/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ExecutionSystem.h" #include "PIL_time.h" #include "BKE_node.h" #include "COM_Converter.h" #include #include "COM_NodeOperation.h" #include "COM_ExecutionGroup.h" #include "COM_NodeBase.h" #include "COM_WorkScheduler.h" #include "COM_ReadBufferOperation.h" #include "stdio.h" #include "COM_GroupNode.h" #include "COM_WriteBufferOperation.h" #include "COM_ReadBufferOperation.h" #include "COM_ExecutionSystemHelper.h" #include "BKE_global.h" ExecutionSystem::ExecutionSystem(bNodeTree *editingtree, bool rendering) { context.setbNodeTree(editingtree); bNode* gnode; for (gnode = (bNode*)editingtree->nodes.first ; gnode ; gnode = (bNode*)gnode->next) { if (gnode->type == NODE_GROUP && gnode->typeinfo->group_edit_get(gnode)) { context.setActivegNode(gnode); break; } } /* initialize the CompositorContext */ if (rendering) { context.setQuality((CompositorQuality)editingtree->render_quality); } else { context.setQuality((CompositorQuality)editingtree->edit_quality); } context.setRendering(rendering); context.setHasActiveOpenCLDevices(WorkScheduler::hasGPUDevices() && (editingtree->flag & NTREE_COM_OPENCL)); Node *mainOutputNode=NULL; mainOutputNode = ExecutionSystemHelper::addbNodeTree(*this, 0, editingtree, NULL); if (mainOutputNode) { context.setScene((Scene*)mainOutputNode->getbNode()->id); this->convertToOperations(); this->groupOperations(); /* group operations in ExecutionGroups */ unsigned int index; unsigned int resolution[2]; for (index = 0 ; index < this->groups.size(); index ++) { resolution[0]=0; resolution[1]=0; ExecutionGroup *executionGroup = groups[index]; executionGroup->determineResolution(resolution); } } #ifdef COM_DEBUG ExecutionSystemHelper::debugDump(this); #endif } ExecutionSystem::~ExecutionSystem() { unsigned int index; for (index = 0; index < this->connections.size(); index++) { SocketConnection *connection = this->connections[index]; delete connection; } this->connections.clear(); for (index = 0; index < this->nodes.size(); index++) { Node *node = this->nodes[index]; delete node; } this->nodes.clear(); for (index = 0; index < this->operations.size(); index++) { NodeOperation *operation = this->operations[index]; delete operation; } this->operations.clear(); for (index = 0; index < this->groups.size(); index++) { ExecutionGroup *group = this->groups[index]; delete group; } this->groups.clear(); } void ExecutionSystem::execute() { unsigned int order = 0; for (vector::iterator iter = this->operations.begin(); iter != operations.end(); ++iter) { NodeBase *node = *iter; NodeOperation *operation = (NodeOperation*) node; if (operation->isReadBufferOperation()) { ReadBufferOperation * readOperation = (ReadBufferOperation*)operation; readOperation->setOffset(order); order ++; } } unsigned int index; for (index = 0 ; index < this->operations.size() ; index ++) { NodeOperation * operation = this->operations[index]; operation->initExecution(); } for (index = 0 ; index < this->groups.size() ; index ++) { ExecutionGroup * executionGroup = this->groups[index]; executionGroup->setChunksize(context.getChunksize()); executionGroup->initExecution(); } WorkScheduler::start(this->context); executeGroups(COM_PRIORITY_HIGH); executeGroups(COM_PRIORITY_MEDIUM); executeGroups(COM_PRIORITY_LOW); WorkScheduler::finish(); WorkScheduler::stop(); for (index = 0 ; index < this->operations.size() ; index ++) { NodeOperation * operation = this->operations[index]; operation->deinitExecution(); } for (index = 0 ; index < this->groups.size() ; index ++) { ExecutionGroup * executionGroup = this->groups[index]; executionGroup->deinitExecution(); } } void ExecutionSystem::executeGroups(CompositorPriority priority) { int index; vector executionGroups; this->findOutputExecutionGroup(&executionGroups, priority); for (index = 0 ; index < executionGroups.size(); index ++) { ExecutionGroup *group = executionGroups[index]; group->execute(this); } } void ExecutionSystem::addOperation(NodeOperation *operation) { ExecutionSystemHelper::addOperation(this->operations, operation); } void ExecutionSystem::addReadWriteBufferOperations(NodeOperation *operation) { // for every input add write and read operation if input is not a read operation // only add read operation to other links when they are attached to buffered operations. unsigned int index; for (index = 0 ; index < operation->getNumberOfInputSockets();index++) { InputSocket *inputsocket = operation->getInputSocket(index); if (inputsocket->isConnected()) { SocketConnection *connection = inputsocket->getConnection(); NodeOperation *otherEnd = (NodeOperation*)connection->getFromNode(); if (!otherEnd->isReadBufferOperation()) { // check of other end already has write operation OutputSocket *fromsocket = connection->getFromSocket(); WriteBufferOperation * writeoperation = fromsocket->findAttachedWriteBufferOperation(); if (writeoperation == NULL) { writeoperation = new WriteBufferOperation(); writeoperation->setbNodeTree(this->getContext().getbNodeTree()); this->addOperation(writeoperation); ExecutionSystemHelper::addLink(this->getConnections(), fromsocket, writeoperation->getInputSocket(0)); writeoperation->readResolutionFromInputSocket(); } ReadBufferOperation *readoperation = new ReadBufferOperation(); readoperation->setMemoryProxy(writeoperation->getMemoryProxy()); connection->setFromSocket(readoperation->getOutputSocket()); readoperation->getOutputSocket()->addConnection(connection); readoperation->readResolutionFromWriteBuffer(); this->addOperation(readoperation); } } } /* link the outputsocket to a write operation link the writeoperation to a read operation link the read operation to the next node. */ OutputSocket * outputsocket = operation->getOutputSocket(); if (outputsocket->isConnected()) { int index; WriteBufferOperation *writeOperation; writeOperation = new WriteBufferOperation(); writeOperation->setbNodeTree(this->getContext().getbNodeTree()); this->addOperation(writeOperation); for (index = 0 ; index < outputsocket->getNumberOfConnections();index ++) { SocketConnection * connection = outputsocket->getConnection(index); ReadBufferOperation *readoperation = new ReadBufferOperation(); readoperation->setMemoryProxy(writeOperation->getMemoryProxy()); connection->setFromSocket(readoperation->getOutputSocket()); readoperation->getOutputSocket()->addConnection(connection); readoperation->readResolutionFromWriteBuffer(); this->addOperation(readoperation); } ExecutionSystemHelper::addLink(this->getConnections(), outputsocket, writeOperation->getInputSocket(0)); writeOperation->readResolutionFromInputSocket(); } } void ExecutionSystem::convertToOperations() { unsigned int index; // first determine data types of the nodes, this can be used by the node to convert to a different operation system this->determineActualSocketDataTypes((vector&)this->nodes); for (index = 0; index < this->nodes.size(); index++) { Node *node = (Node*)this->nodes[index]; node->convertToOperations(this, &this->context); } // update the socket types of the operations. this will be used to add conversion operations in the system this->determineActualSocketDataTypes((vector&)this->operations); for (index = 0 ; index < this->connections.size(); index ++) { SocketConnection *connection = this->connections[index]; if (connection->isValid()) { if (connection->getFromSocket()->getActualDataType() != connection->getToSocket()->getActualDataType()) { Converter::convertDataType(connection, this); } } } // determine all resolutions of the operations (Width/Height) for (index = 0 ; index < this->operations.size(); index ++) { NodeOperation *operation = this->operations[index]; if (operation->isOutputOperation(context.isRendering()) && !operation->isPreviewOperation()) { unsigned int resolution[2] = {0,0}; unsigned int preferredResolution[2] = {0,0}; operation->determineResolution(resolution, preferredResolution); operation->setResolution(resolution); } } for (index = 0 ; index < this->operations.size(); index ++) { NodeOperation *operation = this->operations[index]; if (operation->isOutputOperation(context.isRendering()) && operation->isPreviewOperation()) { unsigned int resolution[2] = {0,0}; unsigned int preferredResolution[2] = {0,0}; operation->determineResolution(resolution, preferredResolution); operation->setResolution(resolution); } } // add convert resolution operations when needed. for (index = 0 ; index < this->connections.size(); index ++) { SocketConnection *connection = this->connections[index]; if (connection->isValid()) { if (connection->needsResolutionConversion()) { Converter::convertResolution(connection, this); } } } } void ExecutionSystem::groupOperations() { vector outputOperations; NodeOperation * operation; unsigned int index; // surround complex operations with ReadBufferOperation and WriteBufferOperation for (index = 0; index < this->operations.size(); index++) { operation = this->operations[index]; if (operation->isComplex()) { this->addReadWriteBufferOperations(operation); } } ExecutionSystemHelper::findOutputNodeOperations(&outputOperations, this->getOperations(), this->context.isRendering()); for (vector::iterator iter = outputOperations.begin(); iter != outputOperations.end(); ++iter) { operation = *iter; ExecutionGroup *group = new ExecutionGroup(); group->addOperation(this, operation); group->setOutputExecutionGroup(true); ExecutionSystemHelper::addExecutionGroup(this->getExecutionGroups(), group); } } void ExecutionSystem::addSocketConnection(SocketConnection *connection) { this->connections.push_back(connection); } void ExecutionSystem::determineActualSocketDataTypes(vector &nodes) { unsigned int index; /* first do all input nodes */ for (index = 0; index < nodes.size(); index++) { NodeBase *node = nodes[index]; if (node->isInputNode()) { node->determineActualSocketDataTypes(); } } /* then all other nodes */ for (index = 0; index < nodes.size(); index++) { NodeBase *node = nodes[index]; if (!node->isInputNode()) { node->determineActualSocketDataTypes(); } } } void ExecutionSystem::findOutputExecutionGroup(vector *result, CompositorPriority priority) const { unsigned int index; for (index = 0 ; index < this->groups.size() ; index ++) { ExecutionGroup *group = this->groups[index]; if (group->isOutputExecutionGroup() && group->getRenderPriotrity() == priority) { result->push_back(group); } } } void ExecutionSystem::findOutputExecutionGroup(vector *result) const { unsigned int index; for (index = 0 ; index < this->groups.size() ; index ++) { ExecutionGroup *group = this->groups[index]; if (group->isOutputExecutionGroup()) { result->push_back(group); } } }