/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ExecutionSystem.h" #include "BLI_utildefines.h" #include "PIL_time.h" extern "C" { #include "BKE_node.h" } #include "BLT_translation.h" #include "COM_Converter.h" #include "COM_Debug.h" #include "COM_ExecutionGroup.h" #include "COM_NodeOperation.h" #include "COM_NodeOperationBuilder.h" #include "COM_ReadBufferOperation.h" #include "COM_WorkScheduler.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif ExecutionSystem::ExecutionSystem(RenderData *rd, Scene *scene, bNodeTree *editingtree, bool rendering, bool fastcalculation, const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, const char *viewName) { this->m_context.setViewName(viewName); this->m_context.setScene(scene); this->m_context.setbNodeTree(editingtree); this->m_context.setPreviewHash(editingtree->previews); this->m_context.setFastCalculation(fastcalculation); /* initialize the CompositorContext */ if (rendering) { this->m_context.setQuality((CompositorQuality)editingtree->render_quality); } else { this->m_context.setQuality((CompositorQuality)editingtree->edit_quality); } this->m_context.setRendering(rendering); this->m_context.setHasActiveOpenCLDevices(WorkScheduler::hasGPUDevices() && (editingtree->flag & NTREE_COM_OPENCL)); this->m_context.setRenderData(rd); this->m_context.setViewSettings(viewSettings); this->m_context.setDisplaySettings(displaySettings); { NodeOperationBuilder builder(&m_context, editingtree); builder.convertToOperations(this); } unsigned int index; unsigned int resolution[2]; rctf *viewer_border = &editingtree->viewer_border; bool use_viewer_border = (editingtree->flag & NTREE_VIEWER_BORDER) && viewer_border->xmin < viewer_border->xmax && viewer_border->ymin < viewer_border->ymax; editingtree->stats_draw(editingtree->sdh, TIP_("Compositing | Determining resolution")); for (index = 0; index < this->m_groups.size(); index++) { resolution[0] = 0; resolution[1] = 0; ExecutionGroup *executionGroup = this->m_groups[index]; executionGroup->determineResolution(resolution); if (rendering) { /* case when cropping to render border happens is handled in * compositor output and render layer nodes */ if ((rd->mode & R_BORDER) && !(rd->mode & R_CROP)) { executionGroup->setRenderBorder( rd->border.xmin, rd->border.xmax, rd->border.ymin, rd->border.ymax); } } if (use_viewer_border) { executionGroup->setViewerBorder( viewer_border->xmin, viewer_border->xmax, viewer_border->ymin, viewer_border->ymax); } } // DebugInfo::graphviz(this); } ExecutionSystem::~ExecutionSystem() { unsigned int index; for (index = 0; index < this->m_operations.size(); index++) { NodeOperation *operation = this->m_operations[index]; delete operation; } this->m_operations.clear(); for (index = 0; index < this->m_groups.size(); index++) { ExecutionGroup *group = this->m_groups[index]; delete group; } this->m_groups.clear(); } void ExecutionSystem::set_operations(const Operations &operations, const Groups &groups) { m_operations = operations; m_groups = groups; } void ExecutionSystem::execute() { const bNodeTree *editingtree = this->m_context.getbNodeTree(); editingtree->stats_draw(editingtree->sdh, TIP_("Compositing | Initializing execution")); DebugInfo::execute_started(this); unsigned int order = 0; for (vector::iterator iter = this->m_operations.begin(); iter != this->m_operations.end(); ++iter) { NodeOperation *operation = *iter; if (operation->isReadBufferOperation()) { ReadBufferOperation *readOperation = (ReadBufferOperation *)operation; readOperation->setOffset(order); order++; } } unsigned int index; // First allocale all write buffer for (index = 0; index < this->m_operations.size(); index++) { NodeOperation *operation = this->m_operations[index]; if (operation->isWriteBufferOperation()) { operation->setbNodeTree(this->m_context.getbNodeTree()); operation->initExecution(); } } // Connect read buffers to their write buffers for (index = 0; index < this->m_operations.size(); index++) { NodeOperation *operation = this->m_operations[index]; if (operation->isReadBufferOperation()) { ReadBufferOperation *readOperation = (ReadBufferOperation *)operation; readOperation->updateMemoryBuffer(); } } // initialize other operations for (index = 0; index < this->m_operations.size(); index++) { NodeOperation *operation = this->m_operations[index]; if (!operation->isWriteBufferOperation()) { operation->setbNodeTree(this->m_context.getbNodeTree()); operation->initExecution(); } } for (index = 0; index < this->m_groups.size(); index++) { ExecutionGroup *executionGroup = this->m_groups[index]; executionGroup->setChunksize(this->m_context.getChunksize()); executionGroup->initExecution(); } WorkScheduler::start(this->m_context); executeGroups(COM_PRIORITY_HIGH); if (!this->getContext().isFastCalculation()) { executeGroups(COM_PRIORITY_MEDIUM); executeGroups(COM_PRIORITY_LOW); } WorkScheduler::finish(); WorkScheduler::stop(); editingtree->stats_draw(editingtree->sdh, TIP_("Compositing | De-initializing execution")); for (index = 0; index < this->m_operations.size(); index++) { NodeOperation *operation = this->m_operations[index]; operation->deinitExecution(); } for (index = 0; index < this->m_groups.size(); index++) { ExecutionGroup *executionGroup = this->m_groups[index]; executionGroup->deinitExecution(); } } void ExecutionSystem::executeGroups(CompositorPriority priority) { unsigned int index; vector executionGroups; this->findOutputExecutionGroup(&executionGroups, priority); for (index = 0; index < executionGroups.size(); index++) { ExecutionGroup *group = executionGroups[index]; group->execute(this); } } void ExecutionSystem::findOutputExecutionGroup(vector *result, CompositorPriority priority) const { unsigned int index; for (index = 0; index < this->m_groups.size(); index++) { ExecutionGroup *group = this->m_groups[index]; if (group->isOutputExecutionGroup() && group->getRenderPriotrity() == priority) { result->push_back(group); } } } void ExecutionSystem::findOutputExecutionGroup(vector *result) const { unsigned int index; for (index = 0; index < this->m_groups.size(); index++) { ExecutionGroup *group = this->m_groups[index]; if (group->isOutputExecutionGroup()) { result->push_back(group); } } }