->getFromNode(); this->addOperation(system, node); } } } } else { if (operation->isWriteBufferOperation()) { WriteBufferOperation *writeoperation = (WriteBufferOperation *)operation; if (writeoperation->getMemoryProxy()->getExecutor() == NULL) { ExecutionGroup *newGroup = new ExecutionGroup(); writeoperation->getMemoryProxy()->setExecutor(newGroup); newGroup->addOperation(system, operation); ExecutionSystemHelper::addExecutionGroup(system->getExecutionGroups(), newGroup); } } } } NodeOperation *ExecutionGroup::getOutputNodeOperation() const { return this->m_operations[0]; // the first operation of the group is always the output operation. } void ExecutionGroup::initExecution() { if (this->m_chunkExecutionStates != NULL) { MEM_freeN(this->m_chunkExecutionStates); } unsigned int index; determineNumberOfChunks(); this->m_chunkExecutionStates = NULL; if (this->m_numberOfChunks != 0) { this->m_chunkExecutionStates = (ChunkExecutionState *)MEM_mallocN(sizeof(ChunkExecutionState) * this->m_numberOfChunks, __func__); for (index = 0; index < this->m_numberOfChunks; index++) { this->m_chunkExecutionStates[index] = COM_ES_NOT_SCHEDULED; } } unsigned int maxNumber = 0; for (index = 0; index < this->m_operations.size(); index++) { NodeOperation *operation = this->m_operations[index]; if (operation->isReadBufferOperation()) { ReadBufferOperation *readOperation = (ReadBufferOperation *)operation; this->m_cachedReadOperations.push_back(readOperation); maxNumber = max(maxNumber, readOperation->getOffset()); } } maxNumber++; this->m_cachedMaxReadBufferOffset = maxNumber; } void ExecutionGroup::deinitExecution() { if (this->m_chunkExecutionStates != NULL) { MEM_freeN(this->m_chunkExecutionStates); this->m_chunkExecutionStates = NULL; } this->m_numberOfChunks = 0; this->m_numberOfXChunks = 0; this->m_numberOfYChunks = 0; this->m_cachedReadOperations.clear(); this->m_bTree = NULL; } void ExecutionGroup::determineResolution(unsigned int resolution[2]) { NodeOperation *operation = this->getOutputNodeOperation(); resolution[0] = operation->getWidth(); resolution[1] = operation->getHeight(); this->setResolution(resolution); } void ExecutionGroup::determineNumberOfChunks() { if (this->m_singleThreaded) { this->m_numberOfXChunks = 1; this->m_numberOfYChunks = 1; this->m_numberOfChunks = 1; } else { const float chunkSizef = this->m_chunkSize; this->m_numberOfXChunks = ceil(this->m_width / chunkSizef); this->m_numberOfYChunks = ceil(this->m_height / chunkSizef); this->m_numberOfChunks = this->m_numberOfXChunks * this->m_numberOfYChunks; } } /** * this method is called for the top execution groups. containing the compositor node or the preview node or the viewer node) */ void ExecutionGroup::execute(ExecutionSystem *graph) { CompositorContext &context = graph->getContext(); const bNodeTree *bTree = context.getbNodeTree(); if (this->m_width == 0 || this->m_height == 0) {return; } /// @note: break out... no pixels to calculate. if (bTree->test_break && bTree->test_break(bTree->tbh)) {return; } /// @note: early break out for blur and preview nodes if (this->m_numberOfChunks == 0) {return; } /// @note: early break out unsigned int chunkNumber; this->m_chunksFinished = 0; this->m_bTree = bTree; unsigned int index; unsigned int *chunkOrder = (unsigned int *)MEM_mallocN(sizeof(unsigned int) * this->m_numberOfChunks, __func__); for (chunkNumber = 0; chunkNumber < this->m_numberOfChunks; chunkNumber++) { chunkOrder[chunkNumber] = chunkNumber; } NodeOperation *operation = this->getOutputNodeOperation(); float centerX = 0.5; float centerY = 0.5; OrderOfChunks chunkorder = COM_ORDER_OF_CHUNKS_DEFAULT; if (operation->isViewerOperation()) { ViewerBaseOperation *viewer = (ViewerBaseOperation *)operation; centerX = viewer->getCenterX(); centerY = viewer->getCenterY(); chunkorder = viewer->getChunkOrder(); } switch (chunkorder) { case COM_TO_RANDOM: for (index = 0; index < 2 * this->m_numberOfChunks; index++) { int index1 = rand() % this->m_numberOfChunks; int index2 = rand() % this->m_numberOfChunks; int s = chunkOrder[index1]; chunkOrder[index1] = chunkOrder[index2]; chunkOrder[index2] = s; } break; case COM_TO_CENTER_OUT: { ChunkOrderHotspot *hotspots[1]; hotspots[0] = new ChunkOrderHotspot(this->m_width * centerX, this->m_height * centerY, 0.0f); rcti rect; ChunkOrder *chunkOrders = (ChunkOrder *)MEM_mallocN(sizeof(ChunkOrder) * this->m_numberOfChunks, __func__); for (index = 0; index < this->m_numberOfChunks; index++) { determineChunkRect(&rect, index); chunkOrders[index].setChunkNumber(index); chunkOrders[index].setX(rect.xmin); chunkOrders[index].setY(rect.ymin); chunkOrders[index].determineDistance(hotspots, 1); } sort(&chunkOrders[0], &chunkOrders[this->m_numberOfChunks - 1]); for (index = 0; index < this->m_numberOfChunks; index++) { chunkOrder[index] = chunkOrders[index].getChunkNumber(); } delete hotspots[0]; MEM_freeN(chunkOrders); } break; case COM_TO_RULE_OF_THIRDS: { ChunkOrderHotspot *hotspots[9]; unsigned int tx = this->m_width / 6; unsigned int ty = this->m_height / 6; unsigned int mx = this->m_width / 2; unsigned int my = this->m_height / 2; unsigned int bx = mx + 2 * tx; unsigned int by = my + 2 * ty; float addition = this->m_numberOfChunks / COM_RULE_OF_THIRDS_DIVIDER; hotspots[0] = new ChunkOrderHotspot(mx, my, addition * 0); hotspots[1] = new ChunkOrderHotspot(tx, my, addition * 1); hotspots[2] = new ChunkOrderHotspot(bx, my, addition * 2); hotspots[3] = new ChunkOrderHotspot(bx, by, addition * 3); hotspots[4] = new ChunkOrderHotspot(tx, ty, addition * 4); hotspots[5] = new ChunkOrderHotspot(bx, ty, addition * 5); hotspots[6] = new ChunkOrderHotspot(tx, by, addition * 6); hotspots[7] = new ChunkOrderHotspot(mx, ty, addition * 7); hotspots[8] = new ChunkOrderHotspot(mx, by, addition * 8); rcti rect; ChunkOrder *chunkOrders = (ChunkOrder *)MEM_mallocN(sizeof(ChunkOrder) * this->m_numberOfChunks, __func__); for (index = 0; index < this->m_numberOfChunks; index++) { determineChunkRect(&rect, index); chunkOrders[index].setChunkNumber(index); chunkOrders[index].setX(rect.xmin); chunkOrders[index].setY(rect.ymin); chunkOrders[index].determineDistance(hotspots, 9); } sort(&chunkOrders[0], &chunkOrders[this->m_numberOfChunks]); for (index = 0; index < this->m_numberOfChunks; index++) { chunkOrder[index] = chunkOrders[index].getChunkNumber(); } delete hotspots[0]; delete hotspots[1]; delete hotspots[2]; delete hotspots[3]; delete hotspots[4]; delete hotspots[5]; delete hotspots[6]; delete hotspots[7]; delete hotspots[8]; MEM_freeN(chunkOrders); } break; case COM_TO_TOP_DOWN: default: break; } bool breaked = false; bool finished = false; unsigned int startIndex = 0; const int maxNumberEvaluated = BLI_system_thread_count() * 2; while (!finished && !breaked) { bool startEvaluated = false; finished = true; int numberEvaluated = 0; for (index = startIndex; index < this->m_numberOfChunks && numberEvaluated < maxNumberEvaluated; index++) { chunkNumber = chunkOrder[index]; int yChunk = chunkNumber / this->m_numberOfXChunks; int xChunk = chunkNumber - (yChunk * this->m_numberOfXChunks); const ChunkExecutionState state = this->m_chunkExecutionStates[chunkNumber]; if (state == COM_ES_NOT_SCHEDULED) { scheduleChunkWhenPossible(graph, xChunk, yChunk); finished = false; startEvaluated = true; numberEvaluated++; WM_main_add_notifier(NC_WINDOW | ND_DRAW, NULL); } else if (state == COM_ES_SCHEDULED) { finished = false; startEvaluated = true; numberEvaluated++; } else if (state == COM_ES_EXECUTED && !startEvaluated) { startIndex = index + 1; } } WorkScheduler::finish(); if (bTree->test_break && bTree->test_break(bTree->tbh)) { breaked = true; } } MEM_freeN(chunkOrder); } MemoryBuffer **ExecutionGroup::getInputBuffersOpenCL(int chunkNumber) { rcti rect; vector memoryproxies; unsigned int index; determineChunkRect(&rect, chunkNumber); this->determineDependingMemoryProxies(&memoryproxies); MemoryBuffer **memoryBuffers = (MemoryBuffer **)MEM_callocN(sizeof(MemoryBuffer *) * this->m_cachedMaxReadBufferOffset, __func__); rcti output; for (index = 0; index < this->m_cachedReadOperations.size(); index++) { ReadBufferOperation *readOperation = (ReadBufferOperation *)this->m_cachedReadOperations[index]; MemoryProxy *memoryProxy = readOperation->getMemoryProxy(); this->determineDependingAreaOfInterest(&rect, readOperation, &output); MemoryBuffer *memoryBuffer = memoryProxy->getExecutor()->constructConsolidatedMemoryBuffer(memoryProxy, &output); memoryBuffers[readOperation->getOffset()] = memoryBuffer; } return memoryBuffers; } MemoryBuffer *ExecutionGroup::constructConsolidatedMemoryBuffer(MemoryProxy *memoryProxy, rcti *rect) { MemoryBuffer *imageBuffer = memoryProxy->getBuffer(); MemoryBuffer *result = new MemoryBuffer(memoryProxy, rect); result->copyContentFrom(imageBuffer); return result; } void ExecutionGroup::finalizeChunkExecution(int chunkNumber, MemoryBuffer **memoryBuffers) { if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_SCHEDULED) this->m_chunkExecutionStates[chunkNumber] = COM_ES_EXECUTED; this->m_chunksFinished++; if (memoryBuffers) { for (unsigned int index = 0; index < this->m_cachedMaxReadBufferOffset; index++) { MemoryBuffer *buffer = memoryBuffers[index]; if (buffer) { if (buffer->isTemporarily()) { memoryBuffers[index] = NULL; delete buffer; } } } MEM_freeN(memoryBuffers); } if (this->m_bTree) { // status report is only performed for top level Execution Groups. float progress = this->m_chunksFinished; progress /= this->m_numberOfChunks; this->m_bTree->progress(this->m_bTree->prh, progress); } } inline void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int xChunk, const unsigned int yChunk) const { if (this->m_singleThreaded) { BLI_rcti_init(rect, 0, this->m_width, 0, this->m_height); } else { const unsigned int minx = xChunk * this->m_chunkSize; const unsigned int miny = yChunk * this->m_chunkSize; BLI_rcti_init(rect, minx, min(minx + this->m_chunkSize, this->m_width), miny, min(miny + this->m_chunkSize, this->m_height)); } } void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int chunkNumber) const { const unsigned int yChunk = chunkNumber / this->m_numberOfXChunks; const unsigned int xChunk = chunkNumber - (yChunk * this->m_numberOfXChunks); determineChunkRect(rect, xChunk, yChunk); } MemoryBuffer *ExecutionGroup::allocateOutputBuffer(int chunkNumber, rcti *rect) { // we asume that this method is only called from complex execution groups. NodeOperation *operation = this->getOutputNodeOperation(); if (operation->isWriteBufferOperation()) { WriteBufferOperation *writeOperation = (WriteBufferOperation *)operation; MemoryBuffer *buffer = new MemoryBuffer(writeOperation->getMemoryProxy(), rect); return buffer; } return NULL; } bool ExecutionGroup::scheduleAreaWhenPossible(ExecutionSystem *graph, rcti *area) { if (this->m_singleThreaded) { return scheduleChunkWhenPossible(graph, 0, 0); } // find all chunks inside the rect // determine minxchunk, minychunk, maxxchunk, maxychunk where x and y are chunknumbers float chunkSizef = this->m_chunkSize; int indexx, indexy; int minxchunk = floor(area->xmin / chunkSizef); int maxxchunk = ceil((area->xmax - 1) / chunkSizef); int minychunk = floor(area->ymin / chunkSizef); int maxychunk = ceil((area->ymax - 1) / chunkSizef); minxchunk = MAX2(minxchunk, 0); minychunk = MAX2(minychunk, 0); maxxchunk = MIN2(maxxchunk, this->m_numberOfXChunks); maxychunk = MIN2(maxychunk, this->m_numberOfYChunks); bool result = true; for (indexx = minxchunk; indexx < maxxchunk; indexx++) { for (indexy = minychunk; indexy < maxychunk; indexy++) { if (!scheduleChunkWhenPossible(graph, indexx, indexy)) { result = false; } } } return result; } bool ExecutionGroup::scheduleChunk(unsigned int chunkNumber) { if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_NOT_SCHEDULED) { this->m_chunkExecutionStates[chunkNumber] = COM_ES_SCHEDULED; WorkScheduler::schedule(this, chunkNumber); return true; } return false; } bool ExecutionGroup::scheduleChunkWhenPossible(ExecutionSystem *graph, int xChunk, int yChunk) { if (xChunk < 0 || xChunk >= (int)this->m_numberOfXChunks) { return true; } if (yChunk < 0 || yChunk >= (int)this->m_numberOfYChunks) { return true; } int chunkNumber = yChunk * this->m_numberOfXChunks + xChunk; // chunk is already executed if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_EXECUTED) { return true; } // chunk is scheduled, but not executed if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_SCHEDULED) { return false; } // chunk is nor executed nor scheduled. vector memoryProxies; this->determineDependingMemoryProxies(&memoryProxies); rcti rect; determineChunkRect(&rect, xChunk, yChunk); unsigned int index; bool canBeExecuted = true; rcti area; for (index = 0; index < this->m_cachedReadOperations.size(); index++) { ReadBufferOperation *readOperation = (ReadBufferOperation *)this->m_cachedReadOperations[index]; BLI_rcti_init(&area, 0, 0, 0, 0); MemoryProxy *memoryProxy = memoryProxies[index]; determineDependingAreaOfInterest(&rect, readOperation, &area); ExecutionGroup *group = memoryProxy->getExecutor(); if (group != NULL) { if (!group->scheduleAreaWhenPossible(graph, &area)) { canBeExecuted = false; } } else { throw "ERROR"; } } if (canBeExecuted) { scheduleChunk(chunkNumber); } return false; } void ExecutionGroup::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { this->getOutputNodeOperation()->determineDependingAreaOfInterest(input, readOperation, output); } void ExecutionGroup::determineDependingMemoryProxies(vector *memoryProxies) { unsigned int index; for (index = 0; index < this->m_cachedReadOperations.size(); index++) { ReadBufferOperation *readOperation = (ReadBufferOperation *) this->m_cachedReadOperations[index]; memoryProxies->push_back(readOperation->getMemoryProxy()); } } bool ExecutionGroup::isOpenCL() { return this->m_openCL; }